Azdak Ejderha |
He looks up from his paperwork, "Interesting and foolish. Come here and let us discuss what it's going to take for me to let you out instead of locking you away in one of these lovely chambers..." as he finishes speaking he gives you a big smile full of sharp teeth, and he runs his elongated tongue along the entire line of his jaw.
"No thank you! Now that you mention it, I really don't like cramped spaces. Besides, I don't think the diet would agree with me."
Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Orryn Quattlebaum |
Initiative: 1d20 + 2 ⇒ (1) + 2 = 3
I see reason will not work here. Perhaps our blades will!
Can't move the tokens on the map at present since I'm posting on my phone, but I'm fine with Orryn and Stellah right where they are.
Evan Just |
I'm not sure I understand the map... can we move anywhere in the circle? What are the wall looking things that might prevent movement into the wider area?
initiative: 1d20 + 1 ⇒ (2) + 1 = 3
Dungeon Master S |
Np, only in the elongated part. The circle outside of the walls is something else that youll likely figure out if you survive.
"I AM DALIRIO TEPPISH!" INIT: 1d20 + 7 ⇒ (10) + 7 = 17
Dungeon Master S |
Fel: 1d20 + 0 ⇒ (11) + 0 = 11
Initiative Repost:
Delirio 17
Sumac (and Gripper) 17
Azdak 13
Fel 11
Harnac 10
Orryn (and Stellah) 3
Evan 3
Delirio....Delays
Hérwë Felthanilal "Fel" |
Ooc- if I can't post today... fel chants on his turn.
Sumac |
Round 1 Sumac and Gripper
The small druid sends Gripper (bolstered by the str of a bull) forward to attack. The wolf runs down the aisle and bites at Dalirio.
1d20 + 5 + 4 ⇒ (3) + 5 + 4 = 12
bite 1d8 + 2 + 4 ⇒ (8) + 2 + 4 = 14
crap!
Dungeon Master S |
Sumac's bullet goes wide, and Gripper's jaws fall juuuust short. Azdak has no issues though. His deadpan delivery in stark contrast to the magic missile smashing into the ghoul. Fel begins his chant a split second before the heavy hitters go. Harnac!
Delirio 17
Sumac (and Gripper) 17
Azdak 13
Fel 11
Harnac 10
Orryn (and Stellah) 3
Evan 3
Teppish 4
Harnac Lucridious |
ROUND 1
Assuming Harnac can't charge because Grip is there...
Hack hustles in to close with the creature, trusting to his armor and skills to keep him safe.
Double move. This draws from the beastie.
Orryn Quattlebaum |
On my phone so I can't move the tokens.
Orryn grips his lance and spurs Stellah to charge.
For LASTWALL!
The pair will stop in the square directly behind Gripper.
Charge!: 1d20 + 8 ⇒ (20) + 8 = 28
damage: 3d6 + 4 ⇒ (6, 2, 4) + 4 = 16
Dungeon Master S |
The ghoul does indeed lash out at you, though Azdak, you think he's got you in his sights for something.
1d20 + 7 ⇒ (17) + 7 = 24 He bites the sturdy dwarf. DMG: 1d6 + 3 ⇒ (3) + 3 = 6 And the ghoulish power courses through Harnac's body. FORT: 1d20 + 8 ⇒ (7) + 8 = 15. Luckily Harnac resists, though barely.
It is at this point that all hell breaks loose. (Teppish comes out of delay). He goes nuts on Harnac:
BITE: 1d20 + 7 ⇒ (17) + 7 = 24 DMG: 1d6 + 3 ⇒ (2) + 3 = 5 FORT: 1d20 + 8 ⇒ (16) + 8 = 24
CLAW: 1d20 + 7 ⇒ (11) + 7 = 18 DMG: 1d6 + 3 ⇒ (2) + 3 = 5 FORT: 1d20 + 8 ⇒ (1) + 8 = 9 HARNAC IS PARALYZED!!!!
CLAW: 1d20 + 7 ⇒ (2) + 7 = 9 MISS
Furthermore, with so many people in the room, some of the fallen bodies rise up.
Both skeletons move on Sumac:
1: claw: 1d20 + 2 ⇒ (15) + 2 = 17 Hit: 1d4 + 2 ⇒ (4) + 2 = 6
2: claw: 1d20 + 2 ⇒ (6) + 2 = 8
Dungeon Master S |
Orryn crushes the ghoul, though he doesn't "kill" him. He's still CLEARLY injured by such an attack.
Evan is up
Teppish: 19
Sumac |
not my turn just posting for flavor
The small druid lets out a slight scream of pain as the skeleton tears into him, but he takes heart from the mighty charge of his flying halfling comrade. Ha ha! Great hit Orryn! Way to stick it to him!
Evan Just |
The foes are definitely undead? And if the roll is good enough, what do I know about Teppish?
knowledge: religion: 1d20 + 4 ⇒ (9) + 4 = 13
Evan retrieves 3 sling bullets, or finds three pebbles (whichever is faster) to cast Magic Stone on (and casts it of course).
Sumac |
the ghoul is now going at the end right? since he delayed?
Round 2
Gripper moves in to finish the ghoul off.
1d20 + 5 + 4 + 1 ⇒ (17) + 5 + 4 + 1 = 27
bite 1d8 + 2 + 4 + 1 ⇒ (3) + 2 + 4 + 1 = 10
Sumac starts swinging his sling staff like a club at the skeleton
slingstaff melee 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
slingstaff bludgeon 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Dungeon Master S |
Evan, not high enough for a specific ID.
Gripper tears into the ghoul, flesh flying this way and that. There's little left to the ghoul, but he fights on.
Azdak!
Teppish: 29
Skeleton 1: 0
Skeleton 2: 0
Sumac |
Turning to the halfling druid, Azdak exclaims, "We've got company in the form of walking bones! I'll help you as I can, but I'll be of little use in defending against them!
Sumac yells back to Azdak, Yeah, I know. One of them just about disemboweled me, but Im holding them off. See if you can finish off the ghoul. Hes already paralyzed our best fighter, another two lucky hits and Grip and Orryn could be down as well! The fierce druid sidesteps another skeleton claw and bides his time to give back a good bludgeoning.
Azdak Ejderha |
"Yeah, I know. One of them just about disemboweled me, but Im holding them off. See if you can finish off the ghoul. Hes already paralyzed our best fighter, another two lucky hits and Grip and Orryn could be down as well!"
"I'll try! This wand is not as powerful as Harnac's axe, but it is brilliant in the fact that it never misses. Watch this!"
Round 2
Azdak fires off another magic missile from his wand directly at the ghoul, Daliro Teppish.
Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3
Dungeon Master S |
The missile strikes a unerringly as ever. The ghouls injuries are bad. Certainly it can't survive another couple of hits like that.
Fel, then Orryn
Teppish: 32
Skeleton 1: 0
Skeleton 2: 0
Hérwë Felthanilal "Fel" |
Round the Second
Fel moves as far into the room as he can, positioning himself beside Azdak.
Full move
Orryn Quattlebaum |
Alas, no charge bonus this time. But perhaps Orryn can end the Teppish undeath.
attack: 1d20 + 8 ⇒ (5) + 8 = 13
damage: 1d6 + 4 ⇒ (5) + 4 = 9
Dungeon Master S |
Sorry Orryn, the attack is close, but this is no ordinary ghoul, he's old - or trained - for this.
Evan, the skeletons are mostly fine, but the ghoul is getting desperate...a dangerous state if ever there was one for ghouls. Teppish is near apoplectic
Evan Just |
I was going to move in and channel to harm... but I can't move far enough. Sorry guys. Hopefully I get lucky on the only action I can take that might help now...
Evan tries to move closer hoping to channel Desna's wrath against the undead, but can't quite get close enough to reach the ghoul. Realizing this on the way, Evan draws his sling on the move, and uses one of the magic stones he just imbued with the power to greater harm undead and looses his hopeful shot at the ghoul...
attack roll: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 2d6 + 2 ⇒ (2, 2) + 2 = 6
(not within 30 feet... so no point blank shot bonus. But if Fel is chanting, those both get +1 right?)
Dungeon Master S |
Unfortunately Sumac, ever careful with his friends, can't negotiate the chaos of the melee. The skeletons continue their assault, seeing no reason to change tactics. Four claws come down on Sumac:
1. 1d20 + 2 ⇒ (12) + 2 = 14
2. 1d20 + 2 ⇒ (10) + 2 = 12
3. 1d20 + 2 ⇒ (1) + 2 = 3
4. 1d20 + 2 ⇒ (14) + 2 = 16 DMG: 1d4 + 2 ⇒ (3) + 2 = 5
After bobbing and weaving, the last one gets through. It's the ghoul who goes crazy, lashing at everyone close by that isn't paralyzed. He slides away from Harnac and focuses on Gripper:
Bite: 1d20 + 7 ⇒ (13) + 7 = 20 1d6 + 3 ⇒ (5) + 3 = 8
claw: 1d20 + 7 ⇒ (13) + 7 = 20 1d6 + 3 ⇒ (5) + 3 = 8
Claw: 1d20 + 7 ⇒ (3) + 7 = 10 MISS
The poor dog is ravaged by the ghoul. FORT: 1d20 + 5 ⇒ (8) + 5 = 13 and even the wolf succumbs to the ghoul. Now it's attention is turned towards Orryn....
Begin the next round Sumac!
Sumac |
Round 3 down to 8 hps
The halfling grits his teeth as another skeleton joins the fray and gives him a nasty slash with its claws. But the halfling ducks under another claw and smacks the skeleton as hard as he can in the pelvis.
slingstaff melee 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
bludgeon 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
The tall halfling cries out Medic!
Dungeon Master S |
Things are looking grim. Sumac can't get his staff around to make contact. The skeletons move with preternatural dexterity, considering their lack of muscle, blood, and heart.
Azdak?!
Hérwë Felthanilal "Fel" |
Round 3 down to 8 hps
The tall halfling cries out Medic!
Round the Third (Sorry out of order)
Fel takes out his trusty wand of Cure Light Wounds and pokes Sumac in the shoulder with it. Soothing blue light suffuses the Halfling's shoulder, with tendrils of the magic snaking into the nearby wounds and magically binding them up. The blood in that area slows to a trickle and the gashes nearly close!
Fel's chant continues unabated, instilling a sense of power and confidence in his allies, and forcing his enemies to eat broccoli. What?
CLW to Sumac: 1d8 + 1 ⇒ (7) + 1 = 8
Harnac Lucridious |
ROUND 3
Harnac had been struggling through the agonizing seconds of watching his friends getting smitten by these beasties, trying to break free of the ghoul's foul paralyzing touch. He had been trying to move, to act, to scream in defiance--and suddenly, the black magic breaks, and the scream of rage escapes his lips and he's able to move.
He hefts his axe and shoulders aside the paralyzed Grip, crying out all the while. NOW YE'RE DEAD, YE SLIMY CLAY-EATIN TOAD-FACED PUKE!! I'LL TAKE YER CLAWS OFF AT THE WRISTS AND STUFF 'EM UP YER STINKIN' ARSE, I WILL!!!
Fueled by the rage brought on by impotence in the beginning of the battle and by Fel's chanting, Hack gives everything he's got...
Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d10 + 5 ⇒ (4) + 5 = 9
Take THAT ye flabby bag o' pus!!
Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d10 + 5 ⇒ (5) + 5 = 10
And here's another one fer good measure! ROT IN HEEEEEELLLL!!!
Dungeon Master S |
As Harnac snaps out of the paralysis, he catches Teppish unawares. The sharp dwarven blade cuts through his neck neatly. The severed head rolls to the floor, ending its travel at the foot of the skeletons. The smybol of Groetus on the ghouls neck also tumbles, and the skeletons lose their power.
We are out of initiative, and all that remains is faction mission stuff, looting, and wrap up. I'll get the ARs out ASAP.
Hérwë Felthanilal "Fel" |
Fel takes 20 (+2=22) to search the area and should he find any physical evidence of Teppish's plan, he destroys it. He does not want Taldor to know how close they came to the end.
Any loot he finds that is useable, he immediately uses to its maximum capacity, sensing that this adventure is over.
Evan Just |
Might as well use that wand to see if there are any secret doors in here
Evan channels energy too... just to help out those who are currently injured.
channel energy: 2d6 ⇒ (1, 3) = 4
Azdak Ejderha |
As Harnac snaps out of the paralysis, he catches Teppish unawares. The sharp dwarven blade cuts through his neck neatly. The severed head rolls to the floor, ending its travel at the foot of the skeletons.
"That's the way to get a head!"
Harnac wipes his blades on Teppish' rags, stomps over, grasps his severed head by the whispy hairs, and stuffs it in a sack. He gives Azdak a look, and a firm nod."
Azdak smiles and returns the nod to Harnac with a cheerful grin.
He then proceeds to search the area for treasure and other useful items. He casts detect magic on the area and looks around to see if he can see anything in the magical spectrum.
Dungeon Master S |
Between Fel and Azdak with the wand, the party does find details of Teppish's hideous plans. Some additional treasures are found, things the society would be happy to just let you keep.
Indeed the plan was to use the devices in this room to make a skeleton army so that they can assault the city. You also find out that he has an intricate map of the under city, which he plans on using to assault buildings individually and move his army. The surviving engineers and other kidnapping victims praise the you for your timely intervention. VC Hestia becomes worried about the uncovered plot to infiltrate a Cassomir building and make off with all of its inhabitants. She warns Cassomir’s officials about the tunnel system but is unable to provoke any satisfying responses from them. The authorities, in essence, either think the claims are false or simply can’t cut though the bureaucracy to make anything happen about the matter.