Doug M's Way of the Wicked (Inactive)

Game Master Douglas Muir 406

Follow the Way of the Wicked, the award-winning AP from Fire Mountain games.

The wickedness continues in Way of the Wicked Part II: The Dark Tower!


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Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

So the drawbridge is still up correct? Are the guards down there just waiting for it to drop?
There is another group about to come across the walkway as well right?

Also I didn't get an answer on the when the monk healed the commander, was it a spell wwe could have spellcrafted? Can we see someone doing something to Zimu like someone cast a spell on her that we could spellcraft as well?


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Battle for the Keep Round 5

Init Order:
Edmin 22, gone
Judge 21 gone
Xen 18, *Dead
Ragnar 18, gone
Morsum 16 gone
Dren 12 gone
Jax 10 to go ????
Zimu 9 save then to go ????
Commander 3, *dead
Grumblejack 3 fatigued gone

not sure where the monk and Edric fit in here.


Dren of the Dark Tapestry wrote:

So the drawbridge is still up correct? Are the guards down there just waiting for it to drop?

There is another group about to come across the walkway as well right?

The drawbridge is still up. Who knows what those guys on the lower bridge are thinking?

Quote:

Also I didn't get an answer on the when the monk healed the commander, was it a spell wwe could have spellcrafted?

DC 17 Spellcraft:

Cure moderate wounds.

Quote:

Can we see someone doing something to Zimu like someone cast a spell on her that we could spellcraft as well?

Nope.


Dren of the Dark Tapestry wrote:

Battle for the Keep Round 5

Init Order:
Edmin 22, gone
Judge 21 gone
Xen 18, *Dead
Ragnar 18, gone
Morsum 16 gone
Dren 12 gone
Jax 10 to go ????
Zimu 9 save then to go ????
Commander 3, *dead
Grumblejack 3 fatigued gone

not sure where the monk and Edric fit in here.

Edric goes before everyone else and the monk is after Morsum, before Dren. Otherwise, exactly correct -- we're waiting for Zimu and Jax before starting Round 6.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Battle for the Keep Round 5

Init Order:
Edric 23, gone
Edmin 22, gone
Judge 21 gone
Xen 18, *Dead
Ragnar 18, gone
Morsum 16 gone
Monk 15, gone
Dren 12, gone
Jax 10 ????
Zimu 9, save then ????
Commander 3, *dead
Grumblejack 3, fatigued gone

Thought this might help.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Not having much else to do with his spells expended, the Judge draws and loads his crossbow and then fires at the archer.

Attack: 1d20 + 5 ⇒ (7) + 5 = 12

And most likely misses badly.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The Judge also looks toward the walkway trying to determine how soon the guards will enter.
Perception: 1d20 + 7 ⇒ (1) + 7 = 8

The door to the catwalk should be barricaded. We discussed this a dozen times and would have placed something before it - vegetables from below, furniture, something. Also, the door would have been barred/secured if it could. With the pace that things have moved, this might have gotten overlooked.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

I believe the bridge is down

tee heeteeheeheehee goblin have new friend!


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
Free Arrow of Slaying.

Wow!

I have some 40 posts to read, but I have just got to work after four hrs of sleep, I'll be posting in two hours for sure.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Yes Edmin and Cy spent several round placing caltrops and whatever they could on the walkway.


Dren of the Dark Tapestry wrote:
Yes Edmin and Cy spent several round placing caltrops and whatever they could on the walkway.

And here may be where that pays off.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Someone needs to keep an eye on the guards on the lower level. We would not want them to destroy the drawbridge.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

spellcraft 1d20 + 6 ⇒ (3) + 6 = 9 Nope...was hoping to get a relative power on the spell she cast.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
[rolling offscreen] Um... did anyone bother healing Grumblejack lately? I'm thinking no, right?

Absolutely Grumblejack was healed.

I can find links for you later.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

More later, at work now.

Will 1d20 + 6 ⇒ (11) + 6 = 17


No, I found them already. So he's only at -22. Bah. -- Wow, you just keep making those saves. Go you.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Cуровую зиму wrote:

So I get around on about six hours of sleep normally, but because of this game I literally missed three hours each the past two nights, I'm not even that sleepy right now but I need to close my eyes. Let's call that a compliment to what DM has going on here and everyone else on top of that. That being said I need to try and get five hours sleep before work (school thankfully does not start until mid next week).

If possible please wait for Cуровую to post her own actions, last time when she posted in advance a LOT changed before her actual action.

Here are possible actions, again use this only if you can not wait a few hours for me to be back which I would much rather prefer.

Assuming the Judge may delay for Ragnar and Morsum to act so the arrow does not target him (although is the Judge immune to poison effects now? I am not sure what's going on with him), Ragnar should delay too because at least targeting Morsum with the killer arrow has a miss chance as a shadow.

In theory I suspect Ragnar will go for the Paladin's throat, even Morsum should devote one attack in case Ragnar does not to make sure the Paladin stays dead.

Cуровую will take a move action to possibly set up a Fireball from wand possibly or more likely from the bonded item.

Judge Tohram Quasangi wrote:
Did Morsum's 23 attack and 27 trip miss the archer or monk? He was not going to attack a dead body, and would have stopped after the first two claw attacks if they both hit assuming the Commander appeared dead (throat ripped out, massive head wound, etc).

Judge on my post I suggested Ragnar would have logically gone for the Paladin as he brought his master down, twice no less! Morsum then would take one attack at the Paladin and the rest on the archer.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
Wow, you just keep making those saves. Go you.

Um what am I saving against?

And I thought an 11 would make me in trouble actually.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

No big deal, Dren cast a Finger of Death at you...he wanted to reduce the treasure share division...


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

If the monk was right by Grumbles, Jax should be able to reach her with a 5' step.

DM:

I'm not sure how to link to a post, I had rolled before for attacks and gotten a 23 (but it was a 1 so auto miss). THe second attack was a 27 (assuming that would b e a hit) for 16 base damage and 21 electricity damage. I don't believe anyone is up on top of the tower with Jax, so he has no flanking. He would get sneak attack from being invisible, however, for another 6 damage. If you'd rather I just re-roll..see below.

He also gets another attack from haste.

If you prefer a re-roll rather than digging back 2-3 pages.

Jax moves up to the monk, still invisible, and lashes out with his blade-crackling with electricity. 1d20 + 17 ⇒ (2) + 17 = 19 (+6dex, +3bab,+4 weapon, +1bless, +1 invisible, +1inspire, +1haste) and another +3 if she has any metal weapons or armor (I don't think she does). His blade slices, dealing 1d6 + 13 ⇒ (4) + 13 = 17 normal damage, 1d6 ⇒ 2 sneak attack and 5d6 ⇒ (3, 6, 6, 1, 2) = 18 electricity damage.

He continues to hack and chop at her, his blade a blur, getting two more strikes in. 1d20 + 16 ⇒ (20) + 16 = 36 for 1d6 + 13 ⇒ (5) + 13 = 18 and
hasted attack 1d20 + 16 ⇒ (4) + 16 = 20 for 1d6 + 13 ⇒ (2) + 13 = 15.

Possible crit!
Confirming: 1d20 + 16 ⇒ (12) + 16 = 28 for another 1d6 + 13 ⇒ (6) + 13 = 19. Note, if the first attack missed (the 19 v AC) then the shocking grasp goes off on the second attack..the critical one for another 5d6 ⇒ (4, 5, 4, 2, 6) = 21 damage.

Assuming the first and third attacks miss, the critical attack still deals: 18+21 electricity damage and 18+19 normal damage for..76 damage :D


You can reach her with a 5' step -- as long as you make a DC 6 Climb check. Go ahead and roll that.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Where is she standing that he has to climb? He moved to the top of the tower out of the ladder area when he vanish+moved.
Edit: Unless the commander was on the stairs, then Jax was behind him.

1d20 + 2 ⇒ (9) + 2 = 11


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Go Jax! Remember that you get a +2 on attack for being invisible not +1 on the first attack and she loses her Dex and therefore loses any dodge bonus so it is actually a 20...that might have hit her with the dex loss.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

I forgot about the dex loss! Does that apply to the Wisdom bonus a monk gets as well? If so, she totally got hit by that! Although I think it actually end up being less damage if it does, haha. Still 74 damage isn't bad!


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

No, monks never lose that bonus unless they are helpless or unconscious.
Building a monk for my tabletop Wrath game so have spent a lot of time reading up on them since I have never played one before.


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Wow. She was ready for a Fireball attack, but not for that!

The tiefling appears from nowhere and strikes with terrible speed -- slashslashslash, crackle! The blue robed woman spasms and dances as electricity courses through her. There's a horrible smell of ozone and singed hair. Then she falls nervelessly down the stairs... thump.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Zimu, time to be rid of the common guards, we can handle the archer.

Looking at the Monk, Too bad you were not a champion of goodness. you see his hand wondering to that daggerr of his...


Okay, new round.

Edric the archer is getting out of there -- he's backing away from the top of the stairs. You can't see if he's taking a move, a double move, or just running like hell, but he's no longer visible from where you are.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Jax can see him though since he is up there correct?

Cy you still have your round 5 action left as well...you just rolled your save and did nothing else.


Dren of the Dark Tapestry wrote:

Jax can see him though since he is up there correct?

No, he's not that high up the ladder.

Quote:


Cy you still have your round 5 action left as well...you just rolled your save and did nothing else.

Yes, I was wondering about that. But anyway... Round 6.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
First, when the moment passes, you see that something has changed. Commander Havelyn's shining armor, which was all blue and white and silver... is now black and red. And his shield, instead of the hand holding a branch, now shows a new and different emblem.

Whoa! We're on infernal pay per view! Do we get royalties?

DM has been reading Order of the Stick!


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:

We are in Round Five. Edric the Archer shot his arrow; Morsum, Ragnar and Sir Edmin savaged the Commander's body, and the Judge healed Morsum. Blue Robe knocked Grumblejack down the stairs. That leaves Jax and Zimu, and then Round Five is done.

Zimu needs to make a Will save before she does anything. So, over to Jax, and then we start Round Six. (Also known as The Round Where The Soldiers Start Showing Up.)

DM Ragnar did not go, I thought Edmin was still down as I could not read all 40 posts that I am reading now, can we say Ragnar went for the pain in the Monk then because Edmin attacked the dying Commander? Edmin has a Hasted attack as well.

I posted several times I was at work so I will post round five actions now.

I asked earlier DM where are the soldiers, are they physically already on area 24 on round 5?

Cуровую actions on round five are fully dependent on that.

If they are already on area 24, its time to Fireball on round 5, if they are not yet there, she will Disguise to appear as the commander or the biitch ... er, Monk.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Dren of the Dark Tapestry wrote:
Cy you still have your round 5 action left as well...you just rolled your save and did nothing else.

I know thanks, I posted four times to you guys I was at work, I try to be on top of posting and its a fun game but you know, that work thing. To be fair I was ONLY gone 2 hours and 40 minutes. Posting from the phone is hard on Paizo.

Edmin has to make his Haste attack as well, and Ragnar did not make a roll to attack round 5.


Male Eidolon Disconcerting Shadowy Monstrosity HP: 9/53; AC23(27 w/Mage Armor; 31 w/MA& Shield),T12,FF20; F+6,R+3,W+4/+8; Per+9; Init+2)

Seeing the Monk fall, Morsum takes off up the ladder after the fleeing archer, his grating voice preceding him:
Your blood will feed my master. Followed by a laugh reminiscent of someone dumping gravel into a flour grinder.

Morsum will climb up and then take off in whatever direction the archer ran to.

Climb: 1d20 + 10 ⇒ (7) + 10 = 17


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Jax Naismith wrote:
Assuming the first and third attacks miss, the critical attack still deals: 18+21 electricity damage and 18+19 normal damage for..76 damage :D

:D

Blows Jax a kiss!


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The Judge calls out: Someone might want to take off the angel's head too.

He then casually pulls the black arrow from his chest and deposits it into his quiver with his bolts for further investigation.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'
Judge Tohram Quasangi wrote:

The Judge calls out: Someone might want to take off the angel's head too.

He then casually pulls the black arrow from his chest and deposits it into his quiver with his bolts for further investigation.

Don't worry, I have plans for her, let's make sure we have the troops taken care of first.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

If the troops are at the 'gates' already crossing area 24 then Fireball on round 5.

If not Cуровую will use Disguise to appear as either the commander or the pain in the Monk in round 5 and then prepare to Fireball in round 6.

KILL the archer, if there are no witnesses we can now effectively take command of the fort as the fallen leaders.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Take stooped dead longshanks head to help with that lie! tee hee tee hee hee hee


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Edmin looks at the dead commander then at the others. He roars as he raises the paladin's severed head, holding it by the hair, and moves to wards the nearest opening.

"I am Sir Edmin Al'Roth! Flee fools! Flee and tell them all that I am coming, and Hell is riding with me!

Intimidate: 1d20 + 15 + 4 ⇒ (8) + 15 + 4 = 27 +4 more if in 10'


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Edmin did you read my three posts about Disguise?

Cуровую зиму wrote:

If the troops are at the 'gates' already crossing area 24 then Fireball on round 5.

If not Cуровую will use Disguise to appear as either the commander or the pain in the Monk in round 5 and then prepare to Fireball in round 6.

KILL the archer, if there are no witnesses we can now effectively take command of the fort as the fallen leaders.

Cуровую still has a chance to go before you if that's alright.

We can use the death of the command staff as an advantage to take over the fort.

By the way, nice armor.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Yes I did. Edmin is not in the mood for disguise at this point. He is tired of hiding himself and wants them to know who is responsible for what is to come.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

DM DM:
I have always saw Edmin's standard as a white horse on a green field. I think it only fitting to be a red horse on a black field now. You know, symbology.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

I am just saying we can effectively take command of the remaining soldiers if we do.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The real goal now is to blast as many troops as possible. We do not know how long we will have to hold the gatehouse and we do not have the resources left to try to take the fort.

----------

While the others are chasing the archer and discussing the guard barbecue. The Judge moves over and casts Detect Magic and then scans the Commander's body and the Monk.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Make sure the archer is taken down and does not escape, we have to heal our wounded, Cуровую will deal with this wave of soldiers.

The bridge, area 24 is 100 ft across correct?

Where are the soldiers and how are they arrayed?


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

What do we do then? Tell them to open the gates and welcome their buggery bear brothers?


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]
Cуровую зиму wrote:

Make sure the archer is taken down and does not escape, we have to heal our wounded, Cуровую will deal with this wave of soldiers.

The bridge, area 24 is 100 ft across correct?

Where are the soldiers and how are they arrayed?

This is where Lightning Bolt would be fun - a whole line of targets ready and willing to get fried.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]
Edmin Al'Roth wrote:
What do we do then? Tell them to open the gates and welcome their buggery bear brothers?

Remember, we control the gatehouse. Unless they can take out the catwalk, all we have to do is drop ropes/ladders down the other side and allow the bugbears to climb up. Then they can charge across, take out the guards on the walls, and then open the gates from within.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Just drop a fireball on them and be done with a big group...the bugbears should be here soon.

Dren in the next round will go up after Morsum, who will hopefully draw any archer fire and use his confusion ability on the archer.

Gift of Madness DC 19 willpower save or confused for 5 rounds. 1d100 ⇒ 46
01–25 Act normally.
26–50 Do nothing but babble incoherently.
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand.
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self).
Babble time if he fails.

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