
EM±GM |

Phoebee continues to pluck her mandolin, this time segueing into a jaunty (though muted) inspirational tune.
Both Masym and Malusha take heart and try to pick off one of the goblins up above, but both miss by considerable margins.
Jones has better aim, plunking yet another arrow into the one over his head that he shot earlier, despite the dim light. It screeches in anger and pain, though continues to move around up above. Unfortunately, the archer ignores the fire burning on his shoulder as he does so, and takes more damage as it continues to spread! (6 damage to Jones!)
Wei Tchak and Nella each try a different tack: magic. The tengu in the form of a wand that fires a magical bolt up towards the goblin over his head, and the priestess by summoning a ethereal weapon, a ghostly glaive that immediately starts swinging at the goblin Jones is shooting at.
1d100 ⇒ 62
rt v nella, range: 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24
rt v masym, range: 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 12, 1d8 ⇒ 7
rt v tchak: 1d20 + 8 ⇒ (5) + 8 = 13, 2d6 + 1 ⇒ (1, 1) + 1 = 3
Will: 1d20 + 1 ⇒ (13) + 1 = 14
The goblin gives a little wail of surprise and anger and immediately hauls out another bomb and makes motions to throw it on the priestess' head... but he stops suddenly, a confused look on his face, and decides not to at the last moment. (Nella, one use of Adoration used)
The one over Wei Tchak has no such hesitation, intent on following through on his goal to roast the tengu for dinner as he lobs another bomb at the magus just below him. Unfortunately, he seems to have his mixture off, and most of the flames fury sputters out before it does too much damage. (minimum! 3 damage to Tchak, and he's on fire!) Though it still manages to catch his coat on fire.
The last goblin, finally shaking out of the daze Phoebee's music put him in, angrily hurls the bomb still held in his hand at Masym and those near the door. Masym is able to dodge the worst of it at the last second, but it still explodes in a large area, singing everyone! "Lies! Boss downstairs. Longshanks not get past Frostfurs!" He yells at Masym as he does so.
Masym, Phoebee, Malusha: DC 12 reflex save for 1 point, else 3 points of fire damage. Phoebee gets a +2 on this save
You notice some of the debris in the room starting to smolder slightly, though all of it is far too damp to really catch fire and burn. Any of the mangy dogs that were still alive after you beat on them, have now burned to death in the massive explosions that came after.
Again, the room is mostly dark around the outside (dim light for Phoebee and Tchak) and has lots of detritus and other junk piled around as well as the large brewing machinery blocking some areas. So no obvious way to climb up (like a ladder) though you could try to use some of the machinery or junk to get up there (the vats south of Masym get the closest).
There's not a lot of cover, other then getting behind things like the vats or trying to crawl under the tables, but there's a lot of crap under them and the goblins bomb's seem particularly explosive! The goblins seem to be moving carefully on their east/west running beams, you're not sure how easy it is for them to get to another beam to go north/south.
The room you entered through is a more normal height and the beams do not go that way
-- Round 6 ------------------------
cyan goblin (**, -21), yellow goblin (**), red goblin (***, -3)
Masym (-13), Phoebee (-1), Malusha (-2), Nella (-3, spiritual weapon), Jones (-21, on fire!), Wei Tchak (-16*, on fire!) <---- We are here!
Group Buffs: Bless (+1 to hit), Inspire Courage (+1 to hit/damage)
Party is up!
Reflex save pending for Phoebee, Malusha, and Masym
Jones and Wei Tchak on fire! (which can be extinguished with a full-round reflex save, or as Jones hinted at earlier, 2 or more gallons of water)

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Realizing that things are getting ugly, Nella continues to shadow Jones as he moves to the northern side of the room. "Argh, these fires are everywhere!" she cries as she snaps her fingers, suddenly causing a downpour of water onto Jones.
Meanwhile, the ghostly glaive continues to swing at the same goblin...
Attack vs. Cyan (Spiritual Weapon): 1d20 + 3 + 3 ⇒ (10) + 3 + 3 = 16
Damage (Force): 1d8 + 2 ⇒ (4) + 2 = 6
Nella moves and then hits Jones with Create Water to put him out!

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1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15 reflex

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Getting ready for class so I'll post real quick
The bard will cast a ghost sound on the yellow goblin to give the sound of a dog barking right next to him while she says Oh no, not near invisible dogs
DC 13

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Jones thanks Nella for putting out the fire and looses another arrow at cyan.
Comp Longbow: 1d20 + 9 + 1 + 1 ⇒ (5) + 9 + 1 + 1 = 16
Damage: 1d8 + 5 + 1 ⇒ (3) + 5 + 1 = 9
If the arrow doesn't drop the goblin, Jones will move behind the table and drop prone.
If the goblin drops, Jones will stay where he's at and pull a potion from his pouch.

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Reflex: 1d20 + 1 ⇒ (4) + 1 = 5
Malusha watches another fire bomb drop from the rafters and tries to dodge it. His quick step causes his footing to slip and he narrowly avoids falling over but he is unable to avoid the splashing fire from the bomb. Blobs of flaming gel splash onto his skin, burning through his clothing and searing the flesh.
Feeling a bit helpless Malusha resorts to the only thing he can think of. He loads another crossbow bolt. He concentrates and prays, "Goddess of the Sun, Guide my shot. May it fly true."
Mwk crossbow,inspire,bless: 1d20 + 2 + 1 + 1 + 1 ⇒ (15) + 2 + 1 + 1 + 1 = 20
damage: 1d8 ⇒ 6

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That one will miss, Jones. So go ahead and move yourself accordingly.
Malusha: which are you firing at? (otherwise, will target the one Phoebee's trying to distract)
Moved, and he'll drop prone.

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Reflex save DC 12: 1d20 + 6 ⇒ (12) + 6 = 18 Take 1 point.
If this place catches fire then the guards will be drawn to it like flies to honey! Masym knows he needs to engage the goblins in close quarters so he grips the remains of the brewing vat and proceeds to haul himself upwards.
Round 6:
5' step to vat.
Full round: Climb up the vat. Climb check: 1d20 + 7 ⇒ (13) + 7 = 20

EM±GM |

Hmm.. ok, lets clarify that a bit more, since you're going up =)
The tops of all four metal vats are almost 15' up (they are on platforms that are open underneath), and they were intended to be climbed once, as the materials were poured in from above.
The ladders were all on the inner edges facing each other, but are mostly destroyed now, but still enough to provide adequate hand/foot holds.
You can climb and get up there in a single move with an accelerated climb (-5 on the check).
One up top, you'll need an acrobatics check (vertical jump) and probably another climb check (to pull yourself up onto the nearest beam). This will be next turn if you climb normally, or you can do it on the same turn if you accelerated climb.

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OK Masym would attempt the accelerated climb then.
Acrobatics check (vertical jump): 1d20 + 8 ⇒ (14) + 8 = 22
Climb check (pull up onto the nearest beam): 1d20 + 7 ⇒ (12) + 7 = 19

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GM, I was firing at cyan. I posted a reply almost as soon as you asked the question but I see that my reply got lost. I saw that Paizo was having server problems yesterday. Maybe they lost some posts...

EM±GM |

Not sure where Wei Tchak has run off to... will bot him for now
Masym, tired of getting carpet bombed from above, leaps into action. With one quick stride he reaches the rusty metal brewing vats and with astonishing quickness, clambers up the side to the top. Once there, it is a simple matter of a quick vertical leap and he's pulling himself up onto the same beam as the nearest goblin... who seems to find the development distressing. In response, it turns and runs the other way! Or at least, carefully shimmies. The goblins seem to be moving slowly on the beams, and Masym quickly realizes why, as they are covered in icy patches.
Masym: Since you're up there... the beam is 1' wide and somewhat icy. No running or charging on it, and if you want to move > half speed, you need an acrobatics check (DC 10 (aka don't roll a 1))
DC 20 to jump to a neighboring beam
Nella 'Hose Sprinkle Fingers' Tabor says a quick prayer and snaps her fingers, and Jones, and the fire burning on him, are douses in eight gallons of water. The former gets soaked, the later gets extinguished... much to his relief.
No longer afire, but still feeling the pain of burning, Jones snaps off a quick shot at the goblin that caused the problem before moving around and ducking behind the nearby table. Unfortunately his shot goes wide. Nella's spiritual glaive pursues him, continuing to swing, much to it's distress, but despite the narrow beam, he is still able to avoid getting hit. Malusha takes careful aim and fires another bolt at him as well, but the creature twists aside at the last moment, and that too misses.
Seeing Jones trying to hide from him, the goblin yells a triumphant goblin cry, and lobs another bomb at him. Luckily for Jones, it catches the edge of the table, and breaks early. Fire splashes across the back of the room and the back of the archer, but he avoids the direct hit.
Jones: DC 12 reflex save for 1 point, else 3 points of fire damage. You get a +2 on this save due to cover.
Phoebee meanwhile, continues to harry the goblin on the next beam, trying to distract him with sounds of one of the goblins' worst enemies: a dog (and a possibly invisible one, at that!). With a panicked yelp, the goblin looks around wide-eyed, yells something in goblin, and then rushes along the beam to the west away from the sound, disappearing into the darkness (Although Phoebee can still see him, dimly lit with her sensitive elven eyes).
He then turns, and lobs a bomb at Masym on the nearby beam. Unable to see him, Masym does not realize its coming at all, but in its panic, the goblin throws it wide anyway, completely missing Masym, the beam, the vats below, and instead crashing on the floor in a fiery ball that hits no one at all.
Wei Tchak, finding himself on fire as well, the goblin overhead seemingly intent on roasting him for dinner, bats at the flames before they can do more damage and is able to extinguish them. Unfortunately for him, the little monster over his head is not to be disuaded, and he immediately drops yet another one which crashes across the tengu's back, and engulfing him in flames once more, even worse then before! (4 damage to Tchak, and he's on fire! (again))
Tchak Reflex: 1d20 + 3 ⇒ (10) + 3 = 13
cyan v Jones, prone, cover: 1d20 + 8 - 4 ⇒ (7) + 8 - 4 = 11, 1d8 ⇒ 4
yellow v ff Masym: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10, 1d8 ⇒ 2
red v Tchak: 1d20 + 8 ⇒ (14) + 8 = 22, 2d6 + 1 ⇒ (1, 2) + 1 = 4
2d20 ⇒ (18, 3) = 21
Masym suddenly finds himself plunged into darkness, as Jones moved the light out of range. Phoebee is suddenly only dimly lit, though she can still make everyone out.
Masym, you're close enough to the lighted areas, I won't impose any penalties if you move east, but will if you try to go anywhere else
-- Round 7 ------------------------
cyan goblin (***, -21), yellow goblin (***), red goblin (****, -3)
Masym (-14), Phoebee (-2), Malusha (-3), Nella (-3, spiritual weapon), Jones (-21*, prone), Wei Tchak (-19) <---- We are here!
Group Buffs: Bless (+1 to hit), Inspire Courage (+1 to hit/damage)
Party is up!
Reflex save pending for Jones
Wei Tchak on fire!

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sorry didn't know you were waiting on me... I think I wasn't getting updates for this thread.
Tchak, hurting bad, puts out his flames and backs up to Nella... "I could use some healing"
reflex to put out flames?: 1d20 + 3 ⇒ (14) + 3 = 17

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Reflex: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Jones stands up and takes another shot at cyan.
Comp Longbow: 1d20 + 9 + 1 + 1 ⇒ (4) + 9 + 1 + 1 = 15
He then curses at his poor aim and drops back to the ground.

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moved back to reflect only a 5' move

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Nella swears to herself as the southern half of the room disappears in shadows, knowing that it won't make it any easier for the others to hit the goblins. "We need some light down there!" she calls as she moves to help Tchak. With a flick of her wrist her healing wand drops into her hand and she taps the tengu with it.
Cure Light Wounds (Tchak): 1d8 + 1 ⇒ (4) + 1 = 5
Meanwhile her ghostly glaive takes another swing at the goblin...
Spiritual Weapon vs. Cyan: 1d20 + 3 + 3 ⇒ (2) + 3 + 3 = 8
Damage (Force): 1d8 + 2 ⇒ (4) + 2 = 6
...and continues to miss!

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Masym grunts as he takes in the situation, which was starting to look grim here. Gotta draw the goblin's attacks here...they are getting lit up down there!
Moving as quickly as he dared along the narrow beam, he approached the goblin that is torturing Jones. Not wasting breath here he instead swings at the pesky bomb thrower.
Round 7:
Move 30' to position on map (draw Axe as part of move). Acrobatics: 1d20 + 8 ⇒ (9) + 8 = 17 success
Attack the Cyan Goblin. Throwing Axe, bless, inspire: 1d20 + 4 + 1 + 1 ⇒ (10) + 4 + 1 + 1 = 16
damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

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With eyes big in being scared the bard, keeping up her inspiration will clap a little to sound like a gallop and behind the red goblin will cast ghost sound, the sounds of many horses galloping around him.
DC 13
The flying horses of Caterwallis are coming she says

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I am having fun with these illusions!

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I believe that red is in dim light.
Malusha sees faint and dim images of Masym running along the beams tracking down one of the goblins. Then he spots another goblin almost directly above Nella and Tchak. He loads and aims his crossbow. Malusha isn't anything if he's not persistent.
crossbow,mwk,bless,courage@red: 1d20 + 2 + 1 + 1 + 1 ⇒ (20) + 2 + 1 + 1 + 1 = 25
confirm????: 1d20 + 2 + 1 + 1 + 1 ⇒ (4) + 2 + 1 + 1 + 1 = 9
damage: 1d8 ⇒ 2
Finally a hit. Unless the 20% due to dim light makes me miss.

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+1 to damage from her singy song inspiration

EM±GM |

red is indeed dimly lit (unless you're Phoebee or Tchak)
Jones pops up and takes a pot shot at the goblin up above, but rushes his aim and misses. He then ducks back down behind the cover of the table.
Wei Tchak desperately swats at the flames, as he calls for help from Nella. He is able to bat them out before they spread any worse, and the priestess of Shelyn heeds his call and comes over to offer solace in the form of a quick heal. His burns are extensive however, and her prayer can only do so much.
The goblin over their heads cries out in outrage as he sees this. "No fair, big bird is mine!" He instantly starts reaching to his belt to grab another bomb, but realizes he's out and swears profusely in goblin before quickly changing pockets to grab something else to throw.
Just as he goes to toss it down however, the ghostly sounds of horses, stampeding through the air, fill the room around him, and his eyes go wide with panic for a moment. His shot is wildly inaccurate. It soars over the tengu's head to land beside Nella, lightly splashing them both. (Nella and Wei Tchak each take 2 points of fire damage (this is alchemist's fire, not a bomb))
Phoebee, you were out of range for the ghost sound, so moved you in a little to account for it
As if to add insult to injury, Malusha finally manages to get a proper bead, and clips the goblin with a crossbow bolt, even in the rafter's dim light.
As Nella's divine weapon continues to swing at the other goblin, Masym takes advantage of the distraction to nimbly move along the icy beam to close with it as well, taking a vicious hack with his axe. The goblin barely dodges away with a yelp of surprise and dismay. It quickly scuttles backwards trying to get out of Masym's reach and simultaneously throw a bomb at him. But he is way too rushed, and the missile goes over Masym's head to his left....
Only to land directly beside Nella and explode, engulfing both her and Wei Tchak in flame a second time!
Wei Tchak and Nella: DC 12 reflex save for 1 point, else 3 points of fire damage.
Although most of the Pathfinders can not see where the last goblin has gotten to, its presence is made known a moment later, when yet another bomb comes arcing out of the darkness to the south towards the bard, crashing directly on her! (Phoebee takes 8 points of damage, and is on fire!) Splashing all the way back to hit Malusha in the doorway.
Malusha: DC 12 reflex save for 1 point, else 3 points of fire damage.
Will: 1d20 + 1 ⇒ (11) + 1 = 12
ranged touch v Masym: 1d20 + 8 ⇒ (4) + 8 = 12, 1d8 ⇒ 6
ranged touch v Phoebee, range: 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24, 2d6 + 1 ⇒ (2, 5) + 1 = 8
Ranged touch v Tchak, range, aid: 1d20 + 7 - 2 - 2 ⇒ (6) + 7 - 2 - 2 = 9, 1d8 ⇒ 5
acro: 1d20 + 4 ⇒ (7) + 4 = 11
And with that, all my goblins are out of bombs!
Still lots of other things to toss, but not quite as bad
-- Round 8 ------------------------
cyan goblin (*, -21), yellow goblin (*), red goblin (*+, -6)
Masym (-14), Phoebee (-10, burning), Malusha (-3*), Nella (-5*, spiritual weapon), Jones (-22, prone), Wei Tchak (-15*) <---- We are here!
Group Buffs: Bless (+1 to hit), Inspire Courage (+1 to hit/damage)
Party is up!
(Last round for Spiritual Weapon)
Reflex save pending from Malusha, Wei Tchak, and Nella
Phoebee is on fire!

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Jones pops up and takes another shot at Cyan.
Comp Longbow: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
Damage: 1d8 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Seeing Cyan coming around his cover Jones will take a 5' step after firing.

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Masym's face is a rictus of promised death for the goblin as he steps forward studying this opponent closely, before he swings his axe hard at it! His foot slips slightly, forcing him to balance here and thus lessening the blow.
Round 8:
5' step on map.
Move: Use Studied Action on Cyan Goblin.
Attack the Cyan Goblin. Throwing Axe, bless, inspire, target: 1d20 + 4 + 1 + 1 + 1 ⇒ (17) + 4 + 1 + 1 + 1 = 24
damage: 1d6 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5.
.
STATUS: Studied Target => Cyan Goblin
.
Jones, sorry about stealing your kill but if Masym kills him before Jones action then he can target a different goblin :)

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reflex save dc 12: 1d20 + 1 ⇒ (12) + 1 = 13
Tchak aims his wand at whichever goblin looks the most wounded, and fires a magic missile at that one.
mm dmg: 1d4 + 1 ⇒ (3) + 1 = 4
"I'll not be anyone's roast fowl this night, I think."

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Would Masym have gotten an AoO for being next to the goblin with a missile weapon?

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How would she stop being on fire? Is it a DC? STOP! TUCK! ROLL!

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"I think I hit it! I think I hit it!" Malusha exclaims with excitement. Then a fiery blob flies through the air. Malusha tries to jump to the side and barely avoids the majority of the damage. He takes a short step forward and then loads and fires his crossbow again but he doubts he'll have as much luck this time.
Reflex: 1d20 + 1 ⇒ (11) + 1 = 12
Crossbow@red,mwk,inspire,bless: 1d20 + 2 + 1 + 1 + 1 ⇒ (7) + 2 + 1 + 1 + 1 = 12

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Reflex (DC 12): 1d20 + 4 ⇒ (4) + 4 = 8
"Ow ow ow! This isn't working with them having the high ground on us!" Nella exclaims as fire splashes down on her yet again. But with them being so spread out, she wasn't sure that retreating into the other room would be an option. With a snap of her fingers she douses Phoebee in water as she did with Jones, then moves with the intent of aiding the archer if she can.
Meanwhile, her spiritual weapon takes one last swing before vanishing...
Spiritual Weapon vs. Cyan: 1d20 + 3 + 3 ⇒ (12) + 3 + 3 = 18
Damage (Force): 1d8 + 2 ⇒ (6) + 2 = 8
_________________
Create Water on Phoebee, then Nella will move to Jones. Her spiritual weapon will target Cyan but if Cyan drops it'll swing at Red before it poofs.

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Oh a nice shower! Thanks Nella, now if only Masym was here to shower too! she says with a mischevious grin and spark in her eye.

EM±GM |

Masym was not next to said goblin at the time!
And how do you not know what to do? I've got almost everyone on fire at least once here! (insert evil cackle here)
Luckily, Nella makes the point moot! =)
Jones comes out from behind his cover and takes another shot, but just misses. The spiritual weapon also fails to strike the goblin before fading away. But the goblin's luck ends there as Masym manages to catch it a wicked slash with his axe, and Wei Tchak follows that up with another magical missile from his wand.
The goblin starts to look a little worried, as it fumbles at its belt and withdraws a small vial. Not even bothering to move away this time, he chugs in down in one quick gulp. Masym tries to take advantage of the opening with another slash with his hand axe, but the goblins armor deflects the blow. (rolled the AoO for you)
It gives Masym a wicked grin, makes a rude gesture, and with a triumphant cry at his clever escape, leaps across to the beam to the north, his legs suddenly powered by forces he did not possess a moment before!
Unfortunately for the goblin, he plants his foot on one of the icy patches on the beam and it slips as he takes off, and doesn't quite make the distance. With a cry of dismay he comes up short, his arms flailing trying to grab hold, but to no avail. (gah, rolled a 1! So much for the Jump spell) He tumbles down to crash onto the table below.
Nella hurries over towards Jones, taking a moment to douse the flames on Phoebee with another deluge of water, much to the bard's relief!
Malusha suddenly finding himself surrounded by darkness, as the light source moves away, steps forward a bit, and fires once more at the only goblin he can still see up above. Unfortunately, they continue to be far too good at avoiding him.
That goblin seems intent on Wei Tchak however, as he digs out another item from his belt. "Big bird dinner will stay!" He cries, as he lobs it down at the tengu below. This time, for the first time, nothing blows up! Instead the bag strikes and bursts, releasing a thick gooey residue!
(Tanglefoot Bag! Wei Tchak is entangled. DC 15 reflex or also be rooted to the floor where you are)
Over where the goblin fell, you note it is no longer moving, and a small bluish fire has started to burn... the fall clearly having broken something in his pocket. Based on his lack of response, you don't think he's getting back up.
Acro: 1d20 + 10 + 4 ⇒ (1) + 10 + 4 = 15
reflex: 1d20 + 7 ⇒ (6) + 7 = 13
2d6 ⇒ (3, 6) = 9
ranged touch vs Tchak, range: 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12
ranged v Phoebee: 1d20 + 7 - 4 ⇒ (1) + 7 - 4 = 4, 1d8 ⇒ 1
The last goblin, not visible to most of the Pathfinders, sticks with what he knows, pulling out vial and tossing in from the darkness towards Phoebee. He can't seem to get enough force on it though, and it lands short of the bard... though still close enough to splash yet more fiery residue on her! (2 fire damage to Phoebee)
-- Round 9 ------------------------
yellow goblin (*+), red goblin (*+x, -6)
Masym (-14), Phoebee (-12), Malusha (-4), Nella (-8), Jones (-22), Wei Tchak (-15, entangled) <---- We are here!
Group Buffs: Bless (+1 to hit), Inspire Courage (+1 to hit/damage)
Party is up!
Need a Reflex save from Wei Tchak

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She is very self absorbed, if it didn't burn her it didn't make sense to read it :)

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Phoebee will keep up her inspiration and cast another ghost sound at the yellow goblin this time with the sounds of giant eagles coming swooping down and breaking glass as she takes a 5' step to get cover from it,
DC 13

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reflex save dc 15: 1d20 + 1 ⇒ (6) + 1 = 7 GAH!
"Dammit... someone get this goo offa me!"

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Masym nods in grim satisfaction as the goblin tumbles to his death. Good riddance! Now where is the other one...
Seeing the goblin on the adjoining beam he takes a deep breath and leaps across to the next beam over. Unfortunately he mistimes his jump and is barely able grab onto the beam! He then grunts with the effort to pull himself up to the top of the beam.
Round 9:
Move: Jump to next beam over. Acrobatics DC 20: 1d20 + 8 ⇒ (8) + 8 = 16 failed.
Reflex save DC 20 (to grab beam): 1d20 + 6 ⇒ (18) + 6 = 24 success!
Move: Pull himself up to the beam. Climb: 1d20 + 7 ⇒ (3) + 7 = 10.

EM±GM |

Masym: Not enough to pull yourself up... so like the kitten... 'hang in there'
Also, only Phoebee and Tchak can see the yellow goblin. You can not at present due to the light.
Tchak, although you can't move, and are entangled, you still get an action.
If you want to address the bag, see the description of the Tanglefoot Bag on what your options are.
Phoebee: you posted three times before this last update, but I realized you never actually posted an action! So you kind of got skipped. So you can do something else as well.
Also, this will be your 10th round (of 13) on the inspiration, including the fight earlier with the guards. Not many left.

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Tchak, goo'ed to the ground, points his wand at the yellow goblin and fires.
mm dmg: 1d4 + 1 ⇒ (4) + 1 = 5

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Does that mean I get two actions this round the missed one and then the one I posted last night?

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Malusha takes another step forward, trying to stay in the light. He then loads his crossbow but instead of firing the crossbow he casts a spell on the bolt. It immediately begins to glow brightly.
Five foot step, move action: load crossbow, standard: cast light on the bolt. I'm planning to shoot the crossbow bolt into the ceiling in the general direction of where Malusha saw the last fire bomb come from. The one that was thrown at Phoebee. Is the ceiling low enough that a crossbow bolt will provide light to the rafters?

EM±GM |

yes Phoebee
Malusha, the ceiling is a large arch, 30' at its highest, and lower near the edges along the east and west walls.
Technically, the fire a lit arrow thing doesn't work quite like that, as once it's fired its destroyed.... though since you're not hitting a target, its only a 50/50 chance of being destroyed =)
Would recommend casting the light spell first though (even light at your location would allow folks to see the other goblin), then decide what to do with it

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I did cast light on the bolt as my standard action. So now Malusha is standing there with a loaded crossbow with a glowing bolt. So I guess that is giving light. I'll think about whether or not I want to try sticking it to the ceiling for my next turn.

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2nd action she will drink a potion of CLW
1d8 + 1 ⇒ (4) + 1 = 5

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Jones moves up and takes a shot at Red.
Comp Longbow: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
Damage: 1d8 + 5 + 1 ⇒ (7) + 5 + 1 = 13

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"Jones, I'm...hey, come back!" Nella yells as the warrior rushes past her to fire off a shot at one of the other goblins. She hustles after him and gives him a tap with her healing wand.
Cure Light Wounds (Jones): 1d8 + 1 ⇒ (2) + 1 = 3
____________
Wand charges remaining (35).

EM±GM |

As the strange alchemical goo starts to congeal and set around Tchak's legs and feet, he suddenly is distressed to find himself unable to move. Still holding his wand, he activates it once more, shooting another magical missile at the goblin hiding in darkness on the beam to the west.
Phoebee continues to hum her inspiring song as she quickly drinks a potion, healing the worst of her burns before summoning more ghostly sounds to confound the goblin over Wei Tchak. Unfortunately, that goblin has poultry dinner on the brain, and adding the sound of more birds only seems to spur him on!
Will: 1d20 + 1 ⇒ (20) + 1 = 21
Ranged touch vs Jones, range: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23, 1d6 + 1 ⇒ (2) + 1 = 3
Up in the rafters, Masym follows the ill-fated goblin's lead and attempts to leap across to the neighboring beam too. The mimicry almost does not end there, as he too fails to get proper footing before launching himself across. He is just able to grab hold of the beam before completing the same scenario, though he is forced to drop his axe in order to hang on. As he swings precariously over the same table, the goblin's body still burning with light blue flames below him, he struggles but fails to pull himself up.
You'll need both hands to hang on, so you'll be forced to drop the axe. As before, DC 15 climb, to pull yourself up as a move action
Malusha creates even more light, as he says a quick prayer to Serenrae and one of his crossbow bolts starts to glow with a bright divine illumination. He then loads the bolt into the crossbow, ready to fire.
Below, Jones comes out of the corner to Nella's dismay as she chases after him. Still the movement lights up more of the room and he quickly fires an arrow at the goblin attempting to create flambé out of Tchak. The arrow flies true, and the goblin gives a sharp cry of pain! Nella then catches up to him, and uses her wand to heal some of this wounds, though barely a drop in the bucket of burns he's currently sporting.
The arrow does get the goblins attention however, and it snarls in anger as more people try to deny him his meal. Confident that his food is not going anywhere, he instead lofts another alchemist's fire at Jones. His aim is quite accurate, and the bottle crashes into the archer before he can move. (3 damage to Jones, and you're on fire (this is alchemist fire burning, so will only burn for 1 round (not indefinitely like the bombs))
Just like that, all Nella's work is negated, and the splash also spills fiery goo on her for her troubles. (2 damage to Nella)
The last goblin, no longer covered by the safety of darkness, pulls a vial off his belt and consumes it as he backs up to the edge of the light.
-- Round 10 ------------------------
yellow goblin (+, -5), red goblin (++x, -19)
Masym (-14), Phoebee (-7), Malusha (-4), Nella (-10), Jones (-22, on fire), Wei Tchak (-14, entangled, immobile[1]) <---- We are here!
Group Buffs: Bless (+1 to hit), Inspire Courage (+1 to hit/damage)
Party is up!
Last round of Bless!
Jones is on fire... but being Alchemist fire rather then a bomb, the DC to put it out is 15 (though it will only burn for one round)

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Tchak sends another magic missile at the goblin above him...
mm dmg: 1d4 + 1 ⇒ (2) + 1 = 3
1 point healed, 6 rounds of fast heal 1 remaining