Dungeon of Dread - Team 1 (Inactive)

Game Master Grimmy

Dungeon Map | Equipment


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I'm assuming that the entire vision phenomenon was only for Kara; no outward effects visible to the rest of us.

Glad to have found a clue leading away from the statue, Lueck starts a careful examination of that section of the wall, looking for a secret door and/or latch mechanism. Take 20, Perception is 34.


Right; it was a subjective vision.

Lueck sees the seam of the secret door, and some flagstones that appear to have un-plastered seams.

One of these flagstones may serve as a trigger or latch of some sort.


"Hey! The... The..." Lueck struggles to remember what he heard the masons call it when he would pilfer bites from their nearby meal sacks. "The mortar. Right here its missing. I think there might be a door here."


Looking over the arrows, Kara thinks they release a stinking cloud on impact but she isn't sure what the command word is to activate them. Spellcraft DC 17


NG Aasimar, Outsider (native), Cleric 2, Fighter 1 | HP: 25/29 | Init: +2 | Perception +5 | AC: 17 | Tac: 12 | FF: 15 | Fort: +7 | Ref: +2 | Will: +6 |
Resources:
Channel Energy 1d6 3/3, Predator's Grace 5/6, Seize the Initiative 5/6, Hero Points 3

Kára shakes her head trying to clear out the strange feeling of having her mind intruded. She takes several steps away from the alter and decides to keep her distance from the evil residing in it.

"Can you open it? Might as well see what's worth hiding." the cleric says.


"Sure!" Lueck says with enthusiasm, before he actually knows if he can or not.

He retrieves his 10' pole from the other room. He sets the tip against the flagstones that he noticed lacked mortar. Before putting weight against it, he says "You might want to be ready in case something nasty is on the other side." He gives the others a moment to ready weapons if they wish, and then starts pushing on the stones with his pole to try and open the door.


When Lueck presses the flagstone in, the wall rumbles and collapses into a cave in. The pole places him neatly outside of the fall zone.


Cleric 3 | HP 29/29 | AC:17 Tch:12 FF:15 | CMD: 16 | Fort +4 Ref +3 Will +7 | Init +3 | Perception +3
Usables:
Channel Energy 2/5, Touch of Good 6/6, Rebuke Death 6/6, Arrows 20

"Oooh. A secret door!" Hana says exited and readies her bow as she moves up to Lueck and Kára.

Peering into the opening hesitantly with her bow ready if something jumps out at her she glances at Lueck, "Great job! Do you think this will lead us to the hobgoblin leader? Probably not though, he'd have had to close the door behind him and I'm sure he didn't have time to shore up the bricks on this one."


As she hears Hana's remark, Kara's thoughts turn to the formless purple flame from her nightmare, but she isn't sure why...


Half-elf Bard 3 | HP 21/25 | AC 16/12/14 CMD14 | Per +7, Init +2 | F+2 R+5 W+4 (modifiers apply)
Resources:
Bardic Performance, 11/11 rounds remaining, 2/4 level 1 spells remaining

Cairenn watches warily, gesturing 'Abraxes' back out of range and standing shoulder to shoulder with his half-sister.

"...well-found," he murmurs when Lueck reveals the secret tunnel. He thinks it would have been nice if he could have dramatically revealed it via Abraxes, but... you can't have it all.

The knife, now.... he studies it intently but learns nothing new. Careful he doesn't get the blood on his fancy clothes, he studies it before wiping it clean on the body of the dead hobgoblin. A knife is a knife, and it never hurts to have another weapon.

"Shall we proceed down this discovered passage, then?"


The hall beyond the collapsed secret door is ten feet wide, and only twenty feet long, ending abruptly in a dead end. It is supported by arches midway.


Perception:

Cairenn: 1d20 + 7 ⇒ (18) + 7 = 25
Erich: 1d20 + 11 ⇒ (17) + 11 = 28
Kara: 1d20 + 5 ⇒ (15) + 5 = 20
Lueck: 1d20 + 14 ⇒ (8) + 14 = 22
Lyrasael: 1d20 + 13 ⇒ (13) + 13 = 26
Hana: 1d20 + 3 ⇒ (16) + 3 = 19


When they go down the short corridor, Lueck will lead with his pole. In addition to visually scanning for traps, he'll slide the tip of the pole along the ground and, every five feet or so, press his weight down on the end. By sliding the tip like that, he's hoping to catch any tripwires that he misses seeing. By pressing down on the tip ahead of them, he's hoping to trigger any pits or pressure plate traps he might miss.

At the far end, he'll look for a secret door, assuming the one they found in the hobgoblin lair has a counterpart. This time, if he does find a door, he'll check it carefully for traps.


Male Half-Elf HP 23/23 | Init +4 | Perc +11 | AC:19 Tch:15 FF:14 | Fort +5 Ref +9 Will +0 |

Erich follows Lueck into the secret corridor. "Smart use of that pole, Lueck! I would have been caught completely off-guard by that rock fall."

Erich runs a hand along one of the arches. "Hmm. I can't quite put my finger on it, but something about these arches makes me nervous."

What are the arches made of? Stone? Wood? Do they match the architecture in the larger 'church' room?


NG Aasimar, Outsider (native), Cleric 2, Fighter 1 | HP: 25/29 | Init: +2 | Perception +5 | AC: 17 | Tac: 12 | FF: 15 | Fort: +7 | Ref: +2 | Will: +6 |
Resources:
Channel Energy 1d6 3/3, Predator's Grace 5/6, Seize the Initiative 5/6, Hero Points 3

Kára once again shakes her head of the visions and peers down the tunnel. "Keep your eyes open. If they have a fish cannon then I don't want to know what else they've come up with."


Cleric 3 | HP 29/29 | AC:17 Tch:12 FF:15 | CMD: 16 | Fort +4 Ref +3 Will +7 | Init +3 | Perception +3
Usables:
Channel Energy 2/5, Touch of Good 6/6, Rebuke Death 6/6, Arrows 20

Hana follows after Lueck and the gang in to the secret entrance. "Fish canon? That explains the noise... and the smell." she remarks, glancing at Cairen.

Hana inspects the archway as she draws near it. Also to add to Erich's question; How is the masonry in this hall? The same as the 'church' or different?


As Lueck carefully leads the way, probing with his ten foot pole, Erich and Hana stop midway at the arch supporting the passage.

Stone arches, same architecture as the hall. Same masonry, flagstone.

As they peer up to the apex of the archway, in the shadows at the edge of the light from Kara's halo, they see a form materializing out of purple gaseous flames...


Cairenn: 1d20 + 2 ⇒ (20) + 2 = 22
Erich: 1d20 + 4 ⇒ (5) + 4 = 9
Kara: 1d20 + 2 ⇒ (4) + 2 = 6
Lueck: 1d20 + 4 ⇒ (2) + 4 = 6
Lueck - Seize the Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Lyrasael: 1d20 + 3 ⇒ (10) + 3 = 13
Hana: 1d20 + 3 ⇒ (10) + 3 = 13

HOBGOBBATGOD: 1d20 + 8 ⇒ (11) + 8 = 19


Half-elf Bard 3 | HP 21/25 | AC 16/12/14 CMD14 | Per +7, Init +2 | F+2 R+5 W+4 (modifiers apply)
Resources:
Bardic Performance, 11/11 rounds remaining, 2/4 level 1 spells remaining

Note for Grimmy:
Hey Grimmy, I don't currently know what Lyrasael's player's situation is. She and I talk fairly regularly under normal circumstances, but I haven't had any replies to my poking her for several days now. It's possible there's some RL stuff going on preventing her from getting online. In the meantime, I can continue to GM Lyr if you want, or you could stick her in the background 'watching the entrance' or something, until Lyr's player is back with us. Your call.

Should I still be seeing the old map?


We can still use the b&w dungeon map for now.

Cai:
I'm fine with you piloting Lyr since she did explain why she was going to be gone. Are you cool with it?


Surprise Round:
Lueck <<<<
Erich <<<<
Hana <<<<
Kara <<<<
Batgob


NG Aasimar, Outsider (native), Cleric 2, Fighter 1 | HP: 25/29 | Init: +2 | Perception +5 | AC: 17 | Tac: 12 | FF: 15 | Fort: +7 | Ref: +2 | Will: +6 |
Resources:
Channel Energy 1d6 3/3, Predator's Grace 5/6, Seize the Initiative 5/6, Hero Points 3

Round 1. Fight!

"On your knees!" Kára shouts.

Cast Command (Fall) DC 14 Will.


Will: 1d20 + 3 ⇒ (2) + 3 = 5

*plop*

It looks like a higher ranking hobgoblin with a cruel scimitar, but it must be possessed by the Bat God for it's face has taken on a bat-like countenance and it's eyes burn with purple fire.


Half-elf Bard 3 | HP 21/25 | AC 16/12/14 CMD14 | Per +7, Init +2 | F+2 R+5 W+4 (modifiers apply)
Resources:
Bardic Performance, 11/11 rounds remaining, 2/4 level 1 spells remaining

Hee.


NG Aasimar, Outsider (native), Cleric 2, Fighter 1 | HP: 25/29 | Init: +2 | Perception +5 | AC: 17 | Tac: 12 | FF: 15 | Fort: +7 | Ref: +2 | Will: +6 |
Resources:
Channel Energy 1d6 3/3, Predator's Grace 5/6, Seize the Initiative 5/6, Hero Points 3

On his turn he drops prone as his free action and must remain prone for 1 round. Until then nothing happens.


Lueck shifts behind the hobgoblin, drawing his dagger and slashing at him as he does so.

To hit 1d20 + 3 ⇒ (6) + 3 = 9
Damage 1d4 + 0 ⇒ (2) + 0 = 2


A swing and a miss!

The possessed hobgoblin lies prone at Lueck's feet. Kara can feel the force of the demonic bat intelligence wrestling with the holy command spell for control of this creature but for a moment at least, the bat-god's sway over the hobgoblin captain is no match for Freya's will.


Male Half-Elf HP 23/23 | Init +4 | Perc +11 | AC:19 Tch:15 FF:14 | Fort +5 Ref +9 Will +0 |

"What the--" Kaine steps back in shock as the hobgoblin drops from the ceiling, his heart pounding in his chest.

As soon as Kára's magic drops the scimitar-wielding hobgoblin to the ground, Erich shakes off his shock and dashes forward, freeing one of his daggers as he does so. He makes a quick slash at the hobgoblin and bobs back, watching for another opening.

Erich is taking a move-equivalent action to draw two daggers, and a free five-foot step forward. It's a surprise round, so he doesn't get to take a standard action as well, but should get an attack of opportunity when the hobgoblin gets up from prone, so I'll go ahead and roll that now.

Dagger Attack of Opportunity: 1d20 + 7 ⇒ (4) + 7 = 11 Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Lueck and Hana are in flanking positions against the possesed hobgoblin! Don't forget your +2 to hit!


NG Aasimar, Outsider (native), Cleric 2, Fighter 1 | HP: 25/29 | Init: +2 | Perception +5 | AC: 17 | Tac: 12 | FF: 15 | Fort: +7 | Ref: +2 | Will: +6 |
Resources:
Channel Energy 1d6 3/3, Predator's Grace 5/6, Seize the Initiative 5/6, Hero Points 3

+4 for prone on the AoO.

Wrong alias... :p


Nice catch ;)


Cleric 3 | HP 29/29 | AC:17 Tch:12 FF:15 | CMD: 16 | Fort +4 Ref +3 Will +7 | Init +3 | Perception +3
Usables:
Channel Energy 2/5, Touch of Good 6/6, Rebuke Death 6/6, Arrows 20

"Yikes! How'd that thing get in here?" Hana calls out in shock as the bat thing falls from the ceiling and drops her bow and draws her sword as she suddenly finds herself in melee.

Drop bow, draw sword.


Surprise Round - Batgob

The creature speaks a foul name from the Abyss and a host of tiny squeeks and beating wings is heard as bats swarm from every corner of the arched hall.

Summon swarm of bats

As the bats begin to flood in, the creature once again becomes formless purple flame.

Gaseous form

Bats will be fully coalesced in Round 2


Half-elf Bard 3 | HP 21/25 | AC 16/12/14 CMD14 | Per +7, Init +2 | F+2 R+5 W+4 (modifiers apply)
Resources:
Bardic Performance, 11/11 rounds remaining, 2/4 level 1 spells remaining

Just trying to clarify here-- the batgob thing is above Kara, but in that square? And it cast a summon swarm, then also turned into purple flame (gaseous form)?

"--does it still smell that bad?!" Cairenn hissed to his sister after Hana's comment about the fish smell. "Ugh, I thought I'd gotten it off! Why didn't you say something!?"

Without waiting for an answer from his sister, Cairenn had determinedly cast a spell (prestidigitation) to rid himself of the wretched stink, while the bulk of the group had gone ahead. Style mattered, okay. He would catch up with them once he didn't smell like a dockside doxie who'd wound up in a fisherman's net...

Round 1

Of course, not ten seconds later, he heard the others shouting. The half-elf rolled his eyes and ran after them.

"What now?" he yelled as he ran up-- then skidded to a stop once within the range of Kara's light. (Abraxes was still chilling over by the bat statue.) "What is that above you?!"

Kn Religion on Bat Goddo, if useful at all, and if Cairenn can see the purple-flame from his new position: 1d20 + 9 ⇒ (12) + 9 = 21

"Courage! Honor! Stand firm against this assault on faith and reason! Cairenn yells, his voice ringing marvelously in the large cavern space. "And as for you-- did nobody tell you purple's so last season?"

Performing again. +1 to hit, +1 to damage.


Round 1 Go


"Batgob" is the possessed hobgob captain. He materialized from purp in the hall Lueck found, and fell when Kara commanded him.

Kara's just outside the tunnel. Batgob is on the ground at Lueck and Erich and Hana's feet, where his token is.

He summoned bats and turned back into purp-smoke just now though.


Half-elf Bard 3 | HP 21/25 | AC 16/12/14 CMD14 | Per +7, Init +2 | F+2 R+5 W+4 (modifiers apply)
Resources:
Bardic Performance, 11/11 rounds remaining, 2/4 level 1 spells remaining

Ahhh okay that cleared that up, I was super confused. Sorry.

That said, he's casting a full-round spell (summon swarm) and then also turning into gas? Would he have needed to cast defensively for that swarm?


Male Half-Elf HP 23/23 | Init +4 | Perc +11 | AC:19 Tch:15 FF:14 | Fort +5 Ref +9 Will +0 |

Round 1:

Erich hears Cairenn's confident battle cry echoing in from the hall behind him. He grins. We just went through a small army of hobgoblins out there, he thinks, we can handle one more, even if he does have some sort of odd magic.

But the grin quickly fades when the hobgoblin shifts into gaseous form. "Well, that's a nice trick! How in the world are we supposed to hurt him now?"

He hears the screeching of the bats as the swarm begins to move in. "Oh boy," he mutters. "This might be a little tougher than I anticipated..."

He lifts his daggers into a defensive position, standing ready and alert for any threats.

Taking a Total Defense action for the round, gaining a +4 dodge bonus to AC (bringing total to 23). If the others want to take advantage of this moment to withdraw to a ranged position, Erich will stand his ground to hold the attention of the hobbatgob and the bat swarm.


Cleric 3 | HP 29/29 | AC:17 Tch:12 FF:15 | CMD: 16 | Fort +4 Ref +3 Will +7 | Init +3 | Perception +3
Usables:
Channel Energy 2/5, Touch of Good 6/6, Rebuke Death 6/6, Arrows 20

Round 1

Standing rady to strike the bat-goblin-demon-thingy down with her sword Hana is caught completely unaware as it suddenly turns into purple flame. "Foul monster! Are you a demon or a ghost!? No matter, Freya will protect me!"

Raising her holy symbol for the demon to see Hana calls on the power of Freya to guard her against evil.

Casting Protection from Evil on myself. AC ups to 19 and I get +2 on saves vs. effects from evil creatures and if the bat swarm is evil aligned then it can't touch me.


(Su)'s^^

The swarm one has been brewin for a while..

They will arrive soon.


Half-elf Bard 3 | HP 21/25 | AC 16/12/14 CMD14 | Per +7, Init +2 | F+2 R+5 W+4 (modifiers apply)
Resources:
Bardic Performance, 11/11 rounds remaining, 2/4 level 1 spells remaining

Gotcha. Sorry to be a pest on it!


NG Aasimar, Outsider (native), Cleric 2, Fighter 1 | HP: 25/29 | Init: +2 | Perception +5 | AC: 17 | Tac: 12 | FF: 15 | Fort: +7 | Ref: +2 | Will: +6 |
Resources:
Channel Energy 1d6 3/3, Predator's Grace 5/6, Seize the Initiative 5/6, Hero Points 3

"The real round one!"

Kára moves into the tunnel and hopes to dispatch the "batgod" before his swarm arrives.

Power Attack, Flank, Inspire: 1d20 + 4 - 1 + 2 + 1 ⇒ (17) + 4 - 1 + 2 + 1 = 23
Damage: 1d10 + 3 + 3 + 1 ⇒ (9) + 3 + 3 + 1 = 16

Was going to add the prone bonus but I don't think a ball of gas can be prone...


Cairenn Bell wrote:


[dice=Kn Religion on Bat Goddo, if useful at all, and if Cairenn can see the purple-flame from his new position]d20+9

Vulnerability: Recoils from Holy Symbols

Special Defense: DR 10/magic or silver, Resist 10 (cold and electricity)

Special Attack: Dominate DC 13


Kara's weapon slices harmlessly through the purple smoke.


NG Aasimar, Outsider (native), Cleric 2, Fighter 1 | HP: 25/29 | Init: +2 | Perception +5 | AC: 17 | Tac: 12 | FF: 15 | Fort: +7 | Ref: +2 | Will: +6 |
Resources:
Channel Energy 1d6 3/3, Predator's Grace 5/6, Seize the Initiative 5/6, Hero Points 3

16 - DR10 = 6 Damage? Unless his AC is greater than 23 O.O


Oops I was thinking the multiple sources of DR stacked.

As the smoke coalesces a gash is seen along the path of the blade. It seems the creature can be harmed by physical attacks while in this form.


Lueck thinks the back wall of this short tunnel matches the secret door used to enter. The same seems in the masonry and loose flagstones with missing mortar.


Half-elf Bard 3 | HP 21/25 | AC 16/12/14 CMD14 | Per +7, Init +2 | F+2 R+5 W+4 (modifiers apply)
Resources:
Bardic Performance, 11/11 rounds remaining, 2/4 level 1 spells remaining

Round 1- Lyrasael

"I think the smell is an improvement on you!" Lyr shot back, smirking as she watched her half-sibling try and rid himself of the stink.

When Cairenn bolted the other way, the elf shook her head and followed. On seeing the ball of purple flame, she frowned. "I don't know if my arrows will do anything but go through that!" she yelled.

Still, she readied her bow in case the creature solidified.

Readied Arrow shot if the hob turns... hob again (-cover, point blank shot, inspire): 1d20 + 5 - 4 + 1 + 1 ⇒ (11) + 5 - 4 + 1 + 1 = 14
Damage: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7


Round 1.

Lueck presses his advantage, knowing that, if nothing else, he is serving as a distraction.

Lueck attacks again with his dagger. Even though the roll wasn't great, I think I should keep the surprise round roll. A slash with the dagger, and continue to provide flanking for others.

Sorry for the delay; I have been recovering from our Independence Day celebrations.


Half-elf Bard 3 | HP 21/25 | AC 16/12/14 CMD14 | Per +7, Init +2 | F+2 R+5 W+4 (modifiers apply)
Resources:
Bardic Performance, 11/11 rounds remaining, 2/4 level 1 spells remaining

(also in round 1)

Quickly, Cairenn runs over what he knows of the creature.

"The tokens of faith of the gods should keep the mist at bay! I fear that weapons must be magical or made of silver to easily damage it, however-- and I fear it can command our own souls too!"


Round 1 - Batgob

The insubstantial purple flame filters out through the seems in the hidden door.

Hana, Erich and Lueck see a chance to strike at the wisps as it funnels away.

At the same time the bats materialize in a cloud falling upon Kara and Hana.

vs Kara and Hana
Swarm Damage: 1d6 ⇒ 2

Batgob provokes AoO from Hana, Erich, Lueck

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