Dungeon Playtest. (Inactive)

Game Master Chyrone

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HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

Grog apparently has the constitution of an Ox, and feels no ill effects from the poisoned bite.
Fort: 1d20 + 12 ⇒ (14) + 12 = 26


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

With a quick shift to a flank with Ol' Grog, Ed Earl say,"Ok beastie, time for you to die and go back to whatever hell spawned you, before you bite anymore of my compatriots."
He follows his challenge up by bring his greatsword down upon the creature.

5' step, Flame Challenge on the beast, attacks

Greatsword, PA, Flank: 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35
Dmg Greatsword, PA, Challenge: 2d6 + 14 + 7 ⇒ (1, 6) + 14 + 7 = 28

Greatsword, PA, Flank, 2nd attack: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
Dmg Greatsword, PA, Challenge: 2d6 + 14 + 7 ⇒ (1, 3) + 14 + 7 = 25

Woot, two 19s!!

Crit Conf.,Greatsword, PA, Flank: 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24
Dmg Greatsword, PA, Challenge: 2d6 + 14 + 7 ⇒ (4, 2) + 14 + 7 = 27

Crit Conf.,Greatsword, PA, Flank, 2nd attack: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
Dmg Greatsword, PA, Challenge: 2d6 + 14 + 7 ⇒ (5, 4) + 14 + 7 = 30

Two free intimidate checks if it is still up after those attacks.
Intimidate Check, 1st hit: 1d20 + 14 ⇒ (6) + 14 = 20
Intimidate Check, 2nd hit: 1d20 + 14 ⇒ (7) + 14 = 21

Green vs AC 21/11/20, CMD 23
Red and Blue vs AC 19/9/18, CMD 23

On Going Effect: Escape Route, all allies, 5 rds; Banner: +4 vs fear & +3 to hit w/ charge, all allies, constant;


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Ed Earl deals considerable damage to the Z'Kthorplu, but the foul beast remains standing.
Renee
-------------
Red (-9, 1 head blinded 3 rounds)
-------------
Ol Grog & Charis
Zira & Carlaya
--------------
Blue & Green (-31)


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

Sorry I completely forgot to mention Grog has a reach weapon and was attacking red. It's probably too much hastle to retcon that now. Also GM did the hound thing make the DC 20 fort save? If not it's staggered :)


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

I figured as much with the longhammer.
The hound has 2 heads, blind the 2nd head and it will have to roll that fort save.
Evil dogs from outer space.... rroawwrr.


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

"Miserable beasts, enemies of all dreamers! Let Desna be your bane!" Renee, filled with holy wrath, pulls a couple of cold iron arrows from his quiver and sends them flying toward the hound.

swift action: activate Aberration bane. Also taking a 5ft step away from the hound
targeting blue hound, the arrows are cold iron

Longbow, RS, DA, PBS, DF, CS, bane: 1d20 + 11 - 2 - 2 + 1 + 3 + 1 + 2 ⇒ (16) + 11 - 2 - 2 + 1 + 3 + 1 + 2 = 30
Damage, PBS, DA, DF, bane: 1d8 + 3 + 1 + 4 + 3 + 2 + 2d6 ⇒ (8) + 3 + 1 + 4 + 3 + 2 + (6, 5) = 32
Longbow, RS, PBS, DF, CS, bane: 1d20 + 11 - 2 + 1 + 3 + 1 + 2 ⇒ (16) + 11 - 2 + 1 + 3 + 1 + 2 = 32
Damage, PBS, DA, DF, bane: 1d8 + 3 + 1 + 4 + 3 + 2 + 2d6 ⇒ (2) + 3 + 1 + 4 + 3 + 2 + (1, 1) = 17

modifiers: Rapid shot, deadly aim, point-blank shot, divine favor, coordinated shot, bane


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Renee unleashes a double shot right into the Z'Kthorplu, taking a good large chunk out of its health. It should consider itself lucky it had some temp HP.

It growls, crimson saliva dripping from its jaws.
---------
Red makes motion to move into flank against Ol Grog.
Acro vs AoO Charis: 1d20 + 11 ⇒ (1) + 11 = 12 Aoo for her.
Acro vs AoO Ol Grog: 1d20 + 11 ⇒ (19) + 11 = 30 Pass.
AoO, buffs: 1d20 + 12 ⇒ (5) + 12 = 17

The hound proves too nimble to properly hit.
Bite: 1d20 + 10 ⇒ (14) + 10 = 24Dmg: 1d6 + 6 ⇒ (5) + 6 = 11
Ol Grog, fort roll please.
The hound recovers some health from biting into Ol Grog's arm.
----------
Ol Grog & Charis
Carlya & Zira Feel free to post in advance.
----------
Blue (-27) & Green (-31)


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

About Savage Dirty Trick:
So I don't have a problem with house rules as long as we're explicit about them ;) By RAW Savage Dirty Trick is a 1x per opponent per rage ability. Grog can't use it again vs the hound thing so by your ruling the thing is immune to the staggered condition, was that your intent? Incidentally I'm pretty sure having to blind both heads is a house rule, the Two headed template doesn't mention anything like that. Neither does the entry for Gorynych the three headed dragon.

Grog gets bitten again and he roars with indignation, but once again the toxic saliva seems to have no effect on the sturdy dwarf.
Fort DC14?: 1d20 + 12 ⇒ (11) + 12 = 23

He lurches away before swinging his hammer up and down in a great arc towards the northern hound. Like a meteor the hammer impacts *something* before rebounding and being smashed down again with terrible force.
5' step SW. I think he now flanks with Ed. Full attack green.
First attack, Rage, Shaken, Power Attack, Flank?: 1d20 + 13 + 2 - 2 - 2 + 2 ⇒ (5) + 13 + 2 - 2 - 2 + 2 = 18Damage: 2d6 + 17 ⇒ (2, 6) + 17 = 25
Iterative, Rage, Shaken, Power Attack, Flank?: 1d20 + 8 + 2 - 2 - 2 + 2 ⇒ (14) + 8 + 2 - 2 - 2 + 2 = 22Damage: 2d6 + 17 ⇒ (2, 3) + 17 = 22

Incidentally, Grog's HP went up due to rage - looks like the map didn't reflect that.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

I could have sworn Earl's rolls were less in amount yesterday.
Did you edit? That's enough dmg to kill green.

Ol Grog, i was not aware of that template existing, and therefor homeruled it this way. I adjusted rage between ( ), that amount is correct, yes?

With Green's critical demise, it staggers for a moment, before breaking down into a disgusting goop of half molten flesh and bones.

Grog swings his hammer against Red.
Both attacks are dodged, the latter of which at the very last moment.

Charis
Zira & Carlya
-----------
Blue (-27)


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Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

The Maiden skirts into range, cursing herself for missing the hound.

Coordinating with Grog, she gives a quick kick right between the beast's legs.

Improved Dirty Trick, Heroism, Luck, Flanking: 1d20 + 8 + 2 + 3 + 2 ⇒ (18) + 8 + 2 + 3 + 2 = 33

"Let's finish it off!"

Move Action: Moving!
Standard Action: Improved Dirty Trick to leave the enemy sickened for 1 round. Move Action removes the sicken effect.
Free Action: Ending Archeologist's luck to let it linger for 2 rounds.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

A beautiful foul move there. ^^

The monstrous hound makes an awkward noise, as a sudden boot to the balls presents itself.

Zira & Carlya
------------
Blue (-27)


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Carlaya bursts into laughter as Charis and Grog crush the creature's masculinity. She steps back and with a flash, launches another two arrows at blue.

+2 to these rolls for favoured enemy (animal), unless for whatever reason, they aren't animals ;)

Comp longbow, PS, PBS, Manyshot: 1d20 + 14 ⇒ (5) + 14 = 191d8 + 5 ⇒ (3) + 5 = 81d8 + 5 ⇒ (3) + 5 = 8
Comp longbow, PS, PBS: 1d20 + 9 ⇒ (4) + 9 = 131d8 + 5 ⇒ (6) + 5 = 11

"Ugh, these things are ugly enough to throw off my aim! Get 'em, Rags!" Carlaya says as three more arrows fly into the trees.

Rags swings around Zira and opens its fangs wide in an attempt to grab the dog's neck in its jaws.
Bite: 1d20 + 11 ⇒ (7) + 11 = 181d6 + 12 ⇒ (3) + 12 = 15


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Carlaya, could you put a stat line above your pic. Thanks.

Chip has lost his buddy Dale, after one of Carlaya's arrows misses.
Rags bite lunges at the hound, which ducks aside.

Zira
-----------
Blue (-27)


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

Nope, no re-rolls from Ed Earl. If Ed Earl's attacks would have killed green, then he would shift the target of the challenge to the red ceature, as part of his glorious challenge ability.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

A stacking challenge...wow.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Botting.

Zira steps away and casts another grease.
Which it seems was a DC 17.

Reflex, 4 legs: 1d20 + 7 + 4 ⇒ (20) + 7 + 4 = 31
The hound remains where it is.
With 2 more in the way, the Z'Kthorplu decides to go for the archer.
Reflex to step 5 ft, 4 legs: 1d20 + 7 + 4 ⇒ (7) + 7 + 4 = 18
It steps closer to Carlaya.
Bite: 1d20 + 10 ⇒ (18) + 10 = 281d6 + 6 ⇒ (6) + 6 = 12
Bite: 1d20 + 10 ⇒ (19) + 10 = 291d6 + 6 ⇒ (3) + 6 = 9
Its jaws bite her in the leg and arm.
Evil dog regains 10 HP.

Carlaya, can i get 2 DC 14 fort rolls please.
Should you fail both, the poison's DC increase by 2, as does the duration, from 4 to 6 rounds. Initial str dmg: 1d3 ⇒ 2

==================
Evil hounds, round 3

Ed Earl & Renee
----------
Red (-4, 1 head blind 2 more rounds)
----------
Ol Grog & Charis
Zira & Carlaya
--------------
Blue (-17)


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Fort save: 1d20 + 7 ⇒ (15) + 7 = 22
Fort save: 1d20 + 7 ⇒ (18) + 7 = 25


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

"Mademoiselle Zira, ze hounds do not seem to care of your spells! If you have magic that would aid us instead, it would be appreciated."

If we can request spells (botted or not), haste would be really helpful

Renee takes a few steps backwards, and fires a few arrows towards the blue Z'Kthorplu.
Longbow, RS, DA, PBS, DF, CS, bane: 1d20 + 11 - 2 - 2 + 1 + 3 + 1 + 2 ⇒ (18) + 11 - 2 - 2 + 1 + 3 + 1 + 2 = 32
Damage, PBS, DA, DF, bane: 1d8 + 3 + 1 + 4 + 3 + 2 + 2d6 ⇒ (8) + 3 + 1 + 4 + 3 + 2 + (2, 4) = 27
Longbow, RS, DA, PBS, DF, CS, bane: 1d20 + 11 - 2 - 2 + 1 + 3 + 1 + 2 ⇒ (5) + 11 - 2 - 2 + 1 + 3 + 1 + 2 = 19
Damage, PBS, DA, DF, bane: 1d8 + 3 + 1 + 4 + 3 + 2 + 2d6 ⇒ (6) + 3 + 1 + 4 + 3 + 2 + (4, 6) = 29


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

With vast amount of adrenaline coursing through his veins, Ed Earl sees an opportunity to bring his name to new levels of fame or bravery, at least in his mind.

Lowering his sword to an angle to bring it up through one of the Z'Kthorplu heads, he charges forward.

Greatsword, PA, Charge, Vital Strike: 1d20 + 16 ⇒ (19) + 16 = 35
Dmg Greatsword, PA, Charge, Vital Strike, Glorious Challenge(1): 2d6 + 2d6 + 14 + 9 ⇒ (6, 2) + (4, 2) + 14 + 9 = 37

Woot!! Another 19

Crit Conf.,Greatsword, PA, Charge, Vital Strike: 1d20 + 16 ⇒ (15) + 16 = 31
Crit, Dmg Greatsword, PA, Charge, Vital Strike, Glorious Challenge(1): 2d6 + 14 + 9 ⇒ (2, 1) + 14 + 9 = 26

Intimidate to demoralize,free action vs Red: 1d20 + 14 ⇒ (17) + 14 = 31

Vital Strike as part of a Charge is granted via the Divine Fighting Technique (Greatsword Battler/Gorum's Swordsmanship) feat. Intimidate granted via Cornugon Smash.

Red vs AC 17/7/16 CMD 23
Blue vs AC 15/5/14 CMD 23

If the attack kills Red, then the glorious challenge ends.
Blue vs AC 19/9/18 CMD 23

--------------------------------------------------------------------
On Going Effect: Escape Route, all allies, 4 rds; Banner: +4 vs fear & +3 to hit w/ charge, all allies, constant;


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Accursed timeout ate my post.

Renee puts an arrow in the neck between the heads, his second arrow misses its target.

Ed Earl on the other hand, makes a charge, jamming his sword through the one head still capable of sight. As he does, it hits the other head as well, killing the monstrous hound creature.
-------------
Ol Grog & Charis
Zira & Carlaya Can post ahead.
--------------
Blue (-39)


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

As a side note, I have good hope as a buff. I can only cast it twice per day, though.

The Maiden steps aside to let Grog and Ed charge again. She simply advances on the hound, hoping to finish it off quickly.

Cold Iron Longsword, Heroism, Luck: 1d20 + 7 + 3 + 2 ⇒ (3) + 7 + 3 + 2 = 15
Damage: 1d8 + 1 + 3 ⇒ (2) + 1 + 3 = 6

A swing and a miss. The visions are fading away...


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

Seeing The Maiden step aside, Grog sprints towards the remaining hound, bellowing a warcry, "FOR THE ALE!"

His hammer falls short when he trips on an exposed tree root.
Charge! Rage, Power attack, Shaken: 1d20 + 13 + 2 + 2 - 2 - 2 ⇒ (6) + 13 + 2 + 2 - 2 - 2 = 19Damage: 2d6 + 13 ⇒ (6, 1) + 13 = 20

Charge two squares north and one east.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Both Charis and Ol Grog swings their weapons at the Z'Kthorplu, butthe beats dodges both attacks, letting out an angry gurgling sound that sends crimson spit at both of them.

Zira & Carlaya


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Carlaya steps back, holds her bow horizontally to show off a little and lets arrows fly.

Composite Longbow, PS, PBS, Manyshot, Favored enemy: 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 241d8 + 4 ⇒ (7) + 4 = 111d8 + 4 ⇒ (5) + 4 = 9
Composite Longbow, PS, PBS, Favored enemy: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 121d8 + 4 ⇒ (7) + 4 = 11

Rags darts its head around the creature's face to distract it, then chomps for its neck.
Bite: 1d20 + 11 ⇒ (15) + 11 = 261d6 + 12 ⇒ (4) + 12 = 16 Grab if successful

"Good boy, Rags! Squeeze 'em!"


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Carlaya's double Arrow puts the Z'kThorplu in a disabled state, after which Rags wraps things up, squeezing the last bit of fight out of the creature.

Combat over.


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

"Hmpf." The Maiden puts her longsword away and readies her whip. "This must be why the town guard never returned."

She pulls out a wand. "I can help you close your wounds. I could not have dealt with those things without your help."


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

Kackred from the exhaustion, Grog takes a long swig from his hip flask, grimaces and pours some of the potent alcohol across his wounds to clean them. He downs the rest of the whisky and mutters, "Where'd em beasties come from eh? I'm all chewed up now."

He looks around to see if he can find out where they came from.
Survival - looking for tracks: 1d20 + 13 ⇒ (17) + 13 = 30


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Old Grog finds the tracks easily.

By the pattern, the Z'Kthorplu were seemingly keeping to the northern part of the forest's clearing, but in close proximity thereof.
Anything or anyone coming through, would be an easily spotted prey.

The carcass of an adult boar lies against a tree.

The horse tracks ahead indicate 4 were able to ride off.


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Carlaya rubs the bloody wound along her arm and looks at The Maiden. "I could use a touch of healing, miss. I've got my own wand too, so don't you worry, I'll be sure to repay the favor. What do you say?"

She moves over the tracks and kneels to examine them. "If four rode off, perhaps they're still alive."

Did they ride in the direction of the watchtower?


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Yes. Just one path leads through these parts.


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

Feel free to roll 1d8+1 to heal your injuries.

"A fair trade, Carlaya." Charis begins to use the wand against the half-elf's wounds.

Once that's complete, she turns to the rest of the party, she looks down the path. "I'll be right behind you. Let's go." She takes the opportunity to slip into the undergrowth and follow slowly.

Stealth, Heroism: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
I have the Fast Stealth Rogue Talent, so I can use stealth at full speed without penalty. Too bad my roll sucked.

She keeps her eyes out for any ambushers or hidden traps along the way.
Perception, Heroism: 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16
I can see magical and mundane traps, thanks to the Clever Explorer class abiity.


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

Wand of CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Wand of CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Renee brings out a healing wand from his wrist sheat, and uses the magic to close his wounds. "Everyone all right, or in need of healing? This foe was merely a distraction, and the greater evil awaits us in the tower. So we should press on!"

What's the marching order, BTW? Grog & Ed Earl take the first rank? Me and Zira in mid rank? Carlaya and her pet guard the back? And Maiden sneaks around somewhere behind the main party?


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Current party vitals:
------
Carlaya: 39/60
Charis: Full hp
Ed Earl: Full hp
Old Grog: 50/82
Renee: 49/59
Zira: 18/43


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

Grog asks, "Ken ye lend me a hand?"

Gonna roll for you to speed things up :)
CLW x5: 5d8 + 5 ⇒ (4, 4, 4, 3, 8) + 5 = 28

Once the worst of his wounds have been heated the old dwarf sighs, "Ah thankee! Guess I'd better take point eh?"

Sure Grog can be in the front rank.


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

CLW: 3d8 + 3 ⇒ (6, 3, 4) + 3 = 16

Carlaya breathes deeply as The Maiden's wand closes up her wounds. "My thanks, miss. As I said, my deal still stands. If we're to make it through this watchtower alive, my wand belongs to all of us equally." She holds out the leaf-covered stick for all to see. "Except you, Rags. Don't be a wimp and get killed, okay?"

Rags doesn't understand a word and simply slithers around her ankle as he does so well.

I'm good with that marching order too.


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

Renee activated Healing judgement when the combat started, here. So with three rounds of fast healing 3 he healed 9 points of dmg, and has now 58/59

So many shenigans with inquisitors, I try to make them more evident in my future posts


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Yes...one of the team is an inquisitor, -was- more accurately, since a mimic chewed him to death. A temporary setback, though.

The rest of the trek is without hindrances, the trail of the horses doesn't stray from the path.
After walking another hour and a half, the density of trees becomes less thick, and you reach the other side.

It is what the woman said, a large plains lies before you, with the river to the west.

A 60 feet wide ruin of the former watchtower lies ahead, with two 22 feet wide expansions.

Kn. History 15:

Ten years ago the trade port city of Kharum was founded by several families.

Lying east of Palin's Cove, the watchtower used to provide a number of scouts and some mediators, who would give warning to Kharum, when animosity between Palin's Cove's industrials and nearby dwelling druids would come to a rise again, and might threaten the trade route between Palin's Cove and Kharum.

Kn. History 20:

According to some bards' rumors, the watchtower was one day destroyed, from within, leaving it in the state is is today. That was about 5 years ago.

None know, to this day, what transpired. But with all occupants dead, it couldn't have been an inside job.

What remains of the gate's heavy doors, hang slightly ajar.


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

The forest is a nice change of pace from the city. Reminds me from when I was younger... She feels the luck of the gods fade away.
Knowledge(History): 1d20 + 5 + 3 ⇒ (6) + 5 + 3 = 14
As she approaches the tower, she can't recall any major facts about the tower. She takes a look for any ambushers or traps that may be at the entrance.

Perception: 1d20 + 13 ⇒ (8) + 13 = 21 Add +3 vs traps


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

Sorry, is it Charis or The Maiden of Jewels? How are we referring to your character?

Ed Earl follow just behind the Maiden of Jewels, keeping a watchful eye open for any attackers or defenders.

Perception: 1d20 + 0 ⇒ (9) + 0 = 9


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

You can use either name/title, she'll respond to both. Charis is fine as a name, though.


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

Grog produces a flagon from his backpack and pours himself a quart of what appears to be thick stout the color of black iron. "A little light refreshment, hic" mutters the Dwarf as he inspects the tower. He mutters darkly about, "Shoddy stonework", before his eyes flick around searching for tracks.

Survival: 1d20 + 13 ⇒ (14) + 13 = 27


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

The stonework differs from dwarven craft, but on closer examination, it doesn't seem all too shabby, as far as a non military structure goes.
Once past the doors, the two smaller expansions each have a dusty door in them.

There are no apparent traps present, that you are aware of.

Behind some crumbled stone supports, at what would have been the center of the ground floor, lay 4 soldiers.

Apart from sweat beads, they seem otherwise unharmed.


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

"Hmm?" The Maiden peeks at the four soldiers. "Completely unharmed. You'd expect the soldiers to be worse off. I'll set up a distraction in case this is a trap. None of it is real."

Far out of earshot from the tower, Charis prepares an illusion leading into the entrance, up to the center. Outside of the tower, the illusion erects walls of earth and stone, forming a makeshift hallway.

I'm casting minor image to create a waist-high hallway leading up to the entrance. The idea is that they wouldn't walk through walls, so they'll won't charge through the walls, or they'll waste time trying to jump over it. I've also added a wall for our ranged characters to shoot behind. The walls are red-brownish.

The blue outline represents the area I can project the illusion into. I've told the party it isn't real, so they automatically disbelieve.

Everyone else needs to interact with the illusion and make a DC 15 will save to realize it's fake. Yay, my first time with illusions in PFS!


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Illusion 1st, peeking 2nd then, as you'd be inside to see the soldiers.


Major Image | Heroism on Carlaya HP 4/47 | AC 19 (T 14 FF 16 Uncanny Dodge) | Saves 6/9/7 | Init 3 | Perception 11 | Spells -/4/0/0 | 1 Negative Level | Heroism | -3 Wis | Disguise Self | Archaeologist’s Luck 4/7 |

Good point. Yeah, I'll conjure the illusion first to make sure anyone inside sees a wall erupt from the outside.


HP 82 | AC 17 T 11 FF16 | CMB + 12 CMD 22 (BRush 27, DTrick 26, Trip 27) | fort +9 ref +4 will +4 (+3 poison,spells, spell like, +2 mind aff) | init +1 perception +13
Rage:
HP 103 | AC 15 T9 14 FF16 | CMB +12 CMD 22 | fort +12 ref +4 will +8 (+3 poison,spells,spell like, +2 mind aff)

In Grog's mind, all non Dwarven stonework is shoddy ;) Did he find any tracks?


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Grog found the soldier's tracks riding up to the gate, and entering on foot. Some prints indicate they moved towards the center, where they lay currently.

....leaves the question....where are the horses?


Male N Half-orc Inquisitor 7 | HP: 59/59 | AC: 19 (14 Tch,15 Fl) | CMB: +7, CMD: 22 | F: +9, R: +9, W: +9 | Init: +9 | Perc: +12, SM: +9 | Speed 30ft | Bane 6/7; Judgement 2/3, Spells lvl1: 4/5 lvl2: 3/4 lvl3: 1/1; CLW wand 42/50 | Active conditions: See invisibility, Divine favor

"So, are they alive, then?" Renee inquires, but is not yet going to check them up close. The half-orc agrees with Charis - something's not right here.

Renee chants a quick prayer to Desna, and casts See Invisibility.
Perception: 1d20 + 12 ⇒ (19) + 12 = 31


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Renee turns his head around to get a good 360, but nothing invisible is watching the group.


Female half-elf ranger 7 | HP: 60/60 | AC: 22 / T: 15 / FF: 17 | Fort: +7, Ref: +9, Will: +3 | CMB: +9, CMD: 24 | Init: +6, Perception: +13 | Conditions: None

Haven't posted because I'm totally stumped.

Carlaya surveys the area again, kneeling down to see if she can pick up any tracks that Grog might've missed.

Survival: 1d20 + 8 + 3 ⇒ (13) + 8 + 3 = 24

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