Donjon's random dungeon prison

Game Master BC4Realz

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Greetings and welcome. Please dot in so I know you are here.

More to come.


Drow UnRogue 2/Psychic 1 | HP:15/15 | AC 18 T 15 FF 13 Fort 3 Ref 10 Will 4 | Percep +5 | Init +6 | Spells: Level 1 - 2/3; Amnesia 1/1


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Ratfolk Barbarian(Mad Dog) 2 Druid(Goliath Druid) 1| Init +3 | Perc +10 | AC 17 T 13 FF 15 CMB +3 CMD 15 | HP 24/24 | F +7 R +3 W+5 | Spells 1st acid maw, magic fang 0 create water, dazzle, guidance

dot


Drow UnRogue 2/Psychic 1 | HP:15/15 | AC 18 T 15 FF 13 Fort 3 Ref 10 Will 4 | Percep +5 | Init +6 | Spells: Level 1 - 2/3; Amnesia 1/1

This looks like a straight-up dungeon crawl of the randomly deadly variety. If we want to survive, it might help if we discuss what each character brings to the table so we know what we have to work with.

For my part, Zebrynna is built to be a great scout. With superior darkvision, trap-finding, and the trap spotter rogue talent, she should have a pretty high chance of auto-spotting, if not auto-disabling, any trap that we come across. Her psychic powers should be useful for getting information from other sentient denizens of the dungeon. The only knowledge skills she has untrained are engineering and local. She's...not particularly good in a fight, and absolute rubbish without flanking.


Ratfolk Barbarian(Mad Dog) 2 Druid(Goliath Druid) 1| Init +3 | Perc +10 | AC 17 T 13 FF 15 CMB +3 CMD 15 | HP 24/24 | F +7 R +3 W+5 | Spells 1st acid maw, magic fang 0 create water, dazzle, guidance

Snikket is mainly a combat beater. He and Scruz will work together to get opponents in a flank and keep them there until they're dead. He can also make water so we don't die!


Human Paladin 3| 29:/29 | AC 19 T 11 FF 18 Ref 8 Fort 10 Will 9 | Percep 4 | Init 2 | Smite Evil 1/1 Lay on Hands 3/5

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Male Catfolk | HP:14/14 | AC 19 T 15 FF 14 CMD 19 | Ref +8 Fort +3 Will +4 (+2 vs. Fear) | Percep 10 | Init 4 | Current Focus: Bat
Spells:
0th level(4): Detect Magic, Mending, Spark, Virtue | 1st level(2/day): Lead Blades, Sun Metal

Kimbwe is mildly insane and brings a little bit of everything to the table, which is functionally equivalent to bringing nothing to the table. With his poor hit points I fully expect him to get himself killed pretty early.

...

Okay, actually, I'm hoping to keep him alive, just to see what madness happens as I continue to roll random classes. Right now, he's actually got a pretty decent Stealth check, as well as Perception, Disable Device, and Survival, so he can serve as a secondary scout. If he can manage to stay alive in melee, he can do decent damage, though he's a bit better at hitting with his bow in reality. In the future... who knows?

In fact, for RP purposes, I think I want to roll his next class right now, so I can talk about what he's practicing in the evenings...

Next class: 1d39 ⇒ 19
Vigilante. XD Okay, that's pretty hilarious, actually.


Please set up your character text on your profile so that vital stats are visible in your posts. Here is a template to use. If you have all of the details below in your spoiler you do not have to change it.

Race Class Level | HP:c/M | AC x T x FF x Ref x Fort x Will x | Percep x | Init x | <Limited Resources (eg Rounds of Rage, Class Point Pool, spell casting, etc.)>


Male Catfolk | HP:14/14 | AC 19 T 15 FF 14 CMD 19 | Ref +8 Fort +3 Will +4 (+2 vs. Fear) | Percep 10 | Init 4 | Current Focus: Bat
Spells:
0th level(4): Detect Magic, Mending, Spark, Virtue | 1st level(2/day): Lead Blades, Sun Metal

Ah... given how incredibly long Kimbwe's list of classes already is, do you mind if I leave them out? I suppose I could spoiler them, too, if you'd like to have them easily accessible still.


It makes sense to leave them out...that is fine.

Sovereign Court

Female Ifrit Inquisitor(Immolator)3

dot and Hello, sorry i'm not available on Sundays :) flair is a rude @$$#0/&, who thinks that the best ways to remove all evil from the face of the earth is to burn it away with purifying flames. she is good, just rude as well :)


Dyarendi is a Tiefling Black Blade magus. She's dex based with average melee damage at her level. She has a spell storing chain shirt that she'll load with shocking grasp. She has good (+9) knowledge in Arcana and Dungeoneering, as well as, a +7 Perception. She's pretty acrobatic (+7) so she'll hopefully be able to set up flank for herself and others.


Inactive

Hakak is a Warsighted Oracle of the Juju mystery. He can heal both the living and the undead and can control undead. He's a bit of a glass cannon thanks to power attack, a big axe, and poor hit point rolls. He has no education and even less common sense.


7 of the 10 have dotted so far. Planning on giving until tomorrow for everyone to dot in and then we will get started. I am ready to go if everyone dots in before then...we'll just see what happens.

Kind of excited. This should be interesting.

For those that are curious 10 3rd level adventurers is supposed to be on par or more powerful than 4 5th level adventurers...so I had donjon build us a dungeon for a 5th level party. We'll see how it goes.

My OOC advice would be to take it slow. Treat this like a dungeon crawl in a video game...don't be afraid to stop in a secure location and lick your wounds when necessary. Heck, don't be afraid to retreat if necessary.

That's all the strategy I will be giving you. Good luck.


Could you allows us to dot on the Gamplay thread so that it links to our campaign tab for updates?


Drow UnRogue 2/Psychic 1 | HP:15/15 | AC 18 T 15 FF 13 Fort 3 Ref 10 Will 4 | Percep +5 | Init +6 | Spells: Level 1 - 2/3; Amnesia 1/1

Snikket, creating water is fantastic! It's those types of mundane abilities that will make this survivable. Our best strategy will be to find defensible locations for a base and gradually make our way to the next defensible location.

After a cursory scouting mission to figure out the lay of the land, we can start sending out teams to make forays further into the dungeon and trailblaze.


Male ratfolk oracle 1/skald (spell warrior) 1/swashbuckler (inspired blade) 1 :
| HP 17/17 | AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size) |CMB +2; CMD 15 | Fort +6, Ref +7, Will +3 | Init +9 | Perception +5 | Speed 20 ft | Active conditions: none

dotting.

Wow. took me three tries.

Probably a problem between the keyboard and the chair.

:)


Male ratfolk oracle 1/skald (spell warrior) 1/swashbuckler (inspired blade) 1 :
| HP 17/17 | AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size) |CMB +2; CMD 15 | Fort +6, Ref +7, Will +3 | Init +9 | Perception +5 | Speed 20 ft | Active conditions: none

Tamdahl is OCD. He is precise in everything he does. He is meticulous to the point of being annoying. He is immaculately clean.

He has a little melee and spell offensive capability and can channel positive energy and can provide a level of healing.

A common phrase he says is "it's not my fault!"


M Catfolk Warpriest 3 | HP 12 | AC 18 (T14 FF14) | F+5 R+6 W+7 | Init.+4 Perc.+10

DOT. I bring decent damage and a bit of buff. I'm looking forward to this. I've never been in a party this large, should make for interesting tactics


We have 9 out of the 10...that's not bad.

We seem to be missing our Vishkanya Cavalier. We can add her in as we go if she shows up.

In the mean time, let's get started.

Hakak, Karran, and Zebrynna; please see above about character details in your description.


Male Catfolk | HP:14/14 | AC 19 T 15 FF 14 CMD 19 | Ref +8 Fort +3 Will +4 (+2 vs. Fear) | Percep 10 | Init 4 | Current Focus: Bat
Spells:
0th level(4): Detect Magic, Mending, Spark, Virtue | 1st level(2/day): Lead Blades, Sun Metal

Oh, one question--since resurrection magic clearly isn't going to be an option for a while, how are we going to handle character deaths? Can players roll up new characters, or will we have a slowly dwindling roster, until the last few survivors all die back-to-back in a blaze of glory, alone and unmourned in the dark?


1 hour in and we have already narrowly avoided our first death...I will definetely need to have an answer to your question Kimbwe. Let me think on it....quickly.


Male Catfolk | HP:14/14 | AC 19 T 15 FF 14 CMD 19 | Ref +8 Fort +3 Will +4 (+2 vs. Fear) | Percep 10 | Init 4 | Current Focus: Bat
Spells:
0th level(4): Detect Magic, Mending, Spark, Virtue | 1st level(2/day): Lead Blades, Sun Metal

I was already thinking this was likely to be similar to Legend of Grimrock without the Resurrection Stones... now I see it's not even going to be that gentle. XD


It is all up to DonJon.

You can probably think of the dungeon as Nethack or other Rogue-like games. If you go slow you might survive. But your procedurally generated death could be hiding anywhere.


Kimbwe, I just noticed, you moved Karran's marker over to the water. Your marker was originally placed at the south end of the grouping.

See, cat folk all look alike even to eachother. #tastelessracialjoke

One of you may want to change alias photos to avoid confusion if possible.


Male Catfolk | HP:14/14 | AC 19 T 15 FF 14 CMD 19 | Ref +8 Fort +3 Will +4 (+2 vs. Fear) | Percep 10 | Init 4 | Current Focus: Bat
Spells:
0th level(4): Detect Magic, Mending, Spark, Virtue | 1st level(2/day): Lead Blades, Sun Metal

Oh, whoops. XD I was using that icon for another character in another recruitment thread...


Kimbwe wrote:
Oh, one question--since resurrection magic clearly isn't going to be an option for a while, how are we going to handle character deaths? Can players roll up new characters, or will we have a slowly dwindling roster, until the last few survivors all die back-to-back in a blaze of glory, alone and unmourned in the dark?

I think we will play it the way the React Brother's play the impossible video games on their Youtube channel. If you die you can roll a new character if you would like, which will be discovered by the party as they explore the dungeon.

So long as the death was not a suicide (by my judgement) there will be no level penalty to the new character. If I get the sense that you killed yourself on purpose to get the reroll then I will DM fiat a -1 level penalty.

We will revisit once resurrection magic becomes readily available, if we get that far.

Sovereign Court

Female Ifrit Inquisitor(Immolator)3

Given the sense that this is a "Kick-down-the-door" style of play Mostly i imagine there will be a lot of chances for us to die or gain exp.


Most roleplaying opportunities will be coming from within the party rather than any kind of external story...that is true.

Like right now...it will be very interesting to see if you guys can roleplay your way into a cohesive group that works together, or if you all go your separate ways. There are 7 doors and 9 of you...nothing that says most of you don't just take your own door and head into the dungeon (That would probably be a bad idea.).


Dyarendi wrote:
Kimbwe wrote:
"Ah! But one of his companions has already tried the water! Tell Kimbwe, is it well to drink?"
"Tasted fine to me... but you might be more fragile than I!" the tiefling taunts.

I lol'ed...hard. Thank you for that. Bonus points for being in character. It will be remembered.

I am going to allow an opposed bluff/sense mot rolls if Kimbwe wants one. He might also just blindly trust this beautiful and charming woman.


Male Catfolk | HP:14/14 | AC 19 T 15 FF 14 CMD 19 | Ref +8 Fort +3 Will +4 (+2 vs. Fear) | Percep 10 | Init 4 | Current Focus: Bat
Spells:
0th level(4): Detect Magic, Mending, Spark, Virtue | 1st level(2/day): Lead Blades, Sun Metal
GM BC4Realz wrote:
I am going to allow an opposed bluff/sense mot rolls if Kimbwe wants one. He might also just blindly trust this beautiful and charming woman.

She has a Charisma of 5. XD And Kimbwe is paranoid about this Don fellow and his magic, given that he's convinced Don is watching and laughing at us.


Yea, her charisma is not good. She's pretty but a real b1tch, hence the comment.


Drow UnRogue 2/Psychic 1 | HP:15/15 | AC 18 T 15 FF 13 Fort 3 Ref 10 Will 4 | Percep +5 | Init +6 | Spells: Level 1 - 2/3; Amnesia 1/1

Sorry, I had a late shift last night and an early shift this morning. I'll have a post up later today.


Male Catfolk | HP:14/14 | AC 19 T 15 FF 14 CMD 19 | Ref +8 Fort +3 Will +4 (+2 vs. Fear) | Percep 10 | Init 4 | Current Focus: Bat
Spells:
0th level(4): Detect Magic, Mending, Spark, Virtue | 1st level(2/day): Lead Blades, Sun Metal

I think we're really going to need some leadership here to keep us together and going in the same direction.

Kimbwe thinks he's already the party leader.

I doubt anyone will ever agree with him. XD And it would likely not be wise to do so, in spite of how he's getting a fair bit of my 'paranoid dungeon-crawler' experience. So hopefully someone else will take that mantle.

Sovereign Court

Female Ifrit Inquisitor(Immolator)3

sorry, as a person, I'm the cannon/ Steam roller who kills things in games, not a good leader. In games where i have followers i usually just ignore them :)


Inactive

@ Flair Burningwood - It doesn't appear that you have added in your racial stat adjustments. Your Dexterity and Charisma should be 2 higher, and your Wisdom should be 2 lower. Also, how are you proficient with the Earth Breaker?

Sovereign Court

Female Ifrit Inquisitor(Immolator)3

its a martial weapon isn't it?

And thanks, i hadn't noticed the change there.


Inactive

It is a martial weapon, but inquisitors don't get martial weapon proficiency.

Sovereign Court

Female Ifrit Inquisitor(Immolator)3

oh, your right... but I worship Fire, instead of a deity, so the earth breaker could be the favored weapon i get proficiency with ... if that's okay with the DM


I have done a little bit of research...it looks like the general consensus on the all knowing Internets is that getting a free weapon proficiency of your choosing for worshipping a concept instead of a deity is very minimally OP when you consider that many of the dieties favored weapons are simple and not martial.

The resolution I found that I really like is to use the text from the spell Spiritual Weapon to indicate RAI.

"The weapon that you get is often a force replica of your deity's own personal weapon. A cleric without a deity gets a weapon based on his alignment. A neutral cleric without a deity can create a spiritual weapon of any alignment, provided he is acting at least generally in accord with that alignment at the time. The weapons associated with each alignment are as follows: chaos (battleaxe), evil (light flail), good (warhammer), law (longsword)."

I would be comfortable with you choosing battleaxe or warhammer and redoing some of your equipment (you had that the whole time didn't you?), or reskinning one of your feats to be Martial Weapon Proficiency to keep the Earthbreaker.

I based this decision primarily on this thread if you want more background on my thinking.

I apologize that this was not caught earlier, apparently I did not do a very good job of auditing submissions. :(

Sovereign Court

Female Ifrit Inquisitor(Immolator)3

I'll just change the earth breaker to a Battleaxe and go with that...


Male Catfolk | HP:14/14 | AC 19 T 15 FF 14 CMD 19 | Ref +8 Fort +3 Will +4 (+2 vs. Fear) | Percep 10 | Init 4 | Current Focus: Bat
Spells:
0th level(4): Detect Magic, Mending, Spark, Virtue | 1st level(2/day): Lead Blades, Sun Metal

Now hopefully none of us kill each other just as the first combat starts.


M Catfolk Warpriest 3 | HP 12 | AC 18 (T14 FF14) | F+5 R+6 W+7 | Init.+4 Perc.+10

Sorry I'm late. Busy couple of days. I'll get my portrait changed


As a reminder - no one has broken out any illumination yet...it looks like most of the party has darkvision...but if you don't you are currently in the dark...literally.

One of the things you might consider doing with this 5 rounds of prep is making sure everyone can see what they are doing. As a GM I should probably just let the rules bone you...but I hate it when that happens, and I find it makes for a less realistic story.


Male Catfolk | HP:14/14 | AC 19 T 15 FF 14 CMD 19 | Ref +8 Fort +3 Will +4 (+2 vs. Fear) | Percep 10 | Init 4 | Current Focus: Bat
Spells:
0th level(4): Detect Magic, Mending, Spark, Virtue | 1st level(2/day): Lead Blades, Sun Metal
Luxanna Pegason wrote:

"Come forth my fellows, I think Kimbwe has the right of it to start with the open door first, lest anyone else has another idea?"

Luxanna lights a torch and begins moving to the open door.

We have a single source of illumination, which is currently at the wrong end of the room for this battle. :D

Kimbwe has done all he's going to before the door breaks.


Oh. I did miss that. Thanks for the point out Kimbwe.


I wanted to get the next post up tonight but the night got away from me. Expect the next post in about 11 hours, at around 9:30 am American CST.


Snikket - apologies for missing your readied action. That was 100% my bad.


Ratfolk Barbarian(Mad Dog) 2 Druid(Goliath Druid) 1| Init +3 | Perc +10 | AC 17 T 13 FF 15 CMB +3 CMD 15 | HP 24/24 | F +7 R +3 W+5 | Spells 1st acid maw, magic fang 0 create water, dazzle, guidance

No worries, I think someone had moved into my path before the door opened so I was blocked anyway. Plenty of flesh between me and my enemies might keep me alive a little longer.

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