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will: 1d20 + 14 ⇒ (5) + 14 = 19
will: 1d20 + 14 ⇒ (16) + 14 = 30
And the other attack missed alan due to the fighting defensively
AoO on miss, second only occurs if first hits
1d20 + 14 + 2 + 1 ⇒ (6) + 14 + 2 + 1 = 232d6 + 8 + 1d6 ⇒ (1, 5) + 8 + (3) = 17
1d20 + 14 + 2 + 1 ⇒ (2) + 14 + 2 + 1 = 192d6 + 8 + 1d6 ⇒ (5, 5) + 8 + (1) = 19
1d20 + 14 + 2 + 1 ⇒ (9) + 14 + 2 + 1 = 262d6 + 8 + 1d6 ⇒ (6, 6) + 8 + (3) = 23
1d20 + 14 + 2 + 1 ⇒ (18) + 14 + 2 + 1 = 352d6 + 8 + 1d6 ⇒ (5, 6) + 8 + (2) = 21
Full attack on Golem
1d20 + 14 + 2 - 2 - 1 ⇒ (16) + 14 + 2 - 2 - 1 = 292d6 + 8 + 1d6 ⇒ (5, 3) + 8 + (5) = 21
1d20 + 14 + 2 - 2 - 1 ⇒ (6) + 14 + 2 - 2 - 1 = 192d6 + 8 + 1d6 ⇒ (5, 4) + 8 + (3) = 20
1d20 + 9 + 2 - 2 - 1 ⇒ (11) + 9 + 2 - 2 - 1 = 192d6 + 8 + 1d6 ⇒ (1, 5) + 8 + (5) = 19

Dungeon Master S |

Ring, let's call it a move action. Charge, let's go with yes. I also totally misapplied Wreck's IVS, but I'll let it stand.
Omrax lands a solid hit on the morlock! Alan trades blows and scores another trio of hits (AC 26)
Round 2 Update:
Omrax: Charge
Alan: Three hits
Wreck: Current
Enemy: On deck
Galdur/Shulur: TBD
Golem Red: 46
Golem Blue: 0
Demon Red: 0 Haste
Demon Blue: 0
Morlock Red: 40 Haste
Morlock Blue: 0 Haste
Morlock Green: DEAD
Morlock Yellow: 0 Haste

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perhaps. I'm running emerald spire all night. If nothing from him I'll bot tomorrow. I think the IVS solution is fair. Galdur finish us off.
-Posted with Wayfinder

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I'm calling Wrecks turn as having killed off that Morlock. Galdur and the other Pathfinders take your next turn!
-Posted with Wayfinder

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Wreck: Current
Enemy: On deck
Galdur/Shulur: TBD
Enemy goes before me right? but here's my R2. 3 charges from the ring.
Galdur slips a ring from his finger. It magic stops functioning but allows one of the remaining rings to become active. He points a fist at the golem and unleashes a nearly invisible force of energy. What is visible resembles a giant ram's head complete with large curving horns.
Shuler De, slams at the golem again taking better care to hit though it may not hurt as much.
ring of the ram: 3d6 ⇒ (3, 5, 3) = 11, bull rush: 1d20 + 19 ⇒ (20) + 19 = 39
Shuler's slam: 1d20 + 15 ⇒ (17) + 15 = 32 kaboom: 2d8 + 12 ⇒ (8, 8) + 12 = 28 plus push: 1d20 + 16 ⇒ (6) + 16 = 22

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Waiting to see enemy actions before Omrax goes. What are the big disco balls on map? Do they block LoS or terrain? Also, does the golem still chance falling into the pit before Galdurs actions?

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dang it! There was a post swallowed by post monster. I'll take their turn as soon as I get to a real computer.
-Posted with Wayfinder

Dungeon Master S |

Those are just REALLY shiny mosaics. They do not impede movement.[ooc][/ooc]
Again, forgive the lack of prose, I'm sure you guys can picture it ;-)
Red Golem: Two slams into Shulur'De:
Slam 1: 1d20 + 22 ⇒ (15) + 22 = 37 DMG if hit: 2d10 + 9 ⇒ (7, 7) + 9 = 23
Slam 2: 1d20 + 22 ⇒ (16) + 22 = 38 DMG if hit: 2d10 + 9 ⇒ (7, 10) + 9 = 26
Blue Golem: Two slams on Wreck:
Slam 1: 1d20 + 22 ⇒ (1) + 22 = 23 DMG if hit: 2d10 + 9 ⇒ (10, 7) + 9 = 26
Slam 2: 1d20 + 22 ⇒ (5) + 22 = 27 DMG if hit: 2d10 + 9 ⇒ (6, 10) + 9 = 25
Red Demon: CHARGE! Goring Omrax
Bite: 1d20 + 16 + 2 ⇒ (5) + 16 + 2 = 23 DMG if hit: 4d6 + 12 ⇒ (3, 6, 6, 2) + 12 = 29
Blue Demon: CHARGE! Goring Alan
Bite: 1d20 + 16 + 2 + 2 ⇒ (6) + 16 + 2 + 2 = 26 DMG if hit: 4d6 + 12 ⇒ (5, 6, 5, 1) + 12 = 29
Red Morlock: Full attack on Omrax
Club: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25 DMG if hit: 1d6 + 6 ⇒ (5) + 6 = 11
Club: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18 DMG if hit: 1d6 + 6 ⇒ (1) + 6 = 7
Bite: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34 Bite Confirm: 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 17 DMG if hit: 1d6 + 3 ⇒ (4) + 3 = 7 DMG if CRIT: 2d6 + 6 ⇒ (2, 4) + 6 = 12
Club Haste: 1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 31 DMG if hit: 1d6 + 6 ⇒ (5) + 6 = 11
Blue Morlock: Full attack on Wreck
Club: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22 DMG if hit: 1d6 + 6 ⇒ (5) + 6 = 11
Club: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10 DMG if hit: 1d6 + 6 ⇒ (3) + 6 = 9
Bite: 1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 31 DMG if hit: 1d6 + 3 ⇒ (2) + 3 = 5
Club Haste: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30 DMG if hit: 1d6 + 6 ⇒ (6) + 6 = 12
Yellow Morlock: Full attack on Wreck
Club: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33 DMG if hit: 1d6 + 6 ⇒ (6) + 6 = 12
Club: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10 DMG if hit: 1d6 + 6 ⇒ (4) + 6 = 10
Bite: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24 DMG if hit: 1d6 + 3 ⇒ (2) + 3 = 5
Club Haste: 1d20 + 13 + 1 ⇒ (9) + 13 + 1 = 23 DMG if hit: 1d6 + 6 ⇒ (3) + 6 = 9
Golem Red: 46
Golem Blue: 0
Demon Red: 0 Haste
Demon Blue: 0
Morlock Red: 40 Haste
Morlock Blue: 0 Haste
Morlock Green: DEAD
Morlock Yellow: 0 Haste

Dungeon Master S |

Galdur's onslaught takes its toll on the enemy. A ram of force slams into the golem with a sound to echo through the chamber. Pockets of combat between good and evil stop to look at the cause before they continue their own personal dance. The blow knocks the golem back REF: 1d20 + 3 ⇒ (16) + 3 = 19. With that and the eidolon's blows the golem is begining to show serious damage. Agajprak's own golem joins the fray by hurling something at the blue golem, DMG: 2d10 + 9 ⇒ (8, 1) + 9 = 18!
Back to the top of the round.
Golem Red: 75
Golem Blue: 18
Demon Red: 0 Haste
Demon Blue: 0
Morlock Red: 40 Haste
Morlock Blue: 0 Haste
Morlock Green: DEAD
Morlock Yellow: 0 Haste

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Galdur nearly cheers.
EDIT: And then he does cheer, "It finally worked!"
been waiting 8 levels for that combo :)

Dungeon Master S |

I don't think it needs to be in all four squares, I would assume 1/2 or more, but I'll go with a link if you find one.
I didn't know about the bull rush, good call. I'll say that he's in the pit. DMG: 2d6 ⇒ (2, 5) = 7... The golem hits bottom with a massive THUD

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Attacking the Demon with AoO's
1d20 + 14 + 2 + 1 ⇒ (13) + 14 + 2 + 1 = 302d6 + 1d6 + 8 ⇒ (1, 3) + (3) + 8 = 15
1d20 + 14 + 2 + 1 ⇒ (13) + 14 + 2 + 1 = 302d6 + 1d6 + 8 ⇒ (6, 5) + (4) + 8 = 23
then continuing the assault on the golem
1d20 + 14 + 2 - 2 - 1 ⇒ (13) + 14 + 2 - 2 - 1 = 262d6 + 1d6 + 8 ⇒ (3, 2) + (4) + 8 = 17
1d20 + 14 + 2 - 2 - 1 ⇒ (4) + 14 + 2 - 2 - 1 = 172d6 + 1d6 + 8 ⇒ (3, 3) + (3) + 8 = 17
1d20 + 9 + 2 - 2 - 1 ⇒ (19) + 9 + 2 - 2 - 1 = 272d6 + 1d6 + 8 ⇒ (3, 1) + (6) + 8 = 18

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Wow...lots of posting. I can imagine your frustration on losing all that to the post monster. :(
From what I see, demon gore on Omrax misses due to smite bonus to AC.
Crit does not confirm, but 2 clubs and bite do. 29 damage total
Omrax figures he needs to end the demon quickly...to cast litany of righteousness.
Iomedae, guide my sword to slay this demon!
concentration: 1d20 + 10 ⇒ (2) + 10 = 12 vs DC 17 cast defensive Rats!
If you fail the concentration check, do you still lose the action as well as the spell?
Omrax Adm greatsword, Smite, PA: 1d20 + 13 + 5 - 3 ⇒ (9) + 13 + 5 - 3 = 24
for damage: 2d6 + 6 + 16 + 9 ⇒ (6, 5) + 6 + 16 + 9 = 42
Omrax Adm greatsword, Smite, PA: 1d20 + 8 + 5 - 3 ⇒ (19) + 8 + 5 - 3 = 29
for damage: 2d6 + 6 + 8 + 9 ⇒ (6, 4) + 6 + 8 + 9 = 33
Omrax confirm: 1d20 + 8 + 5 - 3 ⇒ (7) + 8 + 5 - 3 = 17 unlikely, but would have been nice.
Omrax will step back 5' from the demon to provide flank for Wreck on one of the mooks.
I am not sure how injured Wreck is at this point...assuming he will attack.
Can we call in healing from our allies?

Dungeon Master S |

You lose the action, but you're attacks still go off without a hitch. Yes, let's call in healing on Wreck...
Alan, the golem got bullrushed backwards before your turn. You get one AoO for that. Do you then want to turn on the demon? I'll assume yes :-)
Alan slams fist and foot into his targets. The blows are lessened by the demon's unholy anatomy, but they still inflict damage. Meanwhile Omrax's holy wrath drives his blade deep into the enemy. Unfortunately he only connects once (The 29 hits, the 24 does not.)
I'll handle Wreck in the am (unless he posts!)
Golem Red: 75 In a pit.
Golem Blue: 18
Demon Red: 33 Haste
Demon Blue: 36
Morlock Red: 40 Haste
Morlock Blue: 0 Haste
Morlock Green: DEAD
Morlock Yellow: 0 Haste

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Ok thanks. Was going to try a swift lay hands. Also was that 24 a miss on charging AC? I guess he still has haste too. May have to stop power attacking. Hopefully Wreck will post. Hard enough you have 8 enemies to run.

Dungeon Master S |

You are correct! Not a miss I forgot about the charge. The AC IS 24 Thank you. I appreciate you stay on top of me.*
Omrax slashes the demon open with two solid hits. The beast howls in anger, but still clings to life.
Got slammed with Pathfinder this week. Curse of the Crimson Throne, Rise of the Runelords, Reign of Winter, Emerald Spire, and 3 PFS PbPs... oof.
Golem Red: 75 In a pit.
Golem Blue: 18
Demon Red: 75 Haste
Demon Blue: 36
Morlock Red: 40 Haste
Morlock Blue: 0 Haste
Morlock Green: DEAD
Morlock Yellow: 0 Haste

Dungeon Master S |

Wreck: Full attack!
Against Red Morlock: ATK: 1d20 + 18 + 2 + 2 ⇒ (11) + 18 + 2 + 2 = 33 DMG: 3d6 + 25 ⇒ (2, 2, 4) + 25 = 33
Against Red Morlock: ATK: 1d20 + 13 + 2 + 2 ⇒ (7) + 13 + 2 + 2 = 24 DMG: 3d6 + 25 ⇒ (4, 2, 4) + 25 = 35
And he drops him!
Against Yellow Morlock: ATK: 1d20 + 13 + 2 + 2 ⇒ (19) + 13 + 2 + 2 = 36 DMG: 3d6 + 25 ⇒ (3, 3, 5) + 25 = 36
Baddies as soon as I can.
Golem Red: 75 In a pit.
Golem Blue: 18
Demon Red: 75 Haste
Demon Blue: 36
Morlock Red: DEAD
Morlock Blue: 0 Haste
Morlock Green: DEAD
Morlock Yellow: 36 Haste

Dungeon Master S |

Red Golem:
Attempts to climb 1d20 + 8 ⇒ (18) + 8 = 26
Attempts to climb 1d20 + 8 ⇒ (18) + 8 = 26
Blue Golem: Full attack on Wreck
Slam 1: 1d20 + 22 ⇒ (19) + 22 = 41 DMG if hit: 2d10 + 9 ⇒ (2, 9) + 9 = 20
Slam 2: 1d20 + 22 ⇒ (20) + 22 = 42 DMG if hit: 2d10 + 9 ⇒ (3, 1) + 9 = 13
Confirm: 1d20 + 22 ⇒ (4) + 22 = 26 DMG if Crit: 4d10 + 18 ⇒ (9, 8, 2, 10) + 18 = 47
(I'm going to rule that Wreck used up the ally healing and is at full at the time this round starts. I'll start tracking his HP as it looks like he's not here anymore. Wreck's a VO though, right? I'll try to contact him there.)
bite +16 (1d6+6), 2 claws +16 (1d8+6), gore +16 (2d6+6)
Red Demon: 5' step and full attack on Omrax
Bite: 1d20 + 16 + 1 ⇒ (1) + 16 + 1 = 18 DMG if hit: 1d6 + 6 ⇒ (4) + 6 = 10
Claw: 1d20 + 16 + 1 ⇒ (17) + 16 + 1 = 34 DMG if hit: 1d8 + 6 ⇒ (8) + 6 = 14
Claw: 1d20 + 16 + 1 ⇒ (17) + 16 + 1 = 34 DMG if hit: 1d8 + 6 ⇒ (3) + 6 = 9
Claw: 1d20 + 16 + 1 ⇒ (3) + 16 + 1 = 20 DMG if hit: 2d6 + 6 ⇒ (3, 4) + 6 = 13
Haste Bite: 1d20 + 16 + 1 ⇒ (3) + 16 + 1 = 20 DMG if hit: 1d8 + 6 ⇒ (1) + 6 = 7
Blue Demon: Full attack
Bite: 1d20 + 16 + 1 ⇒ (3) + 16 + 1 = 20 DMG if hit: 1d6 + 6 ⇒ (2) + 6 = 8
Claw: 1d20 + 16 + 1 ⇒ (7) + 16 + 1 = 24 DMG if hit: 1d8 + 6 ⇒ (4) + 6 = 10
Claw: 1d20 + 16 + 1 ⇒ (11) + 16 + 1 = 28 DMG if hit: 1d8 + 6 ⇒ (2) + 6 = 8
Claw: 1d20 + 16 + 1 ⇒ (6) + 16 + 1 = 23 DMG if hit: 2d6 + 6 ⇒ (5, 5) + 6 = 16
Blue Morlock: Full attack on Wreck
Club: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30 DMG if hit: 1d6 + 6 ⇒ (1) + 6 = 7
Club: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11 DMG if hit: 1d6 + 6 ⇒ (5) + 6 = 11
Bite: 1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 32 DMG if hit: 1d6 + 3 ⇒ (5) + 3 = 8
Club Haste: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34 DMG if hit: 1d6 + 6 ⇒ (6) + 6 = 12
Confirm: 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 26 DMG if crit: 2d6 + 6 ⇒ (3, 5) + 6 = 14
Yellow Morlock: Full attack on Wreck
Club: 1d20 + 13 + 1 ⇒ (9) + 13 + 1 = 23 DMG if hit: 1d6 + 6 ⇒ (6) + 6 = 12
Club: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15 DMG if hit: 1d6 + 6 ⇒ (6) + 6 = 12
Bite: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24 DMG if hit: 1d6 + 3 ⇒ (4) + 3 = 7
Club Haste: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16 DMG if hit: 1d6 + 6 ⇒ (6) + 6 = 12
PATHFINDERS UP!
Wreck: 82/124
Golem Red: 75 40' down/10' from bottom
Golem Blue: 18
Demon Red: 75 Haste
Demon Blue: 36
Morlock Red: DEAD
Morlock Blue: 0 Haste
Morlock Green: DEAD
Morlock Yellow: 36 Haste

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Omrax grunts as both claws of the demon pierce his armor.
"Oh, you will pay for THAT!
hands+mercy: 4d6 + 1d6 ⇒ (3, 6, 2, 6) + (4) = 21 swift healing as he steps closer to Wreck.
He calls out to his allies...
"Sir Wreck, keep on swinging. The Inheritor favors the brave.
Master Galdur, when you finish over there, we could use some assistance.'
Omrax Adm Greatsword, Smite, PA: 1d20 + 13 + 5 - 3 ⇒ (13) + 13 + 5 - 3 = 28
for damage: 2d6 + 6 + 8 + 9 ⇒ (2, 4) + 6 + 8 + 9 = 29 ignore DR
Omrax Adm Greatsword, Smite, PA: 1d20 + 8 + 5 - 3 ⇒ (3) + 8 + 5 - 3 = 13
for damage: 2d6 + 6 + 8 + 9 ⇒ (2, 4) + 6 + 8 + 9 = 29

Dungeon Master S |

Omrax does much to swing the tide of battle. Wounds close just moments before he destroys the demon in front of him!
Galdur, Alan, and Wreck to go.
Wreck: 82/124
Golem Red: 75 40' down/10' from bottom
Golem Blue: 18
Demon Red: DEAD
Demon Blue: 36
Morlock Red: DEAD
Morlock Blue: 0 Haste
Morlock Green: DEAD
Morlock Yellow: 36 Haste

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Shuler moves around the demon and hits it with a massive fist.
slam: 1d20 + 15 ⇒ (3) + 15 = 18
thunk: 2d8 + 12 ⇒ (7, 4) + 12 = 23 plus
push: 1d20 + 16 ⇒ (12) + 16 = 28 toward pit?
Galdur moves toward the paladin though his short legs can't carry him all the way. He points with the ring again and unleashes another creature of power at the second golem. The horns on this one resemble a hammer-head shark, much like his outsider friend.
3 charges: 3d6 ⇒ (5, 3, 2) = 10 (too far for bullrush)
FWIW: falling into the pit does
5d6 ⇒ (5, 1, 5, 6, 6) = 23 falling damage and spikes (which you rolled) climbing the spiked pit also deals 2d6 spike damage, but it is unlikely to get through DR if it has any.

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still attacking whatever is closest to me.
1d20 + 14 + 2 - 2 - 1 ⇒ (8) + 14 + 2 - 2 - 1 = 212d6 + 8 ⇒ (2, 3) + 8 = 13
1d20 + 14 + 2 - 2 - 1 ⇒ (14) + 14 + 2 - 2 - 1 = 272d6 + 8 ⇒ (6, 5) + 8 = 19
1d20 + 9 + 2 - 2 - 1 ⇒ (8) + 9 + 2 - 2 - 1 = 162d6 + 8 ⇒ (1, 5) + 8 = 14

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My goal is to finish this before the weekend is over. Should be doable
-Posted with Wayfinder

Dungeon Master S |

Corrected damage on the falling golem.
Alan only scores a single hit against the demon near him. Galdur can't do much from where he is, and Shulur misses with his onslaught.
Wreck: Full attack on yellow Morlock
1d20 + 18 + 1 ⇒ (10) + 18 + 1 = 29 DMG: 3d6 + 25 ⇒ (5, 2, 1) + 25 = 33
1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19 DMG: 3d6 + 25 ⇒ (6, 6, 3) + 25 = 40 DEAD
1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27 DMG: 3d6 + 25 ⇒ (6, 1, 1) + 25 = 33
Wreck drops another of the morlocks! Normally skittish, these morlocks fight with fearlessness.
The allied morlocks continues their fight. One even makes a hit on the remaining golem! DMG: 2d10 + 9 ⇒ (7, 3) + 9 = 19
Wreck: 82/124
Golem Red: 75 40' down/10' from bottom
Golem Blue: 47
Demon Red: DEAD
Demon Blue: 45
Morlock Red: DEAD
Morlock Blue: 33 Haste
Morlock Green: DEAD
Morlock Yellow: DEAD

Dungeon Master S |

Red golem:
climb: 1d20 + 8 ⇒ (19) + 8 = 27
climb: 1d20 + 8 ⇒ (20) + 8 = 28
(Luck those weren't attack rolls!)
Blue golem: Tries to slam Omrax twice
Slam 1: 1d20 + 22 ⇒ (5) + 22 = 27 DMG if hit: 2d10 + 9 ⇒ (1, 2) + 9 = 12
Slam 1: 1d20 + 22 ⇒ (18) + 22 = 40 DMG if hit: 2d10 + 9 ⇒ (8, 1) + 9 = 18
Blue demon: Full attack on Alan!
Bite: 1d20 + 16 ⇒ (14) + 16 = 30 DMG if hit: 1d6 + 6 ⇒ (6) + 6 = 12
Claw: 1d20 + 16 ⇒ (3) + 16 = 19 DMG if hit: 1d8 + 6 ⇒ (1) + 6 = 7
Claw: 1d20 + 16 ⇒ (9) + 16 = 25 DMG if hit: 1d8 + 6 ⇒ (6) + 6 = 12
Gore: 1d20 + 16 ⇒ (12) + 16 = 28 DMG if hit: 2d6 + 6 ⇒ (1, 6) + 6 = 13
Blue Morlock: Full attack on Wreck
Club: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25 DMG if hit: 1d6 + 6 ⇒ (1) + 6 = 7
Club: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20 DMG if hit: 1d6 + 6 ⇒ (1) + 6 = 7
Bite: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15 DMG if hit: 1d6 + 3 ⇒ (5) + 3 = 8
Club Haste: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28 DMG if hit: 1d6 + 6 ⇒ (3) + 6 = 9
Pathfinders! Half the enemy is dead or out of the fight. Can you finish them off?
Wreck: 58/124
Golem Red: 75 30' down/20' from bottom
Golem Blue: 47
Demon Red: DEAD
Demon Blue: 45
Morlock Red: DEAD
Morlock Blue: 33 Haste
Morlock Green: DEAD
Morlock Yellow: DEAD

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Omrax staggers from the massive blows from the golem. Undaunted, he will step towards the golem and hack it a couple times.
Omrax adm Greatsword, pa: 1d20 + 13 - 3 ⇒ (3) + 13 - 3 = 13
for damage : 2d6 + 6 + 9 ⇒ (6, 2) + 6 + 9 = 23
Omrax adm Greatsword, pa: 1d20 + 8 - 3 ⇒ (3) + 8 - 3 = 8
for damage : 2d6 + 6 + 9 ⇒ (2, 6) + 6 + 9 = 23
hands+mercy: 4d6 + 1d6 ⇒ (2, 1, 1, 2) + (3) = 9
Finish them? Hah! Not with rolls like these :-(

Dungeon Master S |

Oof, that's a tough break Omrax. Do you own a Pathfinder shirt or character folio?

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Shuler'de continue his earth-fisted assault!
slam: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35, thunk: 2d8 + 12 ⇒ (8, 1) + 12 = 21 plus push: 1d20 + 16 + 2 ⇒ (3) + 16 + 2 = 21
"That's the way, we'll prevail yet," says the dwarf moving in to the nearest morlock.hammer: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15,whomp: 1d8 + 6 ⇒ (2) + 6 = 8
EDIT: can't get map from my phone, moving last round puts G flanking with Wreck, S flanks with Alan. Not much better on my roll, but still much better than the first game :)

Dungeon Master S |

Shulur'De wails on the demon, but the fiend holds his ground. Meanwhile Galdur just barely misses the raging morlock.
Wreck: Full attack! (Against the Yellow morlock)
ATK: 1d20 + 18 + 1 ⇒ (5) + 18 + 1 = 24 DMG: 3d6 + 25 ⇒ (5, 4, 3) + 25 = 37
ATK: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22 DMG: 3d6 + 25 ⇒ (4, 4, 3) + 25 = 36
He drops the final morlock barbarian and turns to the golem!
ATK: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18 DMG: 3d6 + 25 ⇒ (2, 4, 5) + 25 = 36, but misses
Alan to finish the round.
Golem Red: 75 30' down/20' from bottom
Golem Blue: 47
Demon Blue: 56

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AoOs
1d20 + 14 + 2 + 1 ⇒ (5) + 14 + 2 + 1 = 223d6 + 8 ⇒ (1, 1, 1) + 8 = 11
1d20 + 14 + 2 + 1 ⇒ (4) + 14 + 2 + 1 = 213d6 + 8 ⇒ (3, 2, 3) + 8 = 16
1d20 + 14 + 2 + 1 ⇒ (16) + 14 + 2 + 1 = 333d6 + 8 ⇒ (5, 5, 1) + 8 = 19
1d20 + 14 + 2 + 1 ⇒ (5) + 14 + 2 + 1 = 223d6 + 8 ⇒ (6, 2, 4) + 8 = 20
1d20 + 14 + 2 + 1 ⇒ (1) + 14 + 2 + 1 = 183d6 + 8 ⇒ (6, 4, 6) + 8 = 24
1d20 + 14 + 2 + 1 ⇒ (1) + 14 + 2 + 1 = 183d6 + 8 ⇒ (3, 6, 1) + 8 = 18
1d20 + 14 + 2 + 1 ⇒ (9) + 14 + 2 + 1 = 263d6 + 8 ⇒ (5, 5, 2) + 8 = 20
1d20 + 14 + 2 + 1 ⇒ (5) + 14 + 2 + 1 = 223d6 + 8 ⇒ (1, 4, 1) + 8 = 14
Full attack
1d20 + 14 + 2 - 2 - 1 ⇒ (16) + 14 + 2 - 2 - 1 = 293d6 + 8 ⇒ (1, 1, 3) + 8 = 13
1d20 + 14 + 2 - 2 - 1 ⇒ (20) + 14 + 2 - 2 - 1 = 333d6 + 8 ⇒ (3, 1, 5) + 8 = 17
1d20 + 9 + 2 - 2 - 1 ⇒ (19) + 9 + 2 - 2 - 1 = 273d6 + 8 ⇒ (4, 1, 5) + 8 = 18
Confirm
1d20 + 14 + 2 - 2 - 1 ⇒ (20) + 14 + 2 - 2 - 1 = 332d6 + 8 ⇒ (5, 2) + 8 = 15

Dungeon Master S |

Alan, is the damage supposed to be 3d6 or 2?
Alan hits the demon with a barrage of blows. The creature shudders, but does not fall.
Golem Red: 75 30' down/20' from bottom
Golem Blue: 47
Demon Blue: 93

Dungeon Master S |

Red Golem Climb!
Climb: 1d20 + 8 ⇒ (17) + 8 = 25 Progress
Climb: 1d20 + 8 ⇒ (12) + 8 = 20 None
Blue Golem GOLEM SMASH OMRAX
Slam: 1d20 + 22 ⇒ (18) + 22 = 40 DMG if hit: 2d10 + 9 ⇒ (1, 4) + 9 = 14
Slam: 1d20 + 22 ⇒ (1) + 22 = 23 DMG if hit: 2d10 + 9 ⇒ (10, 10) + 9 = 29
Blue Demon continues it's dance of death with Alan
Bite: 1d20 + 16 ⇒ (19) + 16 = 35 DMG if hit: 1d6 + 6 ⇒ (3) + 6 = 9
Claw: 1d20 + 16 ⇒ (2) + 16 = 18 DMG if hit: 1d8 + 6 ⇒ (5) + 6 = 11
Claw: 1d20 + 16 ⇒ (12) + 16 = 28 DMG if hit: 1d8 + 6 ⇒ (5) + 6 = 11
Gore: 1d20 + 16 ⇒ (13) + 16 = 29 DMG if hit: 2d6 + 6 ⇒ (2, 4) + 6 = 12
The battle rages on all around, but now it looks like the side of the Pathfinders is gaining the upper hand. By now morlocks on both sides have taken the fight to the far corners of the room. Blood and gore have painted the floor a dark hue. The quartet of Pathfinders stand tall (very tall in some literal cases.) The golems know nothing of their fate ad continue to smash and climb. The remaining demon snarls a litany of curses and profanity during it's melee with Alan. In the distance stands a door that holds all the secrets of this mission, and the culmination of a series of trips to this lost city...
Golem Red: 75 25' down/25' from bottom
Golem Blue: 47
Demon Blue: 93

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It looks like Alan's extra d6 is ninja sneak
Omrax takes one massive golem fist to the chest, which nearly buckles him.
He fortunately is able to dodge the powerful but clumsy second fist.
Ouch, that would have hurt
"We have them now, Sir Wreck and Master Galdur! We shall end this!"
After his last two slashes went wild, the paladin adjusts his aims more carefully, looking for weak spots in the creature's armor.
Omrax adm Greatsword: 1d20 + 13 ⇒ (10) + 13 = 23
for damage : 2d6 + 6 ⇒ (4, 6) + 6 = 16
Omrax adm Greatsword: 1d20 + 8 ⇒ (16) + 8 = 24
for damage : 2d6 + 6 ⇒ (1, 1) + 6 = 8
mercy+hands : 1d6 + 4d6 ⇒ (3) + (3, 6, 2, 1) = 15

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Another fist slams into the demon.
slam: 1d20 + 15 + 2 ⇒ (1) + 15 + 2 = 18, k'thunk: 2d8 + 12 ⇒ (2, 8) + 12 = 22 plus push: 1d20 + 16 + 2 ⇒ (18) + 16 + 2 = 36
"Our odds improve friends. Bogipfen? Can any of your people turn these things off?" Galdur shouts to the morlocks even as he points the ring at the golem.
3 charges: 3d6 ⇒ (2, 4, 6) = 12

Dungeon Master S |

No word from Wreck... I've been reluctant to send a personal email, but I will... Alan's damage has been updated to reflect the extra damage.
Alan's onslaught is more than the demon's willing to put up with. Having seen his partner fall to the Pathfinders, he shifts out of existence.
With near legendary efficiency, Wreck goes to town:
ATK: 1d20 + 18 + 1 ⇒ (1) + 18 + 1 = 20 MISS
ATK: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29 DMG: 3d6 + 25 ⇒ (1, 4, 1) + 25 = 31
ATK: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29 DMG: 3d6 + 25 ⇒ (5, 2, 2) + 25 = 34
CONFIRM: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10 DMG: 3d6 + 25 ⇒ (1, 4, 5) + 25 = 35
The golem looks chipped and cracked all over. It pays the damage no heed and continues...
(Alan to go before baddies. You've got a golem in a hole and one badly chipped one left here.) I'm still confident that with some frequent posting, we'll be done before next work week starts...
Golem Red: 75 25' down/25' from bottom
Golem Blue: 92

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Since the golem is climbing, I'm going to go with it also being a free bull rush. Golem can't take an AoO while climbing. Alan (or anyone at a keyboard) feel free to roll it. That golem will ignore Alan and only climb Meanwhile the other golem takes two swings at Omrax:
ATK: 1d20 + 22 ⇒ (3) + 22 = 25 DMG if hit: 2d10 + 9 ⇒ (3, 6) + 9 = 18
ATK: 1d20 + 22 ⇒ (2) + 22 = 24 DMG: 2d10 + 9 ⇒ (9, 8) + 9 = 26
Heroes to go!
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Wreck!
ATK 1: 1d20 + 19 ⇒ (19) + 19 = 38
ATK 2: 1d20 + 14 ⇒ (9) + 14 = 23ATK: 1d20 + 9 ⇒ (10) + 9 = 19
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DMG: 3d6 + 26 ⇒ (4, 5, 3) + 26 = 38
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Omrax tries to avoid both clumsy blows, but the power behind them connects with the crack of ribs under armor, nearly dropping the knight.
that brought him to 2hp by my tracking.
"Master Galdur, I cannot stand another such blow . "
Hands+mercy : 4d6 + 1d6 ⇒ (1, 5, 2, 5) + (5) = 18
delays to see how golem fares vs wreck and Galdur...may withdraw .

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Golem looks REALLY messed up after Wreck. It looks like even a middling hit will break it.
-Posted with Wayfinder

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Omrax sees the golem is in poor state of repair, and having stopped some of the pain, will step north and hack at the stone creature.
"For Iomedae!!!"
Omrax adm Greatsword: 1d20 + 13 ⇒ (14) + 13 = 27
for damage : 2d6 + 6 ⇒ (5, 4) + 6 = 15
Omrax adm Greatsword,: 1d20 + 8 ⇒ (11) + 8 = 19
for damage : 2d6 + 6 ⇒ (5, 1) + 6 = 12

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Omrax slays the golem!
Alan quickly finishes off the golem in the pit which would have taken forever to climb out of anyway.
Out of combat!
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