[PFS] GM Derek W's 5-06: You Have What You Hold (Inactive)

Game Master Derek Weil

Arena of Aroden


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Technic Siege/Full Map

Game On!

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Johann is hard at work on the new Tree-evator that causes trees to pop up from the ground.

Silver Crusade

F Human (Varisian) Oracle of Life 3 (Dual: Lame/Legalistic) HP24/27 NL0 | AC18* T11* FF17* | CMB+3 CMD14* | F+4* R+3* W+2* (*+2 if evil; +8 v charms & compulsions)| Init+1 SPD35 | Perc-2 SM+2
Other:
Shortspear: +3/1d6+1; LXbow: +4/1d8/19-20

Naurin is being careful about where she walks in areas Johann is working.

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

Malfeas quietly contemplates how effective arrows made from those trees would be, and whether or not he could remove a sapling without Johann noticing...

The Exchange

HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Active Spells:
Heightenend Awareness, Heroism

Dimitra is testing her vocal cords, she heard that some followers of the green faith believe you can accelerate the growth of plants by singing to them.

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Walter surveys the trees, inspecting them for sturdiness; after asking for Abadar's Guidance--of course!

survival: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19


Technic Siege/Full Map

For a city founded upon bloody combat traditions, Tymon is surprisingly docile. Weapons are invariably peace-bonded, there is a lack of muscle flexing machismo in the streets — even public disputes are scarcer than in comparably large settlements. Rule of law here is strong, perhaps, or else violent urges are simply sated vicariously through the famed Arena of Aroden.

Whatever the cause, little impedes the swift journey to Smine’s Weaponworks, locally famous as a place of business but secretly also a Pathfinder lodge. The sound of ringing steel and the withering heat of the forge through an open sliding door identify the stone structure as readily as its well-painted but soot-stained sign. Several apprentices work blades in various stages of completion, and at the largest work area toils a smiling dwarf: famed weaponsmith and venture-captain
Holgarin Smine.

He glances up under singed eyebrows, never missing a beat as he says, "Ah. It’s you. A moment.' After putting some final touches on a spearhead, quenching it in water, and nodding approvingly after a brief appraisal, he unties his apron and opens the door into the adjoining building. Within a few minutes, Smine has set out refreshments such as bread and cheese in a much cooler kitchen. "Forgive me for not asking about your journey. Love the details, but those can wait. Someone’s picking a fight — with us," he divulges in broken sentences reminiscent of the staccato clanging of the adjacent forge.

"You might know we’re committed to supporting Mendev. Important business, that. Worldwound expanding, wardstones failing. Not good for anyone. So when we send supplies north and they’re stolen, it gets our attention. And that’s been happening. Months now. Boat after boat heading up the Sellen, attacked, looted — always a few days out of Tymon. Now, River Kingdoms shipping isn’t always chancy; brigands on the water are nothing new. Not like this, though. And it isn’t all shipping. Just ours. Someone is targeting us."

"It’s my job to get to the bottom of this, and I have a notion how. Been told you lot were just what I needed. So here’s what’s going to happen. We’re not just going to find these pirates; we’re going to flush ’em out. They want to hit Pathfinders? Pathfinders can hit, too. They’ll think they’ve got another soft supply boat, but the cargo will be you. Ready to fight." He grins before concluding, "You’re bait. But you’re bait that bites back."

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Walter listens stoically as the VC explains the mission.
He grins at the mention of bait, but frowns as he also recalls the
closeness he had with death.

Abadar's guidance on us!

The Exchange

HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Active Spells:
Heightenend Awareness, Heroism

Dimitra smiles as she remembers several times she performed the bait and switch on the streets of Magnimar. Then she is all business again:

"These attacks, did they all happen at the same spot? Are there any survivors we can question?"

Silver Crusade

F Human (Varisian) Oracle of Life 3 (Dual: Lame/Legalistic) HP24/27 NL0 | AC18* T11* FF17* | CMB+3 CMD14* | F+4* R+3* W+2* (*+2 if evil; +8 v charms & compulsions)| Init+1 SPD35 | Perc-2 SM+2
Other:
Shortspear: +3/1d6+1; LXbow: +4/1d8/19-20

"First, there seems to be something strange, with 'peace-bonded' weapons? I wouldn't want to be caught in a back alley of Absalom with one, but should we have ours so done while we are here?"

"Are we a secret cargo, ready to spring out, or are we posing as the new crew? Or just as incompetent guards? Should we hide out here, remaining unseen, or are we trying to spread some deception to draw the attack?"

While she talks, Naurin unconsciously taps a few places on her person, checking her preparation - her Potion of Touch of the Sea, a packet of Air Crystals...

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

Malfeas has a hard time moving through the city, what with his hands, feet, elbows, knees, and head all peace-bonded, but he tolerates it, knowing it’s a sign of respect that they view his entire body as a lethal weapon. He listens to the Venture-Captain as best he can with the head wrapping, but nods in agreement with the plan. ”Do we want any of them alive, or should Johann explodinate their ship while we shoot the “fish” in the river?”

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

"Have you tried sending goods under a different flag? Hiring merchant captains to include the supplies with their other trade goods? Do the bandits just look for a pathfinder society insignia, or does it seem like they know what's heading upriver before it goes?"


Technic Siege/Full Map

V-C Smine looks you over:

To Johann and Dimitra:

"No, they know just where to hit us. Doesn't matter how we send it, they're onto us. The attacks happen *around* the same part of the river, but their base is well-hidden."

To Naurin and Malfeas:

"You pose as the crew. They try and rob you. You take them down. You hunt down their hideout and deal with any others. I’m hiring a boat. Get word to you shortly on which. Know a few boat-owners who’ll go along for the right price. You’ll have a pilot to sail it; you just need to fight."

"I’ve put out word there’s a major shipment headed upriver. Should get their attention. You can help with that too. Make yourselves look soft. Hit the taverns. Look like landlubbers. Probably are, anyway, so it shouldn’t be difficult. Drink hard, and look like you’re shipping out hung-over. Spread a good cover story. Make them overconfident."

Up to you if you take 'em alive. Mind you, capture ‘em and bring ‘em back, they’ll probably wind up naked in the arena, so your call if that’s mercy. Still, might want to grab some for questioning."

"Take out their entire operation. Anything else you learn, bring back to me. Who hired them, why they’re harassing us. That sort of thing."

"And yes, keep your weapons bonded while in town. I've got guest rooms here for ya, you can ship out in a day or two." He gives Mal a hard glare when he sees the "peace-bonding" that he wears.

Do your Knowledge Local or Diplomacy checks for details on Tymon.

Grand Lodge

Male Urban Ranger 4 (AC 21 w/extract 17 {t12,f15}; HP 35/36; Fort: 6, Ref: 7, Will: 3 ; Init: +2; Percep: +8 {+9 vs traps})

"So we have a good time here, then beat on the villians when they attack us, and crush them all?" Gunther says with a grin. "Sounds like my type of a job."

"Who's up for a round of drinking at the local dockside tavern?"

Knowledge:Local: 1d20 + 7 ⇒ (7) + 7 = 14

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

I could use a glass of water. I find that alcohol dulls my razor sharp senses and could lead to the wrong man falling victim to my rain of death." replies Malfeas cooly. "I would also like to spend a bit of time at the markets, for I find myself with quite a bit of coin."

The Exchange

HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Active Spells:
Heightenend Awareness, Heroism

"I love a good round of drinking and spreading false rumours, that is just my thing". Dimitra says as she adjust her clothing to show a bit more cleavage.

Knowledge Local: 1d20 + 9 ⇒ (18) + 9 = 27

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

Malfeas just rolls his eyes at Dimitra’s display, ”I did not think you poor enough to need such debasing antics to earn your free drinks. You should take a lesson from Naurin. Whenever she wants a drink, she starts lecturing people on the various rules and regulations that are involve in international trade, and soon everyone is buying her something, just to quiet her up!” he concludes with a mischievous grin.

Silver Crusade

F Human (Varisian) Oracle of Life 3 (Dual: Lame/Legalistic) HP24/27 NL0 | AC18* T11* FF17* | CMB+3 CMD14* | F+4* R+3* W+2* (*+2 if evil; +8 v charms & compulsions)| Init+1 SPD35 | Perc-2 SM+2
Other:
Shortspear: +3/1d6+1; LXbow: +4/1d8/19-20

"Mal, you can be our guard, then, and many of the rest of us can get or pretend to be well-drunk, if Johann could make or help us procure some 'alchemist's kindness' to make sure we are fit to go when the time comes."

"I suggest that we leave as much of our good-quality gear here. I'll take my shillelagh as a crutch and leave most things, especially my breastplate, darkwood crossbow and buckler behind. Here, it will show as magic, but -"[b], Naurin takes off some sleeves and puts them back on, causing her traveler's outfit (modest though it is) to suddenly appear quite worn and threadbare, "-that should do it."

On the way and at the tavern, Naurin asks many naive questions about Tymon and life on the river, twirling her hair with a finger and looking at people with her big green eyes. She also talks about being part of the crew for the boat: "I think I will be good at rowing," she says, "'cause of the bad leg and all. Broke that loading hay and had the wagon run right over it!" (As if one deficiency would imply strength in another area.)
Diplomacy (Gather Information): 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
Knowledge (Local)(untrained): 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6

She doesn't know much about the area, but has a way with asking questions and getting the information she needs.

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

diplomacy: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26

Walter joins the crew out for a full night of drinking, after asking for Abadar's blessing and guidance.

I am sure that our reputation--although warranted--is merely to be brawn for the society.
I wonder what thread lay bare to pull the truth from this venture?

He looks to Naurin as she "changes" clothing.

He glances at his wearing blue motif explorers outfit.

Aye, perhaps, I might do for a new one.

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

"I don't have time or space for a proper brew... I'll find an apothecary," Johann says in response to Naurin's suggestion for Alchemist's Kindness.

The Exchange

HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Active Spells:
Heightenend Awareness, Heroism

Dimitra laughs at Malfeas and places her hand on his cheek.

in a lascivious tone:
"Oh sweety, you have much to learn. I will pretend to be part of the crew of this boat for my 'after work' qualities. It is astonishing what men will believe when they get across a woman who seems to be appreciated for her looks alone."

In a business like manner she ads "Now who wants to be my paramour?".

She then stows her bandoleer with its contents in her backpack, besides her armor. She also leaves her bow and arrows.

Grand Lodge

Male Urban Ranger 4 (AC 21 w/extract 17 {t12,f15}; HP 35/36; Fort: 6, Ref: 7, Will: 3 ; Init: +2; Percep: +8 {+9 vs traps})

"I'd volunteer, but Ulfen men tend to, ah, manhandle their girls a bit more than I think you'd allow," Gunther comments. "Unless you wouldn't mind...?" He flexes his hands suggestively.

The Exchange

HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Active Spells:
Heightenend Awareness, Heroism

Dimitra moves over to Gunther and nestles herself on his lap, one arm around his neck. "I think you would do perfect, Malfeas would probably blush as soon as I implied anything and Walter would ask Abadar's forgiveness at every caress."

Dimitra winks at Johann "I am afraid to set off one your explodinators if I sat on your lap."

Then more serious at Gunther "This is business and business only" after that she settles in his arms.

Bluff: 1d20 + 13 ⇒ (20) + 13 = 33

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

Playing of Dimitra's jibes, Malfeas responds, "Actually, since I had my turn giving you the shaft at the Worldwound, I figure it should be someone elses turn."

Nice 20 on the bluff, but does that mean she wants more than just business with Gunther... OOOOoooooooo ;D

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

"I assure you that I have never had a problem with premature explodination!"

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

Its a good thing we aren't still with the VC, or there would be some serious facepalmage going on. This is the group thats going to save the day... oyvey

Also, Derek is never going to leave us to our own devices for a while, as we totally ruin his nice clean game thread with dirty table talk.

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

I am not sure how to respond to this!

Walter eyes Dimitra with an unusually stronger than normal stern glare.

In a disapproving voice, he says, Abadar would have the right of it!
Although, I am of the understanding that Varisians are...freer than most other cultures.
This mission seems to be a basic reverse-trap venture.
I am just not sure to whom the trap is set?

The Exchange

HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Active Spells:
Heightenend Awareness, Heroism

I envision Dimitra as liking the occasional tumble between the sheets. Her idea however is that men always try to make it more then it is. Considering Gunther's charisma of 12, he could be a candidate...

Silver Crusade

F Human (Varisian) Oracle of Life 3 (Dual: Lame/Legalistic) HP24/27 NL0 | AC18* T11* FF17* | CMB+3 CMD14* | F+4* R+3* W+2* (*+2 if evil; +8 v charms & compulsions)| Init+1 SPD35 | Perc-2 SM+2
Other:
Shortspear: +3/1d6+1; LXbow: +4/1d8/19-20

Naurin, despite every reasonable thought telling her to be stern and dignified, can't help but laugh uncontrollably.

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Hey! Walter has a Cha 13!...lol! And he has purchased new duds!

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

Charisma is more than just looks, and besides, I think we can agree that Dimitra has a better shot with Gunther than Walter. Unless she wears an outfit made from coins and had with her some "Scales of Justice" brand sheepskins... :D

The Exchange

HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Active Spells:
Heightenend Awareness, Heroism

He bought new whats? Walter is a fine candidate just because of his firm loyalty to Abadar. Playing hard to get is always a turn-on. Unfortunately Dimitra still has a grain of loyalty to the Pathfinder Society and does not want to break their instruments

Only Malfeas is not an option, he is to full of himself.

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Even Walter could have a moment of weakness! And he does have such a charming personality!

Duds. Clothing. Attire. Outfit. Duds.
Walter is nothing if not sophisticated!

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6
Dimitra wrote:
Only Malfeas is not an option, he is to full of himself.

Awww, and here I thought chicks dig cocky jerks. At least that was I could infer from my sister and my various female friends who always chose complete Feminine hygene products to date. Too bad you are in Mez' games, he needs a carousing buddy as he worships Cayden Cailean in excess.


Technic Siege/Full Map

*headdesk* *headdesk* and...wait for it... *headdesk* I can't leave you guys alone for 5 minutes! It's all fun for me, though. In one of my table games I re-flavored a guard's club that the Cheliax faction was after for some reason. Let's just say it got shorter and was made of black latex...

The Exchange

HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Active Spells:
Heightenend Awareness, Heroism

we were just discussing tactics...

Grand Lodge

Male Urban Ranger 4 (AC 21 w/extract 17 {t12,f15}; HP 35/36; Fort: 6, Ref: 7, Will: 3 ; Init: +2; Percep: +8 {+9 vs traps})

"The last woman that sat on my lap and told me it was business only cost me a handful of coin," Gunther opines.
He gives Dimitra's rump a firm pat. "Just playing the part, just business."

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Walter feels unnerved by the lack of suspicion for this mission.

And he blushes a bit at Dimitra's and Gunther's display!

The Exchange

HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Active Spells:
Heightenend Awareness, Heroism

"Did you really think this one is free?" Dimitra asks innocently.

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

*Glances over at Dimitra's character sheet.* Yep, Profession: Lady of the night. Looks like we know where her "day" job money is coming from.

The Exchange

HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Active Spells:
Heightenend Awareness, Heroism

Gunther and Dimitra enter town, Dimitra posing as Gunther's hussy. She is all over him, exclaiming things like Isn't it dangerous on a boat? and I wonder what Mendev is like, can we do some shopping there?

While laying it on thickly she has her eyes out for anything out of the ordinary. However it seems that the feel of Gunther so close is a bit distracting
Perception: 1d20 + 4 ⇒ (1) + 4 = 5

Gm, what was the result of the knowledge(local) check?

Silver Crusade

F Human (Varisian) Oracle of Life 3 (Dual: Lame/Legalistic) HP24/27 NL0 | AC18* T11* FF17* | CMB+3 CMD14* | F+4* R+3* W+2* (*+2 if evil; +8 v charms & compulsions)| Init+1 SPD35 | Perc-2 SM+2
Other:
Shortspear: +3/1d6+1; LXbow: +4/1d8/19-20
Dimitra wrote:
I envision Dimitra as liking the occasional tumble between the sheets. Her idea however is that men always try to make it more then it is. Considering Gunther's charisma of 12, he could be a candidate...

Your 8 Wisdom probably doesn't hurt either: You aren't as perceptive about flaws, tend not to make the wisest decisions, and are more easily won over. (Naurin's is 7.)

Naurin tries to order a drink that a sailor is drinking, "Grog? What's in it? Sounds fancy!" She coughs and sputters afterwards, and starts to hiccup now and then.
Bluff: 1d20 + 4 ⇒ (14) + 4 = 18

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Walter joins his companions in their mockery of sailor-leave.

He drinks steadily, although he does not get sloppy.

I believe that it would be my turn this night?
You did wager a night and it being prior to setting sail!

Whispering, Abadar's guidance!

bluff: 1d20 + 1 + 1 ⇒ (20) + 1 + 1 = 22


Technic Siege/Full Map

Diplomacizing:
Tymon is founded on a tradition of gladiatorial combat, most famously in the city’s Arena of Aroden, where gladiators have vied for popular acclaim for over 2,000 years.

Tymon’s ruling class is composed entirely of experienced gladiators who earned their status after winning 10 arena combats. Called “bloodied,” these gladiators have rights and privileges beyond any common Tymons. They alone are allowed to own property or bear weapons, and their word carries greater weight in court, almost placing them above the law. Tymon’s ruler, called the Champion, earns his place through combat as well.

In spite of the privileges of the “bloodied,” specialized laws grant some equity to others. The Law of Grievance allows anyone to challenge someone who has wronged him to arena combat. This carries across social ranks; if challenged by a commoner, even one of the “bloodied” must submit. Even the Champion’s position is not secure; through the Law of Succession, any “bloodied” can challenge him for leadership.

The group makes its way to The Flooded Sands. It's a true Tymon bar with wall frescoes depicting nautical arena tourneys. Bar regulars point out ships crewed by legendary gladiators battling each other or imported sea monsters.

The team makes a show of being quite the motley crew. You are pretty sure that anyone around will see them to be easy pickings.

The next morning, Smine gives you the dock number where your boat—Tevryn’s Terrapin, a modified barge—awaits. Whereas most barges are current driven and only travel downriver, the Terrapin is equipped with a sail and several oars to allow for movement up and down the waterways. Demeliah Sorhenson, a thickset Taldan woman approaching middle age, is the boat’s pilot.

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

With Dimitra clearly smitten with Gunther, once the group retires for the evening, Malfeas carefully stalks over to Gunther and Dimitra's rooms to hang a sock on the door handle.

Down at the docks the next morning, Malfeas barely gives the captain more than a nod as he scouts out the deck for a good observation point and snipers nest.

Silver Crusade

F Human (Varisian) Oracle of Life 3 (Dual: Lame/Legalistic) HP24/27 NL0 | AC18* T11* FF17* | CMB+3 CMD14* | F+4* R+3* W+2* (*+2 if evil; +8 v charms & compulsions)| Init+1 SPD35 | Perc-2 SM+2
Other:
Shortspear: +3/1d6+1; LXbow: +4/1d8/19-20

"Alchemist's Kindness can't cure regret the next morning," thinks Naurin, although perhaps she's just jealous.

Naurin waits until she is on the barge and it is away to change into her armor and weaponry, having brought it along in a large sack over her shoulder, just in case there were any dockside spies. "Is it my imagination, or am I not the only one 'walking funny' this morning?"

After any briefing by Captain Demeliah, she will take up a position at the oars and quickly discover that not all of her presentation of inexperience was bluff. "Oh, for the horse again."

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Johann has procured six doses of Alchemist's kindness, and will hand them out as needed. "Humans have such odd mating rituals," he observes.

Is there room on the barge for Gizmo?

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

Malfeas stuck to his plan and drank only water, much preferring to be the sober guy who can tell everyone about their drunken antics than the one awaking in a pile of regret and vomit.


Technic Siege/Full Map

There is Johann. I'll get the particulars up later. But when I played this our cavalier was able to easily get his horse on board.

The Exchange

HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Active Spells:
Heightenend Awareness, Heroism

Dimitra quaffs one of Johann's potions and strides on board. She is happily singing a tune to herselff.

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