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Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() Reflex Save: 1d20 + 13 ⇒ (6) + 13 = 19 Double ouch! Ceilidh gets battered around with the media equipment, but tries to fight on. Ceilidh hp 64/118
The first thing she does is ◆transfer 20 vitality to DiGriz. Vitality: 0/46
She then casts ◆◆ frostbite at the remaining beast! Frostbite:
Traditions divine
Range 60 feet Targets 1 creature Defense basic Fortitude An orb of biting cold coalesces around your target, freezing its body. The target takes 2d4 cold damage with a basic Fortitude save. On a critical failure, the target also gains weakness 1 to bludgeoning until the start of your next turn. Heightened (+1) The damage increases by 1d4 and the weakness on a critical failure increases by 1. Critical Success The creature takes no damage.
Appears in Player Core, Starfinder 2E Playtest Cold Damage: 6d4 ⇒ (2, 4, 3, 2, 1, 1) = 13 DC 29 Basic Fortitude Save ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() Ceilidh casts ◆◆Electric Arc on the two monsters! Electric Arc: 6d4 ⇒ (3, 4, 1, 4, 2, 2) = 16 (DC 29 Basic Reflex Save) Next, Ceilidh casts ◆Guidance on Tyrant. +1 status bonus to one attack roll, Perception check, saving throw, or skill check on your next turn. Vitality Network 14/46 ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() Ceilidh reaches within and ◆transfers some of the vitality from her pool to DiGriz. (Transfer 38 hp points) DiGriz begins to feel his wounds close up immediately. DiGriz 96/96hp
She then takes aim with her pulsecaster pistol and shoots at Red! ◆Range Attack: 1d20 + 18 ⇒ (3) + 18 = 21
◆Range Attack: 1d20 + 12 ⇒ (8) + 12 = 20
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Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() Religion: 1d20 + 17 ⇒ (5) + 17 = 22
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Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() "I'm just curious how anybody is going to see the bonus bonus round if it is held outside of the arena? This seems very unorthodox." Sense Motive (Perception) +17 ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() "Well done, everybody! After our initial successes I am now starting to think we are going to be facing even more dangerous creatures! Let's rest up and I will heal you of your wounds." Two hours will be more than enough time to waive healing. My vitality network replenishes 6 hp each round. ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() Ceilidh ◆ fires her Pulsecaster Pistol at the remaining shark and then casts ◆◆ electric arc on it! Ranged Attack: 1d20 + 18 ⇒ (17) + 18 = 35
Electric Arc: 6d4 ⇒ (3, 4, 4, 2, 4, 2) = 19
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Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() Ceilidh ◆ transfers another 18 hit points of healing to Iseph from her Vitality Network and then ◆◆ fires her Pulsecaster Pistol twice at the remaining shark. Ranged Attack: 1d20 + 18 ⇒ (14) + 18 = 32
Ranged Attack: 1d20 + 13 ⇒ (15) + 13 = 28
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Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() Ceilidh casts Electric Arc (◆◆) on both sharks! Electricity Damage: 6d4 ⇒ (2, 1, 1, 2, 3, 2) = 11 Basic DC 29 Reflex Save A small spark zaps between the two creatures! ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() Reflex Save: 1d20 + 13 ⇒ (14) + 13 = 27 I am having trouble knowing how hurt people are. I healed Iseph 40 points last round. What is his current status? ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() Ceilidh ◆ taps into her vitality network and heals Iseph by 40 hit points. She then proceeds to cast ◆◆ Mind Skewer on the Teal Shark! Mind Skewer:
Mind Skewer: . Mind Skewer Spell 1 Concentrate Manipulate Mental Traditions divine, occult Range 60 feet; Targets 1 creature Defense Will You overload a creature’s mind with a glut of psychic information or divine judgments. The mental onslaught deals 2d6 mental damage. On a critical hit, the target takes 4d6 mental damage and is stupefied 2 for 1 round. Heightened (+1) The damage increases by 2d6. Mental Damage: 10d6 ⇒ (3, 4, 1, 1, 6, 6, 6, 3, 2, 2) = 34 Basic DC 29 Will Save. Also, on a Critical Failure the target becoming stupefied 2 for 1 round. ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() After escaping from the grips of the shark, Ceilidh casts ◆◆ Mind Skewer on the Teal Shark! Mind Skewer:
. Mind Skewer
Spell 1
Range 60 feet; Targets 1 creature Defense Will You overload a creature’s mind with a glut of psychic information or divine judgments. The mental onslaught deals 2d6 mental damage. On a critical hit, the target takes 4d6 mental damage and is stupefied 2 for 1 round. Heightened (+1) The damage increases by 2d6. Mental Damage: 10d6 ⇒ (2, 1, 5, 5, 5, 3, 3, 2, 6, 6) = 38 DC 29 Will Save. Failure will inflict the following additional damage as well as the target becoming stupefied 2 for 1 round. Mental Damage: 10d6 ⇒ (2, 1, 4, 2, 5, 6, 2, 6, 1, 6) = 35 ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() ◆Ceilidh attempts to escape the restraint! Acrobatics Check: 1d20 + 16 ⇒ (18) + 16 = 34 The level of success of this attempt will determine remaining actions. ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() ”Well, cats don’t exactly like dinosaurs and that motivates us to fight harder. The other important aspect to be aware of is avoidance. If you stay out of its trample you don’t get that run down feeling.” Diplomacy: 1d20 + 20 - 2 ⇒ (4) + 20 - 2 = 22 ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() As Ceilidh's vitality network replenishes, she sends out healing energy to everyone in the company. With an hour to rest and recover, the vitality network will be more than enough to heal all of your wounds. "I'm not sure how I feel about using my skills for the entertainment of others. Nonetheless, I am pleased that none of us are the worse for wear." ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() ◆◆ Ceilidh casts Mind Skewer on the beast, aiming to give it the worst headache of its life! Mental Damage: 8d6 ⇒ (3, 2, 5, 6, 1, 4, 4, 2) = 27 Basic DC 29 Will Save ◆ After unleashing mental hell, she patches herself up with some battle medicine. Medicine vs. DC 20: 1d20 + 21 ⇒ (10) + 21 = 31
109/118 hp Persistent Bleed: 2d6 ⇒ (5, 6) = 11
98/118 hp ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() (47/118 HP) Ceilidh moves back (◆) to safety and casts (◆◆) a level 4 heal on himself. Heal: 4d8 + 32 ⇒ (3, 3, 5, 3) + 32 = 46 (93/118 HP) ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() Basic Reflex Save: 1d20 + 13 ⇒ (2) + 13 = 15 Ceilidh badly hurts herself by being trampled! [38/118 hp] ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() Trying to ignore her own pain, Ceilidh selflessly reaches out and transfers vitality to Iseph. ◆ Transfer Vitality (46 hp) to Iseph [0/46] Vitality
She then dodges for cover. ◆ Stride to a safer position Next, she aims her pulsecaster and shoots at the massive Zo!ceratops! ◆ Fires pulsecaster pistol Attack: 1d20 + 18 ⇒ (17) + 18 = 35
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Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() Reflex: 1d20 + 18 ⇒ (8) + 18 = 26 HP: 108/118 Ceilidh draws out her superior pulsecaster pistol and fires repeatedly at the green Zo!ceratops™ Pulsecaster Pistol: 1d20 + 18 ⇒ (8) + 18 = 26
Pulsecaster Pistol: 1d20 + 13 ⇒ (11) + 13 = 24
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Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() "Will you permit me to heal my companions of any wounds they incur after the first fight and before we take down the next batch?" ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() "What exactly do you mean by 'Don't cast any preparatory spells'? Can I cast my mystic spells during each battle?" ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() A grey and black striped Pahtra steps forth. "I am Ceilidh Razkar, the mystical pahtra. I am here to fight and support my friends using the mystic arts and to take down Zo!'s wheel of monsters! I am here all week!" Diplomacy: 1d20 + 20 ⇒ (2) + 20 = 22 ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() Reflex Save: 1d20 + 13 ⇒ (3) + 13 = 16 Ceilildh taps into her Vitality Network and transfers vitality (26 hp) to Dae. Vitality Network:
Your soul supports a network of magical energy that connects and heals those in your bond. Your vitality network has a maximum capacity equal to 6 + 4 Hit Points per mystic level. You gain the Transfer Vitality action that you can use to take Hit Points out of your network and into yourself or your allies as healing.
Life or death situations help strengthen your bonds with your allies. At the start of each turn in combat, when you regain actions, your vitality network regains 4 Hit Points; if you are master in your connection skill, it regains 6 Hit Points instead; if you are legendary, it regains 8 Hit Points. Your vitality network regains an amount of Hit Points equal to double your level plus your Wisdom modifier when you use the Refocus action. Dae (HP: 35/68) Recognizing that it is not enough. Ceilidh casts Heal on Dae. Heal: 1d8 + 8 ⇒ (1) + 8 = 9 Dae (HP: 44/68) "Hang in there, my friend. You are the Cat!" ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() Reflex Save: 1d20 + 13 ⇒ (4) + 13 = 17 Ceilidh casts ◈◈Infusion on Dae to heal. Infusion: 3d6 + 18 ⇒ (1, 3, 2) + 18 = 24 For her third action (◈), she tries to recall knowledge on the creature. Nature: 1d20 + 11 ⇒ (18) + 11 = 29 ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() "Let's check out this last door. Maybe we can find some more stuff." ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() "This stuff looks like it will be useful. Let's stock up!" ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() "This all looks like it has some purpose, but I am not yet persauded that I should go outside of the ship to start repairing systems with a can of petrol on my back. Where do we go from here?" ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() Ceilidh definitely goes about searching the chamber for something useful to help with the upcoming space walk. "Everyone watch your step for the alien slug things." ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() Ceilidh continues to look around for any dangerous infestations as she follows along. Perception: Perception: 1d20 + 11 ⇒ (19) + 11 = 30 ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() "I am certainly willing to help, but let's find some useful equipment to let me function out of the ship. Maybe. we should finish exploring the inside first." I am flexible with whatever people want to do, but without enough equipment for everyone, we should probably keep searching the inside of the ship. ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() "This plan sounds good to me. The universe is not ready for these nasty grubs. Let's hope this plan works. Make sure you all check your fur and skin to make sure that no grubs are attached before we leave this place." ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() "I'm glad you now recognizer your position. I'm sorry that you don't have more lives left. Could you tell me what happened to this starship, Captain? How did these grubs get on board?" ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() Despite his wounds, Ceilidh continues to try and bring the haunt to an end. "Captain, I feel your pain, but we can heal the ship! We are here to. put the ship at ease." Religion: 1d20 + 11 ⇒ (12) + 11 = 23 ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() Ceilidh continues to try and diffuse the haunt. "Captain, let go and be at peace!" Religion: 1d20 + 11 ⇒ (5) + 11 = 16 ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() Ceilidh uses his knowledge of Religion to try and calm the haunt. "Oh come now. There is no need to be scary with my friend Obo! Let's calm things down and figure out what needs to be done. Come now Captain, let's try and save your ship. I repeat, let's save your ship." Religion: 1d20 + 11 ⇒ (9) + 11 = 20 ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() "I'm right behind you, Dae. Let me know if you see any more slime or grubs. I'll look around for things that sparkle." ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() Turning to Dae, from one pahtra to another she asks, "Fleas? There is nothing worse!" ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() "How is it, Ceecee, that you can find a gem in the bathroom?" Ceilidh relunctantly looks a little harder to see if there is any other treasure left lying around. Perception: 1d20 + 11 ⇒ (9) + 11 = 20 ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() "At least they have that." Ceilidh remarks already disgusted with this entire environment. ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() ”Bugs, swarms, bone shards. This whole place is disgusting. If I wasn’t so curious I would be back on the shipping grooming my fur.” ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() ”I feel like we’ve entered the nose of this ‘living’ starship. Do you think those grub swarms are Aucturn’s hatchlings?” ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() "It's probably a love letter between two romantics who are keeping their affair secret. Can you smell any perfume on the letter?" ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() Ceilidh takes a look at the coded paper. Society, Untrained: 1d20 + 1 ⇒ (2) + 1 = 3 "How am I supposed to know what that letter says? They made it unreadable." After giving up quickly, Ceilidh walks over to investigate the jetpack, trying to figure out how to activate it without scorching her own fur. ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() "If you think this slime is for hatchlings, then let's stay on our guard. Obo, I see a door here on this wall. Do you want to check it out?" Ceilidh suggests investigating and going through the door to the south. ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() "This place really is disgusting. This ooze does nothing for the vibe of this place. Dare we push further in the hopes of finding a room that is . . . well . . . cleaner?" ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() "Dae, my friend, I cannot thank you enough for using your supernova powers on those grubs. I did not want to get too close to them." Ceilidh proceeds to investigate the room but does not wish to touch anything or get her fur dirty. Perception: 1d20 + 11 ⇒ (1) + 11 = 12 ![]()
Pahtra Mystic 10 HP 91/118| Vitality: 14/46 |mAC 28| Spells R1: 4/4; R2: 4/4; R3: 4/4; R4: 2/4 R5: 2/4; Focus: 1/1| Hero Points: 1 | F+11 R+13 W+14 | Perc+17 (darkvision), Diplomacy +20, Stealth +16, Nature +17, Religion +17, Medicine +21| ◆◇↺
![]() Ceilidh tries to recall knowledge (◈) on these creatures. Nature (Recall Knowledge): 1d20 + 11 ⇒ (13) + 11 = 24 Next, he casts another Frostbite (◈◈) at the red swarm. An orb of biting cold coalesces around it and stings! Cold Damage: 4d4 ⇒ (4, 3, 3, 4) = 14 Basic Fortitude Save DC21
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