Doom Comes to Dustpawn

Game Master shrodingerscat

Dalviss Crenn, ex-adventurer and proprietor of the Mineshaft Inn of Dustpawn (in eastern Isger, near the Drumish border) has sent an invitation to each of you, asking for aid. A meteor recently crashed somewhere in the hills, several miles to the south of Dustpawn, but Dalviss believes it to be a ship from the far reaches of space. The townsfolk scoff at his theory, and to save himself further ridicule, and get to the truth of the matter, Dalviss has turned to you to find the crash site.


551 to 600 of 969 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>

I placed a map (via Leeara) on the main board, showing you the way to Nesher Mine.

Good job on the rp everyone!


Almost hitting the 1000 post mark (not long now) -- great going, adventurers! We hope you're all enjoying the game so far ...

Dark Archive

NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

I missed the origin of the knowledge that the cult guys came from Osirion. When did we learn that?


There was mention the four prospectors staying at the inn said they were from Druma. It was also mentioned that Osirion lore spoke of the Dominion of the Black, but nothing to say the prospectors were Osirian. The two dead cultists in Leeara's cave : one was Keld and other Chelaxian in appearance. I hope that helps.

The information about the Dominion of the Black first came to light in the smaller cave chamber when you discovered the two dead men in black with strange tattoos. Gii attempted to ascertain what the tattoos were via Know Religion and succeeded before the spiked log trap came down on you all.

This was the result:

Your Know. Religion check reveals...
Even though the skin is badly damaged, you can still make out what looks like a black disc, surrounded by jagged teeth. It's an obscure symbol, but you have read about it ...

Osiriani legends speak of the mysterious Dominion of the Black. Members of the mythical Dominion serve as emissaries and heralds of their unknowable masters and are said to reside among the darkness between the stars, sustained by the very forces that drive them to madness.

Dark Archive

NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |
GM Right Hand of Doom wrote:

There was mention the four prospectors staying at the inn said they were from Druma. It was also mentioned that Osirion lore spoke of the Dominion of the Black, but nothing to say the prospectors were Osirian. The two dead cultists in Leeara's cave : one was Keld and other Chelaxian in appearance. I hope that helps.

The information about the Dominion of the Black first came to light in the smaller cave chamber when you discovered the two dead men in black with strange tattoos. Gii attempted to ascertain what the tattoos were via Know Religion and succeeded before the spiked log trap came down on you all.

This was the result:

Your Know. Religion check reveals...
Even though the skin is badly damaged, you can still make out what looks like a black disc, surrounded by jagged teeth. It's an obscure symbol, but you have read about it ...

Osiriani legends speak of the mysterious Dominion of the Black. Members of the mythical Dominion serve as emissaries and heralds of their unknowable masters and are said to reside among the darkness between the stars, sustained by the very forces that drive them to madness.

Thanks a lot, that was very thorough!


You're welcome, A.


Female Aasimar (Garuda Blooded), Human (Tian-Shu) Warpriest (Sacred Fist) 6 l HP: 38/38 l AC: 19 [T: 19, FF: 16] l Fort: +7, Ref: +7, Will: +12 l Init: +3 l Per: +14 l l Fervor 8/8

Sorry I didn't post much last night, I was throwing a dinner party.


@Blue: No worries. Hope it was a fun night.


Female Aasimar (Garuda Blooded), Human (Tian-Shu) Warpriest (Sacred Fist) 6 l HP: 38/38 l AC: 19 [T: 19, FF: 16] l Fort: +7, Ref: +7, Will: +12 l Init: +3 l Per: +14 l l Fervor 8/8

It was, which is why I wasn't posting. It doesn't seem like I could get in character of an ascetic two bottles in. ;-)

Dark Archive

NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

I think the four guys in town were the ones Leeara followed. Two chased her, she killed them. Two are still with the lady in the dress. Is this correct?

Dark Archive

NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |
Ayreth wrote:
I think the four guys in town were the ones Leeara followed. Two chased her, she killed them. Two are still with the lady in the dress. Is this correct?
GM Right Hand of Doom wrote:

Somehow she seemed to be able to speak more clearly for a moment. "Followed four strangers from inn. South into hills. Nesher Mine. They meet with tall woman. In dark, sparkly robe. Speak in language I do not under-stand. Strange orbs, crystals on table. I grab one and run.


@Ayreth and others: At this stage, you don't have any knowledge as to who the two dead cultists were: whether they were from the original four staying at the inn or other members? ... Something strange is going on. The adventurers will need to discover what. ;)


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Calling it. It's Cylons.


@Bart: Haha. I like that hypothesis.


Okay, I believe Paul's player has left for his weekend away. So try not to direct any new rp his way for the time being, please? He returns on Sunday evening. Thanks.


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

On the last episode we find out the DM's are both one's.

Dark Archive

NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

I feel like I broke the game with my scene with Paul.

;)


No, you didn't., A. ;)

Even though Paul's player is away, you can talk amongst yourselves.


I'm not quite sure what you guys have decided to do as a group as the conversation seems to be up in the air still. Can you please finalise your plans etc before we push forward today ...Thanks.


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Weekend might have been bad for everyone, GM.


@Bart: I can understand that, but since no other player other than Paul said they'd be away ... I can only go by that. I had an extremely busy weekend, but I did let the group know. I do expect the same from players (and have asked it via recruitment).


Female Aasimar (Garuda Blooded), Human (Tian-Shu) Warpriest (Sacred Fist) 6 l HP: 38/38 l AC: 19 [T: 19, FF: 16] l Fort: +7, Ref: +7, Will: +12 l Init: +3 l Per: +14 l l Fervor 8/8

I had an emergency this weekend that called me up to nyc, but that's why I've been silent for the last 30 odd hours.


@Blue: Sorry about your personal emergency. I hope you can work through it or it is on its way to being resolved ...


Female Aasimar (Garuda Blooded), Human (Tian-Shu) Warpriest (Sacred Fist) 6 l HP: 38/38 l AC: 19 [T: 19, FF: 16] l Fort: +7, Ref: +7, Will: +12 l Init: +3 l Per: +14 l l Fervor 8/8

It was quickly resolved. It was just lucky that I live two hours south so that I could handle it in person.


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

Honestly, I have no idea what we should do at this point. Gii's okay with just protecting the orb and Leeara, but that's probably not really enough at the moment.


@Blue: 2 hours is a reasonable distance. Glad it was sorted. Hope things are better from this point on.

@Gii: Bart was suggesting getting more info. Is anyone up for that as his was the last rp on the board and I was just wondering.

I don't mind if someone wants to protect Leeara and the orb ... It's up the group how they want to handle the various aspects in play.

You can discuss ideas here (out of game) if it's easier ...


Female Aasimar (Garuda Blooded), Human (Tian-Shu) Warpriest (Sacred Fist) 6 l HP: 38/38 l AC: 19 [T: 19, FF: 16] l Fort: +7, Ref: +7, Will: +12 l Init: +3 l Per: +14 l l Fervor 8/8

I think we should go investigate the Nesher mines. Take the orb with us. Break heads, take names, get thwarted, learn more about the overarching mystery.


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

That doesn't sound like an awful plan, but it might be a little too early to go in guns blazing. I am definitely okay with doing some information gathering before we decide on any specific line of action.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge

Sorry for the lengthy posts; I enjoy writing and I wanted to get all my thoughts out before I left for the weekend, since I knew I wouldn’t be able to post.

I'm sorry if Paul came off as pushy; that certainly wasn't his plan.

As an aside, I’ve received criticisms for long posts and lots of writing in the past. I understand that that style of play isn't for everyone, so I’ll try to keep that in mind for the future.

I'll have a post on the main board soon in response to what I've seen.


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

I think scouting out the cave is a good idea. Bart's going to suggest that because that's where the other missing people might be. That said, we also have to investigate whatever fell from the sky, though most of the good aligned characters probably consider that secondary to cultists hurting people. XD

Paul, I don't think its the long posts that are getting criticism so much as the long-winded speeches. It's very hard to reply to one of your posts because of it, without also giving point by point replies, which in turn requires you to give more in return. I write long posts all the time, but even when my characters ramble they usually only talk about one or two things, making it possible for people to reply relatively easily. Not that I always manage. (I ramble too after all. XD).


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

I'm okay with it as long as you do the ooc tl;dr stuff at the end. It's just really hard to keep up with something like that when you're holding like six conversations simultaneously in one post.

Also, I don't know if I suggested this, but we need to rest like crazy. Gii will probably burn his remaining two channels of the day to try and top everyone off before we all go to bed. Then, we'll all be fresh and ready to go in the morning.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
Bartholomew Grayson wrote:

I think scouting out the cave is a good idea. Bart's going to suggest that because that's where the other missing people might be. That said, we also have to investigate whatever fell from the sky, though most of the good aligned characters probably consider that secondary to cultists hurting people. XD

Paul, I don't think its the long posts that are getting criticism so much as the long-winded speeches. It's very hard to reply to one of your posts because of it, without also giving point by point replies, which in turn requires you to give more in return. I write long posts all the time, but even when my characters ramble they usually only talk about one or two things, making it possible for people to reply relatively easily. Not that I always manage. (I ramble too after all. XD).

No worries, Bart :)

I tossed out a lot of options/ideas because I figured that during the last few days when I was gone that everyone would be discussing things and I wanted to try to get as much out as possible during my absence.

For example; a discussion of standard tactics best suited for our group for both melee and range, marching order, and the basics of how we support each other - you know, the kind of stuff that's easier on Discussion rather then RPing it so we get things figured out and don't have to keep asking every time we get into stuff - we'll have a plan that we all know and can work well with.

Another idea I had was that I had hoped we could have collected the combined gear we found and maybe sell it for bulk money and (at least) buy some communal gear to help the group - something basic like a Cure Light Wounds (50 charges for Gii at 750 GP? That's cake); as well as how we figure out who gets what later; that kind of stuff.

Anyhow, Paul has some ideas he wants to deal with. He's alright with working with small-town people and has some specific information he wants to learn before he acts, but he recognizes that you guys have specific plans and ideas that you probably want to do.

So for now I figure that you guys do what you got to do, he'll do what he does and I guess we can meet back later when everyone's acted :)


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Rest would not be a bad idea at all. We do need someone to keep watch while we sleep though, and Bart is particularly vulnerable asleep.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
Doctor Gii wrote:

I'm okay with it as long as you do the ooc tl;dr stuff at the end. It's just really hard to keep up with something like that when you're holding like six conversations simultaneously in one post.

Also, I don't know if I suggested this, but we need to rest like crazy. Gii will probably burn his remaining two channels of the day to try and top everyone off before we all go to bed. Then, we'll all be fresh and ready to go in the morning.

Resting sounds good.

But it's mid-afternoon at this point. Paul has some things to do that won't get him into trouble that shouldn't take him more than an hour or two, given the size of the town.

Just some specific and direct questions that he'd be asking reliable and discreet people (he already knows who) and then he's good on information; nothing too tricky or dangerous.

Right now the tricky part is that "out of game" I'm all about being a team and acting like it; but so far it's not gelling as smoothly as I hoped it would "in game" but I'm hoping that works out soon :)


I would actually say it's early evening, around 5pm I believe (i'll double check), though it's summer, so you still have some more hours of light.

Edit: Right had you return at about 4, so lets say it's not quite 5 yet, but nearly so (accounting for discussions and travel at the temple and the inn)


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
GM Left Hand of Doom wrote:
I would actually say it's early evening, around 5pm I believe (i'll double check), though it's summer, so you still have some more hours of light.

Sorry, for some reason I thought it was 4:00 PM; if that's not correct, that's okay, too.

Paul's questions should be fast (relatively) his job should be quick (given the relative population density of the town coupled with the general size of average buildings) I don't think it will take him more than an hour all told.

That puts him back at the inn at no later than 6:00 (if it's 5; but we'll see soon).

Worst case is that he's done with errands at 6; grabs a quick meal, maybe he gets some healing and then he crashes out at 6:30 and sleeps no later than maybe 8:30 - wakes up and does his next thing.

Which reminds me -

I'm a little tired from this weekend; I only slept about 8 hours in the last 48 hours and I have to be up for my first job tomorrow in a little less then 6 hours. I hope to get some postings up, but I really need to get some sleep before work tomorrow; still - I'll see what I can do :)


@ Paul: You came back into town at 4pm before heading to the church.

So the current time in game would be a little before 5pm (this includes time taken for conversations with the priestess, attempting the cure, talking with Leeara, then Dalviss, taking care of horse/s ...)

Are you planning on going it alone in town and asking questions? Dustpawn's population is 1250. (And at this stage, you've only travelled along the main street of town. You don't know how big/wide the town is or how the buildings are sprawled or sized ... so I'm a little confused by your calculations of time it will take ....)


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
GM Right Hand of Doom wrote:

@ Paul: You came back into town at 4pm before heading to the church.

So the current time in game would be a little before 5pm (this includes time taken for conversations with the priestess, attempting the cure, talking with Leeara, then Dalviss, taking care of horse/s ...)

Well that's excellent - I thought that it would be 5:00 PM exactly for some reason.

A little before 5 means I got time to do extra stuff and still crash out and sleep a few hours before his next job :)

Right now I'm working a formal set of plans to have out and up; but I'll have that up later as right now I'm exhausted and I have a lot to recover from this weekend - it was fun but exhausting.

I'm sorry for any delays; I'll do my best to have stuff up as soon as possible.


Rest/sleep (in game) sounds like a good idea. The GMs won't be pushing forward the game today -- giving you a little time to coordinate what each of you want or will be doing (including resting/sleeping).

We can start afresh tomorrow ... and move forward. Is this okay with you all?


@Paul: As I mentioned, I'm not quite sure how you're working your timing in regard to what your character has in mind to do on his own (I put up the population of Dustpawn etc)...

But if you need to sleep in real life, then rest and post later, when you can.


I agree with Right, take this time to talk amongst yourselves and figure out the "plan of attack". We don't want to take too much time though and lose the awesome momentum we've had up until now.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
GM Right Hand of Doom wrote:

@ Paul: You came back into town at 4pm before heading to the church.

So the current time in game would be a little before 5pm (this includes time taken for conversations with the priestess, attempting the cure, talking with Leeara, then Dalviss, taking care of horse/s ...)

Are you planning on going it alone in town and asking questions? Dustpawn's population is 1250. (And at this stage, you've only travelled along the main street of town. You don't know how big/wide the town is or how the buildings are sprawled or sized ... so I'm a little confused by your calculations of time it will take ....)

Hmm... Well, at this time I was just doing rough averages. But is there any chance that we could see an overhead map on the town, though?

I hope my calculations didn't seem too hasty but the following is an explanation of where I came up with things.

Notes on Calculations:

For now I'm guessing that a standard homestead or building typically holds four people in it.

That would approximate (roughly) 300-320 buildings all told (I'd imagine).

If we approximate a two-story house with roughly 20x20 feet (with a rough total of 3 rooms per floor at roughly 10x10 small and size for hallways) and expand with an average of 10 feet between each house (unlikely in small town community in the wilderness built near goblins who would likely build townhouse style for better protection, but I'm erring on the side of caution) should mean that each house has a net property size (give or take) of roughly 30x30 feet.

If we average a total of 4 primary "City Blocks" with a net approximate total of 81 houses in each block (approximately) that'd be a total of 9x30 feet for each "block" in width (or a total of 270 feet; bisected by the main road which we'll assume is 30 feet?) and possible next width of 570 feet end to end (roughly). Given that Paul can make a "Double Move" each round on foot of 70 feet, it should take him no longer than 8-9 rounds to walk from the width of town to the other - or roughly less than a minute (on average).

Of course, I'd suspect that given a "Main Street" the community would subdivided into two primary sections which flank Main Street and just built along the side - but I'll calculate both variables just in case).

If we continue to maintain the same basic averages but with the only primary difference being a split down a bilateral divide I'd suspect that we're really looking at a total of 160 houses on each side of the main street (and only 1 primary street in the town) at a net of 30 feet per property (again; only averages - some being smaller or larger, I'd assume) - this would be (approximately) 4,800 feet from end to end and at double move that's roughly 68.5 rounds (round up to 69) for a net total of 6.9 minutes - or roughly 7 minutes - but that's at roughly the longest walk I can think of; and nets to a total of 15 minutes round trip (assuming it's end to end between business).

This, coupled with an average ask/answer rate of about 12 seconds for each question answer for a net total of about 1 minute for every 5 questions/answers (I don't really have that many) - I'm suspecting that it shouldn't take me more than 20 questions maximum, for a rough total of 4 minutes (round to a net total of 5 for a potential of 20 questions/answers) - for a maximum base average of roughly 20 minutes. If we assume it's roughly 4:45 PM then all things considered I should be back at roughly 5:05 PM - on average.

But that's just approximations based on general averages. Anyway, those where my calculations - I hope it helped explain where I came from, though :)


Overview of Dustpawn

Paul:

You haven't factored in general temperament of community (especially unfriendly toward strangers) and being able to get them to talk, let alone answer questions. ;) Good luck. Remember you will need to roll Diplomacy checks for every person you encounter and want to speak to/ask questions of.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
GM Left Hand of Doom wrote:
I agree with Right, take this time to talk amongst yourselves and figure out the "plan of attack". We don't want to take too much time though and lose the awesome momentum we've had up until now.

Hey - sorry but I really, really need to crash.

I'll see you all tomorrow and I'm eager to see what happens on the board, next.

Good night!


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
GM Right Hand of Doom wrote:

Overview of Dustpawn

** spoiler omitted **

Response:

Standard Diplomacy Check adjusts base current attitude, I'm hoping.

Luckily I'm not too worried about the questions; I'm going to be talking to specific people - I think I should be okay on the questions, I hope.

But I'm so tired, I have to go to sleep. Thanks again for the map, though; it looks good :)


So everyone (except Paul and Yuki) is going to get some grub and rest at the inn, yes?


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

Yep. Gii is exhausted and still frustrated at his powers failing him when he needed them most, so he's probably just going to go head into his room to pray/rest after eating.


Female Kitsune XP 4038/5000
VITALS:
AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13
Trickster 2
SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8

Yup yup

-Posted with Wayfinder

Dark Archive

NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |
Paul Antairis wrote:

Sorry for the lengthy posts; I enjoy writing and I wanted to get all my thoughts out before I left for the weekend, since I knew I wouldn’t be able to post.

I'm sorry if Paul came off as pushy; that certainly wasn't his plan.

As an aside, I’ve received criticisms for long posts and lots of writing in the past. I understand that that style of play isn't for everyone, so I’ll try to keep that in mind for the future.

I'll have a post on the main board soon in response to what I've seen.

I have no issues with the length or characterization. I just responded in character to it. And I wanted to give you a chance to respond in the scene. When you did, though, your character acts as if a lot of time has passed. It's a continuous conversation, so I don't know how to respond to that. In-game, it would seem crazy.

GM Left Hand of Doom wrote:
So everyone (except Paul and Yuki) is going to get some grub and rest at the inn, yes?

Seems like a good idea.

Also, reading gameplay now.

Edit: Read gameplay. Thinking on how to respond.

Dark Archive

NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |
Bartholomew Grayson wrote:
Paul, I don't think its the long posts that are getting criticism so much as the long-winded speeches. It's very hard to reply to one of your posts because of it, without also giving point by point replies, which in turn requires you to give more in return. I write long posts all the time, but even when my characters ramble they usually only talk about one or two things, making it possible for people to reply relatively easily. Not that I always manage. (I ramble too after all. XD).

This is a good point, Bart. By putting it all in one post, it does make it difficult to respond to each point. Also, the board only allows us to quote so much. So, it takes longer because we have to re-format the dialogue and such. This might be mostly or even just me; I tend to quote a lot.

I'm sure we will work out the kinks. We are a new group, after all.

=)

1 to 50 of 969 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Discussion of Doom All Messageboards

Want to post a reply? Sign in.