
Dren of the Dark Tapestry |

What about it Nimpy, can you open the captains door if we let you out? It's under one condition, for now I will have to put you back in. Do you agree?
sense motive to see if Nimpy appears to be telling the truth1d20 + 4 ⇒ (17) + 4 = 21

Douglas Muir 406 |
Meanwhile, back at sea. Round One: Xenfal tries, unsuccessfully, to cure Zimu's panic. Zimu pulls out the scroll of Levitate and casts it; she'll flee the boat for the air next round (since actually levitating is a move action, and everyone is staggered this turn). And Sir Edmin stabs one of the beasts with a harpoon, drawing blood!
Round Two, the beast that Sir Edmin stabbed snarls and lunges at him. 1d20 + 7 ⇒ (20) + 7 = 27 Whoops. Okay, can it confirm that? 1d20 + 7 ⇒ (1) + 7 = 8

Douglas Muir 406 |
No crit, just a nasty bite. 1d8 + 1 ⇒ (3) + 1 = 4 points of damage. The creature's teeth are incredibly sharp; they leave slashes like so many razors.
Bleed damage: you'll take another d6 of damage at the beginning of each turn until you get that seen to. A DC 15 Heal check will stop the bleeding, as will any sort of healing magic. You do have some healing magic at hand, right?
The other creature surges forward through the water, its mouth opening horribly wide. It lunges over the gunwale towards Zimu, drawn to her panic. It's a charge attack -- +2 to hit, but it will be at -2 AC next turn.1d8 + 8 ⇒ (5) + 8 = 13 I believe that hits... Zimu, your AC is 10 + 3 Dex = 13, right? You don't have Mage Armor or anything?
Damage is 1d8 + 1 ⇒ (3) + 1 = 4 -- plus bleeding, as above.

Douglas Muir 406 |
Meanwhile, in Round One in the other boat: Captain Odenkirk stares for a moment in disbelief at the attack on the other boat. Then, "My seal pelts!" he bellows. In a moment the little boat has set sail and is rushing towards the fray.
At the beginning of Round Two you'll be 360' away. At the start of Round Three, 320', and so forth. Jax, if you have anything that you can do at those ranges, you can act. Otherwise, you'll have to wait a few rounds until you get closer.

Cуровую зиму |

The other creature surges forward through the water, its mouth opening horribly wide. It lunges over the gunwale towards Zimu, drawn to her panic. It's a charge attack -- +2 to hit, but it will be at -2 AC next turn. I believe that hits... Zimu, your AC is 10 + 3 Dex = 13, right? You don't have Mage Armor or anything?
Damage is -- plus bleeding, as above.
No Mage Armor but I believe you said we would go 'full defense and withdraw' when panicked what does that do for AC? Also I looked on my paizo page sheet and it's not there, but in my notebook I have the Warden's Ring of Protection so my AC is 14 plus whatever full defense does. Sorry, I lost my iphone notes (I mentioned this a few months ago, and apologized when my phone got fried) but I have kept a detailed notebook I have been keeping since the start of the game.

Xenfal |

RD 3
Xen will crouch down to lower his center of gravity and help to keep the boat from capsizing. If Zimu is still within 30 feet, he will try to rally her again.
1d20 + 9 ⇒ (18) + 9 = 27 Rallying Cry or attack with Della
If she is not he stabs the crap out of the closest one. use the above roll 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4 Della is no longer sharpened. As Xenfal strikes a blue glow seems to radiate from his body down the shaft of Della to explode on the seal beast.

Douglas Muir 406 |
No Mage Armor but I believe you said we would go 'full defense and withdraw' when panicked what does that do for AC?
You only go full defense if you're cornered. You have a potential escape route, so you're not cornered.
Also I looked on my paizo page sheet and it's not there, but in my notebook I have the Warden's Ring of Protection so my AC is 14
Well, it rolled a 14. So, still hits.

Cуровую зиму |

Actually it was a 13 but you used a d8 instead of a d20 and had added a +8 instead of a +7 which is what you used for Edmin. So f you almost hit me with a 13 rolled on a d8 I'm sure a d20 would hit me. Currently there is a 13 showing but we can assume you hit because you used a d8.

Xenfal |

Sorry, Busy schedule and didnt want you to have to wait for me today! If there are saves that need to be made prior, I trust you to blow them for me!

Edmin Al'Roth |

Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d8 + 6 ⇒ (8) + 6 = 14
How does that work with the harpoon? Can I reel it in and hit it with my ax now? I think I would like to pull it close and tie it off to the boat then go to work on it. If not I guess I can just keep stabbing.

Douglas Muir 406 |
Actually, you get a FRA this round. So you could just drop the harpoon, pull out your axe, and attack with that. You'd keep the same attack roll. Do you want to do that?
Also, which one are you attacking? The one you already hit? Or the one that charged Zimu last round, and thus is at -2 AC this round?

Judge Tohram Quasangi |

Right now the Judge is staying up on the deck. I figured that Dren would speak with the halfling. We both have about the same diplomacy - +11 vs. +10. Since I am already on the deck, I think that Dren should be doing the speaking/coercion.

Edmin Al'Roth |

Since you put it that way....
Keeping the above roll for Power Attack = 7+8+1= 16 to hit
Damage:1d12 + 10 ⇒ (2) + 10 = 12

Douglas Muir 406 |
Ah wait, you have Weapon Focus: Great Axe. Okay. -- See, it makes a difference, because if you didn't, you would just miss. Unless you attacked the one that charged, which is why I was asking.
Well then! Sir Edmin hacks at the wounded creature. It screams in rage -- a horrible, grating sound. It has no effect, though; you're focused on combat now.

Douglas Muir 406 |
Round Three. One creature has taken 23 points of damage, the other is unhurt. Jax and the Captain are now 320' away.
Bleed damage: Sir Edmin, take an additional 1d6 ⇒ 3 points. Zimu, take an additional 1d6 ⇒ 2. The bleed damage will continue until you get magical healing or someone makes a DC 15 Heal check on you.
The blood dripping into the water excites the two creatures into a frenzy. Shrieking and squealing, they hurl themselves against the boat. They are focusing their attacks on Sir Edmin meaning that he's going to be flanked... it's a small boat.
The injured creature lunges over the gunwale at the knight. 1d20 ⇒ 1 Its mate does the same, from the other side. 1d20 ⇒ 17

Douglas Muir 406 |
Now, Rallying Cry: this gets interesting. The range is 30'. Levitation moves you 20' per round. So Zimu moved 20' on Round Two and will move 20' again on Round Three -- straight up. So, Zimu's fate is likely to depend on whether her initiative was higher than Xen's (in which case she'll move out of range before she can act) or lower (in which case he'll rally her).
Checking back a couple of pages... looks like Zimu's initiative was an 11, while Xen's was a 14. So Xen goes first!

Xenfal |

Stop messing around up there and help us out!
she gets to retake the save as if she rolled a 27

Jax Naismith |

Jax will pull out his light crossbow and load it. I think I can shoot that far...
Range increment on light crossbow is only 80 ft, ranged weapons have 10 range increments. Jax will take a -2 per increment beyond 80 so: -12 for turn 2, -10 for turn 3 and so on. Oh, plus another -4 for the creatures being in melee combat.
Round 2:
1d20 - 10 ⇒ (4) - 10 = -6
Round 3:
1d20 - 8 ⇒ (8) - 8 = 0
Round 4:
1d20 - 8 ⇒ (2) - 8 = -6
Heh..okay maybe not. The tiefling shoulders the crossbow and grins goofily at the Captain. Hopefully your seal pelts will survive.

Xenfal |

If you need healing call out for it, otherwise it is time to wail on the baddies, I got 3 spells, and I want to hld onto one for each of us, to stop bleeding

Douglas Muir 406 |
A nat 1... well, dang.
Okay, this is why Xen's better initiative -- and his stubborn insistence on trying Rallying Cry for a third time, after it had failed twice -- probably saved Zimu from certain death:
Zimu shakes her head, clearing the last scraps of terror away... and happens to glance upwards. Two hundred feet above her, a scrap of mist or fog seems to have detached from the dreary grey ceiling of cloud. Zimu's sharp eyes focus on it, and with a sudden chill she realizes that it's neither mist nor fog: it is Killiketz, who has come back down out of the cloud and is drifting downwards like a snowflake.
Yeah, if not for the Rallying Cry you'd be flying directly upwards in a blind panic right now, straight into his arms. And since he has +14 Stealth, you probably wouldn't have noticed him without the nat 1. Oh, well. You're not out of the woods yet...

Xenfal |

HEY DMDM, I ust reread rallying cry, I believe it is a performance that I started, IE keeping it going is a free action. I also have an attack this round, last round too but I boned that one

Xenfal |

Xenfal brings his Della down from his cry onto the head of the wounded beast.
1d20 + 9 ⇒ (5) + 9 = 14 for 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Douglas Muir 406 |
Right now the Judge is staying up on the deck. I figured that Dren would speak with the halfling. We both have about the same diplomacy - +11 vs. +10. Since I am already on the deck, I think that Dren should be doing the speaking/coercion.
Okay. Dren, you can either roleplay this or use Diplomacy, or both.

Cуровую зиму |

Cуровую has fled in a panic, with no thoughts but to put herself far away from such unearthly a noise. She hears it again, and uses the force of her spell to propel her even higher. Fleeing what maybe some horrible childhood terror.
But as she ascends, Cуровую hears Xen finally catch the perfect pitch, and his war cry to call her back aligns her sense to bring her back to the present.
Cursing at herself she catches a glimpse of the ice creature decending towards her again, she then looks back to her allies on the boat.
Thinking quickly she concentrates and reverses direction and comes back down, but stops about 5 feet before landing on the boat that is being swarmed.
DM how far is the ice creature? If it is further than 40 feet the following will occur.
Cуровую traces intricate patterns before her, gestures that seem almost sensual and playful, often touching parts of her body. Mirror Image 1d4 + 1 ⇒ (4) + 1 = 5 images of Cуровую appear just above the boat.

Cуровую зиму |

Next Round or current round if the ice creature is 40 ft away.
DM Cуровую will Bluff to pretend she has not seen the ice creature descend from it's watching point, once it is within 40 feet she will hit it with Scorching Ray
Bluff 1d20 + 10 ⇒ (11) + 10 = 21
Attack ranged touch 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Damage 4d6 + 2 + 1 ⇒ (4, 5, 4, 1) + 2 + 1 = 17
If the ice creature is not within 40 ft on this round Cуровую will instead target the sea creature more hurt fighting either Xen or Edmin, while attempting to Bluff the the ice creature that she has not seen it..
Light crossbow 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23

Dren of the Dark Tapestry |

I understand your fear, but we must learn the captain's true nature as well as possibly his weaknesses in order to defeat him, help us...he is off the ship right now!
Diplomacy 1d20 + 10 ⇒ (15) + 10 = 25

Jax Naismith |

He rolled for the seal-like shark-mouthed monstrosities, not the ice creature--which wasn't visible until recently to him. I'll make a roll for it now, if possible: 1d20 + 7 ⇒ (15) + 7 = 22

Douglas Muir 406 |
Round 4. Jax and the Captain are now 280' away.
Bleed damage: Sir Edmin, take an additional 1d6 ⇒ 3 points. Zimu, take an additional 1d6 ⇒ 5. The bleed damage will continue until you get magical healing or someone makes a DC 15 Heal check on you.
The two creatures continue to focus their attacks on Sir Edmin, snarling and squealing. 1d20 ⇒ 111d20 ⇒ 13 Both hit, for 2d8 + 3 ⇒ (2, 6) + 3 = 11 damage. Also, Sir Edmin will suffer a second d6 of bleed damage at the beginning of each round now. Edmin and Zimu, can you track damage on your character sheets?