Elven team in Campaign Elves vs Dwarves -- Dwarves and Gnomes Keep Out (Inactive)

Game Master Chainmail

An old school homebrew campaign for a party of Elves. They will interact with a party of dwarves on an increasing basis.
Current map


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HP 40/45, AC 21*, Fort +4, Ref +6, Will +8, ArcRes 2/8 Active Effects: Heightened Senses, Defending Bone (45), Extended Shield, Unseen Servant,

f+&~ yeah, Seltyn!


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17
Azlain wrote:
f$## yeah, Seltyn!

It's nice to be useful.

If table talk can be indulged here, Seltyn will yell at Suny.

Suny! Her boys are still up. Loot'er later. I could use some help.

He winks and points to #2.

Kill that guy, first.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Suny sighs, stands and brandishes her short sword.

"Grr, grr..." Start walking towards 'That guy' #2...(^_~)


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Seltyn has an epiphany, of sorts. He gleans a deeper understanding of Suny. Her origins are much more primordial than his own.

She's way more likely to obey an order if it sounds like fun. She's downright gleeful about everything, be it flirting or killing. She's no more or less an elf than himself, either. It should be fun.

His last thought is that we must kill all these humans and take their stuff. If there's a price to pay, it's already decided.


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

Because of things changing can Wil go or is he and the fighters stuck delaying until next round? If they are thats fine and Wil can just go once it's his turn again~ :)

Excellent work Seltyn! Wil may not be happy because yet again he tries to end the fighting and then someone burns the guy hes talking to to a crisp! xD So yes this day Wil has totally lost honor... =/


Wil is up (he hit the witch on her turn).


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

(^_^)


Per +5, Low-Light Vision | HP 33/33 | AC 20, Touch 11, Flat 19 | F +4, R +2, W +10
Seltyn Sevenleaf wrote:
kill all these humans and take their stuff.

Except Fry.


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

Seeing the tied of battle shifting Wil raises his hammer, leaving the Witch where she is and points it at the man who had killed Talon. "You who killed my brother, today you pay for your crimes." Before the man's eyes the light that had faded when the witch had fell burns brightly once more, burning his eyes with the righteous wrath the Paladin eye casts in their direction. As Wil approached the plants parted, as if fearful to touch him while the power of his god surged through his being.

Movement noted on the map 20ft total used. :)
Reflex Save 1d20 + 5 ⇒ (13) + 5 = 18
AC: 24 against Fighter #2
Swift Action: Smite evil on fighter #2 0/2 Uses left
SA: Attack #2 with Warhammer 1d20 + 5 + 3 + 1 ⇒ (16) + 5 + 3 + 1 = 25

Damage if applicable 1d8 + 1 + 4 + 1 ⇒ (2) + 1 + 4 + 1 = 8

The fighter casts his eyes up as the glowing hammer rises above his armored head and, without hesitation, Wil brings it down barely missing the man's head by mere inches. But grazing his shoulder, striking hard enough that he fractures the bone beneath their armor.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17
Thalas Lebarath wrote:
Seltyn Sevenleaf wrote:
kill all these humans and take their stuff.
Except Fry.

Well, yeah, obviously. :)


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Witch 22
Wil 14
Suny 13
Fighters 12
Seltyn 10
Azlain 9
Elorin 9
Bannermaiden 8
Thalas 3

Witch is down, but not quite dead, one fighter dead, one injured. Or are both injured? Suny's next.

Seltyn hopes they ask no quarter. They deserve a good slaughtering, to his mind.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

When she gets close enough, Suny will leap forwards and tumble past the fighter who is the target of every ones ire.

Acrobatics:1d20 + 8 ⇒ (4) + 8 = 12

She tries to get into a position in which she and her allies can gain flanking bonuses.

Not going to get a good bonus to AC with that roll. :P


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

Suny by the map you can move 5 feet, 10 feet because your stepping back into difficult terrain, and be able to attack Fighter #2 or you could use your movements to engage F#3 and keep him from back tracking to Azlain. Your choice but you could get a hit in this round -flanking bonuses and avoid an AoO. :) Which with Wil's attack I am sure he hit the fighter and did at least 8 damage to F#2 which at this point it doesn't matter if someone interrupts. ;)


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Seltyn said the number 2 feller. I could get close to the guy and threaten to throw something at him. Make a bluff role and what not. (^_~)

"Grr, Grr..."


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

That was before Wil moved. It might be better to keep #3 busy.


Suny cannot avoid an attack that misses.
hit/damage: 1d20 + 7 - 2 - 1 ⇒ (7) + 7 - 2 - 1 = 111d10 + 6 ⇒ (6) + 6 = 12

Move Suny and attack if move allows.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Already in range of #2, Suny steps in and threatens the fellow.

Att Roll:1d20 + 7 ⇒ (14) + 7 = 21

Dam Roll:1d8 + 1 ⇒ (7) + 1 = 8

Seems the dice take kindly t'me givin' th' fellow a good whut fer.


The fighter with the flaming sword advances on Azlain and the bannermaid provoking an attack from Suny.

The fighter suffering under a cloud of doom invoked by Thalas helplessly tries to fight back at Suny.
hit/dam: 1d20 + 4 ⇒ (9) + 4 = 131d10 + 6 ⇒ (9) + 6 = 15

AoO for Suny on fighter 3

As the fighter advances on Azlain, the sweet smell of musty books and polished hardwood floors fills the air along with the sound of rustling paper.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Suny winces as the fighter scratches her tanned self, though she is quick to ripost in her defense.

So AoO on flaming sword(#3)?:1d20 + 7 ⇒ (9) + 7 = 16

Dam ROll:1d8 + 1 ⇒ (2) + 1 = 3

So...next round? Attack on #2

Att Roll:1d20 + 7 ⇒ (19) + 7 = 26

Dam Roll:1d8 + 1 ⇒ (6) + 1 = 7

Confirm:1d20 + 7 ⇒ (20) + 7 = 27

Add Dam:1d8 + 1 ⇒ (7) + 1 = 8

(O_o) Boo-YAH! (^_^)


Seltyn 10<<<<
Azlain 9<<<<
Elorin 9<<<<
Bannermaiden 8
Thalas 3
Wil 14
Suny 13

The fighter with the flaming sword advances on Azlain unharmed by Suny's cut at him. With a flash of radiant energy, Azlain stands fully restored with his opponents former weapon in his hands, a masterwork bastardsword.

The fighter is taken aback by these developments, finding his foe completely restored. He swings with a two handed grip but misses completely, possibly shocked by the turnaround.
attack vs Azlain: 1d20 + 7 - 1 ⇒ (2) + 7 - 1 = 8


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Seltyn moves next to the witch's motionless body. It wouldn't do to see her getting back up.

Seek your reward in the next life. The only honor you'll have from me is a quick death. Here's your mercy.

force missile: 1d4 + 2 ⇒ (1) + 2 = 3 That should keep her dying.

He grins as a renewed Azlain faces the foolish humans. He knows exactly what his friend just experienced. Wil and Suny seem to have the other human well in hand.

There is much to figure out. With Talon dead, who among us is best suited to handle the physical challenge? Must we abandon it?

Did this fight impede us in some way? Seltyn prepares to cast yet another spell.

This battle is close to over, but we've been losing the war. Losing Talon is a horrible blow to the party. Our journey is not going to get any easier.


HP 40/45, AC 21*, Fort +4, Ref +6, Will +8, ArcRes 2/8 Active Effects: Heightened Senses, Defending Bone (45), Extended Shield, Unseen Servant,

1d20 + 7 ⇒ (13) + 7 = 20
1d10 + 5 + 1d6 ⇒ (10) + 5 + (2) = 17

Never one to mince words, Azlain lets his sword do the talking.


Seltyn's bolt of force hits the witch, no doubt ending her.

The warchief and monk seem surprised at both Azlain's restoration and the 'double tap' on the witch. They seem much more at ease now that you seem to have things well in hand.

Azlain and Suny score decisive hits on the warriors they are engaged with. Suny's blow strikes vital organs and leaves him barely standing.

Seltyn 10
Azlain 9
Elorin 9<<<<
Bannermaiden 8
Thalas 3<<<<<
Wil 14<<<<<
Suny 13 hit
Bad Guys


Per +5, Low-Light Vision | HP 33/33 | AC 20, Touch 11, Flat 19 | F +4, R +2, W +10

Round 5? 6?

Caught fast in the writhing vegetation of Talon's Revenge, Thalas composes his mind casts one of his most powerful spells on himself - Bull's Strength - to help plough his way through to his comrades.

Concentration DC 17: 1d20 + 4 + 3 ⇒ (12) + 4 + 3 = 19

Str Check to move: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23 Moved two squares... yippee!

Conditions Bull's Strength, Divine Favor DF has another 4 or 5 rounds remaining


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

Wil raised his warmer high once more and just as he is about to bring down thwarting hammer he staggers. his hammer blue ginger side and striking the grasping plants at he mercy feet. He almost throws up as a wave of nausea and pain shoots through his being as his strength felt disrupted. He turns back and his heart lunches in his chest when he sees Seltyn standing over he witches unmoving form.

reflex 1d20 + 5 ⇒ (12) + 5 = 17

sa: attack fighter #2 1d20 + 3 + 5 + 1 ⇒ (3) + 3 + 5 + 1 = 12

damage 1d8 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10

In his shock he nearly left Jimself open to the fighters counterattack...


f Elf bard/4. Init +2/Low-Light Vision/Perception +11/ AC16, T12: FF14/

Elorin takes aim with the bow and shoots an arrow at the closest fighter to her. (I believe it is fighter 1?) "For you Talon"

'to hit': 1d20 + 7 ⇒ (17) + 7 = 24
'damage': 1d8 + 2 + 2d6 ⇒ (5) + 2 + (3, 5) = 15


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Fighter 1 is dead. You'll still hit 3, even with a -4. Good job! :)


f Elf bard/4. Init +2/Low-Light Vision/Perception +11/ AC16, T12: FF14/

Ah, I wasn't sure which one was alive, hence the ooc question. Hehe thank you.I may not be able to charm people but my arrows fly true lol


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

I think anyone with a (p) by their name on the map is Prone. other then that only #2 and #3 are up, I gave #2 a solid hit and you/suny/azlain are putting a solid beat down on #3 I think lol >:)


Oneshot adds 2d6 vs goblins

Between Elorin and Suny, the fighter falls near Wil.

The fighter with Azlain's flaming sword swings.

1d20 + 7 - 1 ⇒ (16) + 7 - 1 = 221d10 + 6 + 1d6 ⇒ (10) + 6 + (6) = 2216 physical/6fire

His hit inflicts severe damage to Azlain, who is glad of his recent infusion of health.

All go


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

Reflex Save 1d20 + 5 ⇒ (6) + 5 = 11

Move Action Str Check 1d20 + 1 ⇒ (12) + 1 = 13

Wil turns, the divine might that had surged through him fades leaving hmi feeling weaker then ever before. The man had fallen before him thanks to the aid of his allies, seeing Azlain holding his own. Albeit just barely, Wil tried to step forward but his boots felt heavy and the plants, no longer fearing his divine strength, grasped his feet and tried to hold him tight but he was able to kick free. Seeing that Suny was injured he reached out tentively and touched her bare shoulder. Infusing her with his last mote of power...

SA: LoH On Suny 0/7 3d6 ⇒ (6, 6, 2) = 14

With that he felt completely drained, his hammer nearly slipping out of his grip as he stood there. Despite having avenged Talon and having help to defeat the witch he felt like he had been the one to lose the battle...


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Seltyn casts grease on fighter 3's sword hilt (DC 17 Ref). With any luck, he'll drop it. Then our warriors can drop him.


Per +5, Low-Light Vision | HP 33/33 | AC 20, Touch 11, Flat 19 | F +4, R +2, W +10

Str: 1d20 + 4 ⇒ (19) + 4 = 23

Thalas bulls through the undergrowth towards Azlain, moving as quickly as possible.

Double-move to (M,29), and will be within range of CPE next round though Wil will be one square too far away by my measure.


HP 40/45, AC 21*, Fort +4, Ref +6, Will +8, ArcRes 2/8 Active Effects: Heightened Senses, Defending Bone (45), Extended Shield, Unseen Servant,

Is my AC lower than it should be? 22 should miss

Edit-evermind. I lost a point of AC when I un-died.


ref save grease: 1d20 + 4 ⇒ (13) + 4 = 17
ref save ent: 1d20 + 4 ⇒ (17) + 4 = 21

The last fighter is unaffected by the grease or the entangle.


Elroin takes aim at the last fighter. Taking time to point her arrow firmly at the foe in her sights.

She takes a deep breath and with the exhale she lets the arrow fly.

To hit: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d8 + 2 + 2d6 ⇒ (3) + 2 + (3, 6) = 14


Azlain attack/damage: 1d20 ⇒ 101d10 ⇒ 7

ref1/ref2: 1d20 ⇒ 191d20 ⇒ 20

Azlain easily avoids the grasping vegetation and strikes the last fighter down. He falls down bleeding.


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

Will moves in a daze, the aftermath if the battle still burning through his veins as he quickly bandages up the downed filter to avoid anymore needless deaths. He says little as he does this and avoids heading over to the witch until the end as he knew deep down she had expired...

he eyes Sunys freshly healed injuries, completely missing her nude state as he moves from each downed opponent to ensure their survival. He works wordlessly, keeping his words until they were needed.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

So..we's the last one's standin', then?

Suny looks about, still hopping from foot to foot hyped up as she is after the battle.

Perception:1d20 + 4 ⇒ (10) + 4 = 14 With a nod of thanks to Wil's healing hands she skips over to the downed Witch (Has she fully expired by the time Suny can give her some attention?) And sighs...

...Awaiting the DM's descriptions etc...


HP 40/45, AC 21*, Fort +4, Ref +6, Will +8, ArcRes 2/8 Active Effects: Heightened Senses, Defending Bone (45), Extended Shield, Unseen Servant,

Azlain walked over to the fallen witch and unceremoniously drove his blade down through her. If she wasn't dead before she certainly was now.

He left the sword there.

Looking up at Wil he said "Thank you." and walked away to retrieve the flaming blade.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Suny stops...freezing in place and stares first at the now body of the Witch and then back at Azlain...she remains immobile for a few more moments...before slowly backing away and then staggering off...


[ooc]combat over[/ooc!]

Master Bopart appears as the entangle ends.

"That was not supposed to happen."


HP 40/45, AC 21*, Fort +4, Ref +6, Will +8, ArcRes 2/8 Active Effects: Heightened Senses, Defending Bone (45), Extended Shield, Unseen Servant,

"They tried to kill us. They wrecked our boat. Killed good people. That's how we got here and why we're stuck. What the hell did you expect to happen?" Azlain said coldly before walking away to find somewhere to cool down after the fight, but stopped before he could get far and turned to look at Suny. He didn't say anything, he just stared for a moment, then unfastened his ancient cloak and tossed it to her before continuing to leave.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Seltyn nods in agreement with Azlain as he walks away.

He then issues a few orders.

Elorin, would you please help Suny? We need to see what magic items they had, and assess their values, as well as the more mundane loot. It's ours.

Thalas, my friend, will you see to the injured? Channel your mighty healing. We must all be at full health for this, our next challenge.

He then addresses Bopart and Wil.

I'll dispense with any discussion of honor. It's relative. My direct experience with these humans tells me they had no honor at all. Any talk of honor from them is meaningless. You may as well trust the word of a demon.

We've lost no honor, since the Black Citadel has none, and can therefore take none from us. Their mistake was coming here, thinking we were dead. I'm sorry the timing wasn't convenient.

Our honor comes from rectifying their error. Their deaths were just and as humane as could be managed. That was their due, and it was done, at great cost to us, I must add.

We just lost a much-loved and very capable elf who actually had honor worth noting. These vermin? None.

He then looks coldly and sincerely at Bopart.

We haven't the time to list all the contrasts between what's supposed to happen and what does. The efforts of good folk are continually confounded and impeded by those who are not. Honor is not a property of evil. A devil may hew to the strictest letter of an agreement, but it's not because it has any honor.


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

seeing that the fighters would survive...

Correct me as needed Chainmail ;)

He nods to Azlain and spoke quietly. "I have a potion if you need it, but I am afraid my strength is drained brother. Let me know if you need it."

Wil stands his hands bloody from bandaging the wounded men and seeing to those who were injured, he retrieves the blade from the mercenary that had struck the killing blow on Talon and sets the blade on Talons chest. Lengthwise with his body and poses his fallen brother in a way that he looked comfortable, like he were merely sleeping. Wil wiped off his hands and cleaned them with water from his personal supplies before setting a bedroll over Talon.

With his repects paid to his brother for now he moved to the witches corpse and pulled the blade from her and cast it aside before doing the same for her. "May the gods grace you with a new life and I pray you return with goodly intent in your heart." With that said he shut her eyes and wrapped her in his winter blanket. Making sure it was tightly bound before sealing it shut with thread. Still he worked wordlessly, looking all the world as if he were taking care of a fallen friend.

He listened to the conversation between Azlain and the Monk's as he worked but was too far away to respond just yet. Once the witch was taken care of he stood and rejoined the others...

Long post and a lot of activity for Wil to complete so I will neglect from talking until everyone else has a chance to speak. But the Witches body is wrapped up and the blanket sewed sht so she can be easily carried. Talon is merely covered. Other then the offending merc's blade, Wil takes nothing else from the defeated group.


Per +5, Low-Light Vision | HP 33/33 | AC 20, Touch 11, Flat 19 | F +4, R +2, W +10

Irresponsive of Seltyn's request, Thalas Channels to restore life and vigor to his comrades, his face and manner silent and withdrawn: wooden in its lifelessness.

Channel Positive Energy: 2d6 ⇒ (3, 5) = 8
Channel Positive Energy: 2d6 ⇒ (6, 1) = 7
Channel Positive Energy: 2d6 ⇒ (4, 1) = 5

Finished, he walked over near the cliff and sat down facing the sea.


Had trouble with paizo site yesterday.

Wil is able to save one of the fighters. The first one downed is, ironically, the only one that can be saved. Master Bopart asks the ascetic who accompanied the clan leader to describe what happens, and is given an honest account of events. He is quick to mention, 'The witch and her gang were angling for a fight. She taunted and summoned a dangerous ghostly black hand and sent it towards Wil.

Master Bopart looks at Seltyn with an open face and a wrinkled brow.

"I understand your argument. It is realistic 'outcomes justifies methods' argument I have heard before. We believe here that 'how you fight' is at least as important as 'what you fight for'. We do not allow our members to use poison, even the evil ones. I have had many discussions with the wood elves, and as mercenaries, they do not get to determine what they fight for. They have had to concentrate on how they fight, and the reputation for the honor and professionalism of their companies sets them apart from others."

"Promotions within our order at one time were settled by duels. Although that is no longer the case--dueling is part of our heritage and training."

"I do not know your history with the witches. We can only judge your honor from this particular fight held on our neutral ground, and we find it significantly lacking. We have been called idealists by many, but slaying the fallen in battle is not something we can support--especially one that is participating in a duel. We have been entrusted with the responsibility of holding the ancient ships and deciding whom to give them to. Putting a powerful ship of war in your hands would be something that would concern me greatly."


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

We all did I think it was completely down for me for about a day~

Wil will do what he can to cover the remaining fallen, he is sadly out fo personal items to cover them respectfully. Please consider my above post changed to reflect that CM. ^^;

Wil nods, accepting Master Bopart's words while trying to gather his wits. He looked to master Bopart, trying to word whathe was going to say as well as he could. He was too tired to avoid his voice cracking and he knew now that all previous friendliness with Master Bopart may have been lost but he hoped he could at least win something for the elven nation and the wood elves."Your right that our history with them isn't important, breaking our oaths to your order is. We came here to gain something for the Elven Nation as a whole, I wish to see the Wood Elves gain something from this as well. Without their help we wouldn't have gotten as far as we have and I would forfeit all claim on the vessels to see them succeed. So I cannot allow it to be lost without asking what can be done to regain your trust..." He looked back to the fallen bodies littering the flat ground nearby and sighed. "However I need a way to make sure that their remains are taken care of until they can be returned to their home of Origin. Can you help me with this? Please." He knew Thalas could maintain some of them but the look he had earlier made it hard for Wil to ask anything more of his Wise Brother. Instead he would leave him to meditate alone for now.

Diplomacy - Request for what needs to be done for regaining trust and taking care of the fallen~ 1d20 + 8 ⇒ (15) + 8 = 23

If Elorin wants to step in and say something profound, now's the time. Wil is raw and out of steam here. lol! Looking forward to it and i'm going to hold off posting for a bit. Working 14's right now and i'm as beat as Wil. :(


Let's update the loot and the situation.

The witches managed to draw the elves into a fight on neutral ground by casting a spectral hand and threatening to touch Wil. Azlain and Wil approached the witch, and she sent her escorts to surround Talon. Wil offered to fight one on one, not expecting the witch to take him up and rush at him. As the witch dealt massive damage, Talon cast an entangle, and the duel degenerated into a grand melee. Talon fell, and Azlain was spared by Labelas after the fighters surrounding him got in some very lucky shots. The witch was dispatched by Wil, and her fighters shortly after. The monk hosts were not happy with the justification for the grand melee or the slaying of the fallen witch.

Currently the witch and her fighters had:
One smoky black magic ring -- empower (metamagic) 3/day for evocation and necromantic spells only
3 mwork bastard swords
3 mwork chain shirts
112 gp and 34sp
One scroll of Summon Monster IV and Summon Monster II
Two potions labeled lesser restoration


Per +5, Low-Light Vision | HP 33/33 | AC 20, Touch 11, Flat 19 | F +4, R +2, W +10

Thalas sat facing the sea, the sight and sound of waves surging back and forth across the shore barely noticed as his thoughts and feelings raged within him in a tempest of unparalleled ferocity.

''Inner Monologue'':

Emo stuff leading to a conclusion for action that I'm too lazy to actually type out.

The turmoil subsiding at last, the words of Elder Bopart and Wil carried enough for him to finally hear. Rising, he strode with purpose and determination visible in his every step.

"Elder Bopart, you speak truly that how one fights is a measure of one's honor. I ask you to consider, however, the full account of what happened here. The one whose actions you cite as most lacking in honor was cut down and but a moment from passing on to the next Realm, yet Labelas Enorath reached down and restored him to life and vigor the likes of which he has not felt in centuries. Is divine intervention by one of the Elder gods of good - even on behalf of one you say is without honor - to mean nothing?"

"You say you are concerned about how we would potentially use the ship. I tell you plainly that our intent is to combat the growing influence of a cult of the World Ravager, Rovagug, that has been growing in power in the southern jungles. And against him, there is no honor: there is only the will to do what is necessary for our survival."

Aid Another (Diplomacy) DC 10: 1d20 + 2 ⇒ (15) + 2 = 17

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