Doom Comes to Dustpawn

Game Master shrodingerscat

Dalviss Crenn, ex-adventurer and proprietor of the Mineshaft Inn of Dustpawn (in eastern Isger, near the Drumish border) has sent an invitation to each of you, asking for aid. A meteor recently crashed somewhere in the hills, several miles to the south of Dustpawn, but Dalviss believes it to be a ship from the far reaches of space. The townsfolk scoff at his theory, and to save himself further ridicule, and get to the truth of the matter, Dalviss has turned to you to find the crash site.


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Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Hrm... using Chain of Perdition as a good example, what do you think to a spell that sucks people in. A small/mini (think flaming sphere size) spinning constellation or black hole Bart can summon and move about that can pull enemies closer to it or trip them or something. Gravity stuff.

The summoners spells list is a little weird in that it gets second and third level wizard spells at second level, and third and fourth at third level. I'm trying to aim for something in between second and third level spells to fit that power scale.

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |
Bartholomew Grayson wrote:
Hrm... using Chain of Perdition as a good example, what do you think to a spell that sucks people in. A small spinning constellation or black hole Bart can summon and move about that can pull enemies closer to it or trip them or something.

Coolness.

Am I remembering correctly that you are not taking Summon spells? I wouldn't want to step on your toes if that's a thing for you. If you aren't, I'll keep them on the table when choosing new spells.


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Thank you! And I am not! Bart will have a focus on Conjuration, but it will be more of the battlefield control kind and less then summoning monsters kind. He's got Alar, that's about all he needs muscle wise.

As far was what I mean with Chain of Perdition (level 3 spell), it uses several combat manuevers. Unlike black tentacles, which is stationary but can target sooo many enemies, it's mobile but targets one. For the gravity well it could use the Drag and Trip. Chain of perdition gets twice as many options so it's still more powerful, I think. Thoughts, Gii? Hands?

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |

Since you threw out the idea of a gravity well: Perhaps it can work like a whip-wielder in that it can Reposition, but only towards itself.

Maybe it could work like Grapple. 1st round, Reposition or Drag. 2nd round, if you get a 2nd Reposition/Drag success, you make a Trip check.

If the target is pulled in to the center of the spell, CLd6 force damage?

Just brainstorming.

Dark Archive

Male Human Library Associate

CLd6 force damage is pretty crazy huge. I mean, yeah, getting pulled into a black hole is really going to ruin your day, but that's a pretty significantly higher spell level, I think.

I really do like the idea of the mobile, single-target drag/reposition/trip, though. Very interesting. Could even let it fly, so it can drag/reposition into the air, leaving the bad guy dangling!


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

@Ayreth: Yeah, Flaming Sphere only does a flat 3d6 damage, and aside from setting fire to small things that's really all it does. Thanks for the suggestion though! Might use that idea for a higher level power when they become available. XD

@Gii: I like it! Lasting round/level, it can help give the party an advantage, but not a supreme one, and it will definitely have a use when Bart gets his third level spells and wants to start dragging enemies toward them. XD


Remember too, via that link I provided last night, the cost of researching a new spell (at least 1,000 gp per spell level).

I like the idea of having tiers: Round 1 <it does this>, Round 2 <it does this> etc.

I'd be okay with a single target drag/reposition/trip or hang in air for a certain duration. Instead of a black hole, you could create a pit, for example.

There is time for Bart and Gii to get this dynamic set up ... and you guys may use the discussion thread to run ideas past each other, the GMs and the group as a whole.

Lefty and I will certainly have input and we'll be reviewing the parameters of the drafted spell and adjusting accordingly, if need be. But we do want you to have some creative and social fun with it. :)


Okay, Gii -- anything else you want to ask through pantomime to the EBW? Linndell is checking/guarding the perimeter, Bart is learning the language and involved in the pantomime. Ayreth and Blue, want to do anything in particular, right now? If so, let us know, throw up any relevant checks/rolls and we'll go from there. Thanks. :)


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

I was thinking a mini galaxy or something, like five feet across. And if we ever wanted to we could research a higher level version thats bigger and does more.


Bart and Gii:
Bart, for Gii to be able to continue progressing as an Evangelist, he has to help you create a new spell by the time he reaches Level 7, for eg. I don't think you can design a spell, at your current level, that can create a "mini galaxy". I believe it's way over your current ability. Unless you mean to describe it as such for flavour/fluff? This doesn't mean that Gii cannot help you later as well -- for you to design other (higher level) spells...The Evangelist Gii will be working hard to increase his flock and influence. ;)


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Hand:
I mean it looks like one, thats all. XD I'm not talking about actual black holes or mini galaxies. I'm talking a spell that is a small starry ball (like his shooting stars) surrounded by smaller stars and shadow spinning around in that same form. All it would be is a bunch of pretty lights that slightly affect gravity, enough to do something to an individual. XD I don't think Bart will ever be high enough level to create an actual black hole or mini-galaxy.


Bart and Gii:
The Hands would be okay with that kind of flavour and appearance. We can't wait to see what you come up with! Thanks for clarifying. :)

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |

Nothing I can think of at the moment.


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

I just needed to mention that this is Gii's face all through this conversation (okay, not really).


@Gii: That pic always amuses me -- every time I read it. ;)

To all: Could you please finalise/finish levelling your characters by the end of tonight as we will be pushing the game forward tomorrow. Thanks. :)


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Bart and Alar are both leveled! Bart gained a new spell, Glitterdust, an extra 2nd lvl spell per day, and the ability Maker's Call.

Alar gained a feat and an extra evolution point. The feat was skill focus: perception and the evolution point was spent on skilled- perception... he's very good at perception now. Ontop of that, Alar actually got 11 points for his health, not 9. I forgot to include his toughness feat and the fact that Bart spends his favored class bonus every level making Alar tougher. After this point, I'm probably going to start banking evolution points for Alar to get some more expensive abilities, rather then spend them on something he won't keep.

Dark Archive

Male Human Library Associate

You can change what his evolutions are spend on every time you level up, you know. You're not locked into anything.


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

I know! And I could make it work I guess. I just can't think of anything I want to get with the next evolution point that would make sense to give up the next level, in roleplay. You'll find out eventually that Alar is... willing himself to be better and that's how his evolution works. Mechanically it works the same but story wise it's different. XD


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

Sounds fine to me.

@Hands: Gii is all leveled up, by the way. I probably should have mentioned that. :3


Cool, I'm getting ready to set up the next scene, so we'll be moving forward tonight.


Female Aasimar (Garuda Blooded), Human (Tian-Shu) Warpriest (Sacred Fist) 6 l HP: 38/38 l AC: 19 [T: 19, FF: 16] l Fort: +7, Ref: +7, Will: +12 l Init: +3 l Per: +14 l l Fervor 8/8

New HP: 5d4 + 20 ⇒ (2, 2, 2, 1, 3) + 20 = 30

Bart, can I get a Mage Armor from you, please?


Female Aasimar (Garuda Blooded), Human (Tian-Shu) Warpriest (Sacred Fist) 6 l HP: 38/38 l AC: 19 [T: 19, FF: 16] l Fort: +7, Ref: +7, Will: +12 l Init: +3 l Per: +14 l l Fervor 8/8

Gii, would it be possible to try remove curse next time we rest to try to get rid of the effects of the bad dreams?


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

Absolutely. We have the scrolls of Break Enchantment, too.


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Absolutely Blue! I'll be posting shortly and I'll be sure to include one for you!


Okay, guys. It's rather quiet on the board. What do you guys want to do now, in game?


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Sorry, I ended up passing out mid post. Even got drool on my keyboard. Considering it was on the table next to my couch I think that's quite a feat. XD Post is up along with my saves. I work early in the morning tomorrow, with my new job, but I should be able to post a couple times at night.


Congrats on the new job, Bart. Thanks for the heads-up re posting times.


@Bart: a small nitpick...it's Aklo not Alko.


Placing this here in case it's overlooked among the other game posts.

@Linndell: how close would you like to get? As previously stated, you're currently 300ft from the crash site. The elf-bat-woman, Bart and Alar are currently 200ft from the crash site.

And a general question to all: Do any of you gallant adventurers want to ask the Elf-Bat-Woman her name? ;)


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

Probably, but we have to have Bart ask! D:


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Bart has a habit of using nicknames till he gets to know people. It's a bad habit of his, but no one has broken him of it yet. XD


Gii missed his opportunity in the evening when he had his spell up.

And yes, I know Bart is prone to that. But for the GMs it would be easier if we could simply type a name rather than elf-bat-woman each/every time. ;p


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Sorry, two posts in the gameplay thread. Forgot to write what Alar was doing and didn't want it to get missed. Also, holy crap, a nat 20 on his shiny new awesome racial skill. XD

Edit: Fine... Bart will give her a nickname!

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |

If she doesn't answer to it, it may not be useful.

=)


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Bart is not yet ready to argue with Ms. Scary Pants.


Male half elf Slayer(sniper) 8, HP 114/114, AC 26, T 17, FF 19, F +10, R +12 W +8, +2 enchantment, Init +10, Per +17(+21 traps), lowlight

Sorry was away watching the new Xmen....


The elf-bat-woman is currently 200ft from the crash site. With her are Alar, Bart and Ayreth.

Where is everyone else in relation to the elf-bat-woman? A marching order would certainly help Lefty and I. Is Linndell still ahead of the the group and the elf-bat-woman and if so, how far? I do realise he came back to report his findings to the party. But is he going to continue to take point?

Remember, you have 16 vultures surrounding the crack which could be a way in. How will you proceed? Make any necessary rolls if you decide to draw closer. Thanks.


I'm really not sure what the issue is but the GMs are perplexed by the lack of answers to our questions. It helps us with knowing what you want to do and where you are ... and it helps you ... in the given situations.

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |

The plan seemed to be to follow the girl. We came to investigate the ship, so I'd think we need to get very close, possibly inside. At the moment, there isn't any action that needs to be taken regarding the birds. They aren't overtly hostile, but shooting them with arrows sure would provoke. I don't know if something seems obvious to you guys, but we don't seem to be catching on.


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

Gii isn't even paying attention to them, honestly, he is just sort of sneaking because the others are. He's too engrossed in what secrets the ship may hold.

As far as marching order, I imagine it's something like: Batelf, Blue, Gii, Ayreth, Bart

But don't quote me on that.


Lefty and I are confused by what Blue is doing, for eg -- Is she leading? Is she following? She isn't trying to be quiet or trying not be observed and she isn't saying why ... and no one is giving us definitive direction as who is taking point, who is manning from behind etc... We had the elf bat woman in front but then Linn moved further in front to investigate/scout ... and then returned to group. If we had more detail from you guys on your movements/actions, we can use that as we proceed.

Blue was just an eg. If someone posts a general one/two liner with little description, it isn't really useful or informative. Does that make sense?


Gii, you've forgotten Linndell and Alar.


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

...Linndell is a ninja. He's just sorta somewhere, man. <_<


The vulture has its eye on you, ninja. ;)

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |

Bart usually has Alar in front.

Lindell scouting, Batgirl, Alar, Gii, Ayreth, Bart, Heron is what I'd think.

Also, it didn't seem as if Batgirl was trying to be stealthy. I thought she was pointedly striding quite directly to the ship.

Doctor Gii wrote:
Is that a pet name for "James" or did you typo, Ayreth? :3

Haha, I've used it a few times now, but haven't been called out on it. Fair is fair for our resident nickname-giver.

=)


re Elf-Bat-Woman: My recent posting would suggest otherwise, Ayreth. ;)

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |

Aye, I had a different image in my head previous to that. So, I was thinking that she didn't think there was much danger. It definitely changes the dynamic now that she has shifted to that mode.

Edit: Just to be clear, I'm just narrating my thought process, not doing anything else.

=)


Male half elf Slayer(sniper) 8, HP 114/114, AC 26, T 17, FF 19, F +10, R +12 W +8, +2 enchantment, Init +10, Per +17(+21 traps), lowlight

I will try to be more clear with my posts. I usually go with the "less is more" concept....no info overload.


@Linn: I'm really detail oriented, so I have no problem with more. Thanks for trying to be clearer in future -- appreciate it. :)


Ok, got coordinates from

-Ayreth (N11),
-Gii (M10),
and Linndell (O11),

just need them for Alar, Bart and Blue Heron.
For reference, the BEW is at G10

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