Simulacrum of Vraxeris the Illusionist

Sir Tarquin's page

94 posts. Organized Play character for Christopher Wasko (RPG Superstar 2015 Top 4, RPG Superstar 2014 Top 16).


Full Name

Sir Tarquin of Belhaim

Race

Human

Classes/Levels

Magus 4

Gender

Male

Size

Medium

Age

25

Special Abilities

Arcane pool, magus arcana, spell combat, spellstrike

Alignment

LG

Deity

Abadar

Location

Taldor

Languages

Abyssal, Common, Draconic, Infernal

Occupation

Shipwright

Strength 14
Dexterity 14
Constitution 14
Intelligence 16
Wisdom 10
Charisma 10

About Sir Tarquin

Sir Tarquin of Belhaim
Male human magus 4
LG Medium humanoid (human)
Init +4; Senses Perception +0

DEFENSE
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 35 (4d8+12)
Fort +6, Ref +3, Will +4

OFFENSE
Speed 30 ft.
Melee +1 falcata +7 (1d8+3/19–20/x3), or warhammer +5 (1d8+2/x3), or short sword +5 (1d6+2/19–20), or sap +5 (1d6+2 nonlethal)
Ranged mwk composite longbow +6 (1d8+2/x3)
Special Attacks arcane pool 5/day, magus arcana (pool strike), spell combat, spellstrike
Magus Spells Prepared (CL 4th, concentration +7)
2nd—frigid touch (2)
1st—chill touch, shocking grasp (3)
0—arcane mark, detect magic, ray of frost, touch of fatigue

STATISTICS
Str 14, Dex 14, Con 14, Int 17, Wis 10, Cha 10
Base Atk +3; CMB +5; CMD 17
Feats Combat Casting, Exotic Weapon Proficiency (falcata), Weapon Focus (falcata)
Skills Craft (ships) +10, Intimidate +5, Knowledge (arcana) +10, Knowledge (dungeoneering) +7, Knowledge (planes) +7, Spellcraft +10, Use Magic Device +7
Traits Expert Duelist (+1 AC when adjacent to a single foe), Reactionary (+2 initiative)
Languages Abyssal, Common, Draconic, Infernal
SQ spell recall
Combat Gear wand of cure light wounds (17 charges), wand of cure light wounds (CL 3rd, 7 charges), wand of disguise self (5 charges), wand of web (5 charges), potion of enlarge person, scroll of endure elements (3), scroll of invisibility, alchemist's fire; Other Gear +1 chain shirt, +1 falcata, mwk composite longbow (+2 Str), 19 arrows, 20 blunt arrows, warhammer, short sword, sap, spellbook, spell component pouch, backpack, waterskin, trail rations (4 days'), scroll case, wayfinder, sunrods (2), antitoxin, bladeguard, silver blanch, cold iron blanch, adamantine blanch, 846 gp

Spellbook:
0—all magus cantrips
1st—chill touch, enlarge person, feather fall, frostbite, grease, hydraulic push, magic missile, magic weapon, ray of enfeeblement, shield, shocking grasp, true strike, vanish
2nd—elemental touch, frigid touch

An average-looking lad of above-average ability, Tarquin's passion for the tales of Taldan heroes inspired him while he worked diligently in the shipyards of Cassomir. Tarquin would eagerly gobble up stories of the knights and wizards from Taldor's glorious past, the legends fueling his motivation to practice his swordmanship with stray timbers and hedge wizardry from discarded scrolls. Tarquin's pettier coworkers would torment the impressionable youth, mocking his interest in "old spinners' tales" and occasionally testing his self-taught skills in solo brawls. Despite these routine beatings and the absence of any chance for social advancement, however, Tarquin was content to live within his own fantasies.

Tarquin's fate changed, however, when he was discovered by Lady Gloriana Morilla, leader of the Pathfinder Society's Sovereign Court faction. A longtime appreciator of Taldor's former glory, Lady Gloriana was touched by the humble youth's enthusiasm for privately reenacting scenes from the Empire's golden age, and she recognized Tarquin's potential as both a swordsman and a spellcaster. Lady Gloriana personally recruited Tarquin to the Sovereign Court, granting him the honorary title of "Sir" to permanently seal his devotion to the Society. Tarquin replaced his stray timbers with a proper Taldan falcata, and scribed a spellbook of his own that finally made sense of the fragments he had experimented with in the shipyards.