
^Ashok |

Ashok will sneak up and try to see what is coming.
Knowledge (Local): 1d20 + 31 ⇒ (14) + 31 = 45
Mainly would want to know Special Attacks, Special Defenses, and then Special abilities (basically anything that doesn't fit in the above two categories) in that order.

Alyln |

If you are not in Rounds yet
Seeing them seeing her, seeing them, she drops greater Darkness in-front of her.
She points and the Small earth Elemental drops the meat and sings into the ground as she runs to the others.
"Two large blue Troll like things, all teeth and claws"

Sven the Mazebreaker |

"Damn. It's cold here. We could just go the other way, but they're probably hunting. I'd rather ambush them then entertain them for dinner while we be sleepin."

Alyln |

"Or!! we could get them to fight each other, just lead the other group where, and let them meet. They my know each other but this place dose not seem to work like that"
She says with an evil grin.

GM SuperTumbler |

Ashok, these are Ice Trolls. Not native to Golarion, but known to be scattered across the planes, living in cold places. They have trollish regeneration that fails in contact with fire or acid. The have horrible claws that can tear their foes to ribbons. They are as intelligent as humans. These seem particularly cautious, having not charged into battle.

^Ashok |

Okay, so I moved myself up to the point where I can see the trolls, since I only have 60' darkvision. Since they aren't immediately trying to murder me, I am going to take a gamble.
As Ashok moves forward, he will say to the group in common: "They look like Ice Trolls. Acid and Fire are needed to permanently slay them. I am going to try talking to them, however, to see if we can pass by without a fight."
Turning back to the trolls, Ashok will say
"Hello, I mean you no harm. I assume that you were brought here against your will as well? Do you perhaps know anything about this place?"

Alyln |

Darkvision dose not work in deeper darkness. But if you spotted before she cast it, then sorted :).
Says
" Mitts go see who the horn blowers are I want to keep an eye on the trolls. See if they walk into our fire traps."
She says this so the troll could hear.
Bluff 1d20 + 18 ⇒ (2) + 18 = 20 Well it's good to get a bad roll out the way.

Stickymitts |

Sticky nods, Good thinking, Asy Elf. and he darts away toward the sound of the horns.
stealth: 1d20 + 23 ⇒ (7) + 23 = 30
perception: 1d20 + 13 ⇒ (3) + 13 = 16

Alyln |

Initi 1d20 + 5 ⇒ (6) + 5 = 11
Ear pick up at the sound of dogs.

Stickymitts |

Init: 1d20 + 6 ⇒ (17) + 6 = 23
Immediately starts retreating back toward the party

Sven the Mazebreaker |

Initiative: 1d20 + 6 ⇒ (19) + 6 = 25
If he wins initiative he will cast divine favor on himself. If he can see a minotaur he will use a move action to also study-target it.
Well worth a turn of buffing to get +7 hit and +7 damage.

GM SuperTumbler |

25 Sven
23 Stickymitts
20 Ice Troll
12 Ashok
11 Alyln
10 Goggh
8 Minotaur
Sticky moves back to rejoin the party. Sven casts divine favor on himself. You can't see the minotaurs from where you are around the corner.
The ice trolls move at half speed because they cannot see, but they manage to find the edge of the darkness and emerge from the darkness near Ashok.
Ashok, Alyln, Goggh get turns before the minotaurs.

Stickymitts |

Yes! Sticky responds as he comes flying back into view.

Alyln |

Alyln moves back and the darkness winks out for being in a new place, hiding her from danger.

GM SuperTumbler |

After all of that wait, all the minotaurs and wolves can do is double move. The dogs are given their leash and take off to catch up with Sticky. The minotaurs slide across the frozen floor, taking in the invaders as their gazes sweep the caverns. Each of them hold large crossbows.
Round 2
25 Sven
23 Stickymitts
20 Ice Troll
12 Ashok
11 Alyln
10 Goggh
8 Minotaur

Alyln |

Jumps and flips once more heading for the roof if the cave.

Stickymitts |

Using Umbral Equipment again (7/10 left) to refresh my Armor spikes. Falling back into the darkness of I can so I'm not caught completely in the open.
Sticky falls back a bit to prepare. He was going to need his spikes for this one and those crossbow bull men made him wary of engaging in the open. Hopefully they chased him and the trolls would provide a distraction.

Sven the Mazebreaker |

Sven curses. With the wolves in the way, it would be hard to draw a good line of sight to the minotaur that he had studied as a target. He took careful aim at the first wolf...
Hit against wolf 1: 1d20 + 16 ⇒ (19) + 16 = 35
Damage: 1d8 + 9 ⇒ (1) + 9 = 10
Damage for second hit due to manyshot: 1d8 + 9 ⇒ (1) + 9 = 10
...he then turned his attention to the minotaur behind the hound.
Hit with swift action bane minotaur: 1d20 + 20 ⇒ (8) + 20 = 28
Damage: 1d8 + 2d6 + 13 ⇒ (2) + (3, 2) + 13 = 20
third shot: 1d20 + 15 ⇒ (1) + 15 = 16
Damage: 1d8 + 2d6 + 13 ⇒ (1) + (1, 4) + 13 = 19
That is 20 damage to the hound. So long as an 16 hits the minotaur, that is 39 damage to it. Also, damn I rolled like crap there.
5d8 and I rolled a 1,1,2,1. For 4d6 rolled a 1,2,3,4. For hits I rolled a 1,8, 19. The fact that he might have still done 59 damage just goes to show how important it is to have good modifiers.

^Ashok |

Trolls, yes. I think I still had the last encounter on the brain. Did we determine the enhancement bonus on the AOMF and the bracers? Not that I'm going to need it in about a game round or anything.

^Ashok |

"Okay, I tried."
Ashok will drop into a fighting style, step up, and attack the troll that tried to grapple him.
Attack Roll: 1d20 + 15 ⇒ (4) + 15 = 191d20 + 10 ⇒ (14) + 10 = 24
Damage Rolls: 1d3 + 4 ⇒ (2) + 4 = 61d3 + 4 ⇒ (3) + 4 = 7

Alyln |

"Come into the darkness, they will have to fight each other then"
She calls to the others.

Goggh |

The Lashunta focus on fighting the enemies. He can't see in the dark, so he doesn't really likes the drow's strategy at all.
Acrobatics: 1d20 + 8 ⇒ (1) + 8 = 9 Probably fail!
Goggh tumbles to the troll, trying to avoid being attacked, and lets out the strength of his weapon.
Attack: 1d20 + 20 - 3 ⇒ (10) + 20 - 3 = 27 Power Attack, Vital Strike
Damage: 6d6 + 6d6 + 13 + 9 ⇒ (2, 3, 5, 1, 4, 3) + (1, 2, 1, 6, 5, 3) + 13 + 9 = 58
If he hits with his attack, he will try to intimidate the enemy.
Intimidate: 1d20 + 26 ⇒ (13) + 26 = 39 Hurtful, as a free
If the enemy is intimidated, as a swift action Goggh attacks his again.
Attack: 1d20 + 20 - 3 ⇒ (1) + 20 - 3 = 18 Cornugon Smash, as a swift - Miss, and the enemy isn't shaken anymore

Goggh |

@GM: I'm currently metaforged - using the metaforged stats on my header, my friend. I don't believe he hits me, despite my frustrated attempt of being acrobatic (and I put the ranks there :()

GM SuperTumbler |

The two hounds attempt to take Sticky down as they would take down a deer, snapping at his legs. Both clamp down on empty air as the wiley goblin manages never to be where they anticipate he will be.
Hound attack: 1d20 + 7 ⇒ (10) + 7 = 17
Hound attack: 1d20 + 7 ⇒ (6) + 7 = 13
Two of the minotaurs close on Sticky, seeing that their hunting hounds aren't having much luck. With amazing speed, they fill the freezing air with crossbow bolts.
Minotaur attack: 1d20 + 11 ⇒ (14) + 11 = 25
Minotaur attack: 1d20 + 6 ⇒ (17) + 6 = 23
Minotaur attack: 1d20 + 1 ⇒ (8) + 1 = 9
crossbow damage: 1d8 + 1d6 ⇒ (3) + (6) = 9 3 hp and 6 cold
crossbow damage: 1d8 + 1d6 ⇒ (6) + (1) = 7 6 hp and 1 cold
Minotaur attack: 1d20 + 11 ⇒ (17) + 11 = 28
Minotaur attack: 1d20 + 6 ⇒ (3) + 6 = 9
Minotaur attack: 1d20 + 1 ⇒ (19) + 1 = 20
Minotaur confirm crit: 1d20 + 1 ⇒ (14) + 1 = 15
crossbow damage: 1d8 + 1d6 ⇒ (4) + (5) = 9 4 hp and 5 cold
crossbow damage: 1d8 + 1d6 ⇒ (2) + (4) = 6 2 hp and 4 cold
The third minotaur moves to observe the conflict between the trolls and the Lashunta.
Takes him a double move to get there, so he is done.

Sven the Mazebreaker |

Before I decide what to shoot, how much damage, if any did I do to the hound/Minotaur?

Stickymitts |

65/96
Rage, now 77/108, AC now 16
acrobatics to get through dogs, AC for AoO's is 18: 1d20 + 34 ⇒ (1) + 34 = 35
Charge attack on Minotar, AC 14 for this round: 1d20 + 16 + 2 ⇒ (19) + 16 + 2 = 37
damage: 1d6 + 11 ⇒ (3) + 11 = 14
Acrobatics to bounce the first time I take melee damage. Dc is 5+damage dealt: 1d20 + 34 ⇒ (1) + 34 = 35[/ooc]
Sticky flies into a furious rage! Me hate Arrows! He screeches and he bounds through the dogs on the way to the nearest Minotar. He streaks acoss the battlefield in a blurr of greenish blue and buries one of his umbral spikes in the offending Minotar's shin!

GM SuperTumbler |

Before I decide what to shoot, how much damage, if any did I do to the hound/Minotaur?
Sven's first shot sinks into the hound's flank, leaving a strange blue-black blood running down it's leg. His second shot sinks into the flesh of the minotaur, but the creature's flesh seems to be frozen and the injury is not as intense as the Sven would expect from the shot. The third shot bounces harmlessly off the minotaur.

Sven the Mazebreaker |

Four arrows left and they weren't doing the damage he expected. With a curse the dwarf cast 'greater invisibility' on himself. A second later he vanished. He thought to himself Lets see how the bastards like a few good sneak attacks.
Now invisible and attacking won't break it

^Ashok |

Ashok stands his ground as the troll surges forward.
Fighting defensively plus swift action to Id him using Kirin Style. AC is now 23.
Attack Roll: 1d20 + 11 ⇒ (5) + 11 = 161d20 + 6 ⇒ (3) + 6 = 9
Damage Rolls: 1d4 + 4 ⇒ (3) + 4 = 71d4 + 4 ⇒ (2) + 4 = 6

Alyln |

waits but the sounds of battle keep coming from some way away. She makes up her mind and moves over the roof to the battle.