
| Jerieth | 
 
	
 
                
                
              
            
            So have we made anyone helpful yet?

| Reinald Malcoms | 
 
	
 
                
                
              
            
            I am having internet trouble it will make posting difficult.

| Jerieth | 
 
	
 
                
                
              
            
            Sorry I haven't posted yet. Busy day today but I'll have a post up when I get back to my house.

| Jerieth | 
 
	
 
                
                
              
            
            Y'all are remembering about the inspire courage +1 bonus to your attack and damage rolls right?

| Jerieth | 
 
	
 
                
                
              
            
            Take your time no need to rush.

| Jerieth | 
 
	
 
                
                
              
            
            Wow. I'm surprised that a reefclaw was able to resist a daze spell.
Also I'm having trouble figuring out who has been injured the most. I think it's Jord but I could be wrong.

| Kunala | 
Kunala I did reply to your talking to Fishguts and that diplomacy roll.
I know, all I meant was that since that conversation happened and was finished I felt dumb going back into the earlier part of the day.
So I am sitting cheering from the future sideline. I just didn't want anyone to think I was AWOL

| Reinald Malcoms | 
 
	
 
                
                
              
            
            I wasn't aware another round had passed when I checked last night. I will keep a closer watch.

| Jerieth | 
 
	
 
                
                
              
            
            Hm...I haven't really thought about that.
Let me think....
Jəri.əθ
The last part is how you pronounce ieth from eightieth. I guess that's how you pronounce Jerieth's name.

| Reinald Malcoms | 
 
	
 
                
                
              
            
            Rye-nald
Rye bread bald with an N

| Jerieth | 
 
	
 
                
                
              
            
            Also that includes me as well.
I might try and get Jerieth to see about befriending Cog to help Jord out some.

| Diamondust | 
 
	
 
                
                
              
            
            Boarding Training Pairs
1: Conchobar+Rosie
2: Jord+Jerieth
still to pair off: Sejanus, Reinald, Genade, Kunala, Jack, Samms.
Next pair gets to throw at Jord and Jerieth, don't worry guys these rubbish items do no damage. They are meant as a distraction to knock people off into the water as if repelling a real boarding party.
Grappling the Wormwood rail is against AC 5. -6 for range penalty.
Climbing across the rope is DC 15.
If hit by rubbish Reflex DC 10 to avoid falling off and having to start again.
Throwing rubbish is improvised thrown weapon at the climbers AC. -2 per 10ft. range penalty.

| Diamondust | 
 
	
 
                
                
              
            
            Ok so only 2 people throwing at a time (want to give the climbers a chance right?).
The two that are allowed to throw are the two that will grapple and climb next.
Right now this is only Jord and Jerieth that are throwing stuff.
What I want people to do is organise a grappling partner with the remaining unpaired participants listed in my post here just above.

| Reinald Malcoms | 
 
	
 
                
                
              
            
            I rolled figuring 2 throws per boarding team if I rolled too much we can disregard the extras.
Looks like I am going with Jack or Samms.

| Reinald Malcoms | 
 
	
 
                
                
              
            
            Grr lost a post in the interwebs apparently.

| Reinald Malcoms | 
 
	
 
                
                
              
            
            Question I might have missed a name or 2 but I was wondering are any of the crew outside of the PCs getting beat during the Bloody Hour or is Plugg and Scourge just aiming at us?
Are any of those getting whipped hostile to us?

| Jerieth | 
 
	
 
                
                
              
            
            I wonder why.

| Reinald Malcoms | 
 
	
 
                
                
              
            
            I was hoping to get a feel for something to say to other characters when attempting to intimidate, diplomacy. If I knew who else or if else it creates a talking point.

| Jerieth | 
 
	
 
                
                
              
            
            My posting rate has actually slowed down a great deal because of work and the holidays. So, if I don't post, then please bot me. I'm posting this to all of my games I'm in, just to let people know. Sorry about this.

| Diamondust | 
 
	
 
                
                
              
            
            The Battle begins!
Ok so I have put together a basic map of the part of the ship you have been charged with taking.
When the ships are alongside you'll have to throw the grapples and climb over. This will take 2 climb checks so 1 round if both are successful. If you fail you'll be in the water and have to climb up the side of the enemy ship before the sharks get you. Climb checks are DC 15. In case you are attacked reflex DC 10 will help you not fall off.

| Diamondust | 
 
	
 
                
                
              
            
            A climb check is a climb check.
Perhaps if you grapple a beam up high in their mast(-2 on your attack for distance) you might get enough height to be able to swing over without going splat into the side of their ship. Also if you climbed up about 10-15 ft. (2 DC10 climb checks) into the Wormwood's rigging you would get enough height to swing and with an acrobatics check I would let you choose the square you land in with a chance of landing in a random adjacent square if you miss (roll a 1d8 where a 1 is directly up and counter clockwise).
Pole-vaulting with a spear? They are only 5ft. long so wouldn't give a bonus in my mind. Railing would be about 4ft. high. Thinking about it properly you could actually get a run up but you would have to make 2 acrobatics checks. One for height(DC16 @4ft.) and one for distance(DC10 @10ft.).

| Kunala | 
Perhaps if you grapple a beam up high in their mast(-2 on your attack from distance) you might get enough height to be able to swing over without going splat into the side of their ship. Also if you climbed up about 10-15 ft. (2 DC10 climb checks) into the Wormwood's rigging you would get enough height to swing and with an acrobatics check I would let you choose the square you land in with a chance of landing in a random adjacent square if you miss (roll a 1d8 where a 1 is directly up and counter clockwise).
thanks, I think I like that option better!
 
	
 
     
     
     
	
  
	
 