EG's E6 Zombie Apocalypse!

Game Master EldonG

What happens in a zombie apocalypse when magic is real? Let's find out!

Morella County
Greenleaf
The Grounds
Shrine to Iomedae


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Liberty's Edge

The sounds of ripping flesh and slobbering groans are low, but distinct...


Old Human Paladin of Iomedae hp 7/10, ac 17/10/17, per 1 , f2/r0/w3,

"I think it may be worth the risk to dispatch these ones, so that we might search the temple unmolested. It pains me to think that the good clergy here may have been so corrupted, and i would see them at rest, an I may." Father Krenlin whispers to the group, then waits for response, his good hand twitching a little on hsi sword hilt.


"I have some magic that will help, maybe with the Holy water it will be enough."


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

"Let us try, then." Hob puts Timothy down and moves to the exterior doors.


Vitals:
HP: 11/11 | AC: 17 T: 13 FF: 14 | Will: +2, Ref: +5, Fort: +4 | Init: +3 Perc: +6 | Effects: none
Abilities:
being suspicious of everybody
Male Human Ranger 1 Trapper Archetype

Will was a bit surprised to learn that the boy could use magic, but thought that now was not the time to ask. He gave his morningstar to Hob, before Hob went to the exterior doors.
"You don't want to be caught without a weapon.
Will turned to the father and Timothy.
"Father, can you hold the door while the boy uses his magic and I shoot at the foul creatures?"

Going to assume that you nod in agreement so we can continue

When they nodded in agreement, Will unslung his bow from his back and nocked an arrow aiming at one of the foul undead sitting near the altar.
"Better make this one count"

_________________________________________________
Combat stuff
I suppose we have a surprise round as they seem to be unaware of our presence.
Deadly Aim Attack: 1d20 + 5 - 1 + 1 + 2 ⇒ (20) + 5 - 1 + 1 + 2 = 27 -1 from deadly aim +1 from point blank shot, +2 from favored enemy
Damage: 1d8 + 2 + 2 + 1 + 2 ⇒ (2) + 2 + 2 + 1 + 2 = 9 +2 from Str (mighty bow), +2 from deadly aim, +1 from point blank shot, +2 from favored enemy
Confirmation roll: 1d20 + 5 - 1 + 1 + 2 ⇒ (11) + 5 - 1 + 1 + 2 = 18
Extra Damage if Confirmed: 2d8 + 4 + 4 + 2 + 4 ⇒ (1, 8) + 4 + 4 + 2 + 4 = 23

[edit]Seeing as I initiate combat, I better roll iniative
Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
[/edit]


Old Human Paladin of Iomedae hp 7/10, ac 17/10/17, per 1 , f2/r0/w3,

Initiative: 1d20 ⇒ 18

"Aye, Will," Father Sir Krenlin replies, quietly drawing his sword and stepping into place on the left side of the doorway, sword raised and ready.

In the surprise round, he'll occupy the left half of the door and shift into defensive fighting: -4 to hit for +2 AC. Readied action to attack the first to come within reach.

If needed:

longsword attack, defensive: 1d20 + 2 - 4 ⇒ (7) + 2 - 4 = 5
slashing damage: 1d8 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

The one Will hits pitches forward.

The rest don't even seem to notice. Take another surprise round!


Vitals:
HP: 11/11 | AC: 17 T: 13 FF: 14 | Will: +2, Ref: +5, Fort: +4 | Init: +3 Perc: +6 | Effects: none
Abilities:
being suspicious of everybody
Male Human Ranger 1 Trapper Archetype

Will nocked another arrow on his bow and aimed at the next undead.
Hope the kid starts using that magic of his. Won't be this lucky a second time.
_________________________________________________
Combat Stuff
deadly aim attack: 1d20 + 5 - 1 + 1 + 2 ⇒ (9) + 5 - 1 + 1 + 2 = 16
Damage: 1d8 + 2 + 2 + 1 + 2 ⇒ (6) + 2 + 2 + 1 + 2 = 13


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

It is the first time Hob has ever been inside the Temple of Iomedae, and as he shuts the thick doors he sees the carvings thereon. For the doors of this temple are seldom shut, save when the town is under attack.
From the doors of the temple The Inheritor stands firm, shield ready, sword out - but it is a picture from behind, the Sword of Light standing facing to defend the temple from outside, comforting the townsfolk who stand behind the bulwark of her shield.
"Lady" thinks The Hob "you are facing the wrong way."


Old Human Paladin of Iomedae hp 7/10, ac 17/10/17, per 1 , f2/r0/w3,

Sameagain for Sir Krenlin.
1d20 - 2 ⇒ (8) - 2 = 6
1d8 + 1 ⇒ (8) + 1 = 9

Liberty's Edge

This zombie notices, and rises to his feet, turning to look back. Though the arrow protrudes from its side, it doesn't seem all that hindered.

The other stops and looks up, but is too slow to rise just yet.

None have even begun to close on the doors yet.

Perception, dc 15:
Off to the right side, not visible from the doorway, is noise. Another?


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

why do you mock me - perception: 1d20 - 1 ⇒ (5) - 1 = 4


Old Human Paladin of Iomedae hp 7/10, ac 17/10/17, per 1 , f2/r0/w3,

perception: 1d20 + 1 ⇒ (1) + 1 = 2

Ah. We're back into one of THOSE runs on the randomizer...


Vitals:
HP: 11/11 | AC: 17 T: 13 FF: 14 | Will: +2, Ref: +5, Fort: +4 | Init: +3 Perc: +6 | Effects: none
Abilities:
being suspicious of everybody
Male Human Ranger 1 Trapper Archetype

Perception: 1d20 + 6 ⇒ (13) + 6 = 19
"Father, there's a noise coming from the right. Can't see it from here, but there might be another undead there. Be on your guard."

Anyone heard anything from Timothy's player? Would love to see some of those disrupt undead's shooting at the zombies about now :)


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

without it, I think maybe we're on the wrong side of those doors... Hopefully EldonG won't mind letting him stand in as an NPC if we've lost him.
On the other hand, this is a crazy time of year.


Old Human Paladin of Iomedae hp 7/10, ac 17/10/17, per 1 , f2/r0/w3,

"Aye, Will, thank you."


Sorry guys, Thanksgiving vacation.

Initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Perception: 1d20 + 3 ⇒ (4) + 3 = 7
Disrupt Undead: 1d20 + 3 ⇒ (20) + 3 = 231d6 ⇒ 4

Timothy looks through the lower part of the doorway, speaks a couple of words and a green line extends from his finger toward one of the zombies near the alter.

(Assuming that I can still get in on both surprise rounds in spite of my tardiness)

Disrupt Undead: 1d20 + 3 ⇒ (16) + 3 = 191d6 ⇒ 4

Given the lack of reaction of the zombies to their initial burst, he quickly speaks again and another ray follows the first into another of the creatures.


Looks like there's a chance for a crit on that first ray.

Crit Confirmation: 1d20 + 3 ⇒ (11) + 3 = 141d6 ⇒ 6

Liberty's Edge

Works for me. :)

The wounded zombie staggers and then collapses with Timothy's first attack; the second one catches the last zombie in your view.

It has risen, and now moves toward the doorway...

It comes into the reach of the good father's blade as it prepares to attack.

There's definite noise to the right, now. Close.


Vitals:
HP: 11/11 | AC: 17 T: 13 FF: 14 | Will: +2, Ref: +5, Fort: +4 | Init: +3 Perc: +6 | Effects: none
Abilities:
being suspicious of everybody
Male Human Ranger 1 Trapper Archetype

Will nocked another arrow, and shot at the zombie shambling towards them.
_________________________________________________
Combat Stuff "Actual First Round?"
Shooting at the same zombie, unless Timothy kills it with disrupt undead on his actions ... on that note anyone heard from him recently?
deadly aim attack: 1d20 + 5 - 1 + 1 + 2 ⇒ (20) + 5 - 1 + 1 + 2 = 27
Damage: 1d8 + 2 + 2 + 1 + 2 ⇒ (8) + 2 + 2 + 1 + 2 = 15

[edit:]Let's see if this one confirms ...
Confirmation roll: 1d20 + 5 - 1 + 1 + 2 ⇒ (1) + 5 - 1 + 1 + 2 = 8
Extra Damage if Confirmed: 2d8 + 4 + 4 + 2 + 4 ⇒ (6, 5) + 4 + 4 + 2 + 4 = 25
[/edit]


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

is there a door to the right that might be blockable? Has Hob closed the doors? Is he good to wade in?


Old Human Paladin of Iomedae hp 7/10, ac 17/10/17, per 1 , f2/r0/w3,

Will we use Father Krenlin's abysmal pre-rolled attack? In which case, swing and a miss..

Liberty's Edge

Nah, go for it now. As to the doors - I'm assuming partial cover for you guys, unless you do something else.


pretty sure my 4 initiative was at the bottom of the order, perhaps even behind the Zombies.

Timothy watches the last of the original zombies move toward Father Krenlin, he speaks the words again and another green line darts from his fingers toward the shambling figure.

Perception: 1d20 + 3 ⇒ (7) + 3 = 101d6 ⇒ 5


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Hob favours his morningstar, and cuts round to see the source of noise off to the right.
sorry: my understanding is that there are external doors (now closed) and internal doors/doorway (that Krenlin is standing in). Hob is running off to look for doors to the right (where the noise is) in the hopes he can close and block them before more dead flank them.


Old Human Paladin of Iomedae hp 7/10, ac 17/10/17, per 1 , f2/r0/w3,

Still holding his shield high and tight, the old paladin cuts at the approaching zombie.

attack, fighting defensively: 1d20 - 2 ⇒ (12) - 2 = 10

AC is 19 for this turn

Liberty's Edge

As soon as the last arrow flies, there is a flurry of action. Hob cuts through the door, and all but runs into a zombie coming out of a doorway almost directly to the right - it's partially eaten on the shoulder, making a mess of its adept robes. Feel free to attack.

The good father's blade deflects off of the death-toughened hide of the one in front of him, and it lunges.

Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

...then Timothy's magic staggers it, and it goes into a slow collapse.

Ouch! Did the 19 ac include partial cover?


Old Human Paladin of Iomedae hp 7/10, ac 17/10/17, per 1 , f2/r0/w3,

19 ac did not include partial cover. what is the modifier?


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Too rished to fight defensively, Hob lashes out in an instinctive two handed blow.
morning star: 1d20 + 2 ⇒ (10) + 2 = 12damage: 1d8 + 3 ⇒ (1) + 3 = 4


Vitals:
HP: 11/11 | AC: 17 T: 13 FF: 14 | Will: +2, Ref: +5, Fort: +4 | Init: +3 Perc: +6 | Effects: none
Abilities:
being suspicious of everybody
Male Human Ranger 1 Trapper Archetype

Except for the surprise zombie, are there any other left (that we are aware of)?

Because otherwise we are not in that bad of a shape. :-)

Liberty's Edge

Hmm...normally it would be 2, but fighting defensively against a mindless opponent - I'll give you the +4, as you duck around the doorway. It's still terrifyingly close!

That's all of them that you've seen, yes, and the new threat takes the morningstar in the gut, and claws back:

Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 4 ⇒ (1) + 4 = 5


Timothy lashes out with the green fire from his finger tip trying to keep the last zombie from eating his friend.

Disrupt undead: 1d20 + 3 ⇒ (2) + 3 = 51d6 ⇒ 5


Vitals:
HP: 11/11 | AC: 17 T: 13 FF: 14 | Will: +2, Ref: +5, Fort: +4 | Init: +3 Perc: +6 | Effects: none
Abilities:
being suspicious of everybody
Male Human Ranger 1 Trapper Archetype

Hmm, my bow is useless right now. Better get in there.

Will dropped his bow and unclasped the handaxe on his belt.
He moved past Father Krenlin and tried to help Hob with the zombie in front of him by chopping at its arms.
_________________________________________________
Combat Stuff
trying to get next to Hob to get a swing at the zombie. Dropped the bow as a free action, drawing the axe as part of my move action.
Handaxe attack: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Damage if hit: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Hob's kips draw back in a vicious grin as Will moves alongside him, trying to take advantage of Will's attack to catch the dead man bu surprise.
attack: 1d20 + 2 ⇒ (13) + 2 = 15damage: 1d8 + 3 ⇒ (6) + 3 = 9


Old Human Paladin of Iomedae hp 7/10, ac 17/10/17, per 1 , f2/r0/w3,

Father Krenlin will continue to hold the door, checking over the sanctuary that he can see to make sure there are no more of the dead.

perception: 1d20 + 2 ⇒ (8) + 2 = 10


Timothy peers into the darkness of the sanctuary and steps gingerly past the bodies to see what's left inside.

Perception: 1d20 + 3 ⇒ (1) + 3 = 4
Stealth: 1d20 + 7 ⇒ (10) + 7 = 17

Liberty's Edge

With a sudden barrage of attacks, the last one collapses.

You are in the main temple. To either side of the entrance are doorways - the last zombie came from the one on the right.

The once beautiful temple is now an abbatoir of death and decay, and it literally happened overnight. Some of those you just dealt with were wearing the cassocks of adepts and priests - you aren't sure whether to be thankful or horrified that you have yet to find the high priest.

There is an open balcony above you, and before you is the altar, now desecrated with the blood of the night's victims. There are doors in either side wall, and on the back wall to either side of the altar.

The silence offers little hope that survivors will be found here. It seems as if the temple was actually targeted - nowhere else did you witness such deliberate devastation.


Old Human Paladin of Iomedae hp 7/10, ac 17/10/17, per 1 , f2/r0/w3,

Now with a few minutes to take in the devastation, Father Krenlin looks about in slowly growing shock. He sinks to one knee, sword-point on the floor, and spends a few silent moments in fervent prayer before rising and stepping forward.


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Hob shakes his head as the old man collapses, and grabs Will.
"Look for more! Bar the doors!" he orders
The blood and bodies don't seem to bother Hob that much.

Hob intends to go around to all external doors and windows confirming they are shut and (if possible) barred. He's also checking around like a mad thing to make sure there isn't something else left in here with them. Corpses not decapitated will be treated as hostile.


Timothy stops as soon as he steps into the sanctuary, the blood and gore are well beyond anything that he's ever seen in his short life. Then the smell hits him in the face. He slaps his hand over his mouth and runs for the door, heaving the large breakfast that he'd just eaten all over the front steps of the chapel.

After a few minutes, once his stomach has settled, he pulls a handkerchief from his pocket and whips his eyes and his mouth then walks into the foyer once again.

"I don't think we're going to find what were looking for here."


Vitals:
HP: 11/11 | AC: 17 T: 13 FF: 14 | Will: +2, Ref: +5, Fort: +4 | Init: +3 Perc: +6 | Effects: none
Abilities:
being suspicious of everybody
Male Human Ranger 1 Trapper Archetype

"The only thing we can do is get what supplies are left. No use for it staying here with the dead. But first we must make certain none of these rise again."

Will saw that Hob was busy barring doors and windows, so he made certain everyone not standing was well and truly dead.

He took his necklace from under his shirt, a crude wooden holy symbol.

He knelt down next to every corpse, handaxe in one hand and necklace in the other. Saying a small prayer and decapitating them if necessary.
"Be at peace now. Your soul will be sorted in the Lady's Boneyard and you will find your final rest."

After he was done, he placed his necklace back under his shirt.
"Father, I'm not that familiar with places of worship. Do you think they might have had some curatives laying around and where we could find them?"


Old Human Paladin of Iomedae hp 7/10, ac 17/10/17, per 1 , f2/r0/w3,

As Will and Hob begin dealing with the corpses, the old paladin shakes himself, and helps deal with the last bodies, offering a short, whispered benediction with each stroke of the sword.

He stands in the center of the sanctuary, turning a slow circle, taking it all in.

"Well, I'd think that if there were such items..."

Know/Religion: 1d20 + 5 ⇒ (2) + 5 = 7
perception: 1d20 + 1 ⇒ (17) + 1 = 18


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

"We have to find it!" Hob seems frantic "My brother needs it!"


Timothy could only look on at what Will was going about for a few seconds before he had to cover his mouth again.

He quickly mumbles something about keeping watch as he stumbles back outside and retches again.

Once he recovers he finds a place near the door where he can be out of sight but still see anything coming toward the chapel, there he sits and waits for his friends to complete their work.

Perception: 1d20 + 3 ⇒ (15) + 3 = 18
Stealth: 1d20 + 7 ⇒ (8) + 7 = 15

Liberty's Edge

The holy water font is where you expected it to be, beyond the doorway, and surprisingly, it looks uncorrupted.

There are a total of: 1d6 + 1 ⇒ (2) + 1 = 3 doses of holy water left.


Vitals:
HP: 11/11 | AC: 17 T: 13 FF: 14 | Will: +2, Ref: +5, Fort: +4 | Init: +3 Perc: +6 | Effects: none
Abilities:
being suspicious of everybody
Male Human Ranger 1 Trapper Archetype

"This will definitely help. Now to look where they might have stored any curatives they had."

Will looked around the area in which they found the holy water font. If he can't find anything he will try the other doors.
Perception: 1d20 + 6 ⇒ (7) + 6 = 13


Old Human Paladin of Iomedae hp 7/10, ac 17/10/17, per 1 , f2/r0/w3,

After bottling the holy water, Father Krenlin will continue searching the sanctuary, paying attention to the altar and dais.

perception: 1d20 + 2 ⇒ (12) + 2 = 14

Liberty's Edge

You find nothing more in here, but surely the back doors lead to the priests' quarters. Somewhere to one - or perhaps both sides - must be stairs up. There is a balcony, and likely more.


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Hob looks at Timothy. Hob's kin never had a problem with blood or death. Timothy's kind apparently do. He starts to sneer at the softness of Townies... then remembers that it is Timothy who has been blasting apart the undead. The small man might have a weak stomach, but he isn't afraid of a fight.
"Timothy! This way!" Hob calls, carefully opening the door Tim is leaning against
Given the door wasn't specified, how about it is the door to the North (assuming up is North on the map) - that is an interior door, right? Despite he's just tried to bar it, Hob is going to go through it. Hopefully other people will follow. Especially Tim.


Vitals:
HP: 11/11 | AC: 17 T: 13 FF: 14 | Will: +2, Ref: +5, Fort: +4 | Init: +3 Perc: +6 | Effects: none
Abilities:
being suspicious of everybody
Male Human Ranger 1 Trapper Archetype

Will followed along. "Might be some items in the priests' quarters, maybe also more undead."

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