Amsheagar
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The Haunt once again attacks Auriea
attack: 1d20 + 6 ⇒ (3) + 6 = 9
but fails to land a blow. As it fades from existance, everyone hears it's words "Remember"
Combat is over.
Eldon García
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"Wow! That was scary! Are you ok Auria? I feared it might haunt you to the darkness of the bottom "
Once the danger is passed, Eldon advances carefully checking the passage south for traps.
Perception (take 20?): 20 + 9 = 29
Perception: 1d20 + 9 ⇒ (3) + 9 = 12
Amsheagar
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Questions about take 10/20 have been addressed in the discussion part of the game.
The arch around the north entrance to this hallway is covered with detailed carvings depicting the life and accomplishments of a female pharaoh. A charred corpse covered in flecks of glass is visible just inside the hallway.
the woman in the carvings as the Song Pharaoh, whose death began the slow decline of the Ancient Osirion dynasties. Succeeding at this check also reveals that two aspects of the carving don’t match historical records; the carvings show her defeated by the Pharaoh of Forgotten Plagues, whom she famously overthrew, and her being born in Shiman-Sekh, when she is known to have founded that city. If you got this check, you get a +5 on the perception check
Auriea
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Dispatching the creature, Auriea walks up to Eldon and proceedes to look at the carvings after casting Light on his kukri to better tell what the images are of.
History: 1d20 + 6 ⇒ (19) + 6 = 25
"Huh, well this doesn't seem right. According to these, the Song Pharaoh was defeated by the Pharaoh of Forgotten Plagues, and not the other way around. Hmm, it also seems that she was born in Shiman-Sekh. I think this should be reported to the officials."
Perception: 1d20 + 5 + 5 ⇒ (3) + 5 + 5 = 13
Eldon García
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Alerted by the body, Eldon does his best to find the trap that killed him "I could find one of the switches, but not the second one. Please, retreat as I try to find a way to disable it. It is easy thing trap is sprung in my attempt "
Disable device: 1d20 + 10 ⇒ (6) + 10 = 16
Disable device: 1d20 + 10 ⇒ (1) + 10 = 11
Disable device: 1d20 + 10 ⇒ (14) + 10 = 24
Disable device: 1d20 + 10 ⇒ (19) + 10 = 29
Disable device: 1d20 + 10 ⇒ (8) + 10 = 18
Amsheagar
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Eldon, give me a perception roll. if we use your roll from above, you rolled a total of 12, so you are unable to see the traps.
Eldon García
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With take 20 I have enough to unroll the spoiler.
I fear I sprung the trap anyway.
Amsheagar
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Those around Eldon suffer as he sets off the trap with his second blind attempt. If you're within 10 feet of those black things on the map Everyone takes fire damage: 4d4 ⇒ (3, 2, 1, 1) = 7 Halved if you succeed at a 11 reflex save. If you fail, you are all blinded.
Eldon García
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Eldon has requested everyone to move out before working on it so he should be the only affected one
Readied for the trap to spring since he sight the burned corpse, Eldon rolls to the side avoiding the flames.
Ref (evasion) DC 11: 1d20 + 9 ⇒ (12) + 9 = 21
Auriea
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Reflex Save: 1d20 + 7 ⇒ (12) + 7 = 19
Bending backwards as if doing the limbo, Auriea dodges the majority of the blast aimed at him. Rising back back up he looks at Eldon, "You really ought to be more careful. That could have been bad!"
Tyriel Thalion
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The elf raises his hands around his face in an attempt to protect his eyes. The fire, he was less concerned over.
Ref: 1d20 + 5 ⇒ (10) + 5 = 15
"Well then..."
the elf looks about, a small bit of him singed, but less so then it may have been.
"Should I burn it down?"
Auriea
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Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2Myself
Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8Myself
Wand of CLW: 1d8 + 1 ⇒ (6) + 1 = 7Sir Tarquin
Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9Eldon
Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4Tyriel
Pulling out a wand, the sylph taps himself and everyone who got hit with the trap.
"Apparently the traps seems to still be in order!"
Holding off on Sidney, as I don't know how hurt he is.
Sidney Moncrief
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Sidney looks up, as he was checking to see if he had gotten any tan lines that made him look too dark or too pale in some spots.
"No, I guess I was too distracted. I stayed back."
Sidney seems a little embarrassed he lagged behind.
But you can use my wand if you need it!"
Amsheagar
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Sorry, forgot to include this.
Thanien,
Our agents in Qadira unearthed documents that were taken out of Osirion during the interregnum. They speak of an ancient group of scholar revolutionaries that were suppressed by the pharaohs during the Second Age. We believe we’ve pinpointed the abandoned fortress where some of these sages hid from the purges with their treasures.
The documents say these scholars held priceless histories of Ancient Osirion, which we need you to retrieve and return to Absalom.
Assemble a team of the Scarab Seekers and follow the instructions that arrived with this letter. We’ve set up a cover for you as merchants and prepared a caravan that should see you close to the fortress and provide transport for anything you recover.
If the Osirians discover your purpose, we can’t have it traced back to the Society. Once you go in, you’re on your own. Burn this letter and the other documents once you’ve memorized them, and keep the information they conveyed to yourself.
This large columned chamber shows signs of past comforts, but an ancient battle scorched the walls and ceiling, and cracked and smashed the floor and columns. The remnants of furniture are scattered against the walls, and piles of bodies are stacked in the sleeping alcoves along the south and west walls. A dais crowned with a great, round table rises from the floor in the south part of the room. Three corpses sit around the table as if in conference, each dressed in fine silk robes. A slight breeze whistles through with a sound like a distant, murmuring voice, but there is no sense or meaning in it. An open hallway to the north leads to a natural cavern. Stairs lead downward in the northeast corner of the room, but were buried in stone when the wall collapsed.
Okay, Give me a perception check.
Auriea
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No worries! Happens from time to time! Need me to roll another history check?
Perception: 1d20 + 5 ⇒ (3) + 5 = 8
Auriea looks around, but seems to be humming a little tune to himself while searching the area, somewhat oblivious to most of his surroundings.
Amsheagar
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Nope, only a perception check. Other than that, give me five actions.
Eldon García
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Eldon rejects Auria's healing with a smile "I fortunately evaded the whole flames, but thanks. It is a pity, I tried to warn you at the best of my knowledge but it seems things scaped my control "
The elf inspects the room with his companions, drawing his shield wand and using it.
+4 shield AC 10 min
Perception (+1 vs traps): 1d20 + 8 ⇒ (12) + 8 = 20
Retrieving the haste potion, Eldon approaches the corpses in the table.
"We ask your pardon, we are looking for the Scarab Sages" he says like trying to talk with the murmur.
Auriea
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Sorry, been busy with home game things!
Auriea looks about the area, still humming the fun little tune while searching about. Chuckling as Eldon asks the room, images popped into the bard's head of the three dead figures starting to talk, including hosting a formal tea session.
"Eldon, hah, if they were to tell us as where to go, that would mean that they aren't quite dead. Maybe they would invite us to a lecture with a side of Osirian tea?"
Amsheagar
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I'll roll for Tyriel, since it seams he is currently out.
perception: 1d20 + 8 ⇒ (17) + 8 = 25
I'll try to post from school on wednesday, but after today, i am moving to a new apartment. The Internet will be back up for me next Saturday.
Eldon García
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"Someone is approaching. Let's prepare for the worst" that said, Eldon moves behind the columns and tries to hide.
Stealth: 1d20 + 9 ⇒ (16) + 9 = 25
Tyriel Thalion
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"Just say the word, I wont give it the chance..."
Tyriel prepares a fire ray as a readied action for when the others attack.
Amsheagar
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You have 5 rounds before the enemy shows up.
Auriea
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Taking Eldon's advice, Auriea goes with the elf into the shadows, while whispering towards the others. "Maybe we should be the one who catch someone off guard."
Stealth: 1d20 + 11 ⇒ (4) + 11 = 15
Tyriel Thalion
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Tyriel's lips pull to a smirk on one side. He gives a silent nod...
Stealth: 1d20 + 3 ⇒ (16) + 3 = 19
...He slides with the others, wanting to scorch as much of them as he feasibly could when the time happens.
Amsheagar
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You see a group (3 or4) of fighters walk into the room. As they approach the center of the room, the man in the lead says "spread out and keep an eye open.
perception: 1d20 ⇒ 3 dont have the PDF with me, so they might get a perception bonus. or not.....
Amsheagar
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Do any of you break cover to talk with these three men?
Sidney Moncrief
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Sidney, confident in his mage armor, steps out to meet the folks. He strike a heroic pose behind his earth elemental.
"I am Sidney. I am well disposed to grant you favor."
Sidney's well cut clothes and smile have been known to get people to like him.
Diplomacy to influence: 1d20 + 8 ⇒ (13) + 8 = 21
Eldon García
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What the fighters look like? Undead? Osiriani? Do they seem aggressive or civilized?
Eldon waits, behind the column, trying to assess how Sidney approach may result.
Amsheagar
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human, they look like your group.
The leader jumps as he hears Sidney's voice, Who are you, what are you doing here? he quickly asks of the blue dude.
Sidney Moncrief
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"We are Pathfinders. Our mission is vital to humans such as you everywhere. Who the blazes are you?"
Sidney seems to be somewhat impatient and indicates his earth elemental.
"Stoney here is looking for troublemakers. Any around here?"
Eldon García
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Eldon swallows in tension, hopping Sidney knows what he is doing.
Auriea
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AUriea shifts somewhat uncomfortable from the tension, hands hovering over his kukris, ready to pull them out.
Desna, please let this go well.
Amsheagar
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The human looks at the stone elemental. "He looks fun to play with, but where are looking for a powerful weapon that should be in this room." He looks at you "Shell we look together?"
Tyriel Thalion
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remains calm, however his impulsiveness has begun to itch through out his body. The inner flame wishing to be released.
Holding the best he can, he was never very good at sticking to a 'subtle' approach for long periods of time. He was practically begging for ANY excuse these people would give him to turn them to ash.
Amsheagar
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[ooc]they don't know where it is. So they will also be searching. Might want to start showing yourselves and explaining why you were hiding. Diplomacy/charisma, DC 10..[ooc]
Tyriel Thalion
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Tyriel slides out from his hiding place, remaining silent though giving a simple nod in their direction.
Diplo-Nod: 1d20 + 3 ⇒ (8) + 3 = 11
Eldon García
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Eldon doesn't know why they want the weapon for and who they are, and thus prefers to keep hiding.
Stealth: 1d20 + 9 ⇒ (16) + 9 = 25
Auriea
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Auriea comes out of the shadows towards the people with a smile and open arms.
"Well met! At first I wasn't sure if there were some unfriendly folks here with us, considering the area. Now that I see you all have met, we all should look for this relic together!"
Diplomacy: 1d20 + 3 ⇒ (14) + 3 = 17
Amsheagar
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Okay, moving forward. Please place your icons on the map around the 3 guys in yellow. Your hiding spots, if you still staying hidden. I'll update the game in the morning. (12 hours from now.)
Amsheagar
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okay, I a moving on. I don't have the init for the guys in Yellow, but they are on your side. I'll roll blank for now and update it when I get home.Q
Sidney: 1d20 + 3 ⇒ (9) + 3 = 12
Auriea: 1d20 + 3 ⇒ (5) + 3 = 8
Tyriel: 1d20 + 5 ⇒ (8) + 5 = 13
Sir: 1d20 + 4 ⇒ (2) + 4 = 6
Eldon: 1d20 + 4 ⇒ (9) + 4 = 13
yellow guys: 1d20 ⇒ 5
GM: 1d20 + 5 ⇒ (3) + 5 = 8
Suddenly a flame rages on the table in the middle of the room. As a malignant cloud of shadows boils in the air, its skeletal maw eerily babbling as the creature's claws manifest from the darkness. need a 15 will save from everyone, if you fail you will be facinated for 2d4 rounds. You can roll this roll since each character is different. as the flames subside, you hear a moan as a zombie rises from the bones in alcove: 1d4 ⇒ 3
Flame dude
Zombie
Round 1
Tyriel
Eldon
Sidney
GM's Pets
Auriea
Sir
Yellow guys
I'll make a roll now for them, add their base when I get home
will r: 1d20 ⇒ 12 fascinated: 2d4 ⇒ (1, 1) = 2
will m: 1d20 ⇒ 9 facinated: 2d4 ⇒ (3, 1) = 4
will l: 1d20 ⇒ 16