Destiny of the Sands High-Tier (Inactive)

Game Master Baerlie

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Scarab Sages

Kitsune Kitsune Brawler 5 [Fox form] | Init +6 [+8] | hp 44/44 | AC 17 [20], T 15 [19], FF 12 [13] | Fort +6, Ref +9, Will +2 | Knockout 0/1 | Perception +8 (low-light vision, [scent]), Stealth +9 [+17]

Kiyomi barks to warn any who haven't seen them yet of the snakes, then readies to run at them.

Of course, we would fight something that can't be tripped, when her whole trick is tripping things. :-P

Scarab Sages

Male Halfling Monk (underfoot adept)

You and me both, sister!

Wit runs forward, drawing a javelin as he moves. He plants his foot suddenly and hurls the weapon toward one of the snakes.

38/38, HD 5; AC 20, Touch 19, FF 15, CMD 21 (24 v. trip); Fort +6, Ref +9, Will +7

Move Action: Move forward
Standard Action: Throw javelin at blue snake (2nd range increment)

Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Hidden Wit is the fastest and catches the blue snake flat-footed, but the snake's skin is too hard and deflects the javelin.

The other snake red moves to reach the other side of the room. double move, they are large but have only a speed of 20ft

Round 1
Wit
Ambhisbaena red
Kiyomi
Ambhisbaena blue
Haemish
Cressyk
Herman
Ober

Scarab Sages

Kitsune Kitsune Brawler 5 [Fox form] | Init +6 [+8] | hp 44/44 | AC 17 [20], T 15 [19], FF 12 [13] | Fort +6, Ref +9, Will +2 | Knockout 0/1 | Perception +8 (low-light vision, [scent]), Stealth +9 [+17]

Kiyomi will change back to Kitsune form, then draw her tri-bladed katar.

Two Move actions.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

While Fiyomi changes back to Kitsune form the blue snake starts to move. also double move

Round 1
Wit
Ambhisbaena red
Kiyomi
Ambhisbaena blue
Haemish
Cressyk
Herman
Ober

Liberty's Edge

M Halfling
Stats:
Bard 5 HP 28/28 NL 0 | AC 18, T 14, FF 15 | CMB +1, CMD 14 | F +2, R +8, W +5 | Init +3 | Perc +12, SM +11, | +1 Longsword +4/1d6-1/19-20/x2; Light Crossbow MW +8/1d6/19-20/x2

Round 1

Herman advances toward Blue snake and casts Ear-Piercing Scream unleashing a sonic attack on the creature that seems silent to all the observers.

Dmg: 2d6 ⇒ (3, 6) = 9

Move forward as Move Action, cast EPS as Standard Action. DC 15 Fort Save negates daze effect and halves the damage to 4. Hope its okay if I post out of sequence since its possible I will have limited access to PC tomorrow.

Scarab Sages

Male Halfling Cavalier 4 (HP 38/38 | AC: 23 | T:14 | FF:20 | Fort:+8 | Ref:+6 | Will:+2 | Init+3 (now +0) | Perception+8 (now +3) | Cond Cursed

Haemish comes riding up from the entrance to the temple, having had a devil of a time getting his wolf, Lady, down the well. Spying the creatures and remembering the stories the group heard about the poisonous snakes, the halfling cries out to his companions. "Beware of snakes and their poison, ladies and gentlemen, best not to get bitten! Also, keep a charge lane open for me and my hairy companion, and you will find no better friend around."

Move action while drawing lance and swift action to draw quickdraw shield; standard action to use his Danger Ward ability on everyone in the group: everyone can reroll 1 failed Fortitude save with a +4 competence bonus in the next minute.

Sovereign Court

Male Human War Priest of Iomedae HP 19/31 AC 15 T 0 FF 15, F +5 R +1 W +8, Init +1, Perception +9, Fervor 3/6

Ober calls upon the inheritor to bless him in his task with the skill off a warrior.

Standard action minor blessing of war, I'll take speed for the first round.

Invigorated by his goddess he rushes forward 30 feet drawing his +1l consecrated longsword as he goes.

Grand Lodge

Male Half-Orc Inquisitor 4 [ HP 31/31 | AC 18/12/16 | Fort +7, Ref +5, Will +8 | Init +5 | Perception +9 ]

Cressyk decides to get in close, dropping his longspear and charging the nearest snake as he draws his falchion.

Free action: Drop longspear
Move action: As indicated on map, drawing falchion
Standard action: Attack snake
Attack (Falchion, Power Attack): 1d20 + 7 - 1 ⇒ (16) + 7 - 1 = 22
Damage (Falchion, Power Attack): 2d4 + 6 + 3 ⇒ (1, 4) + 6 + 3 = 14

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Haemish enters the chamber and warns his companions about the real danger of the snakes. +4 to Fort Saves in the next minute Cressyk attacks the snake with his falchion and cuts out a big piece of one of it's heads. Herman casts a silent scream at the blue snake, but the ears of the snake seem not to be the best any more. Ober rushes into the room drawing his sword.

Round 2
Wit
Ambhisbaena red
Kiyomi
Ambhisbaena blue -18HP
Haemish
Cressyk
Herman
Ober

Fort Snake blue DC15: 1d20 + 6 ⇒ (20) + 6 = 26

Scarab Sages

Kitsune Kitsune Brawler 5 [Fox form] | Init +6 [+8] | hp 44/44 | AC 17 [20], T 15 [19], FF 12 [13] | Fort +6, Ref +9, Will +2 | Knockout 0/1 | Perception +8 (low-light vision, [scent]), Stealth +9 [+17]

Kiyomi moves forward and attacks the other Amphisbaena, trying to knock it out so that it can be dealt with leisurely.

Knockout with tri-bladed katar: 1d20 + 8 ⇒ (20) + 8 = 28
damage: 1d4 - 1 ⇒ (2) - 1 = 1
crit confirm?!: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 3d4 - 3 ⇒ (4, 2, 1) - 3 = 4

The amphisbaena will need to make a Fort save, DC 16, or fall unconscious for up to rounds: 1d6 ⇒ 3. It will get a new save each round on its turn.

Note to self: If it falls unconscious, next round Kiyomi will use Martial Flexibility to pick up Piranha Strike and coup-de-grace it.

Scarab Sages

Male Halfling Monk (underfoot adept)

Wit moves forward with a jumping kick, following it with a swift punch to the snake.

38/38, HD 5; AC 20, Touch 19, FF 15, CMD 21 (24 v. trip); Fort +6, Ref +9, Will +7

Free Action: 5-foot step northeast
Standard Action: Flurry of Blows

Attack 1: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d8 + 1 ⇒ (3) + 1 = 4 plus 1d6 ⇒ 3 electricity damage
Attack 2: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d8 + 1 ⇒ (7) + 1 = 8 plus 1d6 ⇒ 2 electricity damage

Grand Lodge

Male Half-Orc Inquisitor 4 [ HP 31/31 | AC 18/12/16 | Fort +7, Ref +5, Will +8 | Init +5 | Perception +9 ]

Waiting on the snakes' actions to post...

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Wit attacks the Snake in front of him with flurry of blows. The first attack does not do any damage, but the second hits the snake right at one of the heads.

The red snake attacks Kiyomi with both heads.
Bite Head 1: 1d20 + 8 ⇒ (15) + 8 = 23 Damage: 1d8 + 2 ⇒ (4) + 2 = 6 + poison DC14 Fort save to avoid
Bite Head 2: 1d20 + 8 ⇒ (4) + 8 = 12 Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Fort DC16: 1d20 + 6 ⇒ (10) + 6 = 16
The snake does not fall unconscious.

The blue snake attacks Wit and Cressyk with her heads.
Bite Head 1 vs. Wit: 1d20 + 8 ⇒ (17) + 8 = 25 Damage: 1d8 + 2 ⇒ (7) + 2 = 9 + poison DC14 Fort save to avoid
Bite Head 2 vs. Cressyk: 1d20 + 8 ⇒ (7) + 8 = 15 Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Round 2
Wit
Amphisbaena red
Kiyomi
Amphisbaena blue -28HP
Haemish
Cressyk
Herman
Ober

Grand Lodge

Male Half-Orc Inquisitor 4 [ HP 31/31 | AC 18/12/16 | Fort +7, Ref +5, Will +8 | Init +5 | Perception +9 ]

Cressyk swings his falchion once more at the snake, hoping to end the threat once and for all.

Standard action: Attack snake
Attack (Falchion, Power Attack): 1d20 + 7 - 1 ⇒ (13) + 7 - 1 = 19
Damage (Falchion, Power Attack): 2d4 + 6 + 3 ⇒ (4, 1) + 6 + 3 = 14

Scarab Sages

Male Halfling Cavalier 4 (HP 38/38 | AC: 23 | T:14 | FF:20 | Fort:+8 | Ref:+6 | Will:+2 | Init+3 (now +0) | Perception+8 (now +3) | Cond Cursed

With a "Hiyup!", Haemish lowers his lance and charges the snake currently tangling with Kiyomi. (Using ride-by attack to get to the double-headed snake's far side, if possible. Lance attack: 1d20 + 11 ⇒ (16) + 11 = 27, damage: 2d6 + 4 ⇒ (6, 5) + 4 = 15)

Scarab Sages

Kitsune Kitsune Brawler 5 [Fox form] | Init +6 [+8] | hp 44/44 | AC 17 [20], T 15 [19], FF 12 [13] | Fort +6, Ref +9, Will +2 | Knockout 0/1 | Perception +8 (low-light vision, [scent]), Stealth +9 [+17]

Fort: 1d20 + 6 ⇒ (13) + 6 = 19

Kiyomi shakes of the effects of the snakes poison.

-Posted with Wayfinder

Scarab Sages

Male Halfling Monk (underfoot adept)

Fort save: 1d20 + 6 ⇒ (17) + 6 = 23

Wit is able to fight off the effects of the poison.

Sovereign Court

Male Human War Priest of Iomedae HP 19/31 AC 15 T 0 FF 15, F +5 R +1 W +8, Init +1, Perception +9, Fervor 3/6

Ober switches his blessing to AC and moves in.

Swift Action, Divine Favor +3 Luck Bonus to Attack and Damage (Caster level +Fate's Favored).

He grips his longsword two-handed.

Bonuses to attack: +2 BAB, +4 STR, +1 Enhancement, +3 Luck, -1 Power Attack, +1 Weapon Focus.
Power Attack: 1d20 + 10 ⇒ (14) + 10 = 24

Bonuses to damage: +4 STR, +2 for two-handed, +1 Enhancement, +3 Luck Bonus, +3 Power Attack

1d8 + 13 ⇒ (3) + 13 = 16

Silver Crusade

Male Human Scribe/0

AC is also 16 now.

Liberty's Edge

M Halfling
Stats:
Bard 5 HP 28/28 NL 0 | AC 18, T 14, FF 15 | CMB +1, CMD 14 | F +2, R +8, W +5 | Init +3 | Perc +12, SM +11, | +1 Longsword +4/1d6-1/19-20/x2; Light Crossbow MW +8/1d6/19-20/x2

Herman advances towards the Red Snake, playing a note on his lute, and magically sending a Sound Burst out at the two-headed creature. The burst is targeted at the back wall of the crypt, so no allies will be affected.

Creature takes 1d8 sonic dmg. Failing DC 16 Fort save makes it stunned for 1 round also. If it can't hear, it still takes the damage, but doesn't need the save.

Sonic Burst Dmg: 1d8 ⇒ 8

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Haemish pushes his lance into the snake deeply. Also Cressyk manages to hurt the snake in front of him badly. Herman creates another sound burst at the snake, but the snake is able to resist. Kiyomi and Wit avoid the poison.

Fort red snake: 1d20 + 6 ⇒ (20) + 6 = 26

Round 3
Wit
Amphisbaena red -39 HP
Kiyomi
Amphisbaena blue -42 HP
Haemish
Cressyk
Herman
Ober

Liberty's Edge

M Halfling
Stats:
Bard 5 HP 28/28 NL 0 | AC 18, T 14, FF 15 | CMB +1, CMD 14 | F +2, R +8, W +5 | Init +3 | Perc +12, SM +11, | +1 Longsword +4/1d6-1/19-20/x2; Light Crossbow MW +8/1d6/19-20/x2

A bit frustrated about his spells functionality, Herman advances one more step and casts one more spell, hitting a magical note on the lute, the chord actually becomes like glass-shattering in the pieces and damaging the snake creature.

5' step forward and cast Chord of Shards which should not catch any allies if I drew my 15' cone correctly. DC 15 Reflex negates any damage otherwise as rolled below

Chord of Shard dmg: 2d6 ⇒ (4, 3) = 7

Scarab Sages

Kitsune Kitsune Brawler 5 [Fox form] | Init +6 [+8] | hp 44/44 | AC 17 [20], T 15 [19], FF 12 [13] | Fort +6, Ref +9, Will +2 | Knockout 0/1 | Perception +8 (low-light vision, [scent]), Stealth +9 [+17]

Kiyomi attempts to dance around the snake to avoid its bites, then attacks it from behind, this time using her fist.

acrobatics: 1d20 + 13 ⇒ (19) + 13 = 32

unarmed strike: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d6 - 1 ⇒ (5) - 1 = 4

Grand Lodge

Male Half-Orc Inquisitor 4 [ HP 31/31 | AC 18/12/16 | Fort +7, Ref +5, Will +8 | Init +5 | Perception +9 ]

Once again, Cressyk swings his falchion at the snake.

Standard action: Attack snake
Attack (Falchion, Power Attack): 1d20 + 7 - 1 ⇒ (19) + 7 - 1 = 25
Damage (Falchion, Power Attack): 2d4 + 6 + 3 ⇒ (1, 2) + 6 + 3 = 12

Critical Confirm (Falchion, Power Attack): 1d20 + 7 - 1 ⇒ (5) + 7 - 1 = 11
Critical Damage (Falchion, Power Attack): 2d4 + 6 + 3 ⇒ (2, 1) + 6 + 3 = 12

Scarab Sages

Kitsune Kitsune Brawler 5 [Fox form] | Init +6 [+8] | hp 44/44 | AC 17 [20], T 15 [19], FF 12 [13] | Fort +6, Ref +9, Will +2 | Knockout 0/1 | Perception +8 (low-light vision, [scent]), Stealth +9 [+17]

BUMP

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Will delay Wit until the end of the turn, or did I miss something?

The red Amphisbaena attacks with both heads.
1d2 ⇒ 2 1=Ober, 2=Kiyomi
1d2 ⇒ 1 1=Ober, 2=Kiyomi
H1 vs. Kiyomi: 1d20 + 8 ⇒ (3) + 8 = 11
H2 vs. Ober: 1d20 + 8 ⇒ (19) + 8 = 27 Damage: 1d8 + 2 ⇒ (8) + 2 = 10 + poison, DC 14 Fort to avoid

Kiyomi manages to get around the snake, but her fist attack is not strong enough to get through the snake's skin.

The blueAmphisbaena also attacks with both heads.
1d2 ⇒ 1 1=Wit, 2=Cressyk
1d2 ⇒ 2 1=Wit, 2=Cressyk
H1 vs. Wit: 1d20 + 8 ⇒ (3) + 8 = 11
H2 vs. Wit: 1d20 + 8 ⇒ (5) + 8 = 13

Cressyk attacks the snake and hits. The snake goes down with both heads hitting the stone floor hardly. You can see a puddle of blood growing around the snake.

DC15 Reflex: 1d20 + 7 ⇒ (5) + 7 = 12
Herman casts a chord and the snake is not fast enough to avoid damage. Herman is able to defeat the second snake with this spell.

Combat over

Grand Lodge

Male Half-Orc Inquisitor 4 [ HP 31/31 | AC 18/12/16 | Fort +7, Ref +5, Will +8 | Init +5 | Perception +9 ]

After cleaning the blood from his blade and retrieving his longspear, Cressyk looks around for anything out of the ordinary, and for a magic rod, in particular.

Perception: 1d20 + 8 ⇒ (13) + 8 = 21

Liberty's Edge

M Halfling
Stats:
Bard 5 HP 28/28 NL 0 | AC 18, T 14, FF 15 | CMB +1, CMD 14 | F +2, R +8, W +5 | Init +3 | Perc +12, SM +11, | +1 Longsword +4/1d6-1/19-20/x2; Light Crossbow MW +8/1d6/19-20/x2

"You look high," says Herman to the large Half-Orc. "And I'll look low."

Herman looks all over the crypt for the gear that was to be dropped by Torch's contacts.

Perception: 1d20 + 11 ⇒ (20) + 11 = 31

Scarab Sages

Kitsune Kitsune Brawler 5 [Fox form] | Init +6 [+8] | hp 44/44 | AC 17 [20], T 15 [19], FF 12 [13] | Fort +6, Ref +9, Will +2 | Knockout 0/1 | Perception +8 (low-light vision, [scent]), Stealth +9 [+17]

"Ooh, Ober you got bitten! Does anyone have some healing abilities that they could use to make sure that thing's poison doesn't stick?"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Sorry again for the delay, but I finally got home two hours ago so everything should be running normal again.

Cressyk and Herman search the room for the desired rod. They find a secret compartment in the intact statues base. The compartment contains several items, including a burial mask carved from lapis lazuli worth 500 gp, three clay tablets describing funerary practices, and a rod carved from a single piece of petrified wood to look like a fanged serpent.

Ober can still do his Fortitude Save.

Grand Lodge

Male Half-Orc Inquisitor 4 [ HP 31/31 | AC 18/12/16 | Fort +7, Ref +5, Will +8 | Init +5 | Perception +9 ]

"Well, it seems we've found what we needed. Let's complete the rest of Torch's tasks so we can be done with this." With that, Cressyk begins making his way back to the well entrance.

Scarab Sages

Male Halfling Cavalier 4 (HP 38/38 | AC: 23 | T:14 | FF:20 | Fort:+8 | Ref:+6 | Will:+2 | Init+3 (now +0) | Perception+8 (now +3) | Cond Cursed

Haemish nods at the half-orc's statement while cleaning the gore off his lance. "Anyone still hurt?"

Scarab Sages

Male Halfling Monk (underfoot adept)

Really sorry everyone, I didn't realize the game was waiting on me! (Obviously missed that it was my turn).

Sovereign Court

Male Human War Priest of Iomedae HP 19/31 AC 15 T 0 FF 15, F +5 R +1 W +8, Init +1, Perception +9, Fervor 3/6

1d20 + 5 ⇒ (13) + 5 = 18

Ober shakes off the poison.

And takes the average off his wand twice for full health.

Scarab Sages

Kitsune Kitsune Brawler 5 [Fox form] | Init +6 [+8] | hp 44/44 | AC 17 [20], T 15 [19], FF 12 [13] | Fort +6, Ref +9, Will +2 | Knockout 0/1 | Perception +8 (low-light vision, [scent]), Stealth +9 [+17]

"Haemish, if you wouldn't mind, I could use a bit of healing. Though I'm not in dire straits by any means."

Scarab Sages

Male Halfling Cavalier 4 (HP 38/38 | AC: 23 | T:14 | FF:20 | Fort:+8 | Ref:+6 | Will:+2 | Init+3 (now +0) | Perception+8 (now +3) | Cond Cursed

Haemish bows to the kitsune, "Of course, my Lady." He then pulls out his healing wand and hands it to Ober. "Erm, mind giving Kiyomi a bit of a touch-up?" he mutters a bit sheepishly.

Liberty's Edge

M Halfling
Stats:
Bard 5 HP 28/28 NL 0 | AC 18, T 14, FF 15 | CMB +1, CMD 14 | F +2, R +8, W +5 | Init +3 | Perc +12, SM +11, | +1 Longsword +4/1d6-1/19-20/x2; Light Crossbow MW +8/1d6/19-20/x2

Herman intervenes using his own healing wand on the foxy lady.

CLW wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW wand: 1d8 + 1 ⇒ (8) + 1 = 9

He then follows Cressyk out the tunnel and back into the bright Osirian sunlight.

"What task is next? The Dancing Dunes or Hundredfingers, whatever that is?"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

DC 15 climb check to climb up again.

Liberty's Edge

M Halfling
Stats:
Bard 5 HP 28/28 NL 0 | AC 18, T 14, FF 15 | CMB +1, CMD 14 | F +2, R +8, W +5 | Init +3 | Perc +12, SM +11, | +1 Longsword +4/1d6-1/19-20/x2; Light Crossbow MW +8/1d6/19-20/x2

Climb DC 15, with rope: 1d20 - 1 + 5 ⇒ (16) - 1 + 5 = 20

Scarab Sages

Kitsune Kitsune Brawler 5 [Fox form] | Init +6 [+8] | hp 44/44 | AC 17 [20], T 15 [19], FF 12 [13] | Fort +6, Ref +9, Will +2 | Knockout 0/1 | Perception +8 (low-light vision, [scent]), Stealth +9 [+17]

"Thank you, all of you, for your aid." Kiyomi smiles warmly at each of her allies who offered her healing.

Grand Lodge

Male Half-Orc Inquisitor 4 [ HP 31/31 | AC 18/12/16 | Fort +7, Ref +5, Will +8 | Init +5 | Perception +9 ]

Climb (Take 10, ACP): 10 + 8 - 2 = 16

Cressyk makes his way back into the light, helping the others up as much as possible.

Once everyone is up, he peers the list. "Well, shall we head to the Dancing Dunes next, or find the leader of the Hundredfingers gang?"

Scarab Sages

Male Halfling Cavalier 4 (HP 38/38 | AC: 23 | T:14 | FF:20 | Fort:+8 | Ref:+6 | Will:+2 | Init+3 (now +0) | Perception+8 (now +3) | Cond Cursed

Haemish opines, "I say we head for the Dunes. I've always been fond of dunes."

Sovereign Court

Male Human War Priest of Iomedae HP 19/31 AC 15 T 0 FF 15, F +5 R +1 W +8, Init +1, Perception +9, Fervor 3/6

Ober pauses for a moment.

If I recall correctly, only one of these missions required us to not tip our hand as to who sent us, correct? If so, this is my action before I climb. If not, ignore everything but the climb.

Ober takes a bit of the snakes blood and scrawls on the altar Torch sends his regards.

He then walks up casts guidance and climbs the rope.

1d20 + 6 ⇒ (10) + 6 = 16

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Herman, Ober and Cressyk successfully climb up the well.

Writing with blood on the altar is ok, you can do whatever you want (and it is appreciated by your VC) as long as Torch does not know about it until you have the documents you need ;)

Scarab Sages

Male Halfling Monk (underfoot adept)

Take 10 on Climb for a 17.

Wit nimbly climbs up the rope and joins his companions.

Scarab Sages

Kitsune Kitsune Brawler 5 [Fox form] | Init +6 [+8] | hp 44/44 | AC 17 [20], T 15 [19], FF 12 [13] | Fort +6, Ref +9, Will +2 | Knockout 0/1 | Perception +8 (low-light vision, [scent]), Stealth +9 [+17]

Kiyomi goes all foxy again and jumps on Wit's back as he's climbing.

Scarab Sages

Male Halfling Cavalier 4 (HP 38/38 | AC: 23 | T:14 | FF:20 | Fort:+8 | Ref:+6 | Will:+2 | Init+3 (now +0) | Perception+8 (now +3) | Cond Cursed

Haemish needs the help of his companions to haul both him and his wolf to the surface (but with enough assists) the two make it back to the surface.

Haemish takes 10 to get a 17 on climb check, while Lucy needs some assistance, as taking 10 only gets her a 12. We can just assume that she eventually succeeds, yes?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You tie the rope around Lucy and drag her up the well. Party is up at the surface again.

Grand Lodge

Male Half-Orc Inquisitor 4 [ HP 31/31 | AC 18/12/16 | Fort +7, Ref +5, Will +8 | Init +5 | Perception +9 ]

Assuming there are no objections, Cressyk leads the way back through the gates, to the Dancing Dunes.

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