Empire, Kingdom, or History? (Inactive)

Game Master Tobaris

Starting with A Kingmaker path gone horribly awesome. This Campaign hopes to build a growing and continuing story where the players shape history on Golarion.
Kingmaker Hex Map


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Grand Lodge

I guess I could shift my alignment a little. LG and CE really shouldn't be in the same party, just saying.


I'm LE (with GM approval). I do not intend to start any kind of inter party turmoil or pvp or what have you. I just like the flavor of the anti-paladin and it is seldom that I get to play the anti-hero. This campaign seems to be moral alignment ambiguous, so it only seemed right that a(n) (anti-)paladin could be used in the starting of a kingdom.

If this proves to be too much of a hassle, I can switch to one of my other character concepts.

For the generations aspect this could be really cool as the next group will be trying to overthrow the evil ruler.


Tulsino wrote:

...

For the generations aspect this could be really cool as the next group will be trying to overthrow the evil ruler.

...that would be really cool, as a matter of fact. Bonuses for the guy who get to throw in a "I am your grandfather" during a boss fight.


Brennyn Varron, Angelkin Aasimar Cleric of Abadar

Brennyn Varron is a cleric of Abadar, hailing from the city of Restov. For decades, he has faithfully served the god of law and order, and when the opportunity to serve in the Stolen Lands was raised, Brennyn jumped at the chance.

Brennyn has known the church for his entire life; his father was a clergyman in the local parish and his mother served as a teller in the bank located within the temple. When Brennyn was born, it was seen as blessing from Abadar himself of the union of two of his faithful.

From an early age, Brennyn demonstrated an aptitude for interpreting the law and was granted a full and lengthy education by the Church of Abadar. In addition to his intellectual education, he was also given a basic grounding in martial arts; not as much as the paladins whom he trained alongside, but more than suitable for holding his own in a melee.

Unfortunately, as is often the case with the Aasimar, Brennyn has far outlived his parents who passed on over thirty years ago. With the Church as his only family, he has little skill at building friendships with the general masses, although his oratory skill and ability to lead are relatively strong albeit in line with Abadar's teachings.

In recent years, Brennyn has made several forays into the Stolen Lands, generally on covert missions to establish power bases in the River Kingdoms. Most of the citizenry of the Kingdoms pray to local river gods, but there is a definite call to establish a more permanent presence in the cities that dot the landscape. This has, of course, brought him into contact with local brigands and wildlife while travelling. Although he been accosted many times, he has always had the support of a team of paladins and inquisitors and they have handily dealt with many threats.

Brennyn's goal now is to aid in the establishment of a new country, one that holds Abadar's tenets at it's core. A place of law, order and most importantly, commerce. It will become a shining beacon in the darkness of Golarion. As one of the Church's most experienced clerics in the establishment of outposts in hostile environments, he was amongst the Church's first picks and has eagerly taken on the responsibility of guiding the group who have been sent to carve out a niche of the Stolen Lands from which to launch their mission.

Statistics:
Strength: 18 (+4)
Dexterity: 10 (+0)
Constitution: 15 (+2)
Intelligence: 12 (+1)
Wisdom: 17 (+3)
Charisma: 15 (+2)

These statistics include the racial bonuses from being Angelkin. I'll have a Hero Lab profile completed tonight. I'll be taking the alternate skills bonuses (Heal and Knowledge (planes)) as well as replacing the daylight ability with alter self.

I'm still waiting on the results of my Mystery Box, by the way.


So I have to ask, in your initial post you have the following:

Initial Post wrote:
Traits: 3 Drawback limit 2

Does this mean you are allowing us to have up to 5 Traits if we take the max of 2 Drawbacks?

Grand Lodge

PM'd ya Tobaris...

Grand Lodge

As I see that this party will definatly have some issues, I shall do my best not to interfer with anyone's actions, however, I will not tolerate to many evil deeds in my pressance.

Grand Lodge

Just keep the big scary looking guy away from me and I'll be fine. He he. Are we almost ready to depart from this place Master?


Garr'ak the Toothy wrote:
Does this mean you are allowing us to have up to 5 Traits if we take the max of 2 Drawbacks?

Yes however I would prefer them to be of a wide variety instead of solely focused on combat or social or etc.


ok se we got a last minute rush on three great character concepts and Im liking all of them so I wanted to know from the players I already have. Should I let all three go for it? Or should I only let the first one in? I can handle a larger party especially since this is play by post instead of at the table, but it's up to you guys.
Specifically
Taka
Garr'ak
Thaleles
Tulsino
Jeremiah


I'm indifferent about it. I think that Kingmaker can certainly lend itself to a larger party by concept, and it would give more flexibility. You are already going to have to scale things, so it doesn't phase me that there might be extra bodies. Ultimately, do what you feel comfortable with, IMO. Though I will say that if you decide to narrow it down, having a female character would be nice.


If I had to pick one, if this was at a table I would say the cleric so we could have some healing power. Also he would match the faith of our inquisitor, which is nice.

I do not object to a large party, if that is the route you want to take.

Grand Lodge

The more people to protect me the better! Galba, keep quite, your opinion doesn't matter here.


I am okay with a larger party. It will help if people start to get a bit complacent about posting, however it could wind up slowing down any combat situations we have as well. So it would be nice to have a built in rule that people will be considered to be delaying if they don't post in a specified amount of time.


Garr'ak the Toothy wrote:
I am okay with a larger party. It will help if people start to get a bit complacent about posting, however it could wind up slowing down any combat situations we have as well. So it would be nice to have a built in rule that people will be considered to be delaying if they don't post in a specified amount of time.

I second this.

Grand Lodge

We all agreed upon 1 post a day right? So lets say 24 hrs after the DM makes his last post is when everyone must respond. Should we also do a 3 strikes your out rule as well?


Thaleles wrote:
We all agreed upon 1 post a day right? So lets say 24 hrs after the DM makes his last post is when everyone must respond. Should we also do a 3 strikes your out rule as well?

I think that that is a good idea except I will call a PM vote after the third strike. This is of course not including those who give warning of their unavailability ahead of time. Alrighty the majority seems ok with a larger paryt so I think we're fine, I will scale up but also expect XP progression to be a little slower as you are all starting off at a higher level.


Also I wanted to ask you now before you play to decide which of your characters know each other and those details, please send me anything when you decide on that.
Some of you with loyalties to external groups can expect to recieve requests, orders, etc. as the game progresses.

-------------------------------Important!-------------------------------
After we start this game I will leave the recruitment thread open to players interested in throwing in concepts for new characters for the next generation. I may have to make a new thread for the next generation recruitment and if I do that thread will replace this one in the campaign.
-------------------------------Important!-------------------------------


I am out of town until tomorrow night. I will flesh my cleric out Sunday unless another is picked. I am sorry I can't finish it today.

Grand Lodge

Greetings, fellows.

Cato Taldinus

Full hit point rolls for level 2,3:

1d8 + 1 ⇒ (5) + 1 = 6 and 1d8 + 1 ⇒ (4) + 1 = 5


Admittedly a bit of a delayed response, but I also have no objections to a larger party either.

As far as character connections, it seems likely that myself and Brennyn would have at least some level of acquaintance through the church. Taka and myself may have encountered each other through his occasional 'brushes' with the law. Anyone else with nobilty in their background might at least know of Jeremiah through his connections with the Suratova's.


How about this for my Varisian Cleric/"Esme"

Grand Lodge

I think we could easily start now then, as I am sure there will be places for jules to join in, also it usually takes a couple of days to even get to the first round of combat. As for who I know in the party, probably no one. Myself and Galba will just start by coming into town/area via our wagon. For the most part, we will be looking to set up shop in the new kingdom once it is founded.

Grand Lodge

What Thaleles fails to mention is how I am not leaving his side no matter what. She glares at Esmeralda in a "just try it" kind of way. Thaleles glares at Galba the same way.


If anyone has a run in with the law in the past, they may know Tulsino. Other than that, unless they were debating being a paladin or worship Iomedae they probably don't know him.

If anyone has connections to the criminal underground, they may have heard of how a gang leader met his demise.


Taka has been working as a scout for merchant caravans for the last year or so, so if anyone has traveled with a caravan in the last bit, he could have met them through that.


I would imagine that Jeremiah and Brennyn have worked together on covert missions. As part of their covert missions, it would be entirely possible that they had worked with Taka as they would have travelled as part of a caravan at times.

I think that it is entirely possible that Brennyn would be aware of Tulsino; after all, information is a valuable commodity. However, I think it would be the public story he knows although it is plausible that Brennyn shall uncover the truth and attempt to help Tulsino attone (as an Abadaran paladin, of course).

I wouldn't think that Brennyn would know the others, however.

Also, with the remit of the extended adventure, do you foresee us taking on the mythic rules at all?

Grand Lodge

Taka, did you have any dealings with m y House in Bravoy?


Taka was merely a scout/guard for hire, so it is entirely possible that he has had brief dealings with Jeremiah, Brennyn and Thaleles. He has been looking for a greater purpose, but in doing so, he has simply worked.


I would think it is likely that Taka and Esmeralda would know each other as they likely travelled in the same caravan most of the way from Varisia to Brevoy and the River Kingdoms. When Taka was heading through the River Kingdoms thats probably where you could have run into Tulsino while passing through. Brennyn and Jeremiah are most likely the two with the closest connections, unless Esmeralda and Taka became friends on their travels over. But hey thats just a fan theory ;)

Grand Lodge

I like how the traveling Merchants got left out of all that, lol.


Sorry Thaleles, but it sounded like most of your history was in Brevoy. Also you sounded less like a travelling merchant and more a member of a merchant house who just recently started travelling. Correct me if I'm wrong though, that's just the impression I got.

Grand Lodge

Eh, I like it, and companion thinks So as as well. Stay Quiet Galba.


From what I have read, it seems that you have filled all of the needed slots for the current run. In this case, I would like to throw in my had for the next generation. The concept will be a Human(or maybe Halfling) Rogue.

Da Stuffs:

Ability 1: 2d6 + 6 ⇒ (1, 5) + 6 = 12
Ability 2: 2d6 + 6 ⇒ (6, 1) + 6 = 13
Ability 3: 2d6 + 6 ⇒ (4, 5) + 6 = 15
Ability 4: 2d6 + 6 ⇒ (5, 1) + 6 = 12
Ability 5: 2d6 + 6 ⇒ (1, 1) + 6 = 8
Ability 6: 2d6 + 6 ⇒ (6, 4) + 6 = 16

And I would like to go for the Mystery Box option (if that is available for next gens)

Mystery Box GO!: 1d100 ⇒ 87

AND, A reroll for ability 5.
Ability 5: 2d6 + 6 ⇒ (5, 2) + 6 = 13

Final Results: 12, 13, 15, 12, 13, 16
Exact placement will be defined when i crunch and build char plus background.

Sovereign Court

Cato has heard of this anti-paladin and finds his story intriguing.


TheBait wrote:
From what I have read, it seems that you have filled all of the needed slots for the current run. In this case, I would like to throw in my had for the next generation. The concept will be a Human(or maybe Halfling) Rogue.

Alrighty I'll also keep you in mind for any openings should we get one.

Your welcome to check out my other campaign it will be running with this one in the same game world as part of my plan to build a growing and connected world shaped by players.
I've just started recruiting for that game.


So guys when it comes to combat I'm thinking of whole party initiative based on the first guy to post a roll after I call for it. I think this will help smooth combat for our somewhat large group. Does anyone have a problem with this?

Something like
Roll initiative
"first post, rolls 16"
each characters initiative is calculated from 16
then we act from there. It's fine to post your actions ahead of time they will just happen in order of initiative.

Grand Lodge

So we roll for initiative, then everyone acts from whomever posted first? I really don't understand this, but will give it a shot.


I think it's one roll, individual modifiers to said roll. Act accordingly.


Taka has it.


Tobaris, when are we looking to start?


I'll start the gameplay thread tonight but officially tomorrow.


Gameplay thread has been added to the Campaign!


Discussion thread has been added to the Campaign
Please take non-recruitment questions and talk there. :)


So you've been talking about how there will be a next generation campaign based aftert his one. I would like to ask if you plan on keeping the same character creation rules for it.


Yes unless we find something really doesnt work.


Posting here trying to test an RSS Reader I just put on my phone today.

Silver Crusade

1 person marked this as a favorite.

You said it was perhaps generational, and perhaps opposing factions/neutral factions.
I wanted to submit myself as a player if you need someone else for something.. I have no concept atm so am vary flexiable as to what the story needs. I have DMed kingmaker 3x for others, and 4x for myself before I did for them. I have also run a few d20Empire games. Just saying so you are aware I know whats in the path. But if you want me or perhaps you have an NPC you want brought to life with the chaos effect to help you with the Rule of Cool. Perhaps you want well.. whatever am just sayin am here if ya need me, if not no worries.

Spoiler:

I will take them as they fall.
Strength: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Dexterity: 2d6 + 6 ⇒ (5, 1) + 6 = 12
Constitution: 2d6 + 6 ⇒ (6, 4) + 6 = 16
Intelligence: 2d6 + 6 ⇒ (4, 2) + 6 = 12
Wisdom: 2d6 + 6 ⇒ (4, 2) + 6 = 12
Charisma: 2d6 + 6 ⇒ (4, 4) + 6 = 14

Ill let the fates decide what I start with.
MysteryBox: 1d100 ⇒ 39
Assorted HP Rolls depending on what the fates decree I am.
2d4 ⇒ (2, 2) = 4
2d6 ⇒ (5, 1) = 6
2d8 ⇒ (4, 4) = 8
2d10 ⇒ (2, 8) = 10
2d12 ⇒ (11, 8) = 19

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