Demonmoose's Iron Gods AP Orange (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods Adventure Path.
Forest 1

Jevik's Farm

Tower Part 1

Tower Part 2
Under Well


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Female Aasimar Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

Will: 1d20 + 4 ⇒ (6) + 4 = 10

Do we get any bonuses from Yvell? Not that it really matters...


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

No

Will Save: 1d20 + 10 ⇒ (16) + 10 = 26


Valtyra counts as an outsider?

Spell is Unholy Blight. 4d8 to good creatures, 8d6 to good outsiders, and half of the 4d8 to Aeron, Muga and Uriah. A successful save halves the damage and effect. Valtyra is also sickened for 1d4 rounds.

Damage: 4d8 ⇒ (4, 6, 4, 6) = 208d6 ⇒ (3, 3, 3, 5, 2, 6, 5, 3) = 301d4 ⇒ 2


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Not with the subtype


Android Male Bladebound Kensai Magus 5
Vitals:
HP 26/38 | Initiative: +4 | AC: 18 | Touch: 26 | Flat-Footed: 11 | CMB: +3 | CMD: 21 | Fortitude +6 | Reflex +5 | Will +5 | Arcane Pool: 4/5
Skills:
Spellcraft, UMD:11 | Acrobatics: 9 | Kno(Geo), Ride, Stealth:8 | Kno(Arcana/Dung/Planes), Perception:7 | Climb, Swim:4 | Survival:2 | Perform Dance:1

will: 1d20 + 5 ⇒ (20) + 5 = 25

Aeron recoils at the sudden blast of energy but steels herself against the dark force washing over them. Her arm lowers from her turned position onto the others as she notices Valtyra taking the brunt of the attack. Her eyes go wide as she watched the burst nearly drop Val. Rushing over, she scrambles to try and find the wand she gave her, just then recalling the reserve of energy within. She focuses on Serenrae,s blessing and lays her palm on Val's scorched forehead.

CSW: 3d8 + 4 ⇒ (3, 2, 7) + 4 = 16


Android Male Bladebound Kensai Magus 5
Vitals:
HP 26/38 | Initiative: +4 | AC: 18 | Touch: 26 | Flat-Footed: 11 | CMB: +3 | CMD: 21 | Fortitude +6 | Reflex +5 | Will +5 | Arcane Pool: 4/5
Skills:
Spellcraft, UMD:11 | Acrobatics: 9 | Kno(Geo), Ride, Stealth:8 | Kno(Arcana/Dung/Planes), Perception:7 | Climb, Swim:4 | Survival:2 | Perform Dance:1

or if the blessing was cure mod, take the last die off.


Female Aasimar Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

Im a native outsider so yea that counts. Ouch


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Hunh? No you are native outsider not outsider (good). To my knowledge that is the distinction.


I don't see Native helping Valtyra avoid taking the damage. She's still an outsider.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Anytime something says good/evil/whatever alignment outsiders they speak of the Subtype rather than the actual alignment. I had to check a bunch of places but its pretty consistent and seems reaffirmed in weapon and Class ability choices. You can rule differently if you want. An antipally doesnt smite an aasimar any harder than a human.

Yvell shuffles a bit and grits his teeth at the blast. He goes to Valtyra as well while checking the remaining party. " Valtyra are you well.. how about anyone else? "


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

That wasn't too bad. So, that's Hellion....very intriguing. Should we proceed?

Only lost 5HP....


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

1d20 + 2 ⇒ (11) + 2 = 13
1d20 + 2 ⇒ (10) + 2 = 12

"Nah, if they're digging in, we should go in with full resources. I was just hoping to get one of them to come out and fight and die."


Almost ruled that it would be d8s versus Valtyra. But I found a post by James Jacobs saying they meant Outsiders with the good subtype and alignment doesn't matter in this case. Valtyra is really close though, to being angelic. But, she can take the d6 damage instead.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

You wrote that like you ruled in her favor, then told her to take 30 damage instead of 20.


Oh, I meant the d8. The lower one.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Trying to get a quick post in before leaving

Yvell sighed " In that case my earlier assessment was correct. Considering the enemy was able to harm use before we even entered the complex it is safe to assume this Hellion and whoever serves him.. shall be far worse. "


Android Male Bladebound Kensai Magus 5
Vitals:
HP 26/38 | Initiative: +4 | AC: 18 | Touch: 26 | Flat-Footed: 11 | CMB: +3 | CMD: 21 | Fortitude +6 | Reflex +5 | Will +5 | Arcane Pool: 4/5
Skills:
Spellcraft, UMD:11 | Acrobatics: 9 | Kno(Geo), Ride, Stealth:8 | Kno(Arcana/Dung/Planes), Perception:7 | Climb, Swim:4 | Survival:2 | Perform Dance:1

Aeron turns scathingly toward the now blacked out screen. A tumult of indescribable emotions roiled within her. This thing. This Hellion... had the gall to harm her friends. He had the nerve to proclaim itself a god then strike out at them. An odd noise emitted from deep in her chest then. It seemed to be a metallic groaning that mimicked a growl. Under her breath she spoke softly to herself more than anyone else.

I swear to you Hellion. One day, I will deflate your overgrown ego and help you to the next life as I shove Oblivion down your throat.

A growing humming then begin to sound from her weapon as if reacting directly to her words. Oblivion was reveling in Aeron's reactions. The sentient sword was almost feeding on the surge of anger welling inside it's wielder. To those that had been around her for an extended period of time, they could see the new found changes in the small android. A far more animated and wildly emotional creature. And those changes seemed to be reflected within Oblivion. Upon close inspection, scrawls and runes could be seen having appeared over time, it's edge growing sharper, it's hilt becoming more ornate.

Aeron's breathing finally began to slow as she peered around, the logic in her mind, once again, bringing her back down to reality. Things had to be done now. The group had to be taken care of. Aeron went about preparing for their departure. She asked for the wand of healing and begins to ask the others if they need healing before their return to the "strong hold" for rest.

For those who take up her offer, feel free to roll Aeron's UMD(+11) and the healing for the wand. I will count how many charges were expended when I post tomorrow.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Muga looks aside at Aeron, before shaking his head as he wanders away to rest.


You return to your stronghold, recovering from the day's events. All that's left to do now is to head into the Lord of Rust's base and defeat the mysterious figure known as Hellion.

When you are ready, you return to the arena and the black screen. There are a pair of identical stairs leading down.


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

The Night before...

Uriah studies the items once again, and attempts to use his Psychometry to identify the strange technological artifacts and the potions retrieved from the Scrapmaster's Arena.

Identify Tech item: 1d20 + 12 ⇒ (3) + 12 = 15 a timeworn bright red plastic cylinder (6 inches by 2 feet)(3 charges)
Identify Tech item: 1d20 + 12 ⇒ (3) + 12 = 15a timeworn 2 foot long egg-shaped device
Identify Tech item: 1d20 + 12 ⇒ (7) + 12 = 19 a tight form fitting suit of reflective material with a red stripe
Identify Tech item: 1d20 + 12 ⇒ (4) + 12 = 16 a strange gun colored yellow with a small dish at the tip (9 charges)

spellcraft to ID Potions: 1d20 + 9 ⇒ (19) + 9 = 28


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Wow Uriah you have no luck

Yvell takes the time to study the possible successful ways to enter the establishment. He settles on the one with the least amount of danger overall... somewhat swayed by Valtyra.

He found Aeron's outburst... enlightening, and desired to speak with the Android when.. she was calmed down.

After relaying the overall plan to the rest of the group as they stand in front of the doors he motions they stick together.. his body somehow felt better this day but the warning Valtyra gave him still rung true. That.. and his face hand the lingering sensation of the slap.

" Stick close, I may be able to strengthen our ability against any pitfalls or issues. We are going into the den of the Lion... expect the worst. Everyone lets go. Aeron.. your threat against Hellion will be true this day "

Yvell leads the party down the.. rightmost or northmost stairs.


Android Male Bladebound Kensai Magus 5
Vitals:
HP 26/38 | Initiative: +4 | AC: 18 | Touch: 26 | Flat-Footed: 11 | CMB: +3 | CMD: 21 | Fortitude +6 | Reflex +5 | Will +5 | Arcane Pool: 4/5
Skills:
Spellcraft, UMD:11 | Acrobatics: 9 | Kno(Geo), Ride, Stealth:8 | Kno(Arcana/Dung/Planes), Perception:7 | Climb, Swim:4 | Survival:2 | Perform Dance:1

Aeron nods to Yvell acknowledging his proclamation of the previous days promise. The night before had been wrought with plan after plan of how to deal with the hellion creature to no avail. The lack of knowledge was eating away at her more than she would like to admit. This nigt she had not even peered at the necromancer's tomb, focusing on her own repetuar of spells to see her and her allies through this ordeal. As thet began to depart, she took one more look over the group with a set in her jaw. She had to protect them. No matter the cost.

wisdom check: 1d20 + 1 ⇒ (10) + 1 = 11
aeron forgets nothing


The potions are cure moderate wounds.

This large room is lit by tracks of glowing panels of light set in the ceiling, ten feet above. To the west, the room ends in a ragged wall of rubble, rock, and twisted metal, while to the East, a ten foot-diameter circular platform sits on the ground before a pair of large doors. Rectangular panels of glass adorn the large doors between crude paintings of a mechanical talon.

There are several half orcs with spiked gauntlets. One of them speaks.

"You dare defy our Lord, Hellion? Then you will pay for your blasphemy!"

Initiative:

Aeron’s Initiative: 1d20 + 4 ⇒ (20) + 4 = 24
Muga’s Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Uriah’s Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Valtyra's Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Yvell's Initiative: 1d20 + 0 ⇒ (13) + 0 = 13

Enemy Initiative: 1d20 + 3 ⇒ (1) + 3 = 4

Sorted Initiative:

1. Everyone
2. Enemies


Everyone's turn. You can use Hellion's domain map.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Slashy Slashy: 1d20 + 9 ⇒ (12) + 9 = 21
1d10 + 1d6 + 15 ⇒ (5) + (4) + 15 = 24

"Let's hope you're good enough to live up to that claim. I'd hate for this to be boring.."


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Yvell smirks as he roars out a howl, a righteous anger overcoming him and bolstering his form.

" Just like Meyanda you all will fail just the same! take out the ones at our back then ready to move forward! " Yvell motions to the two near Phylla, Uriah and Valtyra

Inspire Rage, Shake it Off on, move will be based on if Aeron moves or not.


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

How about we post what spells we cast before combat. That way there is less confusion during this combat. Also, I recolored the enemies on the map to make it easier to declare which ones you are targeting.

Before Combat

Uriah uses Aeron's wand to cast Mage Armor on himself and Aeron.

Combat Post Round 1
Uriah walks down the stairs holding the Grenade Launcher at the ready..once the Orcs declare their love for Hellion and their intentions he fires for effect!
Fire in the hole!
Grenade Launcher Zero Grenade AC 5: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20

Cold Damage DC 15 Reflex for Half: 5d6 ⇒ (6, 1, 1, 2, 2) = 12

Uriah should catch all of the half orcs and the orc to the east. Also, I don't think I can crit when firing at a square.

Active Spells:

Mage Armor 1 Hour, AC is 16


Muga slashes through the enemy to the rear. Blood spills onto her chain shirt and she falls to the ground.

A zero grenade explodes from Uriah's launcher, spreading shards of ice in a circle from the impact.

Reflex, DC 15: 1d20 + 0 ⇒ (8) + 0 = 8
Reflex, DC 15: 1d20 + 0 ⇒ (13) + 0 = 13
Reflex, DC 15: 1d20 + 0 ⇒ (20) + 0 = 20
Reflex, DC 15: 1d20 + 0 ⇒ (11) + 0 = 11
Reflex, DC 15: 1d20 + 0 ⇒ (4) + 0 = 4

Acoltye (0, Green), Acoltye B (12, Yellow), Acoltye C (12, Blue), Acolyte E (6, Red), Acoltye F (12, Purple), Nalakai (12).

Valtyra, Aeron and Phylla's turn.
Don't know about the critical vs the ground.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Doesnt matter because it is an AoE and aoe's dont crit


Android Male Bladebound Kensai Magus 5
Vitals:
HP 26/38 | Initiative: +4 | AC: 18 | Touch: 26 | Flat-Footed: 11 | CMB: +3 | CMD: 21 | Fortitude +6 | Reflex +5 | Will +5 | Arcane Pool: 4/5
Skills:
Spellcraft, UMD:11 | Acrobatics: 9 | Kno(Geo), Ride, Stealth:8 | Kno(Arcana/Dung/Planes), Perception:7 | Climb, Swim:4 | Survival:2 | Perform Dance:1

Seeing that muga had things well in hand feom the rear and the enemies ahead were hurt from the grande, aeron advanced east stricking at the enemy before her.

attack: 1d20 + 7 ⇒ (11) + 7 = 18
if hit: 1d6 + 6 ⇒ (4) + 6 = 10


Android Male Bladebound Kensai Magus 5
Vitals:
HP 26/38 | Initiative: +4 | AC: 18 | Touch: 26 | Flat-Footed: 11 | CMB: +3 | CMD: 21 | Fortitude +6 | Reflex +5 | Will +5 | Arcane Pool: 4/5
Skills:
Spellcraft, UMD:11 | Acrobatics: 9 | Kno(Geo), Ride, Stealth:8 | Kno(Arcana/Dung/Planes), Perception:7 | Climb, Swim:4 | Survival:2 | Perform Dance:1

i think i have my numbers wrong. the attack should be a +10.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"Welp, these guys are a little fun to cut down, but nothing special." Muga banters recklessly, not seeming to guard himself or pay attention to the nearby opponent, admiring his cut.

"So, Aeron, what would you say is your favorite location to target on the body?"


Female Aasimar Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

Val casts a spell at the orc near her.

Cast hold person. DC 17 will


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

" You can speak AFTER they retaliate, Muga... We havent seen what they can do yet. " Yvell gritting his teeth as his fortitude and strength rises.


Melee bite +7 (1d6+2), 2 tendrils +8 (1d4+2 plus pull) Flurry of Tendrils +8/+8 (1d6+3/1d6+3) Init 4, DV, LL, Per 12, AC 20, T 15, FF 20, 42, FH 2, F9, R1, W8, Resist Cold 5, Speed 30

Will DC 17: 1d20 + 4 ⇒ (4) + 4 = 8

The (green) half-orc stops moving, frozen staring at Valtyra.

Aeron slashes and brings down the acoltye.

Phylla moves in and gives a few slaps to the paralyzed orc. She whacks at the armor, confused why her hits don't penetrate the armor of the acolyte.

Flurry: 1d20 + 2 ⇒ (2) + 2 = 41d20 + 2 ⇒ (9) + 2 = 111d6 + 2 ⇒ (2) + 2 = 41d6 + 2 ⇒ (2) + 2 = 4
Someday, you'll be useful, Phylla.

Acoltye (0, Green), Acoltye C (12, Blue), Acolyte E (6, Red), Acoltye F (12, Purple), Nalakai (12).

Enemy turn.


The acoltyes move in close and send out waves of negative energy. Nalakai, the leader of the acolytes, does the same. Three of the acolyte's drop to the ground after the explosions.

Channel Negative Energy Green, DC 11: 1d6 ⇒ 2
Channel Negative Energy Red: 1d6 ⇒ 4
Channel Negative Energy Purple: 1d6 ⇒ 6
Channel Negative Energy Blue: 1d6 ⇒ 2
Channel Negative Energy Nalakai, DC 14: 2d6 ⇒ (5, 4) = 9

Make Will DC 11 and DC 14 saves to halve the damage.

Enemy saves:

Green: 1d20 + 4 ⇒ (11) + 4 = 151d20 + 4 ⇒ (9) + 4 = 131d20 + 4 ⇒ (5) + 4 = 91d20 + 4 ⇒ (13) + 4 = 17
Red: 1d20 + 4 ⇒ (3) + 4 = 71d20 + 4 ⇒ (8) + 4 = 121d20 + 4 ⇒ (11) + 4 = 151d20 + 4 ⇒ (6) + 4 = 10
Purple: 1d20 + 4 ⇒ (8) + 4 = 121d20 + 4 ⇒ (11) + 4 = 151d20 + 4 ⇒ (5) + 4 = 91d20 + 4 ⇒ (14) + 4 = 18
Blue: 1d20 + 4 ⇒ (1) + 4 = 51d20 + 4 ⇒ (2) + 4 = 61d20 + 4 ⇒ (8) + 4 = 121d20 + 4 ⇒ (12) + 4 = 16
Nalakai: 1d20 + 6 ⇒ (4) + 6 = 101d20 + 6 ⇒ (15) + 6 = 211d20 + 6 ⇒ (16) + 6 = 221d20 + 6 ⇒ (8) + 6 = 14

Acoltye (11, Green), Nalakai (20).
Everyone's turn.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

The Green one couldnt channel either way, they were Paralyzed and thus cant present their holy symbol to channel. That and they get a save at the end of their round to be not paralyzed... Not that it will make much of a difference for damage or actions. Just a note for later. On Phylla you forget her Str modifier which would make it +4/+4 not +2/+2

Yvell weathers the explosions of negative energy.

Dont forget Shake it off, Phylla gets +1, Val +2, Uriah +2, Muga +1, Yvell +2.. Aeron was away from it
Will Save Red: 1d20 + 14 ⇒ (14) + 14 = 28
Will Save Purple: 1d20 + 14 ⇒ (9) + 14 = 23
Will Save Blue: 1d20 + 14 ⇒ (13) + 14 = 27
Will Save Nalaki: 1d20 + 14 ⇒ (4) + 14 = 18

Yvell doesnt seem much phased by the onslaught but pushes through and around cutting at the orc from behind.

Flanking Raging Powerful Blade Slash: 1d20 + 10 ⇒ (14) + 10 = 241d10 + 11 ⇒ (3) + 11 = 14

Second round of rage, Swift to Outflank, movement provokes

Will Save Green (If necessary): 1d20 + 14 ⇒ (7) + 14 = 21


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"Now that they've all committed suicide when they saw us coming, may I talk?"

Almost certain death to the one between Phylla and me: 1d20 ⇒ 8

Yeah, with an 8 rolled to hit, I'm pretty sure we can all agree he's dead.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Saaves: 1d20 + 2 ⇒ (12) + 2 = 141d20 + 2 ⇒ (8) + 2 = 101d20 + 2 ⇒ (1) + 2 = 31d20 + 2 ⇒ (2) + 2 = 4

19 taken so far.


Female Aasimar Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

Will: 1d20 + 4 ⇒ (13) + 4 = 17

Will: 1d20 + 4 ⇒ (7) + 4 = 11

Val takes a firm grip on her mace and attempts to cave in the head of the orc next to her.

Cue Du Grace: 2d8 + 6 ⇒ (4, 4) + 6 = 14


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Its still 4 will saves Val of which you get a +2, Muga gets a +1.. so he made another save in there.


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Will1: 1d20 + 9 ⇒ (8) + 9 = 17
Will2: 1d20 + 9 ⇒ (11) + 9 = 20
Will3: 1d20 + 9 ⇒ (10) + 9 = 19
Will4: 1d20 + 9 ⇒ (8) + 9 = 17

Uriah weathers the storm of channeled negative energy.

Uriah steps away from the orc and draws his Wand of Ray of Exhaustion.

He hurls a ray of necromantic energy at the Orcish Leader Ray: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10

Active Effects:

Mage Armor 1 Hour, AC is 16
HP 18/28


Android Male Bladebound Kensai Magus 5
Vitals:
HP 26/38 | Initiative: +4 | AC: 18 | Touch: 26 | Flat-Footed: 11 | CMB: +3 | CMD: 21 | Fortitude +6 | Reflex +5 | Will +5 | Arcane Pool: 4/5
Skills:
Spellcraft, UMD:11 | Acrobatics: 9 | Kno(Geo), Ride, Stealth:8 | Kno(Arcana/Dung/Planes), Perception:7 | Climb, Swim:4 | Survival:2 | Perform Dance:1

Will save: 1d20 + 5 ⇒ (17) + 5 = 22
Will save: 1d20 + 5 ⇒ (7) + 5 = 12
Will save: 1d20 + 5 ⇒ (17) + 5 = 22
Will save: 1d20 + 5 ⇒ (16) + 5 = 21

12 dmg

Aeron staggers a bit from the onslaught, her gaze snapping up to the two still standing with a mystified expression. To throw their lives away without so much as a bat of their fanatical eye. These acolytes were not to be trifled with.


Android Male Bladebound Kensai Magus 5
Vitals:
HP 26/38 | Initiative: +4 | AC: 18 | Touch: 26 | Flat-Footed: 11 | CMB: +3 | CMD: 21 | Fortitude +6 | Reflex +5 | Will +5 | Arcane Pool: 4/5
Skills:
Spellcraft, UMD:11 | Acrobatics: 9 | Kno(Geo), Ride, Stealth:8 | Kno(Arcana/Dung/Planes), Perception:7 | Climb, Swim:4 | Survival:2 | Perform Dance:1

combat casting: 1d20 + 7 ⇒ (19) + 7 = 26
flanking spell combat strike:Arcane Mark: 1d20 + 10 ⇒ (2) + 10 = 12
flanking spell combat iterative attack: 1d20 + 10 ⇒ (18) + 10 = 28
if hit, crit confirm: 1d20 + 10 ⇒ (14) + 10 = 24
if hit: 1d6 + 6 ⇒ (6) + 6 = 12
if crit add: 1d6 + 6 ⇒ (1) + 6 = 7


Female Aasimar Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

Will: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18

Will: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17

Opps i missed that.


Melee bite +7 (1d6+2), 2 tendrils +8 (1d4+2 plus pull) Flurry of Tendrils +8/+8 (1d6+3/1d6+3) Init 4, DV, LL, Per 12, AC 20, T 15, FF 20, 42, FH 2, F9, R1, W8, Resist Cold 5, Speed 30

Oh, forgot Phylla's saves.

Phylla: 1d20 + 9 ⇒ (5) + 9 = 141d20 + 9 ⇒ (11) + 9 = 201d20 + 9 ⇒ (3) + 9 = 121d20 + 9 ⇒ (10) + 9 = 19

The party finishes up the remaining enemies, slashing and striking the helpless half-orc and the leader of the acolytes.

"Hellion will punish you..." the half orc leader murmurs.

Phylla is adjusted a bit, and you can ignore green orc's attack.

Battle is over.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Yvell pulls his blade from the leader and gives an appreciative nod to the fallen enemy. He allowed his rage to end. " Their faith was commendable.. even in the end. I cannot disrespect such zeal. It is a cruel fate they fought us, sadly on the weaker side. Search the bodies for anything important and lets push on.. We don't want Hellion to have any room to regroup "

Yvell goes through the activity of.. looting.

Perception: 1d20 + 10 ⇒ (8) + 10 = 18

Once finished he passes whatever needs to be identified to the appropiate recipient if it is out of his capabilities. And then points to the doors, " From our earlier experience in the ruins beneath Torch, the Double doors tend to lead to our target.. however making sure no enemies attack at our back might be prudent, let alone possibly gathering weaponry against Hellion. Lets try the North and South Doors before we move through the East doors. "


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"Mmm... Yup yup.. Seems they sacrificed all these lives to make a trap slightly less effective than the screen up above."


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Uriah busies himself loading the grenade launcher with the gas grenades.


Loot:

6 chain shirts
6 light steel shields
6 spiked gauntlets
120 silver disks

scroll with a black half sunburst
gray access card
+1 spiked gauntlet
heavy steel shield
unholy symbol shaped like a metal hand grasping the sky


Yvell opens the northern door, then the southern door.

Northern room:

The eastern portion of this room is a shambles of twisted metal and debris, leaving the western portion to serve as a combination bedroom and personal shrine.

Southern Room:

The walls of this room are decorated with images of mechanical claws reaching toward the sky. Several simple bedrolls, eight in all, lie on the floor here.

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