DrGabe |
Jostrum noticed while walking towards the Knackery that small shed adjacent to the main building has been burnt to the ground. The location, manor of which is was burnt, and the markings around the building strongly suggest that was arson. Perhaps it was done to send a message to someone at the Knackery.
No need for further Perception checks. Sense Motive checks are still needed while you talk with the Knackery owner though...
Osric Sarus |
Hello...I am Osric, and these fine folks are my friends...we could not help notice you seem to have had a little trouble with a burning building next door
diplomacy+6 1d20 + 6 ⇒ (17) + 6 = 23
sense motive +8 1d20 + 8 ⇒ (2) + 8 = 10
Pai Song |
Pai Song tries to befriend the man a little more, so he might talk more freely. Or at least put him at ease so his tongue gets more loose. All the while trying to keep a keen eye on him.
Forgive my friend, he spend his youth with the firefighters, an old habit. I see you are not only a good businessman taking care of things here are easily might become a trouble for the whole city and is surely nothing for wimps, but you are also quite the handy fellow! How have you been doing lately?
Diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28
Sense Motive: 1d20 ⇒ 20
DrGabe |
Wow Pai!
After talking with Pai for a few minutes, the lies start to crumble. The man who seemed to have it all, starts to break down in tears as he spills his emotions to Pail
What could I do? Those little vermin have got me right where they want me! At first, I tried locks and bars to stop them, but the thefts got worse. If there’s any way in, they’ll find it!. Then
the big, creepy one, at least a foot taller than me, came one night. It put the fear right into me, I’ll tell you, lurking there in the shadows with its snuffling breath and twitching ears. It said it knew exactly where my family lives and said it’d know if I tried to go to the watch. Then they burned down my shed outside to make their point. So I’ve had to go along with them, leaving the best slabs of meat for them and ignoring the scurrying I hear down in the cellars at night. If I don’t, they’ll burn down my home and murder my family
With that, he burst into tears and sobs in the corner.
After composing himself, he leads you to a sewer drain in the back of the main operations area of the slaughter house.
Ekkie exclaims, Yes. This were the sewers lead, to the horse killer's place. Down below is where we go!
Pai Song |
Pai pats the man on his shoulders, which looks funny because she has to reach up high for it.
Don´t worry, we will take care of that! I really can´t stand things like this. Sorin it seems we found someone you can smack and split however you want.let´s go and show this creep!
Sorin vos Naran |
Sorin cracks his knuckles and smiles grimly.
"Works for me. Anybody got a torch ready?" Sorin asks, first peering down into the drain, then looking around at his companions.
"When you get it lit, come on down." Then, snatching Ekkie up, Sorin hops down into the drain, the goblin screeching all the way.
"Ooof. There probably was a ladder, wasn't there." Sorin's voice can be heard from the drain.
"Shaddup gobbo. If there are traps, I want you to warn me of them before I step in them. You can't do that if you are behind me. So we go together."
Slypher Xen |
I think we were given just one everburning torch. Also, I can cast "light", which should help reveal if Sorin has just committed murder-suicide.
Slypher Xen |
Actually, it appears I don't have "light" prepared, but I did bring torches.
Slypher follows in the middle of the group, but decides to keep his torches packed until they see if the everburning torch is sufficient.
DrGabe |
Fortunately the fall is only a few feet, and Sorin lands in ankle sewer muck. Eekkie, true to her name, screams all the way down!
However, the goblin is true to her word and leads you through the sewers and about 45 minutes later says you are at the entrance to the goblin guild. She does admit she was never allowed into the complex, but demands to follow you and see this to the end. It seems she has taken up your cause during her extended time as a captive!
You got one Everburning Torch, plus any additional light sources you are using. I still need to get the up loaded, so I'll be posting the Guild complex later today.
DrGabe |
GM made his heal heck, yeah! The map in the pdf was pretty poor for electronic use, so I had to make one, thus some added delay. Never the less, we are back in action!
After about 45 minutes, Eekie leads the party through the confusing, dark, and noxious sewers and then stops. She motions to Jostrum who can hear down the dark hall a goblin talking to someone or something else. The light from the party flickers around the narrow corridors and he can just make out what is likely a sentry tossing a small object in his hands. The goblin catches site of the torch light, screams out an alarm and starts running away.
As you rush down the sewer you come to a narrow corridor where the goblin ran. As you turn the corner, you can see he is joined with two other goblins! The three young goblin males are armed with vicious looking dogslicers (the famed goblin fighting swords) and bows!
Goblins: 1d20 + 3 ⇒ (9) + 3 = 12
Osric: 1d20 + 2 ⇒ (9) + 2 = 11
Jostrum: 1d20 + 4 ⇒ (6) + 4 = 10
Pai: 1d20 + 5 ⇒ (9) + 5 = 14
Sorin: 1d20 + 2 ⇒ (2) + 2 = 4
Dorgrin: 1d20 + 6 ⇒ (9) + 6 = 15
Slypher: 1d20 + 2 ⇒ (10) + 2 = 12
Initiative: Dorgrin, Pai, Goblins, Slypher, Osric, Jostrum, Sorin
For the sake of map simplicity- assume you start in front of the door where Sorin and Pai are located. You can start your move or actions from there. There is no door present, you have clear LoS to the goblins.
Pai Song |
Pai Song fires her crossbow at the first goblin as long as no one is in between giving them cover!
Ranged Attack: 1d20 + 4 ⇒ (19) + 4 = 231d6 ⇒ 4
Dorgrin Ironbeard |
Dorgrin moves forward and shoots a bolt at the first goblin he sees.
Attack and damage heavy crossbow: 1d20 + 7 ⇒ (4) + 7 = 111d10 + 1 ⇒ (8) + 1 = 9
Point blank shot and hatred bonuses included
I place myself two squares in front of Sorin
DrGabe |
Pai's bolt connects with the forward goblin, digging into his tighs. A high pitched whine fills the underground lair and you can hear Eekie squeal with delight! Dorgrin moves into the corridor, but his bolt doesn't find the mark, burying itself into the stone walls.
The three goblins return fire with their bows at Dorgrin and Pai.
Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Attack: 1d20 + 4 ⇒ (6) + 4 = 10
But all three arrows fail to find anything but the stone walkway. The wounded goblin then moves away from the party.
Initiative: Dorgrin, Pai, Goblins, Slypher, Osric, Jostrum, Sorin
Jostrum Finderwell |
Jostrum strides down the hall and fires his longbow at one of the goblins.
Attack: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d8 ⇒ 4
Move up to 10' behind Slypher and shoot at the goblin on the same side as Dorgrin
DrGabe |
Pai, this has changed from prior editions. the 'x2' now means roll twice and you double the bonuses. In this case, you roll an extra d6
Slypher runs towards the goblin- and suddenly falls through the floor. Its a trap!
Reflex Save, DC20 or take Fall Damage: 1d6 ⇒ 6. The trap is 10' wide and 10' long, starting with the square in front of the goblins.
Jostrum, you do have a moment to reflect on this, so please be precise with your movement. :)
Sorin vos Naran |
Seeing Slypher take the plunge into the pit, Sorin follows closely behind, leaping over the pit toward the goblins, greatsword in hand and murder in his eyes.
Acrobatics: 1d20 + 9 ⇒ (19) + 9 = 28
Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 2d6 + 4 ⇒ (1, 2) + 4 = 7
Sorin gracefully clears the gap, but he starts swinging before his feet are planted and merely strikes sparks off the wall of the passage rather than striking a goblin's head off.
Slypher Xen |
"Time to die you goblin pieces of--" Suddenly Slypher loses the ground beneath his feet, and in a panic, attempts to retain his footing somewhere.
Reflex: 1d20 + 2 ⇒ (14) + 2 = 16
DrGabe |
From the Equipment Section in the PRD: "Critical: The entry in this column notes how the weapon is used with the rules for critical hits. When your character scores a critical hit, roll the damage two, three, or four times, as indicated by its critical multiplier (using all applicable modifiers on each roll), and add all the results together."
Yes, you can reload as a move action
Sorin is able to leap across the trap but is unable to connect with the goblins there. He does see the goblin Pai struck has collapsed unconscious down the hall.
Meanwhile Slypher sees that he isn't alone in the pit trap- What at first seemed to be a carpet of fungi and mushrooms suddenly stirs to life, surging forward with a reek of decay.
Initiative: Dorgrin, Pai, Goblins, Slypher, Osric, Jostrum, Sorin, MONSTER2
We will wait for Osric then the new threat will go.
DrGabe |
Slypher looks up to see the mound of mushrooms moving towards him in a huge wave!
Slam Attk: 20 + 3 = 23 Confirm: 1d20 + 3 ⇒ (12) + 3 = 15 for Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Needs to pass a DC14 Fort save vs disease.
Initiative: Dorgrin, Pai, Goblins, Slypher, Osric, Jostrum, Sorin, MONSTER2
Pai Song |
Watch out there seems to be something in the trap! Help Slypher!
Pai Song cries after hearing Slypher cry of pain from the hit.
Knowledge Arcana check to identify the creature if possible.
Knowledge Arcana: 1d20 + 6 ⇒ (14) + 6 = 20
If i can reach the creature somehow i cast acid splash on it with acid as power component so it lasts for two rounds without using up the acid.
Ranged Touch Attack Acid Splash: 1d20 + 4 ⇒ (2) + 4 = 61d3 ⇒ 2
Slypher Xen |
"To the flames with you, vile--"
Slypher is cut off again, this time by a devastating blow that nearly takes him off his feet. Luckily his armor absorbed enough that he was able to keep his footing.
FORT: 1d20 + 3 ⇒ (14) + 3 = 17
He steels himself against some manner of corruption, and strikes out against it in return.
arcane pool point to enhance staff
Staff 1: 1d20 + 2 ⇒ (14) + 2 = 16, Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Staff 2: 1d20 + 2 ⇒ (20) + 2 = 22, Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Dorgrin Ironbeard |
Dorgrin moves to the edge of the pit trap and continues to shoot at the goblins.
Attack and damage heavy crossbow: 1d20 + 7 ⇒ (14) + 7 = 211d10 + 1 ⇒ (9) + 1 = 10
I preferably attack the goblin which isn't engaged in melee with Sorin (and I don't know if there is somebody in front of me so maybe I have a cover malus !)
Sorin vos Naran |
"Missed you last time gobbo, but this time I think you will not be so lucky!"
Greatsword: 1d20 + 4 ⇒ (1) + 4 = 5
Sorin again misjudges the narrowness of the passageway and clips the ceiling as he swings, sending sparks showering down and causing him to completely miss the goblin.
"Arrrrg! Stupid walls!"
DrGabe |
Pai knows about this type of monster Slypher is fighting- its a Slime Mold. You know that it is immune to Fire and can cause disease. That knowledge doesn't help Pai find her target though!
Dorgrin's crossbow finds a goblin and he topples to the ground in a heap.
The remaining goblin draws his dogslicer and tries to attack Sorin.
Attack: 1d20 + 3 ⇒ (7) + 3 = 10
But the attack is wide of the mark. Its enough to distract Sorin though, and his attack is equally short of causing any damage to the goblin.
In the pit Slypher, is able to strike at the bed of attacking slime and causes large pieces of the the mold to fall off and start to die. He doesn't stop the attack in total and the slime continues to try to fight back.
Initiative: Dorgrin, Pai, Goblins, Slypher, Osric, Jostrum, Sorin, Slime Mold.