Tiger

Karran's page

8 posts. Alias of MattZ.


Full Name

Karran

Race

Catfolk

Classes/Levels

Warpriest 3 | HP 12 | AC 18 (T14 FF14) | F+5 R+6 W+7 | Init.+4 Perc.+10

Gender

M

Deity

Achaekek

About Karran

1) What do you look like? (2-3 sentences)
5'6", sturdy build, tiger stripes. I wear lots of red and black and wield the traditional paired sawtooth sabres of an assassin of Achaekek
2) What were you arrested for?
Attempted Regicide.
3) Did you actually do it?
Tried to. Underestimated the royal guard. Now I'm here. I don't know why they didn't just kill me.
4) Do you play well with others?
If they do what I say and don't get in my way, we'll get along fine.

Male catfolk warpriest of Achaekek 3 (Pathfinder RPG Advanced Class Guide 60, Pathfinder RPG Bestiary 3 47)
LE Medium humanoid (catfolk)
Init +4; Senses low-light vision; Perception +10
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Defense
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AC 18, touch 14, flat-footed 14 (+3 armor, +4 Dex, +1 shield)
hp 12 (3d8+2)
Fort +5, Ref +6, Will +7
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Offense
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Speed 30 ft., climb 20 ft.
Melee mwk sawtooth sabre +6 (1d8+2/19-20) or
mwk sawtooth sabre +4/+4 (1d8+2/19-20)
Special Attacks blessings 4/day (Trickery: double, greater invisibility, War: battle lust, war mind), fervor 4/day (1d6), sacred weapon (1d6, 0)
Warpriest Spells Prepared (CL 3rd; concentration +6)
1st—cause fear (DC 14), cure light wounds, murderous command[UM] (DC 14), shield of faith
0 (at will)—bleed (DC 13), detect magic, guidance, light
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Statistics
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Str 14, Dex 18, Con 13, Int 8, Wis 16, Cha 12
Base Atk +2; CMB +4; CMD 18
Feats Double Slice, Two-weapon Defense, Two-weapon Fighting, Weapon Focus (sawtooth sabre)
Traits frightening speed, seeker
Skills Climb +10, Perception +10, Sense Motive +7, Spellcraft +5, Stealth +6, Survival +9; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Languages Catfolk, Common
SQ cat's luck
Combat Gear potion of invisibility, potion of cure moderate wounds, potion of cure light wounds; Other Gear mwk studded leather, mwk sawtooth sabre[ISWG], mwk sawtooth sabre[ISWG], 5 gp
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Special Abilities
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Blessings (4/day) (Su) Pool of power used to activate Blessing abilities.
Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Climbing (20 feet) You have a Climb speed.
Fervor (1d6, 4/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Two-Weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.