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![]() Timothy could only look on at what Will was going about for a few seconds before he had to cover his mouth again. He quickly mumbles something about keeping watch as he stumbles back outside and retches again. Once he recovers he finds a place near the door where he can be out of sight but still see anything coming toward the chapel, there he sits and waits for his friends to complete their work. Perception: 1d20 + 3 ⇒ (15) + 3 = 18
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![]() Timothy stops as soon as he steps into the sanctuary, the blood and gore are well beyond anything that he's ever seen in his short life. Then the smell hits him in the face. He slaps his hand over his mouth and runs for the door, heaving the large breakfast that he'd just eaten all over the front steps of the chapel. After a few minutes, once his stomach has settled, he pulls a handkerchief from his pocket and whips his eyes and his mouth then walks into the foyer once again. "I don't think we're going to find what were looking for here." ![]()
![]() pretty sure my 4 initiative was at the bottom of the order, perhaps even behind the Zombies. Timothy watches the last of the original zombies move toward Father Krenlin, he speaks the words again and another green line darts from his fingers toward the shambling figure. Perception: 1d20 + 3 ⇒ (7) + 3 = 101d6 ⇒ 5 ![]()
![]() Sorry guys, Thanksgiving vacation. Initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Timothy looks through the lower part of the doorway, speaks a couple of words and a green line extends from his finger toward one of the zombies near the alter. (Assuming that I can still get in on both surprise rounds in spite of my tardiness) Disrupt Undead: 1d20 + 3 ⇒ (16) + 3 = 191d6 ⇒ 4 Given the lack of reaction of the zombies to their initial burst, he quickly speaks again and another ray follows the first into another of the creatures. ![]()
![]() Timothy has a pretty good dex so the penalties will only put him a little below 50/50 to hit, as long as the DM agrees that since the spell I'm using only hurts undead I dont have to worry about hitting allies so I should be able to just use the soft cover penalty and not the shooting into Melee penalty. ![]()
![]() Timothy hops off the chair and follows Krenlin. As he leaves he turns and bows to the room and speaks to the remaining guests with his mouth still mostly full. "Fanks, fer de fud." Then walks outside, still happily chewing. Sense Motive: 1d20 + 1 ⇒ (12) + 1 = 13 Will's story sounds a little fishy but since Timothy just met the guy and this sounded like human problems he let it go. ![]()
![]() Nope "It's hard to tell. I'd guess either the temple for the healing magic, the town hall hoping for protection from the town guard or the general store for food and provisions, like we're doing. Though I'm not sure they'd stay there long after they looted the place. I have to say that I think the Temple is the place I'd expect to find people alive." ![]()
![]() As Timothy climbs up to the man's back he looks down at the ax that so easily cleaved the zombies that had attacked them just moments ago. "Are you sure you don't want to bring that along? Not that I expect trouble or anything, but the last time we were in town there were lots of these things. It might come in handy." ![]()
![]() Timothy had been about to try to use his minimal healing skills to patch up the man when Hob had used his magic. Considering his own magical abilities he probably shouldn't have been quite so shocked but he'd had no idea what the big man would pull that out of his bag of tricks. He's sat there for at least 20 or 30 seconds with his mouth agape staring. Then he pulled himself together. "Wow, that was awesome! I've tried to do that with my magic but I can only do a few tricks. Nothing like healing people." ![]()
![]() "Big spell? What Big spell?" Timothy was just about ready to run when the huge man and his brother hacked the last of the zombies to death. "Whew, I was getting worried there." When the brother sits down Timothy hurries over to him and takes a look at his wounds just as the chanting begins. He watches as the man's wounds close in front of him. Heal: 1d20 + 7 ⇒ (3) + 7 = 10 ![]()
![]() Sense Motive: 1d20 + 1 ⇒ (1) + 1 = 2 With George obviously unmoved by his plea Timothy looks from one to another of his family silently pleading with them to try to change his mind but he sees nothing in their eyes that would make him think that they were going to budge either. Then he turns and heads for the door to wait for the Hob and the rest of their ragtag bunch. ![]()
![]() Timothy knew that the Hob was right, there was nothing more he could do without resorting to force. He looked over at the farmer's family then at George himself. "Don't let your pride force you into a decision you'll regret. What he said is true, wood and mortar can be replaced. Can you say the same about your wife or your children? I've seen what these things can do. If you choose to stay you'll need to hide, board up the windows and keep the lights low at night. They seem to hunt in packs and they're drawn to noise. And if they catch you, may the gods have mercy on your soul because they will not." He then looked back to the Hob, not waiting for the man to respond. "We should go while we have the light, I don't want to get caught out there in the dark. Where is this place that you mentioned, the safe place?" ![]()
![]() Timothy glances at the Hob then back at George the farmer a couple of times wondering what he should do. Farmer George might be stubborn but that wouldn't keep the things in the village from tearing him apart if they came here. He spoke pleadingly to the Hob, he barely knew the man but he had to try. "Those things will come and kill them, you're not really going to leave them here are you? To Die, torn to pieces by those things that are coming? Just like all those people in the street. You need to convince him!" There was fear and horror in his voice, brought back by his own memory of what he'd seen in front of the shop. He couldn't help the tear that rolled down his cheek. His final words to no one in particular, his eyes glazed in memory. "They tore those poor people apart right there in front of us, there was nothing we could do." ![]()
![]() Assuming that the Hob is a half orc you get a +2 for intimidate Timothy didn't say anything, he didn't feel too confident in his ability to cow these townspeople, they were all so much bigger than him and people like them had bullied him his whole life. But he thought the Hob was right so it puffed up his chest and nodded his agreement. Intimidation (aid another): 1d20 - 1 ⇒ (13) - 1 = 12(+3 Cha, -4 Size) ![]()
![]() "Wait, what? What're you doing? Put me down! Fine, I'll give the break back." Timothy sets the loaf down on the table beside the door hoping that no one else sees it in his possession. "George! Please calm down, we need to talk about what's happened in town. These people were looking for shelter last night just like we were. We helped them just as you helped us." Diplomacy: 1d20 + 3 ⇒ (12) + 3 = 15 (Untrained) ![]()
![]() Timothy awoke to the grumbling in his stomach. He realized that he really hadn't eaten anything to speak of the day before. Most of the others were still sleeping so he quietly wandered into the kitchen to see what was available. He hoped for eggs and perhaps a slice of some cured meat as he tip toed through the sleeping farmers who'd come in late. Perception: 1d20 + 3 ⇒ (19) + 3 = 22
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![]() Timothy stepped into the light next to Hob, trying to be a little more obvious so as not to startle the man. Then he turned and waved to Basil to come over to them. He was pretty sure Kaars had followed them but he hadn't seen where so he hoped that the Rat man was watching and would come in as well. "Good evening Sir, my name is Timothy. A pleasure to make your acquaintance." Timothy takes the man's hand and shakes if vigorously. Diplomacy: 1d20 + 3 ⇒ (20) + 3 = 23 ![]()
![]() Now that he had some company Timothy felt a little more brave. He climbed the steps to the door and tried to look into one of the windows next to it to see if anything inside appeared to be moving and to try to hear anything moving. Perception: 1d20 + 3 ⇒ (17) + 3 = 20
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![]() Perception: 1d20 + 3 ⇒ (6) + 3 = 9 to check the area before he runs. Timothy looks around the yard to make sure that there's nothing waiting to kill him, then he runs to the side of the house away from the door. Once there he tries to sneak around to the door to see if he can figure out what's going on inside. Stealth: 1d20 + 7 ⇒ (12) + 7 = 19
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![]() Timothy's suspicions about the Hob's deception narrowed as he spoke about the farmer's eldest daughter and her fiance. He hoped that the fiance didn't know about them, that would complicate things, assuming they were still alive. "Well lets go then, lead the way. Any walls would be safer than risking meeting what ever is out here." |