Ratfolk Caravan Guard

Tamdahl's page

5 posts. Alias of Reg Tyrsman.


Race

| Fort +6, Ref +7, Will +3 | Init +9 | Perception +5 | Speed 20 ft

Classes/Levels

| Active conditions: none [/spoiler]

Gender

[spoiler=Male ratfolk oracle 1/skald (spell warrior) 1/swashbuckler (inspired blade) 1 ]| HP 17/17 | AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size) |CMB +2; CMD 15

About Tamdahl

Tamdahl
Male ratfolk oracle 1/skald (spell warrior) 1/swashbuckler (inspired blade) 1
LE Small humanoid (ratfolk)
Init +9; Senses darkvision 60 ft.; Perception +5
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Defense:

AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size)
hp 17 (3 HD; 2d8+1d10+7)
Fort +6, Ref +7, Will +3


Offense:

Speed 20 ft.

Melee
. . mwk rapier +8 (1d4+1/18-20)

Special Attacks channel positive energy 4/day (DC 13, 1d6), deeds (derring-do, dodging panache, opportune parry and riposte), panache (5), raging song 6 rounds/day (enhance weapons)

Oracle Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—bless, cure light wounds, obscuring mist
. . 0 (at will)—create water, light, mending, stabilize
. . Mystery Life

Skald (Spell Warrior) Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—grease, silent image (DC 14)
. . 0 (at will)—detect magic, ghost sound (DC 13), prestidigitation, read magic


Statistics:

Str 12, Dex 17, Con 14, Int 14, Wis 8, Cha 17
Base Atk +2.5; CMB +2; CMD 15

Feats Combat Reflexes, Improved Counterspell, Improved Initiative, Weapon Focus (rapier)

Traits adopted (gnome), efficient packer, highlander (hills or mountains), reactionary

Skills Acrobatics +0 (-4 to jump), Appraise +0, Bluff +1, Climb -2, Diplomacy +7, Disguise +1, Escape Artist +6, Fly +2, Handle Animal +7 (+11 to influence rodents), Heal +3, Intimidate +7, Knowledge (dungeoneering) +7, Knowledge (planes) +7, Knowledge (religion) +7, Linguistics +6, Perception +5, Perform (sing) +7, Profession (scribe) +3, Ride +8, Sense Motive +3, Sleight of Hand +6, Spellcraft +6, Stealth +11 (+13 in hilly or rocky areas), Survival -3, Swim -2, Use Magic Device +9; Racial Modifiers +2 Perception, +2 Use Magic Device, highlander (hills or mountains), rodent empathy

Languages Aklo, Celestial, Common, Elven, Undercommon

SQ bardic knowledge +1, cornered fury, inspired panache, meticulous, oracle's curse (tongues), revelation (channel)


Gear:

Combat Gear potion of cure light wounds (4), potion of remove fear (2), potion of shield of faith +2 (2), scroll of delay poison (x2);

Other gear mwk lamellar (leather) armor[UC], mwk rapier, bedroll, belt pouch, blotter (0.2 lb), candle (10), canteen[UE], chewing stick, comb (0.2 lb), flint and steel, gnome trail rations[UE] (5), grooming kit (worth 2 gp, 1 lb), hairbrush (0.3 lb), ink (2), inkpen, jewelry-gold hoop earrings(3 pair), jewelry-gold tail ring, jewelry-Amulet with a grape-sized triangle cut Apatite, knife for cutting quills into pens (0.5 lb), masterwork backpack[APG], masterwork tool(riding), mess kit[UE], mirror, mount-Dire Rat (giant template), mount gear (worth 66.2 gp), nail file (0.1 lb), pen nibs, pigment for making ink (0.2 lb), ruler, small (0.1 lb), scissors (0.3 lb), scrivener's kit (worth 2 gp), scroll box[UE], silk rope (50 ft.), soap (2), spell component pouch, sponge, tooth powder (0.1 lb), trail rations (5), vial, 60 gp, 4 sp, 1 cp


Special Abilities:

Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.

Cornered Fury +2 melee attack and AC if no conscious ally in 30 ft.
Darkvision (60 feet) You can see in the dark (black and white only).
Deeds

Improved Counterspell Use a spell of the same school 1+ levels higher to Counterspell.

Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.

Meticulous -2 on all untrained skill checks

Oracle Channel Positive Energy 1d6 (4/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.

Raging Song (standard action, 6 rounds/day) (Su) Song can inspire allies in a variety of ways.

Rodent Empathy Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.

Tongues (Aklo) You can only understand and speak one language in combat.


Background:

1) What do you look like? (2-3 sentences)
A well groomed, immaculately dressed ratfolk standing 3'11" tall, weighing in at 77 lbs., wearing hooded robes over masterwork lamellar armor, with a well-made rapier at his belt. He wears three gold hoop earrings on each ear, a gold tail band, and an Amulet with a grape-sized triangle cut Apatite.

2) What were you arrested for?
I was arrested for assaulting my entire war-band. Something about channeling positive energy. Several were apparently killed.

3) Did you actually do it?
Well, yes... but it was an accident. How was I supposed to know I was an Oracle. No one ever told me. I woke up one morning and had channeled all of my positive energy in my sleep.

4) Do you play well with others?
Yes, of course I do. Well... aside from my little fox paw. I have a handle on my power now, so that shouldn't be a problem. I am a team player.


Mount details:

Squeak
Male dire rat (giant template)
N Medium animal
Init +2; Senses low-light vision, scent; Perception +8
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 12 (2d8+4)
Fort +5, Ref +5, Will +1
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Offense
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Speed 40 ft., climb 20 ft., swim 20 ft.
Melee bite +3 (1d6+3 plus disease)
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Statistics
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Str 14, Dex 15, Con 15, Int 2, Wis 13, Cha 4
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +2 (+6 to jump), Climb +10, Perception +8, Ride +2 (+4 to stay in the saddle), Stealth +6, Swim +10
Other Gear bit and bridle, carnivore feed (per day) (6), dandy brush, exotic military saddle, saddlebags
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Ecology
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Environment any urban
Organization solitary or pack (2-20)
Treasure none
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Special Abilities
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Climbing (20 feet) You have a Climb speed.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Swimming (20 feet) You have a Swim speed.