Emerald Kingdoms (Inactive)

Game Master Kevin O'Rourke 440

Emerald Spire Second Floor-The Cellar
Accursed Halls
Loot Sheet
Side Jobs
Stolen Lands Encounters

***The Greenbelt***
Capital
Kingdom Stats/Log


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Male Human Level 3 Investigator

The bad guys spotted some of you... you can pass on your go but they are reacting to new information. Your ambush has not gone off perfectly.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

To confirm, how far away are the bandits when they realise something is off?


Male Human Level 3 Investigator

Where they presently are on the map. They have not drawn weapons but are clearly about to.


Male Human Level 3 Investigator

Are people looking at the second maps in the slide show? Or the first one that is empty.


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

Guys you need to look at "Slide 2" which is clearly a dirt path leading through a grassy area, NOT the map of the inside of a building. We're quite far from the enemy starting out, so much so that I think it's impossible to move and attack them this round.

Which is really sad, b/c that was an amazing opening volley by Eluvias!


Didn’t see map 2. :(

Thought we were ambushing at the gates, so the first made sense to me. Ah well...


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Male Human Level 3 Investigator

Eluvias can keep the attack... too mean to take it off him. It'll just have to be after a short bit.


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

Yea that's the plan, but they noticed us from far off. Which is really unfortunate what with their nice ranged weapons, higher vantage point from mounts, and the vast distance we must now cross to engage them.

So, uhhhh, I suppose I'll just buff up and move closer...


Male Human Level 3 Investigator
Johund Struckland wrote:

Yea that's the plan, but they noticed us from far off. Which is really unfortunate what with their nice ranged weapons, higher vantage point from mounts, and the vast distance we must now cross to engage them.

So, uhhhh, I suppose I'll just buff up and move closer...

Post you fiend! ...you didn't notice you beat them in initiative did you?


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Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1
Kevin O'Rourke 440 wrote:
The bad guys spotted some of you... you can pass on your go but they are reacting to new information. Your ambush has not gone off perfectly.

You should all endeavour to be more like Jorin, that is to say without flaws, patient, kind to small animals, handsome and really really hard to spot. The last one kinda ruins the handsome bit when he can't be seen but we all have to make a sacrifice. Oooo and modest, he's the most modest person here, make sure to tell everyone you see that too. Most modestest halfling ever, of all time.


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HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

This combat is beginning to feel like a scene from the evil dead...


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Creepiness combined with splatter horror? Yeah, I can see that!


Evil dead? You have good taste. :)

Also two criticals for 50 damage each? I’m sure that Eluvias’ luck won’t hold out. This is just the dice gods helping him make an entrance. (Especially as he only gets 3 Spells a day...it isn’t a trick he can repeat very often)


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Amadeen will be taking note before the party leaves about whether Tik'klik has returned or what he is doing. If he's not around, he's not around, but just confirming.


Male Human Level 3 Investigator

Not around, basically headed back to Restov. I wanted to give the others a chance to post before moving things along.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

That's fine.


Male Human Level 3 Investigator

Initiative unless someone else decides to go a diplomatic route.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

@Barek

The kobold and Amadeen shouted at each other in common just there. :)


Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

Barek has trouble with that as well. :)


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Fair enough!


Male Human Level 3 Investigator

Only 20xp off leveling... I guess ye might as well level!


Love leveling. :)

Lvl4 Bladebound Kensai Magus
+1 BaB
+ 8 HP
+1 Fort +1 Will
Int 18 (+1 AC, +1 arcane point)
+ 6 skill points (now trained in intimidate...his first and only face skill)
Perfect Strike (if he gets a Critical Hit, for 2 arcane points he can make the critical multiplier +1)
1x lvl2 Spell and +3 spells known...not sure what to choose right now
+1 damage per Hit (arcane deed)
+2 Languages (Dwarven and Aklo? Dunno...)

So...this does increase his nova potential. He only has 7 arcane points to use. But what he can do is this:

1 arcane point to add keen (15-20 crit)
2 arcane points to increase crit multiplier to x3

So damage becomes 3d6 (sword) + 12d6 (Shocking Grasp) + 27

Yup. A few times a day he can push out a lot of damage.


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

I've read about magus's damage potential but have never actually seen one played. I'm looking forward to this!

I'll level up by tonight.


Indeed! I usually just go 2 Handed damage bruisers. Figured I’d try it out.

Dex to damage, arcane deed (+level to damage) and improved crit range make him into a blender. The only “issue” is the extreme lack of spell casting. -1 Spell slot really hurts, and limits him to a few big hits. He also will struggle against anyone immune to electricity.

As for my lvl 2 Spell, I think I’ll go with Cat’s Grace. 1min/Level, +4 dexterity (+2 Hit, +2 Damage, +2 AC). Seems like a solid choice.

The other spells known will be glitter dust and Invisibility, as I might buy wands later.


Male Human Level 3 Investigator

Hmm the party is level 3 not level 1, what shall I do to these kobolds. *opens monster codex* That'll do pig, that'll do.

How's Eluvias doing two attacks?


Spell combat


Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

Barek goes to Hunter 4.

Wisdom +1
BAB +1
HP 6 (+2 con)
Saves +1 Fort, +1 Ref
Improved Empathic link (Can see through Mong's eyes within a mile range).

Skills. (8)
Handle Animal +1
Heal +1
Knowledge Geography +1
Knowledge Nature +1
Perception +1 (Fast learner Bonus skill point)
Ride +1
Spellcraft +1
Stealth +1
Survival +1

Spells (3 2nd level)
Cure light wounds, Flurry of Snowballs, Summon natures ally II.

Mong.
+2 Dex & Con
+1 Int
Animal trick Guard.


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

Warpriest Level 4:

FCB +1/6 combat feat
HP +7
Fort +1 Will +1
BAB +1
+1 blessing / day
channel energy (1d6) 2x/day (DC 14)
+1 fervor / day (1d6)
sacred weapon (1d6, +1, 4 rounds / day)
+1 Strength
+2 2nd level spells / day
Skills (+3): Heal, Swim, Climb
Background Skills (+2): Profession (sailor) x2


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Witch Level 4

+1 BAB -> +2
+6 HP -> 26
+1 Will -> +4 base

+1 Int -> 20

Concentration Check = 7 (Caster Level +4 Int -1 trait)

Adventuring Skills (2+4+1)
Diplomacy
Intimidate
Knowledge (Arcana)
Perception
Sense Motive
Spellcraft
Stealth

Background Skills (2)
Knowledge (nobility)
Linguistics (Azlanti)

New Hex: Slumber

Hex Save DC increased to 17 between increased level and Int

Effect: A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level.

This hex can affect a creature of any HD. The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.

Extra 1st level and 2nd level spell slots

Patron Spell: Invisibility

Level 2
Cure Moderate Wounds
Web


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

And extra skill points from increased Int (4):

Knowledge Local 3
Knowledge Nobility 1


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

A heads up. Between Friday 1st June and Sunday 3rd June, I won't be available at all. My availability on the Thursday and Monday is also likely to be very limited.

So realistically, I'm not likely to post much from Thursday May 31st until Tuesday June 5th.


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Male Human Level 3 Investigator

Blood for Hanspur, skulls for his inky depths!


Male Human Level 3 Investigator

Few if any post from me will be happening til sometime Monday, fair warning given.


Male Human Level 3 Investigator

Sadly Jorin is finding it tough to post currently. I'll bot whoever needs botting tomorrow. Eluvias has limited internet currently. Hopefully Barek can post at least.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

I imagine Eluvias and Jorin would both want to get stuck in, now that we've closed the range.


Male Human Level 3 Investigator

Updated the map.

The Stag Lord's base is outside the chartered area for exploration by a few miles. The XX07 row is outside the area originally intended by Restov... but to deal with the Stag Lord they probably wont complain if you wander a little further south!


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Like we'd be upset by such details! Well, Jorin might question it, being lawful and all. :)


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

I for one think that levelling up in the Emerald Spire and Accursed Halls, while tough at the time, is standing to us now!

I imagine these encounters would be a *lot* trickier if we were playing Kingmaker straight.

Did the more experienced Kingmaker players find these tough on their older runs?


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

I've never played any of this before. It's all fresh as spring to my virgin eyes :).


Male Human Level 3 Investigator

I've slightly buffed this fight.

The bandits... have gotten significant boosts but you guys are fairly tough and are competent players. Book one isn't two hard unless you charge straight towards the Stag Lord. I have started book four and have had no PC deaths but there has been some close calls and the cohorts have died.


So...let’s charge straight at the Stag Lord then. :)

Find a way to get group Invisibility. Fight him when he is taking a bath. Problem solved.
(getting out is a different matter)


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

After studying the rules, I don't think I'm allowed to use sacred weapon to add special properties at this level. Gm you can disregard the bonus damage if you like.


Male Human Level 3 Investigator

Ye had enough to kill him anyway. Don't sweat it we all make mistakes when learning a new class.


Male Human Level 3 Investigator

The fangberry patch is a resource so an appropriate terrain upgrade there (farms) give increased benefit.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Handy to know!

Amadeen is starting to see the potential lucre to be had from the resources here.

Edit: Have we gotten to heal up since the bandit fight?


Male Human Level 3 Investigator

It's been two days so I imagine ye have!


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Grand job!


Male Human Level 3 Investigator

Are Eluvias or Johund sneaking forward too or hanging back?


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

Sorry no time to post yet today. Hanging back since my stealth is abysmal.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Fair enough!

Team Stealth will hopefully get close enough to wreak some havoc.

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