Full Name |
Dr. Harold Genade |
Race |
Human |
Classes/Levels |
Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5 |
Strength |
10 |
Dexterity |
18 |
Constitution |
15 |
Intelligence |
19 |
Wisdom |
8 |
Charisma |
10 |
About Dr. Genade
Dr. Harold Genade
Human (Taldan) alchemist (vivisectionist) 4/Trickster 1 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Ultimate Magic 20)
N Medium humanoid (human)
Init +4; Senses Perception +8
--------------------
Defense
--------------------
AC 19, touch 16, flat-footed 14 (+3 armor, +1 deflection, +4 Dex, +1 dodge)
hp 48 (4d8+16)
Fort +7, Ref +9, Will +1; +2 bonus vs. poison
Defensive Abilities hard to kill
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 dagger +8 (1d4+5/19-20)
Special Attacks mythic power (5/day, surge +1d6), sneak attack +2d6
Alchemist (Vivisectionist) Extracts Prepared (CL 4th; concentration +8)
. . 2nd—cure moderate wounds, invisibility
. . 1st—cure light wounds, reduce person (DC 15), touch of the sea[APG] (DC 15), true strike
--------------------
Statistics
--------------------
Str 10, Dex 18, Con 15, Int 19, Wis 8, Cha 10
Base Atk +3; CMB +3; CMD 19
Feats Alertness, Bludgeoner[UC], Brew Potion, Dodge, Extra Discovery[APG], Mobility, Sap Adept[UC], Scholar[ISWG], Throw Anything, Weapon Finesse[M]
Traits anatomist, ancient explorer, artistic dilettante (taldan)
Skills Acrobatics +9, Appraise +10, Craft (alchemy) +12 (+16 to create alchemical items), Disable Device +13, Fly +9, Heal +13, Knowledge (arcana) +13, Knowledge (history) +10, Knowledge (nature) +13, Perception +8, Sense Motive +1, Sleight of Hand +9, Spellcraft +11, Survival +6, Use Magic Device +7
Languages Aquan, Common, Cyclops, Ghol-gan, Osiriani, Polyglot
SQ alchemy (alchemy crafting +4), assured drinker[MA], discoveries (feral mutagen, infusion, tumor familiar[UM]), mutagen (+4/-2, +2 natural armor, 40 minutes), poison use, surprise strike[MA], swift alchemy
Combat Gear mutagen[APG], potion of cure moderate wounds; Other Gear leather armor, dagger, alchemist starting formula book, alchemy crafting kit[APG], backpack, bedroll, belt pouch, ink, inkpen, masterwork thieves' tools, medium treasure chest, mess kit[UE], pot, simple lock, soap, thieves' tools, 233 gp, 9 sp
--------------------
Special Abilities
--------------------
Alchemy +4 (Su) +4 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Assured Drinker (Ex) No AoO for drinking while threatened, use 1 power to retrieve and drink as a swift action.
Bludgeoner Inflict nonlethal damage with bludgeoning weapons
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Acrobatics checks You gain the Alertness feat while your familiar is within arm's reach.
Feral Mutagen (Su) Mutagens grant claw and bite attacks, and a bonus to intimidate.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Infusion Create an extract can be used by anyone but takes up a slot until used.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Mutagen (DC 16) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 40 minutes.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Sap Adept Gain bonus damage on nonlethal attacks,
Scholar (Knowledge [arcana], Knowledge [nature]) +2 bonus on two Knowledge skills.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Surprise Strike (Ex) As a swift action, use 1 power to attack foe in 30 ft. They are flat footed and you bypass all DR.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
--------------------
Teratoma CR –
Monkey (Pathfinder RPG Bestiary 132)
N Tiny magical beast (animal)
Init +2; Senses low-light vision; Perception +8
--------------------
Defense
--------------------
AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 24 (1d8)
Fort +5, Ref +7, Will +3
Defensive Abilities improved evasion
--------------------
Offense
--------------------
Speed 30 ft., climb 30 ft.
Melee bite +7 (1d3-4)
Space 2 ft.; Reach 0 ft.
Special Attacks deliver touch spells
--------------------
Statistics
--------------------
Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5
Base Atk +3; CMB +3; CMD 9
Feats Weapon Finesse
[b]Skills Acrobatics +15, Appraise +0, Climb +10, Disable Device +6, Fly +11, Heal +3, Perception +8, Sleight of Hand +4, Spellcraft +2, Survival +5, Use Magic Device +1; Racial Modifiers +8 Acrobatics
SQ empathic link
--------------------
Special Abilities
--------------------
Climb (30 feet) You have a Climb speed.
Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.