Diamondust's Skulls and Shackles

Game Master Diamondust

Having escaped Bonewrack Isle, the crew of the Man's Promise look to become anonymous before they can build their fame.
Rickety's Squibs


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It appears we are still in pre combat.

Kunala would like to aim for the other ships mast with the grapple. Can he climb into our own rigging and throw from there then swing choosing a square? Or does he need to grapple then climb and then swing choosing a square? Or can he throw from the deck for the Mast and swings from the deck without choosing a square?

Not trying to make it complicated, just don't want to end up in the water ;)

Once we determine where he can throw from I will post a pre combat action, thanks!


If you don't climb first you might provoke AoO's depending on which square you want. So you have 8 checks to get 2 DC10 climb checks in a row. So that should be your preparing for combat post I think.


cool, thanks for working with me on this, I had a brain fart not realizing how important the climb checks would be, I will fix that at a second level.


Male Spells 1-3/5 2-3/4 Human Cleric 10 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord will follow Kunala's idea after he does his attacks

so throw grapple at -2 to hit higher, then climb up 2 dc10 climb checks then acrobatics check to see if you can hit the right spot.


If you climb up first there is no -2.


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

I am confused do you want us to throw the hooks and start climbing? I was under the impression we were waiting/prepping.


No. Can not grapple until the boats are alongside. Kunala will climb and get ready. Not sure why he hasn't posted already. Jord attacked so has no time left to climb first.

Everyone will be throwing grapples when I say the ship boarding begins.


Female Undine
Quick Stats:
Init +4, HP 16/16, Senses darkvision 60 ft ; Per +6,AC 16, T13, FF14, BA+1; CMB+2; CMD 14,F+1, Ref+6, Will+5, +4 vs. Bardic Performance, sonic, and language-dependent effects, Resistances cold 5
Bard (Watersinger) 2
Quick Skills:
Acrobatics 6, Bluff 7, Bluff (Act) 7, Climb 7, Diplomacy 10, Disguise (Act) 7, Arcana 8, Geography 7, History 7, Perception 6, Act 7, Dance 8, Oratory 7, Sing 7, Sailor 5, Spellcraft 6, Swim 15

Been busy with work. So I haven't had much chance to post.


Diamondust wrote:
If you climb up first there is no -2.

sorry about the delay, between the ice storm that hit the east and getting ready for Christmas I have been a little delinquent. Ok, Kunala climbed, only fell on his head once, I really need MW armor and a few skill points in climb.

Ok, so since he's climbed into the rigging no -2 on the grapple throw for their rigging?


The only -2 for distance anyone will get is trying to throw high up into their rigging from your deck. Climbing to get the distance removes that -2.

The reason you want to climb is to land anywhere on their sterncastle you want(the back 2 sections of their ship where the black squares are on the map) which could divide their effort in repelling the boarders and flank them easier. I'm guessing this is part of your reason anyway, apart from looking cool.


yeah, the big reason is to stay out of the water! time to go throw a grapple!


Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2

Woah. I took a break over the weekend and look at what happened.


Hey guys i'm, thinking of doing better maps for this by using roll 20. It might take me a bit to get used to it though.


Female Undine
Quick Stats:
Init +4, HP 16/16, Senses darkvision 60 ft ; Per +6,AC 16, T13, FF14, BA+1; CMB+2; CMD 14,F+1, Ref+6, Will+5, +4 vs. Bardic Performance, sonic, and language-dependent effects, Resistances cold 5
Bard (Watersinger) 2
Quick Skills:
Acrobatics 6, Bluff 7, Bluff (Act) 7, Climb 7, Diplomacy 10, Disguise (Act) 7, Arcana 8, Geography 7, History 7, Perception 6, Act 7, Dance 8, Oratory 7, Sing 7, Sailor 5, Spellcraft 6, Swim 15

I should inform you that I can't view roll 20 maps on my iPhone.

Also sorry for not posting. As we get closer to Christmas my posting is going to drop to almost zero. I'm not quitting or anything. But it'll be difficult for me to post what with work and the holiday cheer.


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

I'll be going on vacation from the 23rd through the 2nd. I will be able to post, but not guaranteed day to day.


Female Undine
Quick Stats:
Init +4, HP 16/16, Senses darkvision 60 ft ; Per +6,AC 16, T13, FF14, BA+1; CMB+2; CMD 14,F+1, Ref+6, Will+5, +4 vs. Bardic Performance, sonic, and language-dependent effects, Resistances cold 5
Bard (Watersinger) 2
Quick Skills:
Acrobatics 6, Bluff 7, Bluff (Act) 7, Climb 7, Diplomacy 10, Disguise (Act) 7, Arcana 8, Geography 7, History 7, Perception 6, Act 7, Dance 8, Oratory 7, Sing 7, Sailor 5, Spellcraft 6, Swim 15
Dr. Genade wrote:
I'll be going on vacation from the 23rd through the 2nd. I will be able to post, but not guaranteed day to day.

The same is for me so I'm in the same boat.


No worries guys thanks for letting us know.


Female Undine
Quick Stats:
Init +4, HP 16/16, Senses darkvision 60 ft ; Per +6,AC 16, T13, FF14, BA+1; CMB+2; CMD 14,F+1, Ref+6, Will+5, +4 vs. Bardic Performance, sonic, and language-dependent effects, Resistances cold 5
Bard (Watersinger) 2
Quick Skills:
Acrobatics 6, Bluff 7, Bluff (Act) 7, Climb 7, Diplomacy 10, Disguise (Act) 7, Arcana 8, Geography 7, History 7, Perception 6, Act 7, Dance 8, Oratory 7, Sing 7, Sailor 5, Spellcraft 6, Swim 15

You're welcome.

And sorry for screwing up several times.


Ok so those of you who can see roll 20 currently join This Game Here.


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

I joined.


Since Jerieth can't see the maps on certain devices I will update the Imgur map with a new screenshot of the Roll20 map each time I do a new round update. So everyone will be able to see the same information. It just won't be as dynamic.


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Google docs is used in some of my other games. If everyone is given edit rights then then they can move their tokens.


Both maps are updated now for the end of round 2 and I found a way to make your tokens a little nicer. If you guys have a better or closer picture of what your character looks like than the ones on this forum post the link here and I'll use that instead.


Hope everyone has had/is having a great christmas/holidays.

We have at least 2 players AFK still so I think it's best to wait till holidays are over.

If you are here/back then let's just check in.


here ;)


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Here.


Male Spells 1-3/5 2-3/4 Human Cleric 10 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

HERE!!!


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

I'm here for now, but still on vacation till the 3rd. I should be able to post in the evenings


Male Spells 1-3/5 2-3/4 Human Cleric 10 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Sorry all sudden holiday .. posting may be spotty for a couple days


Only 2 people have posted their actions in the latest round so if you get that up everything should be back to normal around the same time.


Female Undine
Quick Stats:
Init +4, HP 16/16, Senses darkvision 60 ft ; Per +6,AC 16, T13, FF14, BA+1; CMB+2; CMD 14,F+1, Ref+6, Will+5, +4 vs. Bardic Performance, sonic, and language-dependent effects, Resistances cold 5
Bard (Watersinger) 2
Quick Skills:
Acrobatics 6, Bluff 7, Bluff (Act) 7, Climb 7, Diplomacy 10, Disguise (Act) 7, Arcana 8, Geography 7, History 7, Perception 6, Act 7, Dance 8, Oratory 7, Sing 7, Sailor 5, Spellcraft 6, Swim 15

I'm still here. I'll try posting later today after work.


Sejanus hasn't posted for a while so I will be playing combat for him for the time being.


aaaand I would get a crit with a dagger for Sejanus wouldn't I...
Reinald hit but didn't kill and Sejanus finished him off.


that's good, because I think Kunala's second chakram missed,,,


Female Undine
Quick Stats:
Init +4, HP 16/16, Senses darkvision 60 ft ; Per +6,AC 16, T13, FF14, BA+1; CMB+2; CMD 14,F+1, Ref+6, Will+5, +4 vs. Bardic Performance, sonic, and language-dependent effects, Resistances cold 5
Bard (Watersinger) 2
Quick Skills:
Acrobatics 6, Bluff 7, Bluff (Act) 7, Climb 7, Diplomacy 10, Disguise (Act) 7, Arcana 8, Geography 7, History 7, Perception 6, Act 7, Dance 8, Oratory 7, Sing 7, Sailor 5, Spellcraft 6, Swim 15

Yeah and I'm about to die too!


well we have a pretty good chance of playing undead pirates, that's a thing right?


Part of the ship, part of the crew. Who wants to be davy jones?


Davy Jones? it would be a quick way to having your own ship ;)


Updating again soon. GMing for Sejanus again. Wondering if he has disappeared for the holidays or something. Will message him. After a week I'll look for another player.


Just wanted to add guys. You can move through surrendered people's squares and end your movement in their squares. The same as if they were a dead body.

And the roll 20 players link is now permanently in the campaign tab.


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Not sure what is up but I couldn't find my Roll 20 account supposedly my email account was never used before. I created a new account and Dr Genade is in the square I thought was free (from the Imgur map) so I am note sure whose action changes.

Jord is in a different place too. Sorry if I screwed up. Rereading the last post from Genade he is already in the square I was heading toward. Will the surrendered pirate 4 let me pass. If so I have enough movement to get behind pirate 6 and miss with my 1 attack.


I am running it as the order you got on board goes first and all enemies go last. You can also stand in the square the surrendered sailor is in as per my last post just above yours.


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Gotcha. I like that because it forces no action changes.


Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2

I'm back! Posting shortly...

In the rush to prepare for travel, I kinda forgot to post about going incommunicado for the holidays. Sorry.


I had Jerieth's turn for her. An attack with her rapier that did max damage and almost confirmed the crit. I seem to roll so good when I bot you guys.


hey Diamondust, I don't even know if intimidating them to get them to surrender is even a thing, if not, can he use the chakram attack? clear as mud right?


Intimidate can convince people to surrender. Usually it's the Influence Attitude action which is supposed to take a minute of conversation or thereabouts. It isn't always guaranteed to make someone do what you want (just like charm person's limits).


Diamondust wrote:
Intimidate can convince people to surrender. Usually it's the Influence Attitude action which is supposed to take a minute of conversation or thereabouts. It isn't always guaranteed to make someone do what you want (just like charm person's limits).

Wasn't quite sure how you would let us attempt it, I thought it was worth asking.


Female Undine
Quick Stats:
Init +4, HP 16/16, Senses darkvision 60 ft ; Per +6,AC 16, T13, FF14, BA+1; CMB+2; CMD 14,F+1, Ref+6, Will+5, +4 vs. Bardic Performance, sonic, and language-dependent effects, Resistances cold 5
Bard (Watersinger) 2
Quick Skills:
Acrobatics 6, Bluff 7, Bluff (Act) 7, Climb 7, Diplomacy 10, Disguise (Act) 7, Arcana 8, Geography 7, History 7, Perception 6, Act 7, Dance 8, Oratory 7, Sing 7, Sailor 5, Spellcraft 6, Swim 15

I'm still here y'all. I'll have a post up tomorrow. Things are settling down now well they were but seems that we will get some snow this weekend but I'll post something tomorrow.


Are those attack and damage modifiers correct Reinald? They seem higher than you have previously been using for two weapon fighting.

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