
Amadeen Irian |

I quite like Gorloth. He's good fun to fight!
Edit: I entirely missed until now that I had left out a /ooc tag in my last gameplay post. Darn.
My actual question. Kevin, now that most the party is in the far side of the room, do we now see anything else of significance? Especially anything pertinent to the fight?

Johund Struckland |

Jorin, according to the map, I was much further than 30' away :(. There was no way I could reach him and attack this turn.

Tik'Klik |

Jorin might want to pick up some boomerangs when we get back to town, so he has Bludgeoning, Slashing, and Piercing throw weapons.
Also, he might want to consider Tattoo's of Muleback Cords to help with carrying all those weapons as we level up. Tik will probably carve that into his chest plates when he levels up (planning on picking it up as a feat eventually) so it wouldn't be as financially painful as it would be physically painful. :P

Jorin Vinhorn |

Jorin might want to pick up some boomerangs when we get back to town, so he has Bludgeoning, Slashing, and Piercing throw weapons.
Also, he might want to consider Tattoo's of Muleback Cords to help with carrying all those weapons as we level up. Tik will probably carve that into his chest plates when he levels up (planning on picking it up as a feat eventually) so it wouldn't be as financially painful as it would be physically painful. :P
Those Muleback cords are amazing and as a tattoo they'd be even more so. I did not see them before and carrying cap is a big issue for me. The boomarang is cool but heavy, it's why I (stupidly) ditched my sling ammo not realising I had no bludgeoning weapons left after it. But once we kill this beggar I'm scouting for stones. I was considering using the bones, the GM said I could but walking around carrying remains of dead sentient creatures to chuck at folk wouldn cause little children to run and adventurers to hunt me down as a necromantic monster :)

Jorin Vinhorn |

Barek, in my quest for weird weapons I found these. I dunno if you had seem them but they would be brilliant for you and Mong.
http://www.d20pfsrd.com/equipment/weapons/weapon-descriptions/ammunition/am munition-bow-arrow-pheromone.

Amadeen Irian |

Misfortune has turned out to be a gold hex, I'm very happy with it. :)
For next level, I'm considering options for feats.
Extra Hex: healing hex could be handy. Once a day per person healing.
Antagonize: Mess with enemy's heads in new and exciting ways. And I have been putting up both diplomacy and intimidate.
Rapid Reload: Shoot light crossbow, cackle, move - in one turn!
Weapon Proficiency: Bow, and pump arrows at distance.

Tik'Klik |

Tik'Klik wrote:Those Muleback cords are amazing and as a tattoo they'd be even more so. I did not see them before and carrying cap is a big issue for me. The boomarang is cool but heavy, it's why I (stupidly) ditched my sling ammo not realising I had no bludgeoning weapons left after it. But once we kill this beggar I'm scouting for stones. I was considering using the bones, the GM said I could but walking around carrying remains of dead sentient creatures to chuck at folk wouldn cause little children to run and adventurers to hunt me down as a necromantic monster :)Jorin might want to pick up some boomerangs when we get back to town, so he has Bludgeoning, Slashing, and Piercing throw weapons.
Also, he might want to consider Tattoo's of Muleback Cords to help with carrying all those weapons as we level up. Tik will probably carve that into his chest plates when he levels up (planning on picking it up as a feat eventually) so it wouldn't be as financially painful as it would be physically painful. :P
Yeah, tattoo's are awesome for small cheap enchantments that are useful, but take up slots that are used by 'must have' items like capes and belts and even rings.
I usually get a tattoo of a heavy load belt and muleback cords, which mean all my characters basically become humanoid pack mules. I often get lens tatoo's too on my eyelids or around the eyes. At low prices, the double cost isn't a big deal.

Barek Tanner |

Barek, in my quest for weird weapons I found these. I dunno if you had seem them but they would be brilliant for you and Mong.
http://www.d20pfsrd.com/equipment/weapons/weapon-descriptions/ammunition/am munition-bow-arrow-pheromone.
Interesting...

Amadeen Irian |

Well done everyone, we have the token and thus the charter!
I have been enjoying exploring the Emerald Spire. Though I am excited to see how Kingmaker itself actually plays out, having not played through either before.

Tik'Klik |

I've played, and GM'd it to some extent. The best advice I can give is, it's very sandboxy, so we have to be dilligent about keeping it on track. It's easy to get off track and scatter brained.
Also, it's fairly important to really go over the kingdom building rules, and plan out how we want to build out. We will have limited resources, and if we mis-spend them it will be very painful.
The nice thing is, the way it's laid out, you can have played it once before, or even GM'd part of it, and it's still different every time you play, as each GM and party will make different initial decisions which will make things more and more different as you go along.

Jorin Vinhorn |

Maybe we should look into a couple more small jobs around Thornkeep before we head off, just to get out funds and gear up a bit. Even if its just to level 4, that's when Tik gets his spells needed to mend himself properly.

Johund Struckland |

So what's our plan, gang? Do we want to return and clear the second level, then try out the accursed halls, or jump into the AP proper? I'm excited for anything.

Amadeen Irian |

Yeah, it sounds like after we clear the second level of the Emerald Spire, we would be wise to leave it alone for a bit.
A few quests akin to the ghoul hunt early on and then a trip into the Accursed Halls before claiming our charter sound like a plan to me.
What do ye all think?

Kevin O'Rourke 440 |

If you've got something ye want to follow up on, some rumour or something but if you don't have a lead then it's walking about the forest hoping for random encounters or banditry... or ye try to kill the local 'Lord', the government here is a well established dead man's boots system... I'd advise holding off on that one for a while.
But aside from random things ye want to get up to the Emerald Spire still holds mysteries (it's a campaign in and off itself), the Accursed Halls (more of a short campaign) and the adventure path proper.

Amadeen Irian |

I'm up for that. Combines town quest with dungeon crawling and not as hazardous (hopefully) as the Emerald Spire.

Tik'Klik |

Fine with me.

Jorin Vinhorn |

I'll need to replace some broken gear, my nets got cut up so I'll have them repaired but if we want to push on sooner I'll just buy a couple more. Most likely they'll get just as cut up but they are cheap. Gonna get some snag nets so I can try tripping with them too.

Jorin Vinhorn |

If anyone has preference for any of the gear we found speak up. Personally I have no use for whats there, the belt is cool but im looking for strength or dex for myself, im not using any of the weapons because I can chuck whatever i find and the ring of featherfall is cool but eventually I can simulate the effect. I might use the acid flask if only to throw but thats it really.

Amadeen Irian |

I wouldn't say no to the belt or the ring of feather fall, but I think they would be better suited to one of the PCs who gets into melee combat a great deal.
Honestly, the main things that would appeal to Amadeen are the mwk dagger and the loaded dice.

Tik'Klik |

Nothing in there that Tik can use, even though most of them were small.
Sorcerers never get good equipment until level 5 and higher in the AP's.

Amadeen Irian |

Folks, how about we pin down what we're keeping and what we're selling?
Amadeen interested in keeping:
Mwk dagger
Loaded Dice
Thinks *someone* should keep:
Belt of mighty constitution +2
Ring of feather fall

Tik'Klik |

The belt should go to our front liner, Johund or Barek, I think. The ring can go to anyone, roll random if you like. All of us are equally likely to find it useful.

Johund Struckland |

I agree Barek or I should take and use the belt. I know he's intended to be ranged, but the dungeons often require him to be in the thick of it, and Johund has slightly higher AC and swift self-healing, which counts for a lot. I'd suggest he take it.

Amadeen Irian |

Those makea sense. I'll second Barek taking the belt if he wants it. Rolling for the ring isn't a bad idea since no one seems that pushed about it. Amadeen will get the flight hex within a few levels which will give her automatic feather fall so she's not a good long-term candidate for it.

Amadeen Irian |

Cool. Anything else from the loot sheet that anyone would like to take? I think we should keep potions unless we really don't think we'll use them.

Jorin Vinhorn |

I'd make the argument that unless someone wants to be the scout and find pitfalls with the featherfall ring its use is way too specific whereas the money from its sale is too useful not to have. It's a nice bit of gold even spread out and accounts for the largest part of our sellable loot even on its own. Everything else barring the scrolls and potions doesn't equal its value together.

Amadeen Irian |

I have no objection to selling the ring.

Amadeen Irian |

@Kevin, could you add a link to the Accursed Halls map to the top of the page?

Tik'Klik |

If it really bothers you GM, I can stop using the spell. But I had assumed he was casting it over and over again out of combat, to get multiple things out. I kind of liked it as a clever way of doing things different. :( I thought it made him unique without inconveniencing the party.

Tik'Klik |

I think there's a mis-communication then? By quickly I meant quickly in game. In game he's only been trying to learn to talk for what, 3-4 days? The reason I switched to the spell was there was lots of information I needed to convey but had only been trying to talk for a few days in game (we've spent a lot of time real time, but not in game, since we've had no down time other than sleeping over night between dungeon dives).
Are you expecting it fast real time or fast game time? I had thought it would take him a couple of weeks (game time) to get the hang of talking, which would be some amount of time real time that was longer.

Kevin O'Rourke 440 |

He has an intelligence of twenty and already understands the language, it's just learning to pronounce the words. It's only been a few days in character but he started making a little progress and then stopped. There was a few days travel here as well. I'm not expecting a switch but he's got an intelligence of twenty so maybe factor that into your consideration because that is not a small thing.
You can have him start articulating his words at whatever pace just cut it with the prestidigitation star wars crawl, it doesn't work like that. I give a bit of leeway with it but you've been trending him doing longer and longer dust writing. It's the kind of thing my gut as a GM goes point out it doesn't work like that or it will keep developing. He's a Wyrwood who hurls around arcane energy, he's unique without the not quite mute thing.

Tik'Klik |

Just to note on the talking thing, it was never about him not understanding language, or not knowing how to talk. It's the fact his body is a hodgepodge of parts from different golems and the guy who put them together didn't completely understand what parts he was using. Tik's body was never designed to talk, so he's having to figure out how to make it make words when it was never designed to. It's not about his intelligence, it's about his body being a frankenstein thing. That's why he's looking for additional parts from other golems and constructs, hoping to find what he needs to make a proper voice box. Until then, he'll be working hard to 'fake' the language with his body's tik and kliks and straining various joints and ligaments to aproximate sounds.

Amadeen Irian |

Just to note, my rate of posting will likely be down this weekend.

Tik'Klik |

I'm fairly certain that as long as Tik doesn't attack mindless undead, they will ignore him, given he's not alive. The skeletons in the other room in the spire were not mindless, or at least the talking one who ordered them around wasn't, and ordered them to attack Tik. But the ones we just encountered seemed to be mindless, so we should probably confirm that by letting Tik scout since we know there's undead here. Any life sense would fail to detect him for sure. Of course, if he goes around attacking them, they'd likely respond.

Amadeen Irian |

I like it. Our very own wooden robot scout!

Tik'Klik |

I had an awakened Lynx in a campaign one time that had a lot of undead in it early on. The GM decided that the Undead had been told to only attack humans (because otherwise, they would have drawn more attention when people noticed all the dead animals around). So he was able to stroll into the necormancer's HQ, scout the whole place out, sniff out where the living prisoners were held, find the necromancer's quarters, and then saunter out past the undead to report back to the rest of the group. Was pretty fun. :)

Kevin O'Rourke 440 |

Depends on the undead, even if they are told to attack the living they might mistake Tik'klik for an armoured halfing. If they are told to guard an area they'll attack anything that's not on a whitelist so to speak. At least he doesn't have to worry about catching ghoul fever.
Even some intelligent undead will put him at lower priority, vampires not thinking they can get any blood etc.
...but boy is he in trouble if they find a rust monster... delicious!

Tik'Klik |

Yeah, the rust monster would get nothing from him, all metal is inside, under a layer of wood. His mace would get eaten if he had it out.
I was thinking more of uncontrolled undead, not controlled undead, though, when I said they probably would ignore him. I'm assuming most skeletons down here would be uncontrolled.
I have this memory that in a previous version, undead had the ability to sense life and hated it and tried to kill it on sight, but I don't remember if that made it into pathfinder or not, don't see anything on it. SK Reynolds seemed to be of the opinion they had some unusual sense about life because most don't have functioning sense organs. :)