| Valtyra Brightsong |
So there is two in the room with me and one by Yvell? If im by two this happens
Val steps up sending a prayer to Seranrae and holy light covers the undead.
Channel: 4d6 ⇒ (6, 6, 6, 2) = 20
DC 18 will for half. If those two arent doing anything i would move to get in range of the one by Yvell and do the same. Finally my channel dice like me.
| GM Demonmoose |
Will Save, DC 18: 1d20 + 4 + 4 + 7 ⇒ (9) + 4 + 4 + 7 = 24
Will Save, DC 18: 1d20 + 4 + 4 + 7 ⇒ (5) + 4 + 4 + 7 = 20
Wraith's Will Save, DC 18: 1d20 + 4 + 4 + 6 ⇒ (16) + 4 + 4 + 6 = 30
Valtyra moves past the skeletal creatures and holy energy flashes out of her striking the undead creatures. The malevolent energies in the building seem to weaken her efficacy.
Yvell recognizes the creature as a wraith, a creature made of evil and darkness. It hates the living and sunlight.
He can ask one question to try to recall something more.
You can look at the Haunted Wreck Map.
Skeleton A (10), Skeleton B (10), Wraith (10).
Everyone's turn.
| Muga |
1d20 + 9 ⇒ (16) + 9 = 25
1d10 + 1d6 + 15 ⇒ (1) + (1) + 15 = 17
"Hah! Knew it! I'm glad no one else mentioned the inevitability of this and did anything about it, maybe you two will give a good fight while the others fight the boss." Muga seems quite ecstatic to get some personal time with the two strangely armored undead.
1d20 + 9 ⇒ (18) + 9 = 27
1d10 + 1d6 + 15 ⇒ (5) + (1) + 15 = 21
1d20 + 9 ⇒ (19) + 9 = 28
1d10 + 1d6 + 15 ⇒ (7) + (6) + 15 = 28
1d20 + 9 ⇒ (16) + 9 = 25
1d10 + 1d6 + 15 ⇒ (7) + (1) + 15 = 23
In case I fall behind, here's my next 4 round's actions.
Confirm, rd 2: 1d20 + 13 ⇒ (4) + 13 = 17
1d10 + 17 ⇒ (5) + 17 = 22
Confirm, rd 3: 1d20 + 13 ⇒ (20) + 13 = 33
1d10 + 17 ⇒ (10) + 17 = 27
| GM Demonmoose |
Yvell recalls that any humanoid slain by a wraith becomes a wraith as well. He also knows that its touch steals away a person's constitution.
Muga moves up and slashes at one of the strangely armored skeletons. His nodachi slashes into their bodies but doesn't seem to be as effective as slicing through flesh.
Skeleton A (22), Skeleton B (10), Wraith (10).
Aeron, Uriah, Yvell and Valtyra's turn.
| Yvell Endymion |
Yvell roars out his eyes going wide as he sees the terrible undead. " Its a Wraith! Don't let it get it's hands on you! Most of our defenses won't do anything to stop it. Aeron can you somehow get past this creature? Otherwise we will have to take turns swinging! Everyone stand together I don't like the way this is turning out. "
Yvell takes a swing at the Creature and then tries to go through it into the room to give Aeron space to strike if she cannot get past the Wraith herself.
Powerful Blade Slash: 1d20 + 5 ⇒ (14) + 5 = 191d10 + 10 ⇒ (7) + 10 = 17
Shake it off is still in effect
| Aeron Woke |
Aeron goes into the throws of spellcasting as she throws up a barrier of force around herself, then darts around Yvell as she drew Oblivion in a straight line for the creature. The sword sung as it exited it's sheath and the black metal seemed to veritably glow with power. Her lunge looked like a reckless dash into danger, but as the creature went for on the offensive at the apparent opening, a click resounded from Aerons boots as she planted her feet just before the strike in an attempt to flip clear over the wraith landing softly behind it. She then spun on the undead creature as she moved into a defensive posture.
Acrobatics: 1d20 + 9 ⇒ (11) + 9 = 20 +5 from daredevil boots as a free action. Also, I am an idiot and did not mention to Uriah to place mage armor on the both of us. How long has it been since the last fight? I hadn't gone back to check.
| GM Demonmoose |
A trailer of magical light flows from Yvell's curved blade as it passes through the wraith. The blade does not seem to do as much damage against the ghost as it should have. He moves through the incorporeal creature.
The wraith grabs at Yvell as he runs through the creature and feels it dig into his chest.
The wraith also grabs at Aeron as she tries to acrobatically pass through but it misses the android.
Incorporeal Touch vs Yvell: 1d20 + 8 ⇒ (10) + 8 = 181d6 + 2 ⇒ (3) + 2 = 5
Yvell's Fort Save, DC 18: 1d20 + 13 ⇒ (15) + 13 = 281d6 + 2 ⇒ (3) + 2 = 5
5 damage to YVell.
Incorporeal Touch vs Aeron: 1d20 + 8 ⇒ (7) + 8 = 151d6 + 2 ⇒ (5) + 2 = 7
Skeleton A (22), Skeleton B (10), Wraith (18). Yes, it has combat reflexes.
Uriah and Valtyra's turn.
| Yvell Endymion |
Do not forget Phylla's turn, but yes we are waiting on Uriah and Val..Muga is pre-set to Auto-Attack
Yvell sucks in air through his teeth as the Wraiths menacing hand reaches into his chest pulling at his very life.
| Uriah Lewis |
Uriah steps back and draws a wand from his sash.
Scorching Ray!: 1d20 + 4 ⇒ (4) + 4 = 8 however the sizzling bolt flies harmlessly past the skeleton
| Valtyra Brightsong |
Seeing her channel resisted Val send another prayer and more holy energy strickes the undead.
Channel: 4d6 ⇒ (4, 2, 6, 2) = 14
Then for good measure and faster gesture and more holy energy strickes out.
Quick Channel: 4d6 ⇒ (3, 4, 6, 2) = 15
they each need to make 2 dc 18 will saves. 1 for each channel
| GM Demonmoose |
Will Save, DC 18: 1d20 + 4 + 4 + 7 ⇒ (6) + 4 + 4 + 7 = 21
Will Save, DC 18: 1d20 + 4 + 4 + 7 ⇒ (6) + 4 + 4 + 7 = 21
Will Save, DC 18: 1d20 + 4 + 4 + 7 ⇒ (18) + 4 + 4 + 7 = 33
Will Save, DC 18: 1d20 + 4 + 4 + 7 ⇒ (9) + 4 + 4 + 7 = 24
Will Save, DC 18: 1d20 + 4 + 4 + 6 ⇒ (17) + 4 + 4 + 6 = 31
Will Save, DC 18: 1d20 + 4 + 4 + 6 ⇒ (9) + 4 + 4 + 6 = 23
Holy light seems to affect the skeletons and wraith, but they resist some of her magic.
Skeleton A (36), Skeleton B (24), Wraith (32). Phylla will move later. Everyone's turn.
| Yvell Endymion |
Are you sure.. the enemy hasnt gone...like at all
Yvell tries to cut through the enemy with his glowing weapon, Wraiths were hard to deal with being they held on to rage an sorrow in there wake. " Begone foul beast! "
Powerful Blade Slash: 1d20 + 5 ⇒ (15) + 5 = 201d10 + 10 ⇒ (4) + 10 = 14
He then uses his free hand to grip trying to heal himself
LOH Self: 1d6 + 1 ⇒ (6) + 1 = 7
Sadly can't actually flank incorps
| Uriah Lewis |
Uriah gestures with his wand again at one of the skeletons Scorching Ray: 1d20 + 4 ⇒ (12) + 4 = 16 Firey Death: 4d6 ⇒ (4, 2, 4, 2) = 12
| Phylla |
Oh, I forgot the enemies' turn. :P
Phylla moves up to the skeleton, wraps its tentacles into fist-like appendages and punches it. The cerebric fungus strikes the skeleton across the face.
Flurry of Tendrils: 1d20 + 2 ⇒ (20) + 2 = 221d20 + 2 ⇒ (14) + 2 = 161d6 + 2 ⇒ (1) + 2 = 31d6 + 2 ⇒ (1) + 2 = 3
Crit Confirm: 1d20 + 2 ⇒ (6) + 2 = 81d6 + 2 ⇒ (1) + 2 = 3
As soon as the light strikes the undead twice, the left skeleton crumbles into dust, leaving its armor on the ground. The other skeleton moves out of its tube and swings its skeletal hand at Phylla. She knocks aside the claw with a balled up tendril. The wraith again tries to feel Yvell's insides. The half elf manages to dodge its hand.
Claw at Phylla: 1d20 + 6 ⇒ (11) + 6 = 171d6 + 2 ⇒ (1) + 2 = 3
Incorporeal Touch: 1d20 + 8 ⇒ (1) + 8 = 91d6 + 2 ⇒ (5) + 2 = 7 negative
Yvell Fort Save, DC 18: 1d20 + 13 ⇒ (18) + 13 = 31
Wraith (34). Phylla (3)
Yvell slashes back at the wraith, slicing clean through it. The ghost-thing howls in rage and hate.
Uriah's scorching ray burns the skeletal creature into ash.
Aeron, Valtyra and Muga's turn.
| Aeron Woke |
Aeron begins to murmur an incantation as she coils up to delivers a pair of lighting quick strikes at the creature, but it's swirling incorporeal hand slides inches from Aeron and she loses focus for just a moment along with the spell.
Casting Defensively to cast Disrupt Undead: 1d20 + 8 ⇒ (4) + 8 = 12 Fail
Attack: 1d20 + 10 ⇒ (6) + 10 = 16 -2 for spell combat and +2 for flanking
Holey cr@p balls, these dice really, REALLY don't like me using Spell combat or spellstrike. It's a conspiracy I tell you!
| Aeron Woke |
LoL, Muga must be pretty mad at the plant for taking away his fun.
| Yvell Endymion |
So you are saying Muga doesnt want to contribute? Or more he might just be afraid of the enemy I could see that. Last time a ghostly thing came up it wasnt good.
| Yvell Endymion |
Seems reasonable, we still have another place to explore today; Btw to clarify Muga, Phylla dropped one Uriah burned the other. As for the wraith now that we are on it, Your saves are slightly higher if it touches you, because of Shake it Off. However we cannot flank it, because incorp. A Not Aeron, Disrupt undead would have been a bad move as that is a ranged attack.. which you ant spellstrike yet and would have provoked on firing, which this thing is known to have Combat Reflexes. He REALLY wants Yvell heart for some reason tho. We might be able to take it down this round. Its the GM's turn now to see what happens.
| GM Demonmoose |
A glowing skull encased in magical energies moves towards Uriah and Phylla. Before Uriah can say anything, electricity floods into the sorcerer.
Shock, touch: 1d20 + 16 ⇒ (20) + 16 = 362d8 ⇒ (7, 4) = 11 electric damage
The wraith tries to touch Yvell again.
Incorporeal Touch: 1d20 + 8 ⇒ (6) + 8 = 141d6 + 2 ⇒ (5) + 2 = 7
Fort Save, 18: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28
7 damage to Yvell, 11 damage to Uriah. Everyone's turn.
| Uriah Lewis |
Ugh could that crit? @GM, did you put the shocky skeleton head thing on the map? I'd like to know what Uriah's movement options are...
| Yvell Endymion |
This guy must love me. Also need to confirm that crit. Anything with an attack roll that does damage can crit unless otherwise said.
Yvell seemed to have gained the relative attention of the Wraith and kept it at bay though is Disgusting touch made every movement harder and more strenuous. His blade seemed to be working however so the undead could feel pain.
Taking his blade in two hands once More Yvell Swings with all his might.
Powerful Blade Slash: 1d20 + 5 ⇒ (16) + 5 = 211d10 + 10 ⇒ (1) + 10 = 11
Then he will heal himself once more.
LOH: Self: 1d6 + 1 ⇒ (5) + 1 = 6
| Aeron Woke |
oh crud. That uses to be a go to on my old tabletop magus, but he had thearcana that let him use spellstrike w/ranged touch. This is why phone posting is fail...
| GM Demonmoose |
Yes, it does critical.
Shock: 1d20 + 16 ⇒ (19) + 16 = 352d8 ⇒ (8, 8) = 16 electrical damage
Yvell slashes through the wraith again with his sword. As the blade passes through, the ghost moans, "Get off my ship..."
Phylla decides to strike at the floating skull thing. Her "fists" miss the strange mass easily.
Flurry: 1d20 + 2 ⇒ (9) + 2 = 111d20 + 2 ⇒ (6) + 2 = 81d6 + 2 ⇒ (5) + 2 = 71d6 + 2 ⇒ (1) + 2 = 3
Muga's nodachi finishes off the wraith. It wails as it dies and the glowing eyes and darkness within the room disappears.
Skull (0). Beats me how you're going to kill that skull thing. Aeron's turn. Feel free to post your actions.
| Yvell Endymion |
Yvell is confused when the Wraith says this is 'His ship'. How that it was vanquished, he heard a zapping noise in the other room. It was quickly followed by a wail from Uriah, Yvell had to rushed over to see a floating skull.
What knowledge is it I assume Religion?
| Yvell Endymion |
Blink Blink... OOOOOHHH I know what this is.. lets see if Yvell does
Know x (Bardic Knowledge): 1d20 + 1 ⇒ (19) + 1 = 20
| Aeron Woke |
Aeron bolts out of the room in pursuit of Yvell hoping they were not too late to help Uriah. That zap sounded painful. Even deadly. She turns the corner to see the floating skull. The same one she had seen earlier.
KNO:Dungeoneering: 1d20 + 7 ⇒ (10) + 7 = 17
If Knowledge fails:Aeron immediately assumes it is an undead creature and begins to murmer a spell under her breath as her free hand moves in arcane gestures. She focuses in on the thing and extends her hand out expelling the magical energies toward the thing.
Disrupt Undead: 1d20 + 7 ⇒ (13) + 7 = 20
Dmg: 1d6 ⇒ 4
No minuses because she is not worried about harming allies with the spell. Unless it is an automatic -4 to shoot into melee in which case... roll-4. :D
If Knowledge succeeds: Actions to be determined.
| Aeron Woke |
GM, feel free to have Aeron act appropriately if she succeeds on the check. That way we can move on rather than waiting for me to get back on and decide what to do in another 12-18 hours.
| Uriah Lewis |
Uriah is at -1HP thanks to that nearly max damage crit....
Stabilize: 1d20 ⇒ 5
-2HP
| Yvell Endymion |
No matter what Yvell's turn is done, his swift would be changing to Outflank, he just might pass some info to the group.. but the enemy goes again before we get to act... Save Muga Who I guess gets his last swing at it
| GM Demonmoose |
Yvell recalls that it is a Will-o-Wisp, though he isn't sure what it is doing in a haunted "ship". Aeron also knows it is a Will-o-Wisp. Both know that they are particularly difficult to hit, with sword or magic.
Aeron does not cast the spell, preparing instead to use her sword, and thinking about what spells she could cast to damage this enemy.
Muga moves in and slashes at the creature. The Will o Wisp dodges out of the way of his large sword.
The wisp sends tries to shock Valtyra before moving away. The aasimar resists some of its electrical attack.
Shock: 1d20 + 16 ⇒ (15) + 16 = 312d8 ⇒ (6, 5) = 11 electric damage.
It provokes an attack from Yvell, Muga and Valtyra.
| Yvell Endymion |
Yvell seeing that Muga's well placed Strike missed pulls back his normal wild swing and goes for a weaker but more accurate one.
AoO Blade Slash: 1d20 + 7 ⇒ (4) + 7 = 111d10 + 4 ⇒ (3) + 4 = 7
After swinging at it Yvell curses, " That thing is a terrible creature, a Will-o-Wisp, but I see no point in it being around here. They are annoying little dextrous creatures. Might be better to holding it down.. or Blind it. Valtyra can you see to Uriah. It's fast I'll have trouble keeping up but I rather it not get away. Try and Flank it, box it in! "
Yvell rushes after the Will-o-Wisp
Double Move
| Uriah Lewis |
Uriah stands and gathers his wand My thanks Valtyra. That's it...2 move actions
| Aeron Woke |
Aeron moves through the ship with incredible speed, As she made her way out into the open. the blur that was Aeron stopped just in sight of the wisp and threw herself into casting. A burst of light and glitter bathed the area around the wisp and stuck fast to its form.
move once, move twice with quick runners shirt, then casting glitterdust on the wisp. i think its a fort save vs blind