Jemet Winderbole

Timothy Fletcher's page

63 posts. Alias of Gmpastrana.


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Still here. Looks like the only person missing is the GM.


Timothy quietly readies another spell to disrupt any undead that might be lurking in these back rooms.


Not finding anything in this room, Timothy watched the bigs and waited for them to clear the next room before he went to look and see what was in there.


While the men open the door on the left and the Hob bars the door behind them Timothy begins looking around the room for anything that might be useful.

Perception: 1d20 + 3 ⇒ (20) + 3 = 23


Timothy looks up at the Hob. He wipes the tears and effluvia from his face and stands up again, steeling himself against what he knew was coming.

"Sorry about that."

Tim takes a breath then turns and prepares to follow him once again into what ever they should find.


Timothy could only look on at what Will was going about for a few seconds before he had to cover his mouth again.

He quickly mumbles something about keeping watch as he stumbles back outside and retches again.

Once he recovers he finds a place near the door where he can be out of sight but still see anything coming toward the chapel, there he sits and waits for his friends to complete their work.

Perception: 1d20 + 3 ⇒ (15) + 3 = 18
Stealth: 1d20 + 7 ⇒ (8) + 7 = 15


Timothy stops as soon as he steps into the sanctuary, the blood and gore are well beyond anything that he's ever seen in his short life. Then the smell hits him in the face. He slaps his hand over his mouth and runs for the door, heaving the large breakfast that he'd just eaten all over the front steps of the chapel.

After a few minutes, once his stomach has settled, he pulls a handkerchief from his pocket and whips his eyes and his mouth then walks into the foyer once again.

"I don't think we're going to find what were looking for here."


Timothy peers into the darkness of the sanctuary and steps gingerly past the bodies to see what's left inside.

Perception: 1d20 + 3 ⇒ (1) + 3 = 4
Stealth: 1d20 + 7 ⇒ (10) + 7 = 17


Timothy lashes out with the green fire from his finger tip trying to keep the last zombie from eating his friend.

Disrupt undead: 1d20 + 3 ⇒ (2) + 3 = 51d6 ⇒ 5


pretty sure my 4 initiative was at the bottom of the order, perhaps even behind the Zombies.

Timothy watches the last of the original zombies move toward Father Krenlin, he speaks the words again and another green line darts from his fingers toward the shambling figure.

Perception: 1d20 + 3 ⇒ (7) + 3 = 101d6 ⇒ 5


Looks like there's a chance for a crit on that first ray.

Crit Confirmation: 1d20 + 3 ⇒ (11) + 3 = 141d6 ⇒ 6


Sorry guys, Thanksgiving vacation.

Initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Perception: 1d20 + 3 ⇒ (4) + 3 = 7
Disrupt Undead: 1d20 + 3 ⇒ (20) + 3 = 231d6 ⇒ 4

Timothy looks through the lower part of the doorway, speaks a couple of words and a green line extends from his finger toward one of the zombies near the alter.

(Assuming that I can still get in on both surprise rounds in spite of my tardiness)

Disrupt Undead: 1d20 + 3 ⇒ (16) + 3 = 191d6 ⇒ 4

Given the lack of reaction of the zombies to their initial burst, he quickly speaks again and another ray follows the first into another of the creatures.


Timothy has a pretty good dex so the penalties will only put him a little below 50/50 to hit, as long as the DM agrees that since the spell I'm using only hurts undead I dont have to worry about hitting allies so I should be able to just use the soft cover penalty and not the shooting into Melee penalty.


"I have some magic that will help, maybe with the Holy water it will be enough."


Sorry for the delay guys.

Perception: 1d20 + 3 ⇒ (2) + 3 = 5

Timothy whispers a few quick words to add a magical barrier to both himself and the Hob, then hops up on his back once again.

Cast Mage armor on both himself and the Hob.


Timothy hops off the chair and follows Krenlin. As he leaves he turns and bows to the room and speaks to the remaining guests with his mouth still mostly full.

"Fanks, fer de fud."

Then walks outside, still happily chewing.

Sense Motive: 1d20 + 1 ⇒ (12) + 1 = 13

Will's story sounds a little fishy but since Timothy just met the guy and this sounded like human problems he let it go.


Timothy continues stuffing food in his mouth and begins stuffing whatever will fit into his pockets as well as the "father" gives his speech.


While the others had been flapping their gums Timothy had climbed up on to one of the chairs and was digging into the feast before him. He ducked at the mention of ruffians but kept eating, glancing around somewhat guiltily, mouth stuffed, not sure if he was included in that group or not.


Timothy hops down from the Hob's back and heads for the door.

"Did someone say Breakfast? I'm starving!"


Timothy, only hearing one side of the conversation, kept his mouth shut. Arguing with human's rarely worked out for him so he let the Hob make the decision to join the other group with a nod.


Perception: 1d20 + 3 ⇒ (4) + 3 = 7

"I don't recognize them, but they seem pretty calm about seeing us so maybe they recognize you?"


"Do I look like I could wade across the river? Lets go around town to the north till we come to it and maybe we'll find a shallow spot along the way down toward the bridge. I bet those giant legs could reach the bottom almost anywhere."


Nope

"It's hard to tell. I'd guess either the temple for the healing magic, the town hall hoping for protection from the town guard or the general store for food and provisions, like we're doing. Though I'm not sure they'd stay there long after they looted the place. I have to say that I think the Temple is the place I'd expect to find people alive."


As Timothy climbs up to the man's back he looks down at the ax that so easily cleaved the zombies that had attacked them just moments ago.

"Are you sure you don't want to bring that along? Not that I expect trouble or anything, but the last time we were in town there were lots of these things. It might come in handy."


Timothy drops his pack long enough to remove his bedroll and his rations and wrap them up in the bedroll to hand off to one of the folks heading to the Dell.

"Alright, I'm ready to go. I'm going to bring my pack along in case we find supplies that we might need."


Timothy raises an eyebrow at the question.

"33 pounds, why?"


Timothy had been about to try to use his minimal healing skills to patch up the man when Hob had used his magic. Considering his own magical abilities he probably shouldn't have been quite so shocked but he'd had no idea what the big man would pull that out of his bag of tricks. He's sat there for at least 20 or 30 seconds with his mouth agape staring. Then he pulled himself together.

"Wow, that was awesome! I've tried to do that with my magic but I can only do a few tricks. Nothing like healing people."


"Big spell? What Big spell?"

Timothy was just about ready to run when the huge man and his brother hacked the last of the zombies to death.

"Whew, I was getting worried there."

When the brother sits down Timothy hurries over to him and takes a look at his wounds just as the chanting begins. He watches as the man's wounds close in front of him.

Heal: 1d20 + 7 ⇒ (3) + 7 = 10


Timothy speaks the words of magic and releases another bolt of energy at the still moving zombie. This time, a bolt of force energy.

Cast magic missile

damage: 1d4 + 1 ⇒ (2) + 1 = 3


whoops, I didn't even realize.
Crit Confirmation: 1d20 + 3 ⇒ (3) + 3 = 6


Is the Hob's brother wearing armor?


Timothy was watching the two come closer when the creatures waded through the underbrush.

He whispered under his breath a spell he knew that would hurt the creatures.

Initiative: 1d20 + 3 ⇒ (6) + 3 = 9

Cast Disrupt Undead
Ranged touch (ray): 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d6 ⇒ 6


Perception: 1d20 + 3 ⇒ (16) + 3 = 19

Timothy stops to listen and see if he can tell where the voices are coming from. They're obviously not zombies but they might still be dangerous.


Sense Motive: 1d20 + 1 ⇒ (1) + 1 = 2

With George obviously unmoved by his plea Timothy looks from one to another of his family silently pleading with them to try to change his mind but he sees nothing in their eyes that would make him think that they were going to budge either. Then he turns and heads for the door to wait for the Hob and the rest of their ragtag bunch.


Timothy knew that the Hob was right, there was nothing more he could do without resorting to force. He looked over at the farmer's family then at George himself.

"Don't let your pride force you into a decision you'll regret. What he said is true, wood and mortar can be replaced. Can you say the same about your wife or your children? I've seen what these things can do. If you choose to stay you'll need to hide, board up the windows and keep the lights low at night. They seem to hunt in packs and they're drawn to noise. And if they catch you, may the gods have mercy on your soul because they will not."

He then looked back to the Hob, not waiting for the man to respond.

"We should go while we have the light, I don't want to get caught out there in the dark. Where is this place that you mentioned, the safe place?"


Timothy glances at the Hob then back at George the farmer a couple of times wondering what he should do. Farmer George might be stubborn but that wouldn't keep the things in the village from tearing him apart if they came here. He spoke pleadingly to the Hob, he barely knew the man but he had to try.

"Those things will come and kill them, you're not really going to leave them here are you? To Die, torn to pieces by those things that are coming? Just like all those people in the street. You need to convince him!"

There was fear and horror in his voice, brought back by his own memory of what he'd seen in front of the shop. He couldn't help the tear that rolled down his cheek. His final words to no one in particular, his eyes glazed in memory.

"They tore those poor people apart right there in front of us, there was nothing we could do."


Assuming that the Hob is a half orc you get a +2 for intimidate

Timothy didn't say anything, he didn't feel too confident in his ability to cow these townspeople, they were all so much bigger than him and people like them had bullied him his whole life. But he thought the Hob was right so it puffed up his chest and nodded his agreement.

Intimidation (aid another): 1d20 - 1 ⇒ (13) - 1 = 12(+3 Cha, -4 Size)


Timothy stands quietly in the corner and casts Mage Armor on himself.

Stealth: 1d20 + 7 ⇒ (7) + 7 = 14

Once the Hobs's flowery speech is done he walks over to stand next to him, glaring at the newcomer and his baton. He spoke sense and the other man was obviously a bully. Timothy hated bullies.


"Wait, what? What're you doing? Put me down! Fine, I'll give the break back."

Timothy sets the loaf down on the table beside the door hoping that no one else sees it in his possession.

"George! Please calm down, we need to talk about what's happened in town. These people were looking for shelter last night just like we were. We helped them just as you helped us."

Diplomacy: 1d20 + 3 ⇒ (12) + 3 = 15 (Untrained)


Timothy hears the farmer's shouting and thinks their time here is nearly up. He looks for something to wrap up the bread that he's snatched from the table and heads for the door.


Timothy awoke to the grumbling in his stomach. He realized that he really hadn't eaten anything to speak of the day before. Most of the others were still sleeping so he quietly wandered into the kitchen to see what was available. He hoped for eggs and perhaps a slice of some cured meat as he tip toed through the sleeping farmers who'd come in late.

Perception: 1d20 + 3 ⇒ (19) + 3 = 22
Stealth: 1d20 + 7 ⇒ (4) + 7 = 11


Timothy looks at Basil who's standing closer to the door.

"Let them in, and lets hope no one followed them."


Timothy wasn't sure it was a good idea to let people into someone else's house but he answered the man anyway, trying to keep him talking.

"What happened? Is anyone hurt?"


Timothy is startled by the banging, but zombies don't knock...

He walks over near the door and speaks just loud enough to be heard through it.

"Who's there?"


Perception: 1d20 + 3 ⇒ (15) + 3 = 18

Timothy dozes fitfully till the movement outside jolts him awake. He sits up and listens carefully then nudges those sleeping close around him to wake them up. As their eyes open he gestures to the door to try to let them know that something is outside.


Timothy stepped into the light next to Hob, trying to be a little more obvious so as not to startle the man. Then he turned and waved to Basil to come over to them. He was pretty sure Kaars had followed them but he hadn't seen where so he hoped that the Rat man was watching and would come in as well.

"Good evening Sir, my name is Timothy. A pleasure to make your acquaintance."

Timothy takes the man's hand and shakes if vigorously.

Diplomacy: 1d20 + 3 ⇒ (20) + 3 = 23


Timothy stands next to the house on the side of the door looking away from the house out over the yard. Hearing the voices inside makes him less concerned about what's in there and more concerned about what might be following them from the village.

Perception: 1d20 + 3 ⇒ (5) + 3 = 8


Now that he had some company Timothy felt a little more brave. He climbed the steps to the door and tried to look into one of the windows next to it to see if anything inside appeared to be moving and to try to hear anything moving.

Perception: 1d20 + 3 ⇒ (17) + 3 = 20
Stealth: 1d20 + 7 ⇒ (7) + 7 = 14


Perception: 1d20 + 3 ⇒ (6) + 3 = 9 to check the area before he runs.

Timothy looks around the yard to make sure that there's nothing waiting to kill him, then he runs to the side of the house away from the door. Once there he tries to sneak around to the door to see if he can figure out what's going on inside.

Stealth: 1d20 + 7 ⇒ (12) + 7 = 19
Perception: 1d20 + 3 ⇒ (14) + 3 = 17 to attempt to see/hear anything going on inside the house.


Timothy's suspicions about the Hob's deception narrowed as he spoke about the farmer's eldest daughter and her fiance. He hoped that the fiance didn't know about them, that would complicate things, assuming they were still alive.

"Well lets go then, lead the way. Any walls would be safer than risking meeting what ever is out here."

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