Dungeon of Dread - Team 1 (Inactive)

Game Master Grimmy

Dungeon Map | Equipment


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Half-elf Bard 3 | HP 21/25 | AC 16/12/14 CMD14 | Per +7, Init +2 | F+2 R+5 W+4 (modifiers apply)
Resources:
Bardic Performance, 11/11 rounds remaining, 2/4 level 1 spells remaining

Round 11

Spellcraft: 1d20 + 5 ⇒ (9) + 5 = 14
Kn Religion: 1d20 + 9 ⇒ (16) + 9 = 25

"Well struck!" Cairenn calls to Erich. "Be wary, though-- the 'bat god's' blessing was on that one, so the creature may already be awake!"

He grabs his morningstar from the ground and hooks it back onto his belt. 2 move actions

He ceases his clever rhymes, because seriously there are unsatisfyingly few rhymes for 'corpse'. (End performance for now)

"Do we charge in? I'm... somewhat hurt--" and Cai stares down at his gashes, as if for the first time registering his injuries. Ow. Pain hurts.

"...but I can see to my own wounds if necessary. Lyr, are you hurt?"

Lyrasael took 6 damage from an arrow

The elf looks irritated as she inspects her own injury. "Merely a scratch-- but you should be more careful! What were you thinking, getting up near the front like that? Hold still, you nit--"

Round 10 for Lyr will be moving to Cairenn and healing her little bro. Because when I get to dictate Lyr's actions, they will be favorable to me. ;) I love you, Lyyrrrr *ducks*

Cure light wounds on Cairenn: 1d8 + 3 ⇒ (1) + 3 = 4

Ha, the dice gods judged me harshly for that.

Round 11 - Lyrasael

Nodding at Cairenn's warning of the bat god, Lyrasael strides forward to just behind Erich, another arrow nocked on her bow. She peers into the gloom with elven eyes, ready to fire at anything she sees that moves (well, other than Erich or the other friends).

Readied bow shot vs hostiles, -cover from Erich: 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13
Damage: 1d8 ⇒ 2


Round 11

"Agreed. Let's see if we can find where their leader went before he raises alarms through the whole place."

Bow ready, Lueck will follow along. Is Erich or Kara leading the way?

Lueck has a bleeding shoulder wound and winces when he puts weight on his left ankle, but he doesn't seem like he's ready to let that slow him down. Down 15 hit points, plus 5 non-lethal.


The light from Kara's halo trickles down the narrow passageway, not quite spilling out into the chamber beyond where the fallen hobgoblins lie piled upon each other.

Beyond the edge of the direct radiance of the halo, the interior of the chamber is draped in shadow. With their elven vision, Cairenn, Lueck, Lyrasael and Erich can get some sense of dimension. The wall opposite their vantage point from the north is perhaps fifty feet away from the entry point of the narrow passage, and the cavernous room is wider than it is deep, continuing west a greater distance than even elven eyes can see.

A very faint flickering purple glow emanates from the eastern portion of the area, but a corner obstructs it's source from view.


Male Half-Elf HP 23/23 | Init +4 | Perc +11 | AC:19 Tch:15 FF:14 | Fort +5 Ref +9 Will +0 |

After the battle ends, Erich remains tense, gripping his bloodied dagger with one hand, eyes searching the shadows of the vaulted cavern he finds himself in. When no further bloodthirsty hobgoblins lunge out at him, he lets out a shaky sigh. The adrenaline coursing through his bloodstream leaves him jittery. "How many of them were there? It feels like we've been fighting for weeks!"

Lueck wrote:
"Agreed. Let's see if we can find where their leader went before he raises alarms through the whole place."

Erich shakes his head. "I'm sorry, but I have to disagree with you there, Leuck. You, me, and Cairenn are all wounded. And my daggers are scattered all around in the bodies of these hobgoblins. I think we need a moment to re-group. And you may want to refill your quiver with some of their arrows."

Still keeping alert for any approaching enemies, Erich finds each of his daggers, wipes them off on the hobgoblins' clothes, and sticks them back in his belt. He gives the corpses a cursory examination as he does so, looking for anything useful.

Question for DM: is this large chamber a natural cavern, or worked stone?


NG Aasimar, Outsider (native), Cleric 2, Fighter 1 | HP: 25/29 | Init: +2 | Perception +5 | AC: 17 | Tac: 12 | FF: 15 | Fort: +7 | Ref: +2 | Will: +6 |
Resources:
Channel Energy 1d6 3/3, Predator's Grace 5/6, Seize the Initiative 5/6, Hero Points 3

"Let me treat your wounds before we move along."

Kára moves further back into the chamber far enough away as to keep the fallen out of Freya's divine influence. She places her hand upon her holy symbol and offers a prayer.

Channel Energy: 1d6 ⇒ 5 2/3 remaining.


Erich:
The large hall is constructed of flagstone. The stone work is unremarkable but well made. Unlike the smaller room connected to the cavern below the well, this large hall hasn’t been exposed to fresh air and sunlight in a long time. The stone has a light sheen of moisture and grit. Dust is everywhere.

There are pieces of broken wooden furniture scattered about. A couple of pieces are large enough to suggest that at least some of the broken furniture was pews. It looks like the majority of it has been cleared away.

You can see at least one pile of furs that definitely looks like it was being used as bedding.

In addition to their longswords and longbows, each of the seventeen hobgoblins have similar leather coin pouches with drawstrings. In with the coins a few of them have withered bats-feet and several have fungus and lichen from the walls. In some cases the fungus is spread on stale but fancy hard thin biscuits stamped with the insignia of a bakers guild.

Six minutes of searching and collecting yields:
Gold: 2d4 ⇒ (3, 1) = 4 x 17=68
Silver: 2d8 ⇒ (6, 3) = 9 x 17=153
170 Arrows
2 Muck Arrows


Half-elf Bard 3 | HP 21/25 | AC 16/12/14 CMD14 | Per +7, Init +2 | F+2 R+5 W+4 (modifiers apply)
Resources:
Bardic Performance, 11/11 rounds remaining, 2/4 level 1 spells remaining

"Thank you, milady Nightinggale," Cairenn says with a bow and a sigh as the worst of his injuries ease shut. "That's much more comfortable."

(Note that he didn't thank Lyr.)

"Now then.... Abraxes! I call you back to the land of the living once more, to shed light on our enemy!"

(Once they've finished searching the hobgoblin bodies) Cairenn summons 'Abraxes' back into being, and sets the wavering humanoid form of light to drift forward into the cavernous space beyond. He picks up several of the normal arrows, since it never hurts to replenish your quiver when you have the chance. Assuming Cai's arrows are back to 20.

I doubt I'll get much chance to post Saturday, but you can assume Cai sends the dancing lights around the cavern as would be useful for shedding-light purposes.


Female Elf Druid 3 || HP: 22/22 || AC: 15/13/12 || CMD: 16 || Fort: +4, Ref: +4, Will: +6; +2 vs. enchantments || Init: +3 || Perc: +13 (+16 in bright light), low-light vision
Resources:
Hawkeye 6/6

Lyrasael takes the opportunity to avail herself of some of the arrows, quietly tsk-tsking to herself at the shoddy quality (at least in her eyes--it's not elven make, so of course it's shoddy) but nevertheless slipping them in her quiver anyway.

(I'll take enough to put me up to 60 arrows - That'll be around 30. I can go back and count exact numbers loosed if you like, but I'm feeling lazy at this very moment. :P)

As she's slipping the last couple of wooden projectiles over her shoulder, a warmth spreads through her, although not being injured it's more like a pleasant summer breeze than anything else. She even graciously ignores Cairenn's lack of gratitude... for now, at least. Lyr makes a mental note to hang that one over his head later.

"It appears that this place was once the home of not hobgoblins but more civilised people," she says to the group after a long look around the area. Curiously, Lyr takes one of the fungus-decorated biscuits and sniffs it, trying to determine if it would be edible by someone without the steel intestines of a goblinoid.

Survival, maybe?: 1d20 + 10 ⇒ (6) + 10 = 16

"What is that purple glow...?" Lyr murmurs quietly. "Shall I sneak up and take a peek?"


Let's not worry about how many arrows were fired, just top them off there's plenty.


Erich Kaine wrote:


Question for DM: is this large chamber a natural cavern, or worked stone?

This is what I want ^^^

This question put the visual back in my head, which I can relay back to you.

"I roll perception: 18!" doesn't do that for me.


oops, meant to put that in discussion^^


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Erich Kaine wrote:
Erich shakes his head. "I'm sorry, but I have to disagree with you there, Leuck. You, me, and Cairenn are all wounded. And my daggers are scattered all around in the bodies of these hobgoblins. I think we need a moment to re-group. And you may want to refill your quiver with some of their arrows."

Lueck flushes with embarrassment at Erich's comment. He just nods. They'll never believe I'm elf-kin too if I keep acting like that. Think! he admonishes himself.

When Kara's healing power flows over him, he is slack jawed. Healing from the gods! I've heard of such things... Though he is still bruised and the wounds not closed all the way, the finds the bleeding has stopped.

After a few moments, he snaps out of his self pity. He starts to check the hobgoblins. As an orphan beggar in the slums of Bard's Gate, Lueck learned not to leave someone with a grudge behind and never leave behind something valuable. Unsure of what else to do, he falls into old habits. He slits the throats of the fallen hobgoblins, and then starts to parse their gear. Stuff that is too bulky to take with them now but is still valuable (armor, extra weapons, etc.) he starts stacking together.


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Half-elf Bard 3 | HP 21/25 | AC 16/12/14 CMD14 | Per +7, Init +2 | F+2 R+5 W+4 (modifiers apply)
Resources:
Bardic Performance, 11/11 rounds remaining, 2/4 level 1 spells remaining

Cai holds the two special arrows aloft, peering at them in the light that 'Abraxes' sheds. "These arrows... they appear different, with these little, what would you call these, pellets? At the heads... probably it was arrows like these that made that smoke. Someone who is a deft hand with a bow ought to take these two. They might be useful."

He gestures the ghostly form to walk into the next room, squinting after it. "Somewhere ahead of us is this... bat god. On the fair side of things, it has not deigned to attack us while we saw to our wounds and our enemies-- and in the time being, perhaps some of its magics have dissipated. On the foul side of things... who knows where it, or its servants, are in this stygian chamber, lurking among those shattered pews and remnants of faith corrupted?"

(--mmm. Cairenn makes a note to himself. That was a good line. He can include it in the song.)

"Abraxes! Fly up, and show us the dark corners above!"

The spectral form rises up into the air, slowly turning in place, until it reaches the ceiling and hangs there like a ghostly chandelier. Cai stands behind his sister and squints into the room beyond, trying to follow the ascent with his eyes and see if anything is lurking up there in the dark... like, say, a bat god.


Cai notes a series of runes or sigils carved along the length of the arrows.


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Male Half-Elf HP 23/23 | Init +4 | Perc +11 | AC:19 Tch:15 FF:14 | Fort +5 Ref +9 Will +0 |

Erich smiles with joy as the glowing spirit Abraxes floats into the larger chamber, spreading ethereal light throughout the room. "Hey, the ghost is back! That's great--we could use another pair of eyes down here." But then he frowns, looking slightly confused. "Cairenn? You sent Abraxes down the well before us, right? Why didn't he warn you about the hobgoblins?"

Stepping into the larger chamber, Erich picks up one of the pieces of broken furniture. "Could this have been a church of some sort? Weird. Who builds a church underground?" He glances around the room, confronted with little more than shadows. "You know, on second thought, don't answer that."

He begins to walk cautiously toward the eastern side of the room. "If this was a church of some sort, then there'd be an altar over here, I bet."

With all the dust in here, can we tell how frequently this room was used? Did the hobgoblins come through here regularly (for instance, attending a religious service of some sort) or was it pretty much abandoned except for the contingent of guards? Also, Erich is heading to the east side of the room to see what's there. He will approach the purple light slowly and cautiously.


Sure enough, Erich finds himself staring at what is hopefully just an altar. At the edge of the light shed by Abraxes, in a shadowy alcove, is a massive demonic bat. The only clearly visible feature is it's face, cast in purple light by the fire glowing in it's eyes.

With Abraxes illuminating the great hall, more bedding is evident, and it is clear that the pews which once lined the hall have long ago been smashed. For the hobgoblins, this hall seems to serve as a habitation, but if the fire in the so called bat-gods eyes are any indication, they have discovered and carried on the vile mode of worship to which this place was originally dedicated in the distant past.


There is no sign of the hobgoblin leader who was heard giving orders.

Perception:
Cairenn: 1d20 + 7 ⇒ (4) + 7 = 11
Erich: 1d20 + 11 ⇒ (6) + 11 = 17


Half-elf Bard 3 | HP 21/25 | AC 16/12/14 CMD14 | Per +7, Init +2 | F+2 R+5 W+4 (modifiers apply)
Resources:
Bardic Performance, 11/11 rounds remaining, 2/4 level 1 spells remaining

"Abraxes's abilities are... limited," Cairenn says carefully. "He is the thinnest remnant of his original spirit. He does not truly possess will of his own anymore, which is why I must give him directions: he is the memory of a soul."

(Another good line. He makes a mental note of it as well.)

Bluff: 1d20 + 7 ⇒ (4) + 7 = 11

(Though perhaps he is a bit too self-congratulatory as to his prose to pay much mind to the quality of his lies.)

Anyway...

He squints closer at the script on the arrows. "--Abraxes, get back here, I need your light--"]

Cairenn's mouth moves as he tries to read the sigils on the arrow-shafts.

(Still 20+ minutes of comprehend languages up, if it's actual text and not just random symbols)

Realizing that Erich has moved into the dark ahead of them, Cai hurries to catch up-- look, it's not every day he meets someone who is truly appreciative of his gifts! You have to keep an eye on people like that and keep them alive.

"Come, Abraxes!"

When Cai steps forward enough to see the bat-faced abomination, he sucks in a harsh breath.

"Approach no closer, my friends! Let me see what dark spirits of the sacrificed victims might haunt this shrine... or if this is truly stone, or something more dire."

(Cairenn casts detect magic to see if the bat-god hopefully-an-altar is magical, and also consults his memory to see if he knows more about this particular god)

Knowledge: Religion: 1d20 + 9 ⇒ (2) + 9 = 11

"Faithful spirit Abraxes... approach, for I know that you no longer fear the power of old gods..."

(Sending the dancing lights forward onto the maybe-altar)


The bat-god emanates a magic aura as expected but appears to be stone and not a living creature. To Cairenn's surprise another aura emanates from the arrows he is holding with the indecipherable script that had defied his ability to comprehend languages.

Erich sees a shallow tray of liquid before the lips of the bat-god and beside it a slick-bladed ceremonial dagger..


Female Elf Druid 3 || HP: 22/22 || AC: 15/13/12 || CMD: 16 || Fort: +4, Ref: +4, Will: +6; +2 vs. enchantments || Init: +3 || Perc: +13 (+16 in bright light), low-light vision
Resources:
Hawkeye 6/6

Not particularly enjoying the sight of Lueck slitting throats in a methodical and almost hunter-like way (animals were one thing, but... hobgoblins? Ergh!), Lyr deigns to follow Erich and Cai into the adjacent hall with the supposed "bat god". Ruan remains perched on her shoulder, the hawk appearing a little nervous as he glances all around almost constantly; he was made for spotting a mouse in a field from a thousand feet away, not staring down the endless shadows beneath the surface of the earth!

Sense Motive: 1d20 + 5 ⇒ (5) + 5 = 10 ... I can't believe this. :P I think the dice gods are telling me that Lyr blindly believes all her bro's lies. You're abusing my sisterly trust, yo!

"And it is a most unsightly ability at that," Lyr notes dryly, although as per usual she seems unwilling to question such curious spells. Indeed, it seems as through she trusts Cai's word verbatim. Perhaps the elven woman is more gullible and naive than she seems...?

She approaches the altar quietly and carefully, pausing once she is around fifteen feet away from it (a safe distance, she figured). With a murmur, her eyes flicker with magical energy as she attempts to interpret the magical illumination surrounding the bat-god statue. ... And, for good measure, takes a good look at the knife and tray before its mouth as well.

Spellcraft: 1d20 + 7 ⇒ (8) + 7 = 15 +2 if this counts as a magical item

Does the liquid on the blade and in the tray look like blood? If yes: does it look fresh (bright red) or not so fresh (darker/blackened)? Anything interesting about the ceremonial dagger like patterns on the hilt or writings or anything?

Perception: 1d20 + 13 ⇒ (7) + 13 = 20

"Does... Does anyone know about hobgoblin gods, or anything? Or maybe demons..." This was not her realm of expertise, at all. "Cai, surely you know some stuff about this! You're always prattling on about creepy evil things."


Cairenn knows that this bat-god is not any well known deity in todays world, probably just some primordial demon. Lyr thinks that the statue is producing some other magical effect beyond the boon in combat that Cai has already attributed to it, but she can't be sure what it is.

The knife is unremarkable and undecorated, brass or bronze with a flat cross-guard and a curved blade. It has a ring at the base of it's handle. Only the fact that it looks unsuitable for combat recommends it as a ceremonial apparatus.

The liquid appears to be fresh-drawn blood.


Perception:
Cai: 1d20 + 7 - 6 ⇒ (11) + 7 - 6 = 12
Erich: 1d20 + 11 - 6 ⇒ (6) + 11 - 6 = 11
Lyr: 1d20 + 13 - 8 ⇒ (5) + 13 - 8 = 10

Cairenn hears a muffled cry from the western end of the hall, like someone trying to call out through a gag.


Hobgoblin:
Initiative: 1d20 + 2 ⇒ (15) + 2 = 17

In the northwest corner, just beyond where even elven eyes can penetrate in the dim light of Abraxes, a hobgoblin prepares to slit the throat of a hogtied valkyrie of Freya to silence her before she betrays the foul creatures presence.

Damage: 1d6 ⇒ 4
Crit Damage: 1d6 ⇒ 3
DC 17 Fort Save or Die
2 action points to cheat death

Hobgoblin has 1 HP. Beat him on initiative to drop him before he performs Coup de Grace
15' of movement for abraxes to light him up.


Erich: 1d20 + 4 ⇒ (17) + 4 = 21
Cairenn: 1d20 + 2 ⇒ (3) + 2 = 5
Lyr: 1d20 + 3 ⇒ (1) + 3 = 4

Team Good wins. All three can unload on the murderous hobgob.


Half-elf Bard 3 | HP 21/25 | AC 16/12/14 CMD14 | Per +7, Init +2 | F+2 R+5 W+4 (modifiers apply)
Resources:
Bardic Performance, 11/11 rounds remaining, 2/4 level 1 spells remaining

Before he can begin to study the matter of the bloodied knife, Cairenn's head whips to the west. "Trouble!" he calls to the others.

Initiative: 1d20 + 2 ⇒ (13) + 2 = 15

He quickly directs the man-shaped sparkling lights to the sound of the noises he hears. "Abraxes! Hurry!"

The man-form darts swiftly across the open cavern space, rapid as a thought, shedding light over the scene.

As soon as Abraxes sheds his light, Cairenn pelts after the 'ghost', slinging his bow from his shoulder as he goes.

"The ranks of the dead shall not welcome that young woman today, monster!" he cries. "But they have room enough for you!"

Attack with bow, -4 for firing into melee: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17
Damage: 1d6 ⇒ 2


The hobgoblin falls, his dagger nicking Hana's skin, leaving her to wonder, am I really alive?


Cleric 3 | HP 29/29 | AC:17 Tch:12 FF:15 | CMD: 16 | Fort +4 Ref +3 Will +7 | Init +3 | Perception +3
Usables:
Channel Energy 2/5, Touch of Good 6/6, Rebuke Death 6/6, Arrows 20

Hearing the goblin gurgle and it's grip slacken Hana blinks a few times, wide eyed and slack jawed. Taking in the sight of the heroes come to rescue her she feels a wave of relief wash over her and she slumps down from a sitting position to a sitting one. Rolling her eyes she mutters a brief prayer to Freya which comes out as ; "Mmph Mphrmph!"

Tensing back up she locks her gaze on the elven bowman and says sternly, "Merphmph mm!


NG Aasimar, Outsider (native), Cleric 2, Fighter 1 | HP: 25/29 | Init: +2 | Perception +5 | AC: 17 | Tac: 12 | FF: 15 | Fort: +7 | Ref: +2 | Will: +6 |
Resources:
Channel Energy 1d6 3/3, Predator's Grace 5/6, Seize the Initiative 5/6, Hero Points 3

Kára joins the others in the room carefully stepping over the fresh corpses, she thanks the gods Cai was able to save the captive woman from the hobgoblin in time.

"Nice save Cairenn." the cleric praises. "Now let's get her untied before more make there way here."


Cleric 3 | HP 29/29 | AC:17 Tch:12 FF:15 | CMD: 16 | Fort +4 Ref +3 Will +7 | Init +3 | Perception +3
Usables:
Channel Energy 2/5, Touch of Good 6/6, Rebuke Death 6/6, Arrows 20

The bound girl goes tense and wide eyed as Kára walks in, her otherworldly grace and beauty making her forget the time and place for a moment, then seeing the symbol hanging from her waist her eyes narrow and she tilts her head, adopting a look of bewilderment. At her mention of untying her her eyes go wide again and she starts nodding vigorously.

"Mph, Mph! Mmhphm mm!"


Half-elf Bard 3 | HP 21/25 | AC 16/12/14 CMD14 | Per +7, Init +2 | F+2 R+5 W+4 (modifiers apply)
Resources:
Bardic Performance, 11/11 rounds remaining, 2/4 level 1 spells remaining

(Sorry! I got ninja'd on my post and saw you had rolled the initiative after my post was already up. My bad. Seems to have worked out anyway though)

Cairenn smiles slightly at Kara's compliment, examining his fingernails with self-satisfaction by the light of Abraxes.

"Indeed," Cairenn says to the suggestion that they untie the woman. He peers at the woman curiously. "Perhaps she has some insight into the nature of this place and these hobgoblins. I beg your pardon that I am skipping introductions at the moment, madam, but there is much to occupy my time at the moment..."

With the life of the woman out of immediate danger, Cairenn turns back to the other end of the cavern.

"Thank you, sister, for your glowing assessment of my skills," he says drily. "I do not 'prattle about creepy evil things'. I am interested in the veil between the living and the dead, is all... Come, Abraxes."

Returning to the other end of the cavern, Cai turns his attention to the grisly sight of the bloodied knife and the looming bat-statue once more. And there's the matter of the mysterious, indecipherable script on his arrows...

Kn Arcana on the school of magic on the arrows: 1d20 + 6 ⇒ (3) + 6 = 9
Kn Arcana on the school of magic on the knife: 1d20 + 6 ⇒ (14) + 6 = 20

Spellcraft on the arrows: 1d20 + 5 ⇒ (3) + 5 = 8
Spellcraft on the dungeon: 1d20 + 5 ⇒ (5) + 5 = 10

Cairenn frowns. "....these enchantments are very obscure..." he mutters. "But I would wager this is a sacrificial knife-- and that this young woman might have been its next victim."

(Cairenn tries to hide his irritation at not knowing much about these items. Ugh. It's really hard to pass as an all-knowing necromancer when you have no idea what you're talking about...)


Cleric 3 | HP 29/29 | AC:17 Tch:12 FF:15 | CMD: 16 | Fort +4 Ref +3 Will +7 | Init +3 | Perception +3
Usables:
Channel Energy 2/5, Touch of Good 6/6, Rebuke Death 6/6, Arrows 20

Receiving the attentions of the black clad, white skinned elf (was he wearing make up?) Hana is certain that he is going to untie her and sags a little with relief but when he turns her back to her and starts talking to his.. sister? she can only blink in disbelief as he focuses his attentions on the grizzly bat statue.

Turning her attention to the Freyanite she raises her eyebrows hopefully.


NG Aasimar, Outsider (native), Cleric 2, Fighter 1 | HP: 25/29 | Init: +2 | Perception +5 | AC: 17 | Tac: 12 | FF: 15 | Fort: +7 | Ref: +2 | Will: +6 |
Resources:
Channel Energy 1d6 3/3, Predator's Grace 5/6, Seize the Initiative 5/6, Hero Points 3

With Cai otherwise preoccupied Kára moves to untie the captured woman.

"Sorry he's a bit of an odd one. Are you injured?" Kára asks.


Cleric 3 | HP 29/29 | AC:17 Tch:12 FF:15 | CMD: 16 | Fort +4 Ref +3 Will +7 | Init +3 | Perception +3
Usables:
Channel Energy 2/5, Touch of Good 6/6, Rebuke Death 6/6, Arrows 20

Working her jaw and tongue as the gag is removed Hana frowns and clears her throat before turning to spit at the wall.

"Gah.. The taste! I'm not sure these goblins have grasped the concept of running water, can you imagine what manners of illnesses can be spread through this filth!" she mumbles on as Kára unties her.

"Thank you, and no. I'm not injured" she replies as she stands up, flinching she touches her head gingerly. "Well, not really anyway. Just a bump on the head." Giving Kára a hesitant smile she glances at her face before looking down at her feat and clearing her throat, looking back up her face is a mask of stern.

"Thank you again, kind traveler, for coming to my aid. I am uncertain of my fate had you not arrived when you did and for that I am most grateful. I am Hana Rokvar, cleric of Freya, I am walking the lands to spread my goddesses word and strengthen my bond with her so I can be worthy to be accepted into the ranks of Valkyre. These creature caught me by surprise, had they been so underhanded in their tactics I would never have allowed things to progress this far." she says in a voice you could swear had dropped an octane, formal and full of bravado.

Maintaining her gaze with Kára eventually proves to difficult and her eyes flutter away from hers, shifting her feat hesitantly she points at Kára's holy symbol hanging from her waist. "So, eh.. You worship Freya?" her voice sounds almost hopeful. "Look, I've got one just like it." raising her left hand a wooden holy symbol of Freya is seen hanging from a leather cord tied around Hana's left wrist.


NG Aasimar, Outsider (native), Cleric 2, Fighter 1 | HP: 25/29 | Init: +2 | Perception +5 | AC: 17 | Tac: 12 | FF: 15 | Fort: +7 | Ref: +2 | Will: +6 |
Resources:
Channel Energy 1d6 3/3, Predator's Grace 5/6, Seize the Initiative 5/6, Hero Points 3

"I don't think goblins even have a word for bath." Kára laughs.

Happy to have found another of Freya's faithful Kára can't help but smile at their fortune. "Yes, I'm a cleric the same as you. I'm glad you're alright, do you have any idea how many of them are left down here?"


Cleric 3 | HP 29/29 | AC:17 Tch:12 FF:15 | CMD: 16 | Fort +4 Ref +3 Will +7 | Init +3 | Perception +3
Usables:
Channel Energy 2/5, Touch of Good 6/6, Rebuke Death 6/6, Arrows 20

"I know, right?" Hana says and shares the laugh with Kára.

Gasping at Kára's admition to also being a cleric of Freya Hana can barely contain her glee and gives Kára a quick hug. "Really? Oh that's great! I never thought to find a sister of faith in these parts.." she trails off and frowns. "Where are we anyway? I got lost and wandered for a whole day (or more) before I fell into the goblins trap."

"No, I have no idea of their numbers. Yours is the only light I have seen down here. I have no idea of their number or purpose, though I suppose this is where they make their home and I can only guess that that statue is something of a representation of their god." she say more seriously, shaking her head at the question.

Knowledge (reigion): 1d20 + 5 ⇒ (2) + 5 = 7 <- lol! No clue!


NG Aasimar, Outsider (native), Cleric 2, Fighter 1 | HP: 25/29 | Init: +2 | Perception +5 | AC: 17 | Tac: 12 | FF: 15 | Fort: +7 | Ref: +2 | Will: +6 |
Resources:
Channel Energy 1d6 3/3, Predator's Grace 5/6, Seize the Initiative 5/6, Hero Points 3

K. Religion: 1d20 + 4 ⇒ (3) + 4 = 7 lol

"We're in the bottom of a well, the entrance is back that way." Kára answers.

She takes a good look at the statue and adds. "I've got no idea either."


Cleric 3 | HP 29/29 | AC:17 Tch:12 FF:15 | CMD: 16 | Fort +4 Ref +3 Will +7 | Init +3 | Perception +3
Usables:
Channel Energy 2/5, Touch of Good 6/6, Rebuke Death 6/6, Arrows 20

Glancing at the exit Hana raises her holy symbol and casts a light spell on it, producing illumination of her own. Looking around she sees her stuff in the corner and hastily grabs up her gear.

"So, what brings you here? Are you clearing out the goblins? Do you need any help? By Freya, I would love to aid you such a worthy endevour." she ventures, not to keen on making an exit and curious as to what the group is doing here.


Male Half-Elf HP 23/23 | Init +4 | Perc +11 | AC:19 Tch:15 FF:14 | Fort +5 Ref +9 Will +0 |

As the others rushed forward to rescue the hobgoblin's hostage, Erich hung back, thinking: This is a perfect setup for an ambush... But after watching the darkness to the west for a few minutes without any sign of threat, he finally sheathed his dagger with a relieved sigh.

Now, he approaches the others just in time to catch the conversation between Hana and Kára. "Do we need any help? Yeah, I'd say so," Erich grins. "Those hobgoblins are smart, and they know this place far better than we do."

"Plus," he continues, looking over at the purple flame flicking within the bat god's altar, "I have a feeling that there's a lot worse than hobgoblins down here."

He pauses, then smacks himself on the forehead. "But what am I doing? I haven't even told you my name! I'm Erich, by the way." He takes a brief moment to introduce the others as well, making sure to mention the party's ghostly friend and guide, Abraxes.

"The others could probably tell you more about why we're down here. I don't have much of a head for magic. All I know is that the land up above this place reeks of corruption and evil. The druidess called it a 'blight', and said we need to find the eight eyes of Shay Enmar. Or maybe that was nine eyes? Uh, I'm not really sure." Erich scratches his head, looks embarrassed.

But he brightens up quickly as an idea occurs to him. "Hey, guys! Maybe whatever's causing that purple glow is one of the eyes we're here for?"


Cleric 3 | HP 29/29 | AC:17 Tch:12 FF:15 | CMD: 16 | Fort +4 Ref +3 Will +7 | Init +3 | Perception +3
Usables:
Channel Energy 2/5, Touch of Good 6/6, Rebuke Death 6/6, Arrows 20

"Oh, hi Erich. I'm Hana." Hana smiles at boy coming out of the shadows. 'Another elf? Wow! These folk are facinating.' Nodding to each as Erich makes the introductions she arches an eyebrow skeptically at Abraxes, a ghost? Really?

Sense Motive: 1d20 + 3 ⇒ (1) + 3 = 4 <-Yup, really.

Looking back to the necromancer as he inspects the statue she finds she has newfound respect for him, a communer of spirits, he must be powerful indeed if ghost are so friendly and willing to help him.

"Yeah, I thought the trees were starting to look funny, all dark and droopy. Not like back home, not at all." she says seriously.

"So you're working for the druids? I would be honored to help if I may. My background is humble but my will is strong to do right in this world and onto the next, I will help with this cleansing."

Having picked up her gear Hana moves over to inspect the statue.

"Maybe we should take away the offerings, break the knife and smash the statue." she offers by way of advise.

Leaning in she looks at the statues eyes, wondering if they might be what the group sought. Maybe it could be plucked out and crushed under boot?


I don't know anything about magic. Am I expected to?

After Lueck's made sure the hobgoblins are dead and their loot is sorted, he'll check a couple of other things.

Is this room a dead end? Do the arrows indicate doors opening in?

Does it look like the hobgoblins lived down here? If so, were there bedding piles set up for them? And if so, do the number of piles match the number slain, or should we be expecting more from this clan?

Not sure what to do about the woman they found below here, Lueck stays hard at work and watches what the others do.


NG Aasimar, Outsider (native), Cleric 2, Fighter 1 | HP: 25/29 | Init: +2 | Perception +5 | AC: 17 | Tac: 12 | FF: 15 | Fort: +7 | Ref: +2 | Will: +6 |
Resources:
Channel Energy 1d6 3/3, Predator's Grace 5/6, Seize the Initiative 5/6, Hero Points 3

"I'm Kára. It's nice to meet you." Kára introduces herself to the newest of their group.

"I sensed something evil lurking deeper earlier. I have no idea what it was or where it was though." the young woman explains.


Lueck wrote:

I don't know anything about magic. Am I expected to?

After Lueck's made sure the hobgoblins are dead and their loot is sorted, he'll check a couple of other things.

Is this room a dead end? Do the arrows indicate doors opening in?

Does it look like the hobgoblins lived down here? If so, were there bedding piles set up for them? And if so, do the number of piles match the number slain, or should we be expecting more from this clan?

Not sure what to do about the woman they found below here, Lueck stays hard at work and watches what the others do.

Use blue text for OOC like this ^^

Yeah it's a dead end. The arrows don't indicate anything, they're from labels I scrubbed out with an eraser. (They said "Bat-God Statue" and "Hobgoblin Lair".

Looks like about ten beds.


What do you guys want to do next?


Cleric 3 | HP 29/29 | AC:17 Tch:12 FF:15 | CMD: 16 | Fort +4 Ref +3 Will +7 | Init +3 | Perception +3
Usables:
Channel Energy 2/5, Touch of Good 6/6, Rebuke Death 6/6, Arrows 20
DM Grimmy wrote:
What do you guys want to do next?

How to the bat statues eyes look like? If they are gems or separate stones, could Hana pluck them out with a dagger?


The Bat-God eyes look like if they weren't glowing with purple fire they would be just a normal feature of the carving, carved right in the stone.

The glow gives them an eerie sense of depth though.

Erich was noting the dust on the floor earlier, and Lueck was checking for other exits. Maybe a survival check to see if the traffic through the dust leads anywhere unusual or noteworthy?


"Its unnatural." Lueck mutters, avoiding the Bat-God idol. In fact, he starts as far away from it as he can, checking the bottom of the well. He checks the floor for trap doors and tracks, then checks the walls for secret doors.

If nothing is found, he'll grimace and move away from the fresh air. In the room where they held off the hobgoblins, he'll again check the floor for trap doors or clues in the tracks. If none, he'll check the walls for secret doors.

If again, nothing is found, he'll reluctantly move into the room with the sinister idol. He'll start with the floor yet again, trap doors and tracks being his priority. If nothing, he'll move on to the walls.

In all of the searching, he will not go within ten feet of the idol.

Perception 1d20 + 14 ⇒ (11) + 14 = 25 does not include +1 to find a trap
Survival 1d20 + 9 ⇒ (8) + 9 = 17 includes +1 to find/read tracks


NG Aasimar, Outsider (native), Cleric 2, Fighter 1 | HP: 25/29 | Init: +2 | Perception +5 | AC: 17 | Tac: 12 | FF: 15 | Fort: +7 | Ref: +2 | Will: +6 |
Resources:
Channel Energy 1d6 3/3, Predator's Grace 5/6, Seize the Initiative 5/6, Hero Points 3

Spellcraft: 1d20 + 4 ⇒ (17) + 4 = 21
Spellcraft: 1d20 + 4 ⇒ (12) + 4 = 16

Kára carefully examines the statue first then the strange arrows.


Half-elf Bard 3 | HP 21/25 | AC 16/12/14 CMD14 | Per +7, Init +2 | F+2 R+5 W+4 (modifiers apply)
Resources:
Bardic Performance, 11/11 rounds remaining, 2/4 level 1 spells remaining

Frowning, Cairenn attempts something: he sends 'Abraxes' walking closer to the statue, muttering under his breath and gesturing as he does so. "Bring those items here, thank you..."

Trying to mage hand the knife closer, and/or the basin of blood. Per the spell, he can't affect them if they are themselves magical (or weigh too much).

"I mislike leaving this unholy statue behind us," he says as 'Abraxes' gets to work. "Whatever primordial god it depicts is no benign one, that is certain. Can we topple the cursed thing?"


Cleric 3 | HP 29/29 | AC:17 Tch:12 FF:15 | CMD: 16 | Fort +4 Ref +3 Will +7 | Init +3 | Perception +3
Usables:
Channel Energy 2/5, Touch of Good 6/6, Rebuke Death 6/6, Arrows 20

Watching the necromancer work his magic with fascination Hana suddenly wrinkles her nose when she gets closer to Cai. "Ugh... What's that smell!?


As kara approaches the statue, studying it, she slips into a trance. The whole statue turns into purple flame, takes wing and flies over to her, pouring itself in through her eyes... Suddenly Kara is outside of her body, looking at herself from the position of the statue. She sees her own face, with a cold, heartless expression. In the pupils of her own eyes she sees a tiny purple flame burning.

But it is just a vision. She snaps out of it and returns to normal just as the ceremonial knife floats past her into Cairenn's hand. She is sweating but otherwise she feels fine.

Lueck spots tracks leading from the Bat-God statue to a section of bare wall in the southwest portion of the hall. The tracks end there abruptly. He sees a seem there in the wall, possibly a secret door.

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