Destiny of the Sands (Tier 3-4) (Inactive)

Game Master Amsheagar

Init:

[dice=Sidney]1d20+3[/dice]
[dice=Auriea]1d20+6[/dice]
[dice=Aikio]1d20+10[/dice]
[dice=Belvic]1d20+2[/dice]
[dice=Oloch]1d20+6[/dice]
[dice=GM]1d20+300[/dice]

>>MAP<<


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Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

#3 steps back 5 feet and shots an arrow at Auriea,
attack: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d8 + 5 ⇒ (1) + 5 = 6

Round 5
--Up Next--
Eldon
Sir
Human Like 1
Auriea
Sidney
Tyriel
Human Like 3

I've changed the map app to Slides, Update your link if you saved one.

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Prone and healed, Sidney is more confident, and decides to stop playing dead. Not confident enough to call attention to himself, he calmly waits for a chance to fire another magic bolt. He crawls closer to cover and fires when he has a chance. He targets the most wounded enemy with a bow, if they are down, any enemy.

When Sidney acts -- magic missile: 1d4 + 1 ⇒ (2) + 1 = 3

He smiles when he is healed. "Thanks."

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

From your vantage point, on the ground.... You can only see one of them.

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

Eldon casts his arcane mark spell in his blade again and then approaches the still standing gnoll flanking with Sir Tarquin, to hit him with spellstrike.
arcane pooled scimitar+flanking-spell combat: 1d20 + 9 + 2 - 2 ⇒ (17) + 9 + 2 - 2 = 26
Slashing/Cold iron/Magical damage+sneak attack: 2d6 + 6 ⇒ (6, 3) + 6 = 15

He follows with another precise strike in the creature's vitals.
arcane pooled scimitar+flanking-spell combat: 1d20 + 9 + 2 - 2 ⇒ (14) + 9 + 2 - 2 = 23
Slashing/Cold iron/Magical damage+sneak attack: 2d6 + 6 ⇒ (5, 4) + 6 = 15

Sorry for the delay (I read the thread when I was not able to post and forgot later to check), thanks for the reminder. Also my caster level is 4, thanks to magical knack ;)

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Okay, that would still leave you 5 foot short of the daze spell though.

Eldon manages to take down the Gnoll #1 with his first attack.

Round 5
Eldon
--Up Next--
Sir
Auriea
Sidney
Tyriel
Human Like 3

Grand Lodge

Male?
Battle Dance/Bardic Performance:
14/14
Wand Charges:
CLW 18/50
Sylph Dervish Dancer 4/ Lore Warden 2 /U Rogue 2 HP 54/54 | AC 21 T 15 FF 17 | Fort +6 Ref +13 Will +6 | Init +4 | Per +10 Darkvision

Auriea takes a quick step up, and starts slashing at the humanoid, keeping his defense up! The bard swings with his kukris while twisting his body in a deadly pirouette of blades.

"Dance with me, and feel Desna's blades for praying on travelers!"

Combat Expertise Attack 1: TWF: 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21
Combat Expertise Attack 2: TWF: 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12

Attack 1 Damage: 1d4 + 2 ⇒ (4) + 2 = 6 If it hits
Attack 2 Damage: 1d4 + 1 ⇒ (3) + 1 = 4 If it hits

Currently have Inspire Courage and Combat Expertise so +1/+1 and +2 dodge bonus to AC to make it 19.

Sovereign Court

Male Human Magus 4

Tarquin abandons the corpse of the felled gnoll, returning to Sidney and trying again to activate his wand.
Use Magic Device DC 20: 1d20 + 6 ⇒ (16) + 6 = 22
Cure Light Wounds CL 3rd: 1d8 + 3 ⇒ (2) + 3 = 5

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Auriea was able to hit the Gnoll, but not knock him down. Sir healed Sidney up some more.

Round 5
Eldon
Sir
Auriea
--Up Next--
Sidney
Tyriel
Human Like 3

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney stands up and will fire his wand again.
MM: 1d4 + 1 ⇒ (1) + 1 = 2

12/22hp

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

With the wounded Sidney's last missile, the last gnoll goes down.

Combat is over

Treasure: The gnolls maintain a poorly hidden cache of stolen goods near their hiding spot. In addition to a silver cup worth 60 gp and a hodgepodge of coins, their ill-gotten gains include alchemical supplies from Thuvia that consist of an alchemy crafting kit, a vial of antitoxin, and two flasks of alchemist’s fire. There are also two flasks of liquid ice (Ultimate Equipment 108), a potion of blur, and a potion of haste.

The remainder of the journey through the desert proceeds uneventfully, with only the rise and fall of the dunes to break the monotony. A low, uneven hill of granite appears on the horizon to the northwest, presenting the only shelter for miles around. Although the crag appears solid from a distance, on closer examination there is a wide fissure in the rock sealed by a heavily weathered stone wall fitted with a large iron door.

You are now on slide 2 of the maps.

Grand Lodge

Male?
Battle Dance/Bardic Performance:
14/14
Wand Charges:
CLW 18/50
Sylph Dervish Dancer 4/ Lore Warden 2 /U Rogue 2 HP 54/54 | AC 21 T 15 FF 17 | Fort +6 Ref +13 Will +6 | Init +4 | Per +10 Darkvision

I assume that I went back for my shortbow, haha. Also, do you want me to do averages for wand heals of 5/6 or shall I roll?

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

if you want your shortbow, I assume that you would. It's been several hours. Go ahead and roll.

Grand Lodge

Male?
Battle Dance/Bardic Performance:
14/14
Wand Charges:
CLW 18/50
Sylph Dervish Dancer 4/ Lore Warden 2 /U Rogue 2 HP 54/54 | AC 21 T 15 FF 17 | Fort +6 Ref +13 Will +6 | Init +4 | Per +10 Darkvision

Auriea Heals
Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Wand of CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Wand of CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Wand of CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Wand of CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Sidney Heals
Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Wand of CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Sir Heals
Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Eldon Heals
Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Wand of CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Twelve charges from wands. I can take them all, since I plan on getting another wand soon anyways.

Grand Lodge

Male?
Battle Dance/Bardic Performance:
14/14
Wand Charges:
CLW 18/50
Sylph Dervish Dancer 4/ Lore Warden 2 /U Rogue 2 HP 54/54 | AC 21 T 15 FF 17 | Fort +6 Ref +13 Will +6 | Init +4 | Per +10 Darkvision

"Doesn't this look grand," Auriea mentions as he gets off his camel and starts to walk towards the wall. He takes a closer look at the wall and door, while keeping his hands on his kukri's hilts. "Think we should knock before introducing ourselves?" he asked while smiling at the group.

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

I have moved the slide to the first one so the map link directly lands on it :)

Eldon thanks Auriea for her assistance "Thanks Auriea. Next round you can use my wand so we can share the cost" the elf smiles at the sylph, grateful. He then helps out clearing the field and packing all the loot, picking up the haste potion if no one else claims it. He assumes the blur pot will be taken by Auria or Tarquin, but the elf would do otherwise.

---------------

As the group approaches the big doors, Eldon starts checking for traps and a way to open the doors.
Perception (+1 vs traps): 1d20 + 8 ⇒ (12) + 8 = 20
Perception (Take 20 for traps): 20 + 8 + 1 = 29

The elf states "I fear we might be not welcomed here. Perhaps it is better to catch them by surprise"

If group decides to break in...:

Disable device (disarm trap): 1d20 + 10 ⇒ (5) + 10 = 15
Disable device (disarm trap): 1d20 + 10 ⇒ (18) + 10 = 28
Disable device (disarm trap): 1d20 + 10 ⇒ (10) + 10 = 20
Disable device (disarm trap): 1d20 + 10 ⇒ (5) + 10 = 15
If they are locked, he will also retrieve his thief tools and carefully work on unlocking them.
Disable device (unlock): 1d20 + 10 ⇒ (6) + 10 = 16
Disable device (unlock; take 20): 20 + 10 = 30

Before knocking at the doors, or opening the them and going inside, Eldon uses his magical wand to cast a shield spell on himself.
+4 shield AC for 10 minutes

Sovereign Court

Male Human Magus 4

"Much obliged, Auriea!" Tarquin gives the entranceway a cursory glance, stowing his wand but keeping his falcata drawn. He tries helping Eldon examine the area for traps.
Aid Another (Perception): 1d20 ⇒ 17

Eldon, I don't think you can take 20 when searching for traps, since there is a consequence for failure

Silver Crusade

Male Elf Sorcerer Crossblooded 3, HP: 14 | AC 14(18 with mage armor) (t:14 FF: 11) |+5 initiative| Saves: F+2/R+5/W+3| +8 Perception| Party gains +1 moral on atk/dmg rolls while holding group flag

"I'm willing to knock..."

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

A heavy iron gate seals the way. It is unbarred and can be opened with a strength check of 18. A message is written on the ceiling as you walk through.

Linguistics 20/Ancient Orisiani:
Welcome travelers and may safety from the wind be with you beyond these walls.
Linguistics 25+ or 15 with Ancient Orisiani:
You can see that part of the message has been altered from it's original meaning. Which was safety from the winds of time.

On the sides of the gate is a stone wall that stands 30 feet tall. It can be climbed with a successful climb check of 30. However the the craggy wall further over can be climbed with a DC 15.

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

Linguistics: 1d20 + 7 ⇒ (18) + 7 = 25
Upon discovery of the old inscription Eldon approaches excited and starts reading it, moving his mouth as he deciphers the text "It seems an ancient Orisiani inscription, it says 'Welcome travelers and may safety from the wind be with you beyond these walls', but it has been modified from its original, that was referring to the 'winds of time'"

Eldon ponders carefully the new information "They seem to be warning us against the winds... perhaps that means facing wind elementals?"

Almost ready to force open the door the elf adds "So it seems we are in a technical draw. What do you Sindney think? Shall we knock or enter in a surprise?"

Tarquin@ I don't know, I have seen both ways applied, but most often allowing take 20. You are right failing to perceive a trap much likely can end in you triggering. Nevertheless, the traps do not usually get triggered for searching them. Thus, it is likely you can fail to see a trap, and still never trigger it. Taking 20 in perception while moving might be unfeasible because it is too slow, but personally, it makes sense to me you can carefully search an object you fear it might have traps, like a door or a chest.
Let's see what Amsheagar thought is.

Grand Lodge

Male?
Battle Dance/Bardic Performance:
14/14
Wand Charges:
CLW 18/50
Sylph Dervish Dancer 4/ Lore Warden 2 /U Rogue 2 HP 54/54 | AC 21 T 15 FF 17 | Fort +6 Ref +13 Will +6 | Init +4 | Per +10 Darkvision

I won't take Blur as it may hurt my chances to hit. The Liquid Ice interests me though, so I'll take those if no one else does

"While I wouldn't mind going through the front door, I wouldn't mind exploring from the other way in. Either way, from what you said, I do hope there are wind elementals, as I'm starting to get rusty with my Auran," Auriea says as he starts to check his gear, tightening everything down.

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

I am okay with taking 10 on perception checks. Because you are passively searching. For actively searching, i would require you to roll.

Silver Crusade

Male Elf Sorcerer Crossblooded 3, HP: 14 | AC 14(18 with mage armor) (t:14 FF: 11) |+5 initiative| Saves: F+2/R+5/W+3| +8 Perception| Party gains +1 moral on atk/dmg rolls while holding group flag

Tryiel begins to pace, his patients growing thin. His eyes begin to narrow as he looks over the door.

Sovereign Court

Male Human Magus 4

"The door seems as good a route as any. If we have no reason to conceal our entrance, then let's just go in."

I'll take the two alchy fires if no one else wants them. Eldon would probably benefit from haste the most, since it helps to set up flanks. Anyone who doesn't already have an antitoxin should drink that now.

Grand Lodge

Male?
Battle Dance/Bardic Performance:
14/14
Wand Charges:
CLW 18/50
Sylph Dervish Dancer 4/ Lore Warden 2 /U Rogue 2 HP 54/54 | AC 21 T 15 FF 17 | Fort +6 Ref +13 Will +6 | Init +4 | Per +10 Darkvision

"Well then, let's do so! I fear that Tyriel may be itching to get in anyways, from his pacing by the door," Auriea says as he nods towards the elf. "Besides, we don't want him to get too bored. He may try to claim something, or someone, as his own!" The bard laughed as he remembered the day they met at the lodge before heading to Eto.

I wonder, maybe he would smile more if we teased Tyriel a little? It seems that this mission has started to get to the poor elf. Maybe a little prod later on could spur things along. Eldon too, seems a bit too dry. Bah, if only they could know of the freedom and joy that the blessings of Desna could give!

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

I am assuming that you are taking the door... Need a strength check please. As indicated above.

Grand Lodge

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Male?
Battle Dance/Bardic Performance:
14/14
Wand Charges:
CLW 18/50
Sylph Dervish Dancer 4/ Lore Warden 2 /U Rogue 2 HP 54/54 | AC 21 T 15 FF 17 | Fort +6 Ref +13 Will +6 | Init +4 | Per +10 Darkvision

Strength: 1d20 + 1 ⇒ (7) + 1 = 8

Slamming his shoulder against the door, with a loud, nearly sickening thump, Auriea bounces off the firm metal and onto the ground. Groaning and pushing himself back to his feet, the bard looks at everyone while rubbing his shoulder.

"Remind me to not try that again. Maybe someone built more solid would like to try?"

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

"Sure darling. Despite my nimbleness you would be surprised of the physical achievements I can succeed on" the elf moves back to the door cheekily balancing his shoulders.

Eldon starts pushing and pushing again at the door until it breaks or he assumes he cannot break it.
Strength: 20 + 1 = 21
Take 20 here. No fun in PbP to pass days back and forth trying checks :P

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney tries to open the door, cracking his muscles first.

STR=20+5=25

Silver Crusade

Male Elf Sorcerer Crossblooded 3, HP: 14 | AC 14(18 with mage armor) (t:14 FF: 11) |+5 initiative| Saves: F+2/R+5/W+3| +8 Perception| Party gains +1 moral on atk/dmg rolls while holding group flag

Tyriel pacing stops as he watches the others man-handle the door with gusto.

Hold the banner over his shoulders he follows the others in.

he raises a brow in Auria's direction at his comment, but remains silent.

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

will be a busy weekend for me. I won't be able to post until Monday.

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

checks that don't have consequences or that you can team up on, it's okay to take 20. Any check that have consequences or that I have put into a spoiler area, you can not take 20 and I would like for you to roll for those.

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

STR: 1d20 + 5 ⇒ (6) + 5 = 11

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

The wind gusts about this small courtyard, filling the air with fine grit. Corpses litter the area, little more than bone and desiccated, leathery skin. A dry well occupies the center, surrounded by the remnants of an outdoor market, though even the best tent is tattered and leans precariously. To the east, a set of low steps rise to a set of stone doors surrounded by symmetrical wall carvings of pharaohs. Stairs to the south ascend to the outer wall.

Knowledge History 15:
The wind gusts about this small courtyard, filling the air with fine grit. Corpses litter the area, little more than bone and desiccated, leathery skin. A dry well occupies the center, surrounded by the remnants of an outdoor market, though even the best tent is tattered and leans precariously. To the east, a set of low steps rise to a set of stone doors surrounded by symmetrical wall carvings of pharaohs. Stairs to the south ascend to the outer wall.

However, you are not alone as you stand there, in the shifting wind you spot four figures standing up. anything beyond 10 feet has concealment.

Init:
Sidney: 1d20 + 3 ⇒ (17) + 3 = 20
Auriea: 1d20 + 3 ⇒ (5) + 3 = 8
Tyriel: 1d20 + 5 ⇒ (11) + 5 = 16
Sir: 1d20 + 4 ⇒ (11) + 4 = 15
Eldon: 1d20 + 4 ⇒ (4) + 4 = 8
Zombies x3: 1d20 + 2 ⇒ (10) + 2 = 12
Golem: 1d20 + 0 ⇒ (12) + 0 = 12

Round 1
Sidney
Tyriel
Sir
GM
Auriea
Eldon

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney rushes to the east 5' (right on map) and jabs the rising figure with his glaive, hoping to catch it flatfooted. He waits for Tyriel and Sir as they may do something to help him.
attack/damage: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 261d10 + 7 ⇒ (10) + 7 = 17
Mage armor - Charging(-2 AC)

Silver Crusade

Male Elf Sorcerer Crossblooded 3, HP: 14 | AC 14(18 with mage armor) (t:14 FF: 11) |+5 initiative| Saves: F+2/R+5/W+3| +8 Perception| Party gains +1 moral on atk/dmg rolls while holding group flag

"If we can bunch them up, I can turn them to ash..."

Tyriel drops his banner, drawing on his bow.

Letting an arrow fly at the creature Sid was charging.

Bow Atk: 1d20 + 5 ⇒ (18) + 5 = 23
Dmg: 1d8 ⇒ 3

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Sidney charges the zombie and upon hitting it, it bursts into a thousand little pieces, filling the air with a miasma of stench that envelops Sidney.

Fort 13:

onset: 1d4 ⇒ 3 days
one day
Con Damage: 1d2 ⇒ 2

Tyriel redirects his arrow to hit the next target, Which is a little sturdier than the zombie that just fell. But due to the sand swirling around this area, missed.

0-20miss: 1d100 ⇒ 5

Sovereign Court

Male Human Magus 4

Tarquin steps up toward one of the shambling corpses and takes a two-handed swing with his falcata.
Falcata attack: 1d20 + 6 ⇒ (7) + 6 = 13
Falcata damage: 1d8 + 3 ⇒ (5) + 3 = 8
What Knowledge checks would be relevant to learn about the creatures here and the wind inside the room?

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Fort: 1d20 + 2 ⇒ (12) + 2 = 14

Sidney hacks a cough on the cloud he ingests, confident it is not as dangerous as some spicy Varisian food he ate on a dare.

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

Eldon observes the non zombie creature trying to identify it.
K. Arcana: 1d20 + 7 ⇒ (1) + 7 = 8
K. Dungeon: 1d20 + 7 ⇒ (2) + 7 = 9
K. Local: 1d20 + 8 ⇒ (4) + 8 = 12
K. Planes: 1d20 + 7 ⇒ (16) + 7 = 23

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

the zombies are knowledge religion. The non-zombie is knowledge Arcana. The wind in knowledge nature... but i'll give that one to you. It's a natural phenomenon.

More information on the zombie, This walking corpse wears only a few soiled rags, its flesh rotting off its bones as it stumbles forward, arms outstretched.

Knowledge Religion DC 12:

It is a Advanced Plague Zombie

Non-zombie: This walking corpse wears only a few soiled rags, its flesh rotting off its bones as it stumbles forward, arms outstretched.

Knowledge Aracana DC 14:

It is a Carrion Golem

Sir swings and misses with his attack.

Zombies, being the mindless creatures that they are, will attack the nearest creature to them. Two of the three creatures surround Sir and slam into him with their bodies.

Zombie 1 attack: 1d20 + 6 ⇒ (8) + 6 = 14 damage: 1d20 + 6 ⇒ (4) + 6 = 10
zombie 2 attack: 1d20 + 6 ⇒ (1) + 6 = 7

The non-zombie, having more of a mind, doesn't compete with the mindless ones and goes towards the 2nd nearest target, Tyriel.

non-zombie: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d8 + 3 ⇒ (2) + 3 = 5
Fort save 14 please.

failure of fort:

onset: 1d3 ⇒ 3 days
frequency 1/day
Dext damage: 1d3 ⇒ 3
Con Damage: 1d3 ⇒ 1
cure 2 consecutive saves.

Round 1
Sidney
Tyriel
Sir
GM
----Up Next----
Auriea
Eldon

Grand Lodge

Male?
Battle Dance/Bardic Performance:
14/14
Wand Charges:
CLW 18/50
Sylph Dervish Dancer 4/ Lore Warden 2 /U Rogue 2 HP 54/54 | AC 21 T 15 FF 17 | Fort +6 Ref +13 Will +6 | Init +4 | Per +10 Darkvision

Knowledge Arcana: 1d20 + 8 ⇒ (14) + 8 = 22
"You don't look friendly! Back off Tyriel, that's a Carrion Golem!" Auriea shouts as he makes his way towards the construct, drawing and slashing his Mithral Kukri.

Attack: Combat Expertise: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17 for Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Ouch for minumum damage! AC is at 19 until next turn.

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Auriea, you have 1 question.

Auriea is able to hit but doesn't do that much damage.

Round 1
GM
Auriea
----Up Next----
Eldon
Round 2
Sidney
Tyriel
Sir

Grand Lodge

Male?
Battle Dance/Bardic Performance:
14/14
Wand Charges:
CLW 18/50
Sylph Dervish Dancer 4/ Lore Warden 2 /U Rogue 2 HP 54/54 | AC 21 T 15 FF 17 | Fort +6 Ref +13 Will +6 | Init +4 | Per +10 Darkvision

As always with the first question, what are it's weaknesses?

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Auriea:

bludgeoning and slashing can get by it's DR
Gentle Repose and Animate dead will cause harm to the golem
Cold, fire and electricity will effect his speed.

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

Eldon takes the blur potion and drinks it, he then steps closer to the golem, blade at hand, ready to fight against it.

Move: retrieve potion
Standard: drink potion (20% concealment, 3 minutes) <- never thought about it before, but can I use this concealment also for stealth checks?
5-foot step

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney begins to cast.
Full round MS 2

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Eldom takes a potion and moves forward, Sidney starts to chant a summoning.

I had to look it up Eldon. "Concealment and Stealth Checks: You can use concealment to make a Stealth check. Without concealment, you usually need cover to make a Stealth check." So, yes you can. If you wish to use stealth, i would need a normal roll for it.

Round 2
Sidney
----Up Next----
Tyriel
Sir
GM
Auriea
Eldon

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Sir, I think the post you made got deleted due to server issues.

Silver Crusade

Male Elf Sorcerer Crossblooded 3, HP: 14 | AC 14(18 with mage armor) (t:14 FF: 11) |+5 initiative| Saves: F+2/R+5/W+3| +8 Perception| Party gains +1 moral on atk/dmg rolls while holding group flag

Jumping back five feet, the elf lets loose a small barrage of Magic Missiles.

Missiles: 2d4 + 3 ⇒ (3, 4) + 3 = 10

Sovereign Court

Male Human Magus 4

Damn, I had some good rolls too (11, 15, 7, 18, 7 to be specific). Let's see if it sticks this time...
Tarquin combines his chill touch spell with a falcata attack for each adjacent zombie, hoping to repel each of them from mobbing him.
Spell Combat Concentration DC 17: 1d20 + 10 ⇒ (2) + 10 = 12
Spell Combat Falcata Attack - West Zombie: 1d20 + 4 ⇒ (14) + 4 = 18
Spell Combat Falcata Damage: 1d8 + 2 ⇒ (1) + 2 = 3 plus Will DC 14 or panicked
Normal Falcata Attack - East Zombie: 1d20 + 4 ⇒ (13) + 4 = 17
Normal Falcata Damage: 1d8 + 2 ⇒ (5) + 2 = 7 plus Will DC 14 or panicked
Naturally all my rolls are lower with the redo, so my 11 on the concentration roll drops to a 2 and my two 7s on damage become a 1 and a 5. So ignore the first three rolls and the panic risk since I lost the spell.

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