Eldon García
|
Eldon jumps on place as the column talks. He moves to the puzzle trying to avoid attention as his companions talk with the elemental.
He checks the secret passage door for traps before starting to work on it.
Perception (+1 vs traps): 1d20 + 8 ⇒ (4) + 8 = 12
The elf takes his thief tools then and tries to work on the lock.
Disable Device: 1d20 + 10 ⇒ (11) + 10 = 21
He looks back from time to time, trying to see how the diplomacy holds the ancient creatures I don't want to fight that column, it can shatter us to pieces very easily. Open yourself f+**ing lock!
Amsheagar
|
Will someone stop Eldon, or let him pick the lock instead of solving the puzzle of the movable stones. (i did mention those, right?)
Eldon's actions come to naught. The door remains closed.
Eldon García
|
I assumed you need to pass the Linguistics/Religion check to have the hints to understand and solve the puzzle. After a look at the handout that feeling was reinforced. Am I wrong on that and we should be looking for something more within the post and slide?
Amsheagar
|
There is nothing more beside those currently. However, there are two creatures in the room watching you for misdeeds.
Auriea
|
Turning towards Sellana while casting light on Sir's shirt Auriea smiles. "So, what did the sages do to entertain you? If it was dancing, I would be obliged to dance with you, as you look quite graceful." The sylph quickly puts away his kukri, and slowly starts to twirl his way towards the elemental, stopping just short and bowing while extending a hand.
Diplomacy: 1d20 + 3 ⇒ (10) + 3 = 13
Dance: 1d20 + 13 ⇒ (3) + 13 = 16
Amsheagar
|
Sellana will watch as Auriea dances. "You dance well little Sylph. They did many things." I am giving the next person a +2 bonus to diplomacy from your dancing and a 1 for the assist.
Sidney Moncrief
|
Sidney nods to the elemental. "I have found creatures of the elemental plane more involved than the detached celestials I have come from. I am looking for these scarab stones to prevent their misuse by others."
diplomacy to influence: 1d20 + 10 ⇒ (13) + 10 = 23
"Can I hold your liquid beauty in my arms?"
Amsheagar
|
Sellana smiles at Sidney, "It must be a worthy journey to stop evils from happening." She points to the Caryatid Column, "We have seen evil, both while the Jeweled Sages were here and after they have gone. People try to destroy or steal." She holds a hand out for Sidney to take, but doesn't move from the perch on the water's edge
Tyriel Thalion
|
Tyriel takes a step away from the elemental and it's guardians. feeling anxious, not from the threat the creatures pose but rather from the lack of going anywhere... He began to grow impatient causing him to pace back and forth near the puzzle. His eyes glancing over it occasionally in hopes that Eldon would continue his effort.
"Regardless of it's worth for good or evil, we will need to get through..."
The elf cannot read the symbols nor did he have a grand understanding of god of magic.
Eldon García
|
Without any clue of what the inscriptions in the puzzle mean, Eldon just tries again to understand the functioning of the mechanism.
Disable device (unlock): 1d20 + 10 ⇒ (1) + 10 = 11
Perhaps we should ask them about the puzzle and it's meaning
Amsheagar
|
Sellana Looks down at the body and frowns. "I don't know, he was lively when he came here with his friends. But when we talked him into staying, they left. He slowly became less lively as time went by.... I don't know why."
unless you can get an additional 1 point on that check, you'll be aiding the next person.
Eldon García
|
Making a pause in his work, Eldon stands up and addresses Sellana "May I ask what are these symbols in this puzzle? What is this for, who build it, and what is its meaning?"
Diplomacy (aid another): 1d20 + 2 ⇒ (4) + 2 = 6
Amsheagar
|
Sellana looks around. "Those symbols have to be moved and put in the right order. This place was built by the Jeweled Sages."
Sidney (and all those after), give me diplomacy rolls
Amsheagar
|
Sallana smiles at Sidney and turns to the Stature and speaks to it in Aquan and the stature replies.
The stature replies. "It's up to you, As long as they don't destroy anything, i am happy."
Sallana turns to Sidney. "To open the door, you must switch something around on the wall. I was never too attentive to it as it was boring. All of the information in in front of you." she looks at each of you and then asks. "You can read, can't you?" When someone tells her that they can't, she'll get up and travel to the door and explain each symbol while someone writes it down. Then she'll return to the pool.
Tyriel Thalion
|
Tyriel's pacing comes to a slow as he watches the Elemental. He makes no other movement except his back and forth.
Eldon García
|
Eldon gives a try interchanging the "Preservation" and the "Destruction" cartouches for each other "Let's see, if the destruction of the knowledge and preservation of the land can be the thing that solves the puzzle"
Amsheagar
|
The wall opens up. I'll post an update tomorrow.
Eldon García
|
:D That was a real surprise! I guessed it might have something to do, but had not expected it to work that easily!
Eldon jumps as the door opens he turns and simulates as is he was knowing what was he doing "Yes, you see, your doors opener is here ladies"
He then saves his tools again and draws the scimitar ready to go through the passage "Thanks a lot for your help. Do you know what is guarded there? Do you know where the scarab stones are located?"
Diplomacy: 1d20 + 2 ⇒ (3) + 2 = 5
Auriea
|
Beat me to it Eldon! Good job!
Bowing towards Sallana, Auriea nods towards the group. "It was a pleasure to meet you. Perhaps we could tell tales at a later time? My friends and I have to be off for now, as we were asked to search for some information that may be farther in. I do thank you for your hospitality!"
Amsheagar
|
Sallana looks heart fallen, "Do you have to go so soon? We are bored here with nothing to do and no one to talk to."
The PC's leave the elemental in her pool of disrepair and walk into the archive room.
The rich scent of palm wine, cinnamon, and myrrh fills this magically illuminated storehouse. Each wall has deep slots filled with papyrus scrolls. A white-and-black marble altar enveloped in faint wisps of faerie fire sits squarely in the center of the room. A ladder to the south leads up to a walkway, with more shelves and a golden sarcophagus.
While searching to room, you come across the mummified corps of Halmrat, a human expert. He was a court librarian for the Song Pharaoh. a small shrine sarcophagus next to him holds a coded note in ancient osiriani.
Other treasures you find in the room are Searching the shelves reveals a collection of spell scrolls: a scroll of bless, a scroll of magic weapon, a scroll of ghostbane dirge, and a scroll of resist energy there is also a scroll of remove disease, a scroll of speak with dead, and a scroll of elemental speech.
The chest on the walkway contains 5 bottles of holy water and a stack of ancient platinum coins, five spell components pouches and three scholar's outfits in red, yellow and green. Cut to the common style... a thousand years ago.
You pass by Sallana again and exchange small talk and promise to check in on her before you leave this temple for good.
Next you check out the storeroom to find that the entire room is charred and the burnt remains of a few splintered boxes and barrels litter the ground.
You enter into the last door.
The ceiling of this natural cavern sparkles with thousands of tiny crystals, while the center of the cave is split by a chasm that wends deeper underground. A stone bridge stretches over the gap. At the center of the bridge rises a black granite obelisk, covered with gems and hieroglyphics. The obelisk is a masterpiece of sculpture, with flawless lines and beautifully rendered images of the past. Large double doors provide an exit to the north while an open archway to the south is covered with wall carvings and leads to a hallway.
The chasm floor lies 50 feet below your feet and requires a climb check of 15 to traverse.
Eldon García
|
Linguistics (Take 20): 20 + 7 = 27
Eldon sits calmly reading the inscription and checking it, word by word, with his old Osiriani notebook "It says touching the sarcophagus we can speak with the dead. I propose we come back later to check for it"
Spellcraft: 1d20 + 8 ⇒ (16) + 8 = 24
Observing the burnt storeroom he explains "This was surely the product of a fireball spell"
Perception (+1 vs traps): 1d20 + 8 ⇒ (11) + 8 = 19
Observing the chasm the elf explains to the others "There is a slight glow coming from the bottom of the chasm, as if a candle is dancing in the hands of some wayward traveller."
The elf starts to ready his climbing equipment trying to set it to descend the chasm looking for the glow.
Amsheagar
|
Eldon, could you roll the Linguistics check.
Eldon García
|
Eldon sits and calmly checks during 20 minutes the inscription, checking and rechecking again the results of his translation until the time passes and then comes out with the solution with the least incongruences and most sense.
Linguistics: 1d20 + 7 ⇒ (17) + 7 = 24
Linguistics: 1d20 + 7 ⇒ (7) + 7 = 14
Linguistics: 1d20 + 7 ⇒ (16) + 7 = 23
Linguistics: 1d20 + 7 ⇒ (19) + 7 = 26
Linguistics: 1d20 + 7 ⇒ (10) + 7 = 17
Linguistics: 1d20 + 7 ⇒ (4) + 7 = 11
Linguistics: 1d20 + 7 ⇒ (11) + 7 = 18
Linguistics: 1d20 + 7 ⇒ (2) + 7 = 9
Linguistics: 1d20 + 7 ⇒ (16) + 7 = 23
Linguistics: 1d20 + 7 ⇒ (7) + 7 = 14
Linguistics: 1d20 + 7 ⇒ (12) + 7 = 19
Linguistics: 1d20 + 7 ⇒ (10) + 7 = 17
Linguistics: 1d20 + 7 ⇒ (14) + 7 = 21
Linguistics: 1d20 + 7 ⇒ (10) + 7 = 17
Linguistics: 1d20 + 7 ⇒ (9) + 7 = 16
Linguistics: 1d20 + 7 ⇒ (2) + 7 = 9
Linguistics: 1d20 + 7 ⇒ (5) + 7 = 12
Linguistics: 1d20 + 7 ⇒ (8) + 7 = 15
Linguistics: 1d20 + 7 ⇒ (19) + 7 = 26
Linguistics: 1d20 + 7 ⇒ (13) + 7 = 20
Amsheagar
|
As you pass along the rock bridge over the cavern, you have an eerie feeling creep over you.
Auriea
|
Again, sorry for the delay!
Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Auriea does his best trying to help out Eldon with preparing for the climb down, starts to talk a bit, "Out of all the things I have learned, I keep on forgetting climbing gear. About that, maybe next time in town I can get something!"
Auriea
|
After helping Eldon out for a moment, Auriea's eye's seem to brighten up. He runs up to Sir, and recasts Light, this time on the magus' chain shirt. "Maybe I can get a better look in the chasm as to what the light is. I'll be right back!" Without heeding anyone's advice on the matter, the Sylph starts to climb down, stopping 30' from the bottom, taking a closer look into the darkness, but enjoying himself more so than looking.
Climb: 1d20 + 8 ⇒ (12) + 8 = 20
Climb: 1d20 + 8 ⇒ (5) + 8 = 13 No Progress made, whew!
Climb: 1d20 + 8 ⇒ (15) + 8 = 23
Climb: 1d20 + 8 ⇒ (13) + 8 = 21
Climb: 1d20 + 8 ⇒ (4) + 8 = 12 No Progress made, whew!
Climb: 1d20 + 8 ⇒ (10) + 8 = 18
Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Amsheagar
|
Are there going to be anymore perception checks?
Sidney Moncrief
|
Sidney sends his elemental through the rock to the bottom. He prepares to send another down too.
MS 2 again - earth elemental uses earth glide
Amsheagar
|
Guys, sorry for the lack of posts recently. PC's been broken...
In what order are you guys crossing the bridge? This is set before the perception rolls.
Amsheagar
|
| 1 person marked this as a favorite. |
Okay, I got a monitor from a friend... I am back.
Spirits pour out of the obelisk, and a wave of desert heat washes over the area. The spirits dive at the Auriea and attack him.
touch attack: 1d20 + 6 ⇒ (13) + 6 = 19
Auriea, You must make a Will save, DC 15 or be cursed.
As dead raise up from the black abyss below, a dark plague washes over the bridge connecting the two cliffs.
Auriea
|
Will: 1d20 + 4 ⇒ (18) + 4 = 22
"Remember? Remember what?! What do you want me to remember?"
Auriea looks about before coming to his senses. Drawing his kukris, the bard looks at the creature in front of him.
"I guess I'll have to play with you then! As for everyone else, there's something weird with the bridge!"
Attack: Mithral: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d4 + 1 ⇒ (4) + 1 = 5 Slashing/Mithral
Glad to see you back, and sorry about the monitor going out on ya!
Eldon García
|
K. religion (max. DC 10): 1d20 + 3 ⇒ (13) + 3 = 16
"I don't understand what is this, but I don't like it" Eldon breaths deep, then starts hustles across the bridge, double moving, in order to reach the other side as soon as possible.
Once at the other side, Eldon looks for any way to stop the spirits or to leave the room safely while continue advancing.
Perception (+1 vs traps): 1d20 + 8 ⇒ (15) + 8 = 23
Amsheagar
|
Sidney: 1d20 + 3 ⇒ (14) + 3 = 17
Auriea: 1d20 + 3 ⇒ (12) + 3 = 15
Tyriel: 1d20 + 5 ⇒ (3) + 5 = 8
Sir: 1d20 + 4 ⇒ (2) + 4 = 6
Eldon: 1d20 + 4 ⇒ (5) + 4 = 9
GM: 1d20 + 300 ⇒ (5) + 300 = 305
Round 1
Sidney
Auriea
---up next---
Eldon
Tyriel
Sir
I have to look at the PDF to see what chapter level was the haunt to see if it has different HP/AC and its Init. Won't be able to post today for the next 12-14 hours. Will try later to night when I get home.
Amsheagar
|
Auriea's attack lands on the Haunt, dealing some damage.
The Haunt attacks Auriea once again.
touch attack: 1d20 + 6 ⇒ (1) + 6 = 7 but fails to stay coherent enough to let the strike land.
Eldon runs by the haunt, far enough away so not to get hit by an AoO.
Tyriel moves up and readies an attack.
Round 1
Sidney
Auriea
Haunt It doesn't roll, it's automaticly at 10
Eldon
Tyriel
---up next---
Sir
Sidney Moncrief
|
Sidney uses his air creature as a distraction to help his new friends run by. Unencumbered by armor, Sidney prided himself on his physique as he runs. He makes sure to do a flex pose before setting off at a fast pace.
Amsheagar
|
Someone switched around the order of the layers on the map. Now it's fixed.
Sir moves up to guard his friends as they pass. Sidney summons his air elemental and moves it to do the same. Auriea is up.
Round 2
Sidney
---up next---
Auriea
Haunt
Eldon
Tyriel
Sir
Auriea
|
Hope I moved everyone to where they wanted!
Eyes glazing over for a split second, before the bard's movements become more agile and precise. Slashing with a blade, Auriea keeps his defenses up as he attacks the phantom!
Inspired Combat Expertise: 1d20 + 8 + 1 - 2 ⇒ (9) + 8 + 1 - 2 = 16
Inspired Damage: 1d4 + 2 ⇒ (4) + 2 = 6
AC 19, Touch 15. Woo for more rounds of dancing!
Tyriel Thalion
|
For when the elf can go.
Tyriel blasts a ray of flame from his finger tip at the phantom.
RTA: 1d20 + 4 ⇒ (16) + 4 = 20
Fire Dmg: 1d6 + 2 ⇒ (6) + 2 = 8