Doom Comes to Dustpawn

Game Master shrodingerscat

Dalviss Crenn, ex-adventurer and proprietor of the Mineshaft Inn of Dustpawn (in eastern Isger, near the Drumish border) has sent an invitation to each of you, asking for aid. A meteor recently crashed somewhere in the hills, several miles to the south of Dustpawn, but Dalviss believes it to be a ship from the far reaches of space. The townsfolk scoff at his theory, and to save himself further ridicule, and get to the truth of the matter, Dalviss has turned to you to find the crash site.


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Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
Ayreth wrote:
I have no issues with the length or characterization. I just responded in character to it. And I wanted to give you a chance to respond in the scene. When you did, though, your character acts as if a lot of time has passed. It's a continuous conversation, so I don't know how to respond to that. In-game, it would seem crazy.

It wasn't the length of time specifically; it was more that he brought up several points and most of them didn't get any response. Also, he's kind of confused why you called him condescending and were so angry with him, and he figures that he may just need to get out of the situation to diffuse it.

He wanted to know if you guys wanted to be a formal team and figure out how you'd like to deal with that; tactics, share the wealth; that sort of thing.

Also, he was hoping that someone with experience buying/selling magical gear might be able to buy at least a Wand of Cure Light Wounds because even though Paul can and probably will buy one for himself (though he won't be able to use it) - it didn't make sense for a character who has no knowledge in magic doing that.

There's some other stuff, but I need to get to work, unfortunately. I'll see you all tonight, right now he's kind of paused anyway to ask Dalviss some questions, though. So I guess he hasn't formally left, yet.

Dark Archive

NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |
Paul Antairis wrote:
It wasn't the length of time specifically; it was more that he brought up several points and most of them didn't get any response.

But you referenced it as "All this time and what’d you all decide, eh?” My perspective is that we, as players, wanted to give you the chance to respond to the rp scene. In the scene, no time has passed, and therefore, there hasn't been an opportunity to discuss those points. And part of it was that were 2 very long posts, only 2 1/2 hours apart. That isn't much time to respond, so, I was still addressing the first and waiting on a response before moving on to the second. I hope that helps clarify things. By the way, I want to acknowledge that I am almost certainly guilty of similar impatience.

Paul Antairis wrote:
Also, he's kind of confused why you called him condescending and were so angry with him, and he figures that he may just need to get out of the situation to diffuse it.

This might be one of those situations where text isn't providing tone, context, etc. I have thought that's the feeling you have been going for. It feels like Paul is often talking down to the group. Example: When we first entered town and he called us "scared" and "easy marks."

In this particular instance, in your posts, Paul makes several assumptions and leaps of logic that are presented as facts rather than possibilities. Example: ”She’s a sorceress, or priestess to some dark god – or something like that…" We have no way of knowing whether or not this is true, yet Paul follows up as if it is. Which ends up feeling like "you guys are dumb for not realizing this." Between that and the long speeches in which nobody can respond in-between points, it feels dismissive and speech, rather than feeling like dialogue. If that isn't the feeling for which you are going, let's figure that out.

Please understand that I'm trying to help us get on the same page, and I am not busting out a "you're doing it wrong."

Paul Antairis wrote:
He wanted to know if you guys wanted to be a formal team and figure out how you'd like to deal with that; tactics, share the wealth; that sort of thing.

Much of that was in your second post, and as I said before, I was waiting on your response to my response to your first post. You were absolutely going to get a response after that resolved. If you are okay with backing up, we can have that discussion. If you want to get your pre-sundown stuff done first, we can try later.

I really do hope this all helps. I enjoy this game very much, and it is because of all of you, not in spite of.

=)


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
Blue Heron wrote:
"Paul is right that we need to work better together. At the very least we need to prepare signals so our scouts can relay their intelligence to us."

Blue, putting my response to this on Discussion Thread –

I’m totally down for the “Getting the Team” together stuff but I was wondering if we could do it on the Discussion Thread so there’s not any confusion about stuff that “in-game” we could figure out if we were willing to talk about stuff for a few hours around the dinner table. I feel a real life two-hour conversation between six players that was translated to text could take hundreds of posts and possibly two or three days in real life if we used only dialogue.

Would it be possible to get those details done on this thread Out-of-Character to make things clearer and possibly faster, and just assume we discussed In Character while we’re all on the trail or hanging out by the fire or something?


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
Ayreth wrote:
But you referenced it as "All this time and what’d you all decide, eh?” My perspective is that we, as players, wanted to give you the chance to respond to the rp scene. In the scene, no time has passed, and therefore, there hasn't been an opportunity to discuss those points. And part of it was that were 2 very long posts, only 2 1/2 hours apart. That isn't much time to respond, so, I was still addressing the first and waiting on a response before moving on to the second. I hope that helps clarify things. By the way, I want to acknowledge that I am almost certainly guilty of similar impatience.

I’d like to apologize for that part of my post.

The fact is that it came out of some personal frustrations with some stuff that happened to me this weekend which I shouldn’t have allowed to color the game.

I honestly hoped/assumed that when I was gone during the weekend that I’d come back to a flurry of posts/activity in which you guys resolved (for the most part) all the details we’d want to get figured out and I could read it over, see what you all said, and say to myself – “Great; it’s all figured out!” When I didn’t see that everything was figured out, I was a little let down and a bit frustrated; but this specific weekend compounded things because it was a very, very long weekend for me. I’m still sore, tired, worn out and functioning only on caffeine at this point – so I think I probably overreacted to the lack of information.

The posting rate is what it is and I shouldn’t be impatient about it.

Sadly, I was impatient, and it affected my “in-game” comments. That said, again, I'd liek to apologize for that to everyone; it was unfair of me to react that way.

Ayreth wrote:

This might be one of those situations where text isn't providing tone, context, etc. I have thought that's the feeling you have been going for. It feels like Paul is often talking down to the group. Example: When we first entered town and he called us "scared" and "easy marks."

In this particular instance, in your posts, Paul makes several assumptions and leaps of logic that are presented as facts rather than possibilities. Example: ”She’s a sorceress, or priestess to some dark god – or something like that…" We have no way of knowing whether or not this is true, yet Paul follows up as if it is. Which ends up feeling like "you guys are dumb for not realizing this." Between that and the long speeches in which nobody can respond in-between points, it feels dismissive and speech, rather than feeling like dialogue. If that isn't the feeling for which you are going, let's figure that out.

Please understand that I'm trying to help us get on the same page, and I am not busting out a "you're doing it wrong."

Well, in this case I think you’re right about things like the “Tone”.

It’s tricky for me to write Paul in some ways because of his “lingo”. For example; I don’t honestly expect an actual “Sorcerer Class” to be at the bottom of this, but likely a magic user, but that's a hunch.

But he has a way of saying things that make it seem like he's speaking gospel, but he's not trying to talk down to people, just saying what he thinks. If someone said - "Um, you know, you're completely full of crap" - he'd probably say - "Maybe so; I reckon we'll just have to see..." or something like that, but he's not trying to put others down, he's just... it's hard to do his voice right on text.

Not to mention the fact that it’s also coupled with the sort of “cowboy rant” thing when he may tend to ramble a bit about – “Well, hoss, I reckon you want a knowing on something best thing for it is to listen to the sky; try to hear the rocks growing” – kind of thing.

I put in a lot more that kind "rambling talk" in his voice than I'd like. To be honest, in “real life” Paul would probably be the “Strong Silent Type” but sadly that doesn’t work in PbP. If it isn’t written, we don’t know it and if there isn’t something posted then there’s no game – so he ends up talking more than he should.

As an aside I think that in his last speech I should have made three separate smaller posts – letting everyone respond to each one in turn, then brought up the next thought "after" in character, but just tossed all three posts/points up on Friday as separate before I left. I wasn’t thinking too clearly last Friday, so I didn’t do that very well – but that was what I had intended.

Ayreth wrote:
Much of that was in your second post, and as I said before, I was waiting on your response to my response to your first post. You were absolutely going to get a response after that resolved. If you are okay with backing up, we can have that discussion. If you want to get your pre-sundown stuff done first, we can try later.

Actually, Paul was kind of hoping that the group would suddenly rally together as a team and we’d all get stuff done; but then I wasn’t sure if people were up for that in/out-of-game. In an effort to motivate people into action he was ready to go do everything on his own then come back later and share the news, but to be honest all he was really planning on doing himself was basically shopping/Gather Information rolls.

Regarding that stuff; I’d like to suggest that we could do that with quickly with summaries of questions; skill checks as needed for the success of questions; and (hopefully) a “split-party” issue, so we could all split up, cover ground quickly, be harder to follow and in general (unless the GM’s want to attack us while shopping) it would get things done quickly in-game; but that’s up to you guys.

I’ll have my formal questions up a bit later tonight; I’m just pretty worn out after work today and I need to rest a bit before I have everything up on the main board is all.

Dark Archive

NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |
Paul Antairis wrote:
As an aside I think that in his last speech I should have made three separate smaller posts – letting everyone respond to each one in turn, then brought up the next thought "after" in character, but just tossed all three posts/points up on Friday as separate before I left. I wasn’t thinking too clearly last Friday, so I didn’t do that very well – but that was what I had intended.

Awesome, I appreciate your entire response. I wanted to key in on this part just because I think it is a great solution that will help a lot.

=)

As for deciding stuff here in discussion, I believe we were invited to do that:

GM Right Hand of Doom wrote:
You can discuss ideas here (out of game) if it's easier ...

It'll probably be easier and quicker.


A general housekeeping point to all:

If there is a direct reply made to another character's posting, can you please either only quote the relevant section of dialogue or place the whole quotation beneath a spoiler.

This helps to make posts cleaner/clearer and the page/board free of long reams of quoted dialogue.

Also, any long-length OOC banter should be posted in discussion and not on the main game thread.

Thank you, kindly.

the GMs.


We will be introducing a new PC into the game very soon. His character was initially created during the recruitment phase and we placed him as a reserve in case of withdrawals from the game.

We feel this inclusion will give your group another PC to interact with and provide support, especially when there are players unable to post because of RL responsibilities or time zone incompatibilities. We hope this will aid in keeping the momentum of the game fresh and energized and therefore enjoyable for you all.

Thanks.


Just an FYI with regards to posting, to keep everything clean and easy to follow: Rule of thumb, if you you have to scroll to fit the post on the page it is too long.

Also, to avoid confusion, if you are doing a "side quest" please make use of spoilers.

Thanks.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
Ayreth wrote:

Awesome, I appreciate your entire response. I wanted to key in on this part just because I think it is a great solution that will help a lot.

=)

Thanks, Ayreth. I appreciate that :)


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge

Well, all, I have to crash out as it's 1:00 AM in my time and I'm really tired.

I'm eager to see what's up soon :)

Have a good night!


Let's hold off any responses to Paul's latest posting, as the situation hasn't actually been resolved. Yuki needs to assist in some Diplomacy rolls. As soon as we get the answers up, we can resume play and we can play Paul coming back with his answers.


@Paul: when Dalviss makes mention of the Mineshaft it is in reference to his inn and tavern. He would speak of Nesher Mine if he was referencing the mines the prospectors are working in. Hope that clarifies it. :)


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Here is a link to the moon cycles for the month of Erastus.

Moon Phases Calendar

It is currently the 15th of Erastus 4718AR in game -- just after 5pm. So look at the calendar for July 2014 (Northern Hemisphere) for the relevant moon cycles.

The moon would be in the wanning phase (fades to 95% illumination).


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
GM Right Hand of Doom wrote:

Here is a link to the moon cycles for the month of Erastus.

Moon Phases Calendar

It is currently the 15th of Erastus 4718AR in game -- just after 5pm. So look at the calendar for July 2014 (Northern Hemisphere) for the relevant moon cycles.

The moon would be in the wanning phase.

Indeed!

But (if I'm not misreading things) it also suggests that the night our sturdy companions met was the 13th (an auspicious date) and also; that the 13th was also a Full Moon... With all of the mysterious astrological features and signs that may portend...

Well played, Madam Gm ;)


Thanks, Paul. :)

And regarding taking 10 on Survival to predict weather, we will have to say no. Can you please roll (Survival DC15)? Thanks.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
GM Right Hand of Doom wrote:

Thanks, Paul. :)

And regarding taking 10 on Survival to predict weather, we will have to say no. Can you please roll (Survival DC15)? Thanks.

Paul looks up the sky; he's worn out from all the fighting, killing, rescuing, tracking, and so forth... Still, reading the weather wasn't too hard; but at this stage he's a man that likes to play the percentages.

Pulling a small, tattered journal from a little pouch he veils his eyes and studies the sky - then he thumbs through the yellowed pages, pauses to read something, then nods grimly.

Survival Check -
1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15

Edit; good thing he paused to consult his notes ;)

He stuffs the journal back into his pouch and spits to the leeward, then trudges to the tavern.

Well, it looks I need to know what the weather tomorrow will be :)


@Paul: Via your survival check: The weather over the next 24 hours will be much the same as today: A hot/dry day with a bit of a cool breeze coming from the river ... The evening/night will be cool to cold, but again no rain or storms (the temperature drops significantly in the later evening being that they're in a remote desert/outback region).


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge

Right; so at this point Paul is considering the following -

1. How to divide loot with the others

- This will be useful so everyone's satisfied with what we find later.

2. What marching order works best for what types of terrain
3. Who is the primary "voice" for the party when dealing with NPC's
4. How we want to conduct ourselves as a team in public (i.e. - if we were agreed to all be a LG Holy Order - for example - then Paul would at least make sure to clean up his language and manners - even if he was alone - so he doesn't damage the reputation of the company; at least, in public).

- These are useful things to discuss so that if a player is absent for some reason we'll have a default strategy in place for NPC'ing combat.

- Also, given a "voice" for the party; when we are bargaining, hustling, conning or whatever, knowing who's the best at that and who is the "backup" seems like a good plan too - so that way if that person can't post then what we can do is have the rest of us at least roll "Aid Checks" in the meantime - and then the GM can roll the primary for whatever that is (if necessary).

Unfortunately most of these questions will have to be on a sliding scale until we meet the new player; but for now, does anyone have any ideas or suggestions?


Female Aasimar (Garuda Blooded), Human (Tian-Shu) Warpriest (Sacred Fist) 6 l HP: 38/38 l AC: 19 [T: 19, FF: 16] l Fort: +7, Ref: +7, Will: +12 l Init: +3 l Per: +14 l l Fervor 8/8

1. People generally seem happy with zero sum and using communal money for communal items.

2. I think Heron should be second in marching so she can melee with things most easily and protect the point.

3. Several of us have good Diplomacy.


The new player will be entering the game in the morning (in game time). I wasn't going to mention that, but since you are attempting to discuss things, then you know the time frame for his appearance in game. You can begin brainstorming on the discussion thread, however, if you'd like.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
Blue Heron wrote:
1. People generally seem happy with zero sum and using communal money for communal items.

Well, if I could do things my way way I'd like everything we got translated into its flat value of coin and then each person getting an equal cut. The only caveat being items we elect to transferring to "Group Funds" - but I'm not sure what you mean by "zero sum", though?

Blue Heron wrote:
2. I think Heron should be second in marching so she can melee with things most easily and protect the point.

I like that so far, as soon as we're able to see the terrain. If we're in a narrow hallway again (for example) then the second person may not be able to move up hard and fast. If we have open room; that's different, I think.

I have no idea what the new guy is doing; for now I'd like Gii in dead middle as he can hit all of us in a pinch with Channel Energy (if possible). Also, who's got point?

Outdoors I'd recommend either Paul or Alar (Paul's tracking isn't bad, neither is his Perception) and Alar has Scent.

Of course, in a cave I'd probably pick Yuki (or someone can bust traps). Also, in a cavern/tunnel I think I'd pick third so I could shoot a target and I'd have a light on point.

Blue Heron wrote:
3. Several of us have good Diplomacy.

Yep, some more than others. Who should be the "Voice" of the party, then?

Given the massive amount of CR's we've beat so far I figure we could be close to leveling. Paul can put more into some skills as needed later.

The only trouble I see about leveling is that a standard CR for a sixth level party typically assumes standard wealth; the standard wealth for 5th level is 10,500 and for 6th is 15,000 GP. We started on 5th with only 5,500 hundred. Although we all got a nice magic item, if we don't earn more wealth soon, we'll be way below the CR of whatever 6th level threat there may be out there.

Of course, that last point is just musing - but it is something to consider. After all, you can't adjust CR at this point simply by adding or subtracting a few enemies - it's a lot more complicated. That said, I'm just considering options...

Speaking of which:

GM - what's the status on the shopping list from the dwarf; relative amount of Crafting Supplies for Magical and Mundane stuff; and finally - any word yet on the decision via the request about Haggling?

Good times! I love a good chat :)


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
GM Right Hand of Doom wrote:
The new player will be entering the game in the morning (in game time). I wasn't going to mention that, but since you are attempting to discuss things, then you know the time frame for his appearance in game. You can begin brainstorming on the discussion thread, however, if you'd like.

I'm already on it, Boss Lady ;)

Quick side note - I'm going to put the Moon Cycle thing on my own page; but is there a way you can put it on the Campaign Page, too; just in case?


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
GM Right Hand of Doom wrote:
@Paul: Via your survival check: The weather over the next 24 hours will be much the same as today: A hot/dry day with a bit of a cool breeze coming from the river ... The evening/night will be cool to cold, but again no rain or storms (the temperature drops significantly in the later evening being that they're in a remote desert/outback region).

Point is - Clear skies and plenty of moonlight.

Just enough light for Paul to head out and do a thing, at least - after the sun goes down and the moon comes up ;)


Yes, we shall put a link to the Moon Phases/Cycles on the campaign page.

Edit: It's up now.


@Paul: as far as haggling goes, we're probably going to go with a case by case basis. It's going to have alot to do with supply and demand. There are some cases where a merchant may just not want what you've got, for any number of reasons.
If it's (perceived) value is high though, then he might go for it. It all depends.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
GM Left Hand of Doom wrote:

@Paul: as far as haggling goes, we're probably going to go with a case by case basis. It's going to have alot to do with supply and demand. There are some cases where a merchant may just not want what you've got, for any number of reasons.

If it's (perceived) value is high though, then he might go for it. It all depends.

If it helps, all of that is factored in on the Formal Rules for Bargaining under Diplomacy.

However (unfortunately) it is a long, complicated, time-consuming process.

The method I mentioned earlier is a lot less "realistic" but it's a hell of a lot faster.

Paul's just concerned about the relative wealth in town and the lack of funds that his combined companions don't have. He's doing everything he can to overcome that obstacle - haggling is a pretty small adjustment, but he's up for it, if possible :)


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
GM Right Hand of Doom wrote:

Yes, we shall put a link to the Moon Phases/Cycles on the campaign page.

Edit: It's up now.

Cool; thank you GM :)


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

@Paul: 1. How to divide loot with the others?
Hrm... I tend to agree with every getting an even cut, or as close as possible. Sometimes a martial character needs an extra 1k over someone else to get them that fancy upgrade they want, so I'm cool with that, and sometimes the scroll guy wants more scrolls to be a better batman, so I'm cool with that too.

2. What marching order works best for what types of terrain?
Alar has a stealth roll of 18 and Bart as one of 16. Alar also tends to have an AC of 23-27, making him very hard to hit and spot. Neither can do anything about traps, but in situations where traps are a lesser problem I'd say one or even both of them could scout out front. In battle Bart's going to find the least dangerous spot in the middle of the group, probably next to Gii, and work his magic from there. Right now he has one big buff, a one or two other smaller spells and his Shooting Stars. Next spell level gives him a couple conjurations for better battlefield control.

3. Who is the primary "voice" for the party when dealing with NPC's?
No one and everyone. Bart is a great liar, and other people have great diplomacy.

4. How we want to conduct ourselves as a team in public (i.e. - if we were agreed to all be a LG Holy Order - for example - then Paul would at least make sure to clean up his language and manners - even if he was alone - so he doesn't damage the reputation of the company; at least, in public).
I think this should be developed naturally. At the moment, we're a group of individuals trying to work together. As we progress we may or may not find a thing for our group like that. Right now the group doesn't really know each other well enough to decide on this. And in the end it really should be worked on in game.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
Bartholomew Grayson wrote:

@Paul: 1. How to divide loot with the others?

Hrm... I tend to agree with every getting an even cut, or as close as possible. Sometimes a martial character needs an extra 1k over someone else to get them that fancy upgrade they want, so I'm cool with that, and sometimes the scroll guy wants more scrolls to be a better batman, so I'm cool with that too.

That works for me - I've done that before; typically that player ends up getting "credit" so that if a player picks up an item extra loot now, then later he has to wait until he pays off the difference until he gets another item.

It's not always perfect, but generally it works well.

The only exception I've seen is an extra slot for things for the group like healing potions or a scroll of Raise Dead - because (hopefully) we won't need many of those, but when it happens it could be anyone in the group that needs it.

Bartholomew Grayson wrote:

2. What marching order works best for what types of terrain?

Alar has a stealth roll of 18 and Bart as one of 16. Alar also tends to have an AC of 23-27, making him very hard to hit and spot. Neither can do anything about traps, but in situations where traps are a lesser problem I'd say one or even both of them could scout out front. In battle Bart's going to find the least dangerous spot in the middle of the group, probably next to Gii, and work his magic from there. Right now he has one big buff, a one or two other smaller spells and his Shooting Stars. Next spell level gives him a couple conjurations for better battlefield control.

If it was me; if we were in "open terrain" (like in the woods or the plains or whatever) - I'd put Alar first; followed by Blue; Me; Gii, you, Ayreth and Yuki.

This gives Yuki a good chance to spot enemies from behind; it keeps Ayreth protected from stuff so she can "pinch heal" Gii if he goes down; puts you next to Summon and Gii for Channeling - Alar is in front because of his scent/perception to spot enemies - but as for stealth I think that six people and a lion would probably be hard to hide.

Putting Blue up next allows her to dash up and fight, and at the same I'm behind her to shoot and then rush up and aid her in a pinch.

As for the tunnels, I think the same order is pretty good - but I'm not sure. Maybe I'd swap Yuki and Alar because she can probably spot traps better than Alar in a cave.

What do you think so far?

Bartholomew Grayson wrote:

3. Who is the primary "voice" for the party when dealing with NPC's?

No one and everyone. Bart is a great liar, and other people have great diplomacy.

Sure; but the trick is two-fold.

Getting a great roll is good for many things; but I feel that it doesn't matter as much as a good bit of Social RP (though I suppose we'll find out) so I feel like that we need the "voice" to be around to post and (hopefully) have a good crunch - but the main concern I had for this (and really the next question) is that Paul is kind of - different - then many of the others. He has little problem with beating an answer out of someone; or something far more vague and unlikely - like (for example) slipping out of a tavern at night to track some thugs and make them talk before he kills or maims them, even while his friends are in their comfy beds - (or some other thing). His attitude may be 'off-putting' to other NPC's and Paul doesn't want to say something and then cause the rest of the group to go - "Oh no! Don't say THAT!" or something like that...

Bartholomew Grayson wrote:
4. How we want to conduct ourselves as a team in public.

I'm totally down with doing it in game, and I'd love to - for now we're in a tavern at dinner time. We saved the girl; got the loot; got some treasure; checked out the town and are having some drinks - he's totally open to Social RP about things for the next couple of posts (or more, if you guys are).

See you on the boards, then :)

Dark Archive

NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

1. Generally, if you want something, 1/2 value(sell price) is taken out of your share. If 2 or more people want something, try fairness in regards to other factors(who has received stuff, etc.).

2. Assuming single file, Ayreth would not be in the lead, or bring up the direct rear.

3. I don't see Ayreth as the main face despite her social skills because of her youth. She's more of a specialist, closer, designated hitter type.

4. Edit: I like Bart's response here. While Ayreth's language is usually reserved, she does not mind a bit of saltiness.

Paul Antairis wrote:
The only exception I've seen is an extra slot for things for the group like healing potions or a scroll of Raise Dead - because (hopefully) we won't need many of those, but when it happens it could be anyone in the group that needs it.

I consider these things communal. As long as someone needs them because of crew activities, and not because of stupidity, they are not counted against that person's total.

Paul Antairis wrote:
I'm totally down with doing it in game, and I'd love to - for now we're in a tavern at dinner time. We saved the girl; got the loot; got some treasure; checked out the town and are having some drinks - he's totally open to Social RP about things for the next couple of posts (or more, if you guys are).

I'm used to a more in-the-situation discussion. Are we going to have a "how do you feel about torture" conversation over dinner? Seems inorganic.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
Ayreth wrote:
1. Generally, if you want something, 1/2 value(sell price) is taken out of your share. If 2 or more people want something, try fairness in regards to other factors(who has received stuff, etc.).

Sounds good to me - what about a slot for "party loot"; and if so, how much?

Ayreth wrote:
2. Assuming single file, Ayreth would not be in the lead, or bring up the direct rear.

Are you good at Second to Last?

Ayreth wrote:
3. I don't see Ayreth as the main face despite her social skills because of her youth. She's more of a specialist, closer, designated hitter type.

Okay - I have no problem with that, either.

Ayreth wrote:
4. Violence will hopefully be used with restraint, not as a first option. And, no "it's evil, attack!" without actual provocation(witnessing an evil act, being attacked, etc.). While Ayreth's language is usually reserved, she does not mind a bit of saltiness.

Well, I can't speak for the others; but Paul isn't too worried about Alignment. The first thing he'll fight for is his friends - the second thing is what he signed a contract with. But other than that; he might ignore a bad act if it's not his business, and he may be hard with a "good character" if we run into something like a LG Cleric who decides to "Get that person - they use magic and must be punished!" - Paul won't tolerate even a LG character who follows the law attacking or hurting his friends.

Other than that, he's pretty flexible morally - the only thing he can't tolerate is people poking him ;)

Dark Archive

NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Edits went in. Sorry, nature of the beast.

1. I don't understand the follow-up question.

2. Sure.

Be back in a few.


At this stage, none of you have the Craft: Weapons skill. I don't mind you getting a feel for future availability of mundane and magical crafting materials in Dustpawn, but the current conversation about purchasing mundane crafting materials seems somewhat pre-emptive. If we can please hold off on trying to purchase crafting supplies until later, that would be great. At this point in game, the blacksmith can sell you items or you can try and visit the black market and see if you can purchase something there ...

Paul, GM Lefty will be sending you a PM shortly in regard to the blacksmith's response.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
Ayreth wrote:

Edits went in. Sorry, nature of the beast.

1. I don't understand the follow-up question.

Well, basically, let's say we have a total of 7 PC's when the new guy joins up.

Let's say we get 8,000 GP. If we do equal "cuts" we'd all get 1,142 GP (on average).

But if we gave an "equal cut" to communal gear then each player would get 1,000 GP and put the last 1,000 GP in the "Communal Pot" for buying Communal Gear such as potions and stuff.

But maybe an equal cut for gear is too high? I'm not sure; just looking for feedback at this point is all...


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
GM Right Hand of Doom wrote:

At this stage, none of you have the Craft: Weapons skill. I don't mind you getting a feel for future availability of mundane and magical crafting materials in Dustpawn, but the current conversation about purchasing mundane crafting materials seems somewhat pre-emptive. If we can please hold off on trying to purchase crafting supplies until later, that would be great. At this point in game, the blacksmith can sell you items or you can try and visit the black market and see if you can purchase something there ...

Paul, GM Lefty will be sending you a PM shortly in regard to the blacksmith's response.

Actually, Paul is able to craft things currently - he only needs the materials. In fact, he can do it tonight, if he is able to get the materials...

There's lots of mundane things he can craft, actually. He's flexible that way :)

Dark Archive

NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Seems like we could just wait to divide until after communal purchases. Overall, if we have a general plan, I'm okay with it. Working out every detail and eventuality is tedious. Can't we have a "let's try to be fair" attitude?


@Paul: All I can see on your sheet is Craft Alchemy and Crafting Firearms and ammunition (under Gunsmithing feat). Is Paul wanting to craft a firearm and bullets/cartridges?

Please PM GM Lefty with what you are wanting to craft so we can figure out the timing and feasibility of it being that it is currently 6pm in game.

An aside to Paul: I appreciate the time it took for you to find the Icelandic/(Old) Norse words for the Dwarven text you included in game ...


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
Ayreth wrote:
Seems like we could just wait to divide until after communal purchases. Overall, if we have a general plan, I'm okay with it. Working out every detail and eventuality is tedious. Can't we have a "let's try to be fair" attitude?

I'm good with that, I guess - so far it hasn't worked out quite the way I hoped in-game, though. For example, a +2 sword is at least 8,000 G.

MW Daggers are 302 GP a piece; and I have two.

I'm only asking because I'm trying to create a Loot List for everyone so I can post it up; unfortunately I'm not sure how to do that quite yet as things will change soon.

Also, there's a lot of ambiguity with gear so far, so that complicates things, too.

Right now it's already a quarter after 1 AM here and I have to crash out soon. If you'd like to toss up some social RP, I'm down with that, too.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
GM Right Hand of Doom wrote:

@Paul: All I can see on your sheet is Craft Alchemy and Crafting Firearms and ammunition (under Gunsmithing feat). Is Paul wanting to craft a firearm and bullets/cartridges?

Please PM GM Lefty with what you are wanting to craft so we can figure out the timing and feasibility of it being that it is currently 6pm in game.

There's lots of fun things that be crafted with Alchemy (for example).

One time I was in a Skull and Shackles game and we were attacking an enemy ship and it was firing at us; we were having trouble closing on it and we were getting close to being hit and the enemy might have gotten away.

Luckily I used something I crafted to disrupt the enemy gunners and allowed us to close and board.

Also, in the same game, I tried to create a Fighting Top with Craft: Carpentry - and also some other things for the ship to help out.

It worked pretty well and was pretty handy in the long run.

But for now I don't know what I'd make; I can't really be sure until I know how much of the Crafting Supplies I can buy. As for how long it will take me; Crafting for a "Day" is 8 hours. We have 8 hours of action; 8 hours of sleep and 8 hours of things like Eating, Drinking, Relaxing; Paul can be flexible at what he does during down time; while Gii is doing morning prayers for an hour (for example) he can be crafting.

As for the actual stuff I had in mind, I don't know that yet; but I'm hoping I'll find out soon :)

I had planned on doing some social RP with the others, though it's late. I guess that's up to the others, though.

EDITS: Thank you for the comment about my language issue, GM.

As for the other stuff, I just have to sleep - I'm too tired, and I have to be awake in about 5 hours for work and I'm really tired.

I'll see you all tomorrow, though.


I have decided to open a new campaign page just for side quests and other secondary social rp so we can keep this main game board clear and not bogged down with conversation/answers that do not pertain to the current (whole group) action in play.

If you are so inclined, please dot the thread, found here.

Thanks, guys. :)


Tomorrow, Lefty and I will be moving the game forward to the next morning.

The GMs will be back on the board at 6pm PDT/9pm EST. You all have until then to finalise your night plans and eat, sleep etc.

Thanks. :)


My two cents via loot and treasure? Ayreth has it on the head.

Eyes only:
1d36 + 24 ⇒ (35) + 24 = 59

Dark Archive

NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Alt thread dotted.

Re: loot:

The example you bring up is the +2 sword. Each of you had a claim. 1 person was going to get it, 1 person wasn't. It isn't equitable for now.

We can trust the GMs that stuff will come our way. They've illustrated that by already handing out a few things. So, now we should trust each other to be fair and have each other's backs. If another +2 sword equivalent were to be found, I'm sure that everyone would think that you have dibs.

It's one example. Mostly, my point is: let's Golden Rule and Wheaton's Law it. I think that will help everything work out without hashing out each detail.

Wheaton's Law (NSFW):
Don't be a dick.

Re: Crafting:

Don't assume that you can or can't do something. Just ask, "I'd like to such-and-such. Can I do that?" It's a lot easier for the GMs than trying to make rules right now to cover every eventuality. Keep in mind, this is advice. I do not pretend that I even remotely speak for the GMs. I have NO authority. It just seems considerate. And then, once the decision is made, we need to say, "Okay." We shouldn't argue overtly or passive-aggressively. Question. Answer. Done.

That's my take on those issues. I hope that helps. And that I don't get a GM Smackdown™ in response.

=)


Female Aasimar (Garuda Blooded), Human (Tian-Shu) Warpriest (Sacred Fist) 6 l HP: 38/38 l AC: 19 [T: 19, FF: 16] l Fort: +7, Ref: +7, Will: +12 l Init: +3 l Per: +14 l l Fervor 8/8

I go to bed early and miss a big discussion. I think from what I read we are all mostly on the same page. Ayreth, particularly, is preaching to my choir of one. :-)

As for zero-sum it is about even splits after communal goods are purchased. For example that +2 sword is worth X gold so every member in the party (Y) has an equal share X/Y. So, the person who took it "owes" X/Y to each other party member, which they pay out of their gold pay out from sold goods. If this takes them negative other party members can give them interest free loans if they choose.


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

I'm strongly for a "take it as it comes" kind of deal with handling most of the stuff that we're going to do as a party. I think a lot of this pre-planning is putting the cart before the horse, but that's okay. I do agree that having a general idea of how we want to handle stuff will make things smoother for everyone involved.

As far as splitting loot, whatever ends up being the fairest method is okay with me. Gii is not really super worried about his equipment (he intends to use Masterwork Transformation on his staff and then get it enchanted, and get a headband of wisdom, at some point, but that's really it as far a gear goes). Everything else will likely go towards communal stuff (wands! potions! scrolls!).


Female Kitsune XP 4038/5000
VITALS:
AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13
Trickster 2
SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8

Loot: dont mind much what the group decides to do. In the end its suppose to help the party

Face:
Yuki is really good at all the social stuff. But only problem every morning i have to wade through a lot of posts. IC and OOC so i cant be the face if i dont have the time to actually role play it...

-Posted with Wayfinder


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
GM Right Hand of Doom wrote:

Tomorrow, Lefty and I will be moving the game forward to the next morning.

The GMs will be back on the board at 6pm PDT/9pm EST. You all have until then to finalise your night plans and eat, sleep etc.

Thanks. :)

Do you want me to summarize all the things Paul did at night when the others went to sleep?

I can write it out, or just give you the abbreviated version, if you'd like.

Just let me know your preference :)


You can give us an abbreviated version (here on discussion or on the alternate board), if that is okay ... Saves time for all and then we can ensure it can be done etc.

Thanks, Paul.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
GM Right Hand of Doom wrote:

You can give us an abbreviated version (here on discussion or on the alternate board), if that is okay ... Saves time for all and then we can ensure it can be done etc.

Thanks, Paul.

Well, I'm totally confident that it can be done; but the thing is -will it be done ;)

As Ayreth is coming with Paul it will change his plans somewhat - but right now (sadly) I really, really need to sleep for a few hours.

Also, given the way that the new House Rules for Crafting works, I may have to change the plans somewhat. I've been thinking about it for the past hour since I read Lefts PM and I've been doing a quick write up on some notes.

Given what I remember from working with a forge back in high school and college, as well as the general crafting and smithing I've done in the past year at workshops and with some of my friends, as well as some notes I've been studying online about new methods to use with metallurgy and rare ores and alloys, I'm really, really excited about the options that the House Rules provide that the standard rules don't - good times!

Or, in other words - Heh, heh, heh...


Update for you folks. Right isn't feeling well, so we're going to take a short pause. We'll pick up tomorrow with the next day in game, and get the new guy introduced.
Meantime, if you'd like to rp or have other ideas of stuff you'd like to try during the evening, please post them to the new thread.

Thanks.

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