Dungeon Master S's "Trouble in Tamran" [Core] (Inactive)

Game Master Chris Marsh

TACTICAL MAP

Initiative Quickpost:

[dice=Baddies]d20+0[/dice]
[dice=Thiera]d20+2[/dice]
[dice=Auriferous]d20+1[/dice]
[dice=Dupine]d20+2[/dice]
[dice=Piper]d20+8[/dice]
[dice=Hunwald]d20+7[/dice]
[dice=Bullwhip]d20+2[/dice]


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MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

DIE BIOTCH!

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

"Watch your mouth, lady."

August steps over, and then punches at her a few time, trying to knock her out.

Flurry 1: 1d20 + 3 ⇒ (13) + 3 = 16 Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Flurry 2: 1d20 + 3 ⇒ (8) + 3 = 11 Damage: 1d6 + 3 ⇒ (3) + 3 = 6


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Dupine scores a single hit on the blind woman. It's obvious by her rage that she's not going to be taken alive, and opens up on the monk.

Miss 1A: 1d100 ⇒ 46
Miss 1B: 1d100 ⇒ 19
Miss 2A: 1d100 ⇒ 15
Miss 2B: 1d100 ⇒ 68
Miss 3A: 1d100 ⇒ 67
Miss 3B: 1d100 ⇒ 64

her first blind swing goes very wide, the other two are right at August.

Kick to the Sternum for knockout: 1d20 + 10 ⇒ (5) + 10 = 15 MISS
Kick to the sternum: 1d20 + 5 ⇒ (16) + 5 = 21 DMG: 1d8 + 5 ⇒ (5) + 5 = 10

She scores a hit!

Round 4:
Bullwhip: Go
Hun: Go
Thiera: Go
Auri: Go
Piper: Go
Dupine: Go

Enemies: TBD

DM:

Cetanna: 9 (Blind) Blind-Fight on

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

"Now that is very unlady like language" chides Auri as she brings her greatsword to bear on the blind woman.

power attack, haste: 1d20 + 11 - 2 + 1 ⇒ (1) + 11 - 2 + 1 = 11
damage, PA,AS: 2d6 + 8 + 6 + 1 ⇒ (2, 1) + 8 + 6 + 1 = 18

But really the badger impaled on the end of her sword really throws off the balance.

Quick as lightning she swings the sword around for a second attempt.
power attack, haste: 1d20 + 11 - 2 + 1 ⇒ (18) + 11 - 2 + 1 = 28
damage, PA,AS: 2d6 + 8 + 6 + 1 ⇒ (1, 3) + 8 + 6 + 1 = 19

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

Forgot about the haste...one more attempted punch!

Extra attack: 1d20 + 3 ⇒ (8) + 3 = 11 Oh, well...


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

With the badger corpse off the blade, Auri lands a powerful blow. The blind and raging woman takes the hit though. Clearly, she's not going easily...

Round 4:
Bullwhip: Go
Hun: Go
Thiera: Go

Auri: Hit
Piper: Go
Dupine: Go

Enemies: TBD

DM:

Cetanna: 28 (Blind) Blind-Fight on

Grand Lodge

Male Human (CORE) Rogue- 4 | AC-18; T-14; FF18 | HP 44/44 | F +5 R +9 W +3 | CMB=3 CMD=18 BAB +3| Init +8 | Perc +6, +8 vs Traps | (+1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps)

Hun boxes in the blind witch and tries to put her out of [i]his[i] misery.

Mstrwk Shortsword, crit. 19-20 x2 Sneak Attack
Mstrwk Shortsword snk atk vs witch: 1d20 + 3 + 4 + 1 + 1 ⇒ (3) + 3 + 4 + 1 + 1 = 12
Damage ?: 1d6 + 2d6 ⇒ (1) + (5, 3) = 9

Mstrwk Shortsword, crit. 19-20 x2 Sneak Attack
Mstrwk Shortsword snk atk vs witch: 1d20 + 3 + 4 + 1 + 1 ⇒ (8) + 3 + 4 + 1 + 1 = 17
Damage ?: 1d6 + 2d6 ⇒ (1) + (3, 1) = 5


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Despite her blindness, Hun's first his only gets armor. The second one though gets through. It doesn't quite put her out of his misery, but the wounds are starting to add up.

Round 4:
Bullwhip: Go
Hun: ATK
Thiera: Go
Auri: Hit
Piper: Go
Dupine: Go

Enemies: TBD

DM:

Cetanna: 32 (Blind) Blind-Fight on

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

Thiera moves in closer so she can see the battle, and directs the ball of flame around her friends to land on the very angry woman.
fire: 3d6 + 2 ⇒ (6, 4, 2) + 2 = 14
As before, Ref DC 19 negates.

Begin the third round of haste. (You're all remembering your bonuses to hit and AC, right?)


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

REF: 1d20 + 8 - 2 - 2 ⇒ (5) + 8 - 2 - 2 = 9 BURN! The woman cries in absolute agony. Blood boils and skin melts, but she fights through the pain, "DEATH BEFORE SURRENDER!"

Round 4:
Bullwhip: Go
Hun: ATK
Thiera: Flame on
Auri: Hit
Piper: Go
Dupine: Go

Enemies: TBD

DM:

Cetanna: 46 (Blind) Blind-Fight on

The Exchange

Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |

"Okey-dokey."

+1 waxaxe (flank): 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16 KLANG! : 1d10 + 4 ⇒ (3) + 4 = 7

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Hun and Bullwhip both have hasted attacks they have not taken this round don't they?

The Exchange

Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |

+1 waraxe (haste, flank): 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14 SLICE!: 1d10 + 4 ⇒ (4) + 4 = 8


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Both of Bullwhip's attacks miss, though the first swing was VERY close.

Round 4:
Bullwhip: Miss
Hun: ATK Haste Attack
Thiera: Flame on
Auri: Hit
Piper: Go
Dupine: Go

Enemies: TBD

DM:

Cetanna: 46 (Blind) Blind-Fight on

Sovereign Court

Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor

Piper tries some more acid.

Acid Splash: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20 vs. flat-footed touch + cover
Damage: 1d3 ⇒ 1


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

More insult than injury, but Pipe's aim is true!

Round 4:
Bullwhip: Miss
Hun: ATK Haste Attack
Thiera: Flame on
Auri: Hit
Piper: Acid
Dupine: Go
Enemies: TBD

DM:

Cetanna: 47 (Blind) Blind-Fight on

Grand Lodge

Male Human (CORE) Rogue- 4 | AC-18; T-14; FF18 | HP 44/44 | F +5 R +9 W +3 | CMB=3 CMD=18 BAB +3| Init +8 | Perc +6, +8 vs Traps | (+1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps)

Hun moved (albeit only 10') then had two standard attacks... don't think I added the flanking bonus on the sneak attacks, but unless a '14' hits I think I am done this round. I've screwed this up so many times, I shouldn't be allowed any more attacks, I believe! ;)


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

You're correct. Actually with 10' of movement, even hasted, you only get one. No worries, you're all caught up then. The question is, can Dupine finish her off?

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

Dupine just starts a nasty beat-down on the crazy woman. (Non-lethal damage, though - she is now alone...)

"We have had enough of you!"

Face Slap: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Face Slap: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Hasted Face Slap: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

"And stay down, you crazy bi-och!"


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

August hits her in the special pressure point areas known to the practitioners of his style.

When his hasted face slap lands, she crumbles to the floor!

Out of initiative!

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

Dupine proceeds to tying her up and gagging her, for when she awakens.

"It seems like everywhere we go, we make fast friends..."


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

I hope you guys will forgive the denouement. I figure we're so close, and I'm leaving for the con in a couple of hours. If you haven't check the discussion thread for an update on the next game.

As Dupine ties up your prisoner, the rest search the area thoroughly. A couple of the rooms have desks. Searching the desks reveals a number of interesting documents. Amidst a stack of letters, two seem particularly interesting.

Note 1:

Dear Captain Vaylorne,
After our conversation last week, I’ve come up with a plan that will allow both of us to get what we want. I will get rid of the Pathfinders who are making themselves inconvenient to both the Aspis Consortium and to the church of Razmir and make you a political and religious hero.

First, you send me a list of secrets that would be damaging if they made it into Molthune’s hands, while I make the substantial gold piece donation to the church of Razmir that we discussed. After that, I will have a several people walk around town spreading rumors that Pathfinders are working with Molthune.

With that in place, I’ll contact the people I have set up in Molthune, and have them come down off of the blockade in the middle of the night. I’ll send some of my friends disguised as Pathfinders and carrying the military secrets to meet them. Each of them will be wearing a wayfinder and a glyph of the open road. I’ll dress up one of my halfling friends as their local leader, Venture Captain Oraiah Tolal. At that point, you swoop in with a large group of soldiers, kill the Molthuni, and capture the “Pathfinders”. I’ll tell them all to surrender right away, and you can arrest them. At some point when you are not on duty, I’ll break them out so there is more to blame on the Pathfinder Society.

Regards, Zurnzal

The second half of the paper is written in a different hand.

Zurnzal,
Your plan shows promise, but it relies too heavily on theatrics over substance. An entire group openly carrying wayfinders and wearing the Pathfinder’s symbol is suspicious in and of itself—real Pathfinders rarely try so hard to proclaim their allegiance—to say nothing of the considerable risk of discovery that you incur when disguising someone as a known figure in the community. The Molthuni are unlikely to agree to come off of the ships, even at night, without significant persuasion. Are you intending to have me assist their journey? What are you planning to do with the real Oraiah Tolal?

As a general point of discourse—when referring to activities that some may consider illegal, do not use plain language (particularly when you are signing your name to the document). You impressed me greatly on your last mission involving the Society, and I am certain you are capable of ironing out the details in this mission. Send me your next draft for revision.

Your Friend,

MG

Note 2:

Dear Z,
I have recieved your donation. Blessed are those who open their coffers and their hearts to the Living God. Those who are sufficiently generous succeed in all of their endeavors.
The information you requested will arrive tomorrow morning in a separate letter. I’ll alter the patrols to meet your group at the designated time. I can’t guarantee that none of my guards will be overzealous at the sight of Molthuni, so be sure that your group is quick to surrender and drop arms.

-V
There is also a stack of bloodstained notes, all tied together in a neat bundle.

Bloodstained Note 1:

Upstanding Cousin,
I hear you’ve been dispatched to the Fenwall Mountains—perfect timing. There’s a new upstart band of brigands and highwaymen in that area calling themselves the Gorgon’s Privateers. They’ve refused to acknowledge our claim to this region and are robbing travelers without discretion or our blessing. If you see any of them, take them down a peg or two, but make sure at least one remains alive to take our message back to their leaders: “If you cross the Sczarni again, your lives end.” Feel free to add something poetic so they really get the message.
All our blood together,

Guaril Karela

Bloodstained Note 2:

My Friend,
The road winds home and it is good to breathe the sweet air of Varisia. While my business keeps me here in Riddleport, I can find use for you in Magnimar. My niece has run away, and her father would owe me a great deal if she returned to him. My investigations reveal she has joined the Aspis Consortium based out of Magnimar. If your mission crosses paths with the Consortium, find out where she is and if possible persuade her to return to Riddleport. I do not care how you do this; just do not to scar her pretty face. Her name is Ophetta and her eyes sparkle like flawless emeralds. One final thing—make sure she tells her father that I, Guaril Karela, am responsible for her homecoming.
May the road never leave you weary,
Guaril Karela

The rest are all similar. The remaining rooms are a storage room, full of mundane supplies, and a pair of bedrooms, one used very recently (and smelling strongly of badger), the other seemingly disused for some time. The storage room has an additional passage, that seems to correspond to the path Guaril is guarding topside.

Your prisoner doesn't take it well. Once awake she routinely chews through gags, and spends most of her time spitting and cursing. In time you're confident that you'll learn what she knows.

The real question is, what do you do with the information?

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

Thiera is confident that with the continued application of charm spells, the recalcitrant prisoner will eventually become a bit more compliant.

For the moment, she suggests turning the documents over to the VC, perhaps via a message or similar, to see how they wish to handle the politics.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

To sort of sum up; you could give the documents to Guaril, to the VC, or to no one. If you choose no one though, your primary objective is in jeopardy, as you're here to clear the name of the society.

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

"Well, it would seem that giving these to Guaril would be no different than destroying them. We should report back to the VC with what we know."

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

What is Guaril's current status within The Exchange? He used to head the Scarzni faction, but that was merged to become the Exchange.

"The first two notes we must take to Oraiah . The others.. I would like Guaril to speak to first." she suggests

Grand Lodge

Male Human (CORE) Rogue- 4 | AC-18; T-14; FF18 | HP 44/44 | F +5 R +9 W +3 | CMB=3 CMD=18 BAB +3| Init +8 | Perc +6, +8 vs Traps | (+1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps)

"I am just curious where this demon half-orc is... We don't want to get caught off guard, after all."

Hun will search for any other clues or treasure.
Perception: 1d20 + 6 ⇒ (10) + 6 = 16

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

he is head of the Exchange though

-Posted with Wayfinder

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Does the writing look the same as any of the other notes we located?

"These may be forgeries. We have already seen people try to set up the society. Still..."

Her eyes betray a hint of worry.

"I will speak with Guaril on these two, you each keep a few - just in case things are more complex than they appear."


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

They don't LOOK like forgeries...

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

"I suggest I ask Guaril about these, while you stand, concealed, nearby. If he tries to silence me... well, we'll have an answer. I only hope these date back to his previous time in the Scarzi, prior to the forming of The Exchange."

I take it there are no dates?

"Does that sound like a good plan?"

Sovereign Court

Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor

Piper examines the documents for signs of forgery.

Linguistics: 1d20 + 12 ⇒ (4) + 12 = 16

-Posted with Wayfinder


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

They don't seem to be forgeries.

Indeed Auri, Guaril asks that you give him all the correspondence. "It could make a lot people unhappy and disrupt business if it gets out there...."

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

"It could.." agrees Auri.

"How recent is this? I thought when you helped form The Exchange with Aaqir al'Hakam you had put your more viscous side behind you?"

She gestures around.

"I'm not saying your shady side. While I'm sworn to uphold the law, it is only just laws. There are times that compassion means that cannot always be done. "

Then with added frustration

"How can we build a better future for everyone based on hard work and commerce if we ally ourselves with bandits and thieves?"

She shakes her head.

"I am not worried about your past. We all have a past. I worry about your future. How could you have dealings with the Apsis after what happened at the grand lodge?"


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

"Those are from some time ago, but they would cause problems now. I can't stop you. Your mission can only succeed if you let me handle it with these, though I suppose you could wreak things and give them to the VC here..."

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

"Pledge me your word that these are old and you no longer condone such activity and I will return them to you. Otherwise they go to the VC. I am no follower of Saeraen, but everyone deserves a second chance."

sense motive: 1d20 - 1 ⇒ (19) - 1 = 18
If he pledges and Auri doesn't think he is lying, then she returns then, otherwise back to the VC they go.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

...When he twirls his mustache, Auri concludes that he'll say anything to get those documents back...

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

August stands by, waiting to see how things play out.

GM, Auri:
So I have never been in this sort of position before, but as we are both members of The Exchange, does this mean our loyalty to faction should supersede our concerns about trust? I assume that we must have some faith in our faction leadership to do what's best for the faction, which we are a part of... but I wanted to see what you both think.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Exchange:
This happened to me too. Think of it this way, the Exchange is a much bigger organization. Faction leaders ahve changed before. Is your loyalty to Guaril or to the Exchange? The call is totally yours to make.

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

Thiera examines the documents carefully.

Linguistics: 1d20 + 14 ⇒ (7) + 14 = 21

Once convinced the documents are authentic, she is quite insistent that these be turned over to the Society.

"Second chances are well and good, but justice also demands consequences. The second chance comes later. If those who trust him do not know of the first mistake, they too might be inclined to forgive a future slight, not knowing it is part of a pattern."

"Besides, any willing to prioritize profit over lives deserve a bit of distrust."

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Auri nods at the words of Thiera.

"The Exchange is bigger than any one person Guaril. I regret what may happen when these documents see the light of day, but I would regret even more if the Exchange slipped back into the ways of the Scarzni."

Exchange, GM:
And I'm a Paladin:-) Seriously though this kind of thing is pretty neat, but also confusing. I'm just hoping that they don't force you to choose blindly between a crappy negative outcomes boon and a positive one. There is a similar moral choice with the Liberty's Edge leadership this season in another scenario. I wonder if they are all getting this type of work over?

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

Dupine nods silently, ready to back up his partners.

Grand Lodge

Male Human (CORE) Rogue- 4 | AC-18; T-14; FF18 | HP 44/44 | F +5 R +9 W +3 | CMB=3 CMD=18 BAB +3| Init +8 | Perc +6, +8 vs Traps | (+1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps)

Hun tries his best to blend into the background and flank, so if needed he can intercede as necessary.
stealth: 1d20 + 6 ⇒ (16) + 6 = 22

-Posted with Wayfinder

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

As an aside, Auri, if you have a "Confirmation" chronicle, there is a boon there ("Explore, Report, Cooperate") that allows the GM to respond to a specific question about meeting a scenario's success condition. Maybe that will help with the decision? But then, maybe not, as maybe it's just a boon access and not a prestige point. Gah!

Thiera's inclination is to return the documents to the Society, but if Auri insists otherwise, Thiera will help her friend.

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

cough cough save your boon.

-Posted with Wayfinder


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

I'll go with the conversation as is, which I think makes sense. Chronicles forthcoming. I'll shut this down tomorrow and see you guys in the Quest for Perfection Thread.

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