DM Delmoth's Strange Aeons (Inactive)

Game Master Delmoth

Map

Treasure Sheet


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We'll see the state of the party after the ritual. Ellery could possibly do a round of research since he only needs 2 hours of sleep daily

Cesadia and Meg are in and meet with you.

Cesadia tents her fingers after hearing the explaination, "I don't want to risk any of my agents on something so dangerous. It's good that you're conducting it away from Thrushmoor."

Meg however adds, "I'll go. You did right by us even if you had a hand in bringing the recent troubles to us."

Cesadia sighs, "The enthusiasm of youth. Very well, I'm not your mother do what you want. I expect you to report in bright and early tomorrow."


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"Back to the Asylum, then? We drew one nightmare into our world and defeated it there... perhaps we can do it again."

Dervak walks outside, some distance away from other people, and prays to the two gods that he favors most.

First, he howls at the sky and bangs his sword against his armor.
"GOORRRUMMMMM! I go to fight a BATTLE! In my SOUL! Then I will fight forevermore with the STRENGTH of my own arms! And what strength you wish to give! But NOT with the power of this DEMON!"

Then, silently, he gazes at the sun and prays.
Sarenrae, I pray for redemption. This evil power is too tempting. I have given in twice in desperation, and once in anger. Each time I fought to regain control, showing restraint and discipline as your servant Mulgar taught me. Help lift this curse if you can. Show that I am forgiven for my failings.


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Last chance for any party members to opt out, otherwise I'm assuming that everyone will be present if not actively participating in the ritual.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Before she headed back to the manor, to gather her things for the trip to Briarstone Isle, Mara decided to check in on Keldrin. She hadn't had a chance to talk with him since the events at Iris Hill.


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Keldrin is working on the docks unloading a coal barge that has recently come in. He waves, "Hey there!"


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Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus is excited to help his friends.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara walked over to Keldrin, "How's it going? I've been busy since I last saw you. No rest for the wicked, as the saying goes!

"We wiped out a nasty group of cultists that had been hanging out at Iris Hill. Apparently, my dear former employer, Count Lowls, had invited them in before he left town. This bunch worshiped some evil god, and were doing some horrible things."

Her expression darkened as she continued, "I'm afraid the news isn't good about the missing villagers. The cult leader sacrificed them to her unspeakable deity, and the red-eyed cannibals they were using as henchmen lived up to their reputation. At least the cult is gone now, so no more local folk will fall prey to their heinous rites.

"From the papers we found in the manor, it seems that Lowls tried drown me, and the rest of us, to appease some shady character he contacted. But luckily we survived, although we lost our memories.

"We're going after him; I'm leaving in a few days on a ship headed to Cassomir in Taldor. That man needs to be stopped! At least this time I can let you know before I leave town for a while."


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Keldrin's eyes go wide, "That's quite the story! But you were never one for tall tales. I'm glad your safe Mara." She looks down, "You don't have to go after him, you could stay in town. I could put you up for a while if you need."


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

"It's something I have to do, Keldrin. Part of it that I might be able to get all of my memories back, and the other part is I'm worried about what his ultimate goal might be; I'm pretty sure it's not good! I promise I'll be careful; but I could be gone for a few months."

After an awkward silence, she said to her friend, "Anyway, we're going over to Thrushmoor Isle this evening. Dervak has this dark creature in his thoughts, telling him to do bad things. I've discovered a ritual that will remove it from his consciousness, but it will work best at the site of the Asylum. I know it sounds crazy, but Dervak really wants this done. You could come along if you wanted."


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He gives a nod and a half-smile, "Yup figured it was something like that."

When Mara talks about performing the ritual after a momentary reflection, "I don't think I want to, place was creepy before you came back. But if you want me there I'll come. Got a rowboat if you need transport."


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara didn't want to pressure Keldrin into taking part, especially since there could be some risk involved. "Transport sounds good; better than swimming!"


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As if on cue when the party arrives back at Briarstone a storm rumbles blotting out the sun. Keldrin tips his hat, "Good luck there Mr. Dervak hope Mara can help you." He turns to Mara and says in a hushed tone, "I'll wait for you here for a full day if needed."

Map is set up at Losandro's office, but feel free to do it anywhere you wish except the chapel. The energies you need don't penetrate there.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Before the group departed for Briarstone Isle, Mara meditated and memorized the final spells she was going to need. She also made sure to bring a container to hold the liquid for the wine she was going to make.

Filling open spell slots with Tears to Wine (1st), Calm Emotions (2nd), Heroism (3rd)

When they arrived at the island, she said to Keldrin, "We should be done in a couple of hours or so."

As they entered the eerie ruins of the asylum, she suggested, "We should make a sweep of the area near where we're going to do the ritual, just to make sure nothing unpleasant has moved in."

Note that Mara is in her normal aspect when she's in public. She'll switch to her crone aspect when we're ready to start the ritual.


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Briarstone seems just as you left it, empty.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

I wonder if we could purchase this land....


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara just shook her head at Theo's suggestion. She prepared some special wine for the ritual, creating water and blessing it. She poured everyone a drink and offered a toast, "To Dervak's health and well being!"

The wine calmed her nerves a bit and bolstered her spirits; nevertheless, she felt very nervous. Her part in the ritual was to shield Dervak's mind from the dark energies that would be released; a mistake would destroy his consciousness and leave him an Oneirogen. She recited a prayer to lend the spirit of her ancestors to bolster herself and Theophilus.

Casting Create Water and Tears to Wine.
Casting Heroism on herself and Theo, using the Encouraging metamagic rod.

She reassured Meg, "Don't be alarmed — I'm going to change to an older version of myself, to take advantage of the wisdom of my ancestors." She transformed to her crone aspect and nodded to Theo, "I'm ready; shall we begin?"


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus takes a long pull from a flask. He hands it off to the White Rabbit, who also takes a long pull. Both look to Mara; with thumbs up.


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Secret Ritual Dice:
Heal DC 28, Threefold Aspect, Caster Levels, Heroism, Tears to Wine, Healer’s Gloves, Circumstance: 1d20 + 15 + 1 + 2 + 3 + 2 + 5 - 8 ⇒ (17) + 15 + 1 + 2 + 3 + 2 + 5 - 8 = 37
Heal DC 28, Threefold Aspect, Caster Levels, Heroism, Tears to Wine, Healer’s Gloves, Circumstance: 1d20 + 15 + 1 + 2 + 3 + 2 + 5 - 8 ⇒ (7) + 15 + 1 + 2 + 3 + 2 + 5 - 8 = 27
Heal DC 28, Threefold Aspect, Caster Levels, Heroism, Tears to Wine, Healer’s Gloves, Circumstance: 1d20 + 15 + 1 + 2 + 3 + 2 + 5 - 8 ⇒ (20) + 15 + 1 + 2 + 3 + 2 + 5 - 8 = 40
Heal DC 28, Threefold Aspect, Caster Levels, Heroism, Tears to Wine, Healer’s Gloves, Circumstance: 1d20 + 15 + 1 + 2 + 3 + 2 + 5 - 8 ⇒ (6) + 15 + 1 + 2 + 3 + 2 + 5 - 8 = 26

Theo Planes, Caster Levels, Heroism, Tears to Wine, Circumstance: 1d20 + 20 + 2 + 3 + 2 - 8 ⇒ (11) + 20 + 2 + 3 + 2 - 8 = 30
Theo Planes, Caster Levels, Heroism, Tears to Wine, Circumstance: 1d20 + 20 + 2 + 3 + 2 - 8 ⇒ (15) + 20 + 2 + 3 + 2 - 8 = 34

In the darkness of the room lit only by a single flickering candle Mara, Rowan, Theo, and Meg chant feverishly for an hour, the Dark Whisper roils within Dervak’s mind but does not share it’s thoughts with him. As they circle the half-ork within the ritual space they are met with unexpected resistance but nothing they can’t surmount. They pull on the cancer on Dervak’s soul until it is taut, finally it rips in twain. Dervak’s mind and body light with pain the likes of which he’s never experienced before. The tiny portal created within Dervak doesn’t spew yellow fog or any other kind of fog but instead sucks inward and a torrent of air rushes in Dervak’s mouth and nose. Something does come out, a thin strand of something darker than darkest part of the night sky and it settles in a lump in front of Dervak.

Slowly Dervak’s pain recedes and as it recedes his physical form changes with it. He loses his prominent canines, and his skin tone changes. With the taint of the Dark Whisper gone he's become wholly human. And along with this he feels strange, he understands that he is calm and at peace. But something else too, weakness. 3 Str drain, 5 Cha drain, 4 permanent negative levels. Dervak won't be able to access his bloodrage or associated abilities until the Str drain and negative levels are gone. Similarly he won't be able to cast bloodrager spells until the Cha drain and negative levels are gone. He is otherwise his retrained self.

Finally the fabric of reality shrieks, wrenches, and tears as something that looks like Dervak emerges from the lump pulled out, only darker, more bestial and a completely orkish face. His legs end in black hooves. His waist and torso are gnarled and craggy like bark. His skin is decorated with numerous drooling maws. And he holds a falchion that seems to draw in light and is wickedly sharp. An unearthly low glow suffuses the room. The air seems to weep ghostly orange drops of blood. From the darkness sinister whispers worm into your ears. The sight and sound of the Dark Whisper made manifest drives you insane.

Will vs Maddening Presence DC 18
Dervak, Negative Levels: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20
Ellery: 1d20 + 5 ⇒ (5) + 5 = 10
Mara, Foe of the Strange, Heroism: 1d20 + 12 + 1 + 3 ⇒ (17) + 12 + 1 + 3 = 33
Rowan: 1d20 + 10 ⇒ (7) + 10 = 17
Theo, Heroism: 1d20 + 6 + 3 ⇒ (3) + 6 + 3 = 12
White Rabbit: 1d20 + 7 ⇒ (16) + 7 = 23
Meg: 1d20 + 2 ⇒ (18) + 2 = 20
Rounds of Confusion: 1d6 ⇒ 6

Failure means permanent madness
Ellery, 70-100 greater: 1d100 ⇒ 58
Rowan, 70-100 greater: 1d100 ⇒ 62
Theo, 70-100 greater: 1d100 ⇒ 51

Initiative
Dervak: 1d20 + 5 ⇒ (7) + 5 = 12
Ellery: 1d20 + 6 ⇒ (3) + 6 = 9
Mara: 1d20 + 2 ⇒ (10) + 2 = 12
Mara, Temporal Celerity: 1d20 + 2 ⇒ (16) + 2 = 18
Rowan: 1d20 + 4 ⇒ (10) + 4 = 14
Theo: 1d20 + 12 ⇒ (1) + 12 = 13
Dark Whisper: 1d20 + 5 ⇒ (11) + 5 = 16
Meg: 1d20 + 2 ⇒ (6) + 2 = 8

Confused 1-25 act normally, 26-50 babble, 51-75 1d8+str to self, 76-100 attack nearest creature

Mara: 1d100 ⇒ 37
Rowan: 1d100 ⇒ 21
Theo: 1d100 ⇒ 94
White Rabbit: 1d100 ⇒ 35
Dervak: 1d100 ⇒ 61
Ellery: 1d100 ⇒ 18
Meg: 1d100 ⇒ 23

Mara can nothing but babble incoherently at the sight of the Dark Whisper. If you want to babble something specific feel free.

From all of its mouths gibbering laughter. And then it speaks, ”Which of your friends should I take first Dervak?” It casts shield.

Theo punches the Dark Whisper: 1d20 + 3 ⇒ (13) + 3 = 16
Nonleathal: 1d3 ⇒ 1

Theo sends a wild punch into the Dark Whisper connecting with the gnarled black bark that it wears as armor and nearly breaks his hand on it. The White Rabbit giggles uncontrollably at the spectacle of it.

Dervak attacks himself: 1d8 + 4 ⇒ (4) + 4 = 8

Dervak despairs at the sight of his horror made manifest and bashes himself in the head with the candle holder.

Meg Feint, Tears DC 17: 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29
Rapier: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Meg, Rowan, and Ellery manage to clear their head enough to do as they will. Meg draws her rapier and skillfully fakes the monstrosity out but her rapier strike snags against its armor.

Initiative
Mara
Dark Whisper
Rowan <-----------
Theo
White Rabbit
Dervak
Ellery <-----------
Meg


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"You'll have to kill me first, beast."
Though I don't that will be too hard. Gorum grant me strength.
CMD and Reflex saves are Dervak's weak points. So they should be the Dark Whisper's weak points if it is a reflection of him. Trying to outpace it in DPR is likely to fail.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Note that the Foe of the Strange campaign trait subtracts 10 from confusion rolls, so Mara only missed acting normally by two.

The old woman cried in a child-like voice, "Mommausan, avhe bad bur comeuk! Don'av nob naj-ri anausan meaav!"

Orcish:
"Mommy, the bad man comes! Don't give him any meat!"


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus looks at his hand in shock.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan takes a 5 foot step and flurries.
Switch into Boar style as a free action
Spend 1 ki (drunken ki) to make a 5 foot step as an immediate action
Stun on the middle attack.

Flur 1: 1d20 + 11 ⇒ (9) + 11 = 20
damage: 1d8 + 5 ⇒ (7) + 5 = 12

Flur 2 STUN: 1d20 + 11 ⇒ (20) + 11 = 31
confirm crit: 1d20 + 11 ⇒ (11) + 11 = 22
damage: 1d8 + 5 ⇒ (4) + 5 = 9
damage: 1d8 + 5 ⇒ (5) + 5 = 10

Flur 3: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d8 + 5 ⇒ (8) + 5 = 13

boar style tear flesh: 2d6 ⇒ (5, 4) = 9
(If 20 is a hit, have to hit with 2 attacks in one round)


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

Ellery moves in as the fighting starts, rolling into the fight as he approaches Dervak's other half and attempts to find a soft spot.

Acrobatics: 1d20 + 13 ⇒ (14) + 13 = 27

Red Destiny, Heartseeking: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d6 + 5 + 4d6 ⇒ (5) + 5 + (3, 1, 3, 1) = 18

Left the Sneak Attack in there in case Rowan did stun it, bewildering Dark Whisper if it hits


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Fort vs Stun DC 17: 1d20 + 9 ⇒ (7) + 9 = 16

Rowan clocks the aberrant ork right between it's eyes before it can reply to Dervak's retort. The dark falchion clatters to the floor. DR 1, crit did not confirm

What it would have said:
I don't have to go through you anymore!

Ellery takes his opportunity to stab it in one of it's drooling mouths. DR 1

Confused 1-25 act normally, 26-50 babble, 51-75 1d8+str to self, 76-100 attack nearest creature

Mara: 1d100 - 10 ⇒ (88) - 10 = 78
Rowan: 1d100 ⇒ 15
Theo: 1d100 ⇒ 12
White Rabbit: 1d100 ⇒ 32
Ellery: 1d100 ⇒ 71
Meg: 1d100 ⇒ 48

1 Dervak, 2 Meg: 1d2 ⇒ 1

Mara attacks Dervak, Crone, heroism: 1d20 + 7 - 1 + 3 ⇒ (12) + 7 - 1 + 3 = 21 hit if I'm not mistaken
Damage, crone: 1d12 + 2 - 1 ⇒ (3) + 2 - 1 = 4

With all her spells gone, her friends dead, and the Dark Whisper wounded directly in front of her Mara draws her axe to try to finish it off.

Dervak attacks creature attacking him, Mara, neg lvl, str drain: 1d20 + 13 - 4 - 1 ⇒ (1) + 13 - 4 - 1 = 9

Dervak sees the Dark whisper plant its falchion into his side but he can barely lift his own weapon to retaliate.

Ellery attacks himself: 1d8 + 1 ⇒ (1) + 1 = 2
Ellery stabs himself.

White Rabbit can't stop laughing at the spectacle of Larry, Moe, and Curly slapping each other and poking their eyes out. Meg just moans in terror.

Initiative
Mara
Dark Whisper
Rowan <-----------
Theo <-----------
White Rabbit
Dervak
Ellery
Meg

Can Rowan stun lock the Dark Whisper?


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Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara has -2 str,-2 dex, +4 wis, +4 int while in the crone aspect, so -1 to hit and damage, -1 Reflex and -1 AC. She does have Heroism for +3 to hit. Dervak takes 4 damage rather than 5.

Confused by Dervak's dramatic change in appearance, Mara attacked the 'new' guy. "What have you done with Dervak, fiend?"


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Edited post to reflect buffs and debuffs.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Grabbing the White Rabbit by his ears, Theophilus calmly creeps to the square 15' behind Meg.

He then Misfortune Hex (DC 18) the old Dervak.


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Will vs Misfortune: 1d20 + 3 ⇒ (17) + 3 = 20

The curse washes over the Dark Whisper with no effect. Though you may have found a weak save.


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Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Got greedy skipping Evil Eye, but you rolled well anyway...lol. Also, now I get to use my new Feat!


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan flurries.

flur 1+flank+STUN: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15
damage: 1d8 + 5 ⇒ (7) + 5 = 12

flur 2+flank: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
damage: 1d8 + 5 ⇒ (5) + 5 = 10

flur 3+flank: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Confirm crit+flank: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
damage: 1d8 + 5 ⇒ (5) + 5 = 10
damage: 1d8 + 5 ⇒ (1) + 5 = 6

Ki extra attack+flank: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33
damage: 1d8 + 5 ⇒ (7) + 5 = 12

boar style tear: 2d6 ⇒ (4, 1) = 5
2 attacks in the same round hit.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Ki extra confirm crit+flank: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29
damage: 1d8 + 5 ⇒ (1) + 5 = 6


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Rowan unleashes his inner boar on the abomination but it's not enough to bring it down. First attack was a miss.

Mara attacks Dervak, crone, heroism: 1d20 + 7 - 1 + 3 ⇒ (10) + 7 - 1 + 3 = 19
Damage, crone: 1d12 + 2 - 1 ⇒ (6) + 2 - 1 = 7

Mara continues to attack the strange man who has appeared before her intent on murdering him. Another hit I believe

Bite 1 vs Meg, PA: 1d20 + 17 - 3 ⇒ (11) + 17 - 3 = 25
Damage, PA: 1d6 + 8 + 6 ⇒ (5) + 8 + 6 = 19

Meg Fort vs Energy Drain DC 14: 1d20 + 1 ⇒ (8) + 1 = 9

Bite 2 vs Rowan, PA: 1d20 + 17 - 3 ⇒ (16) + 17 - 3 = 30
Damage, PA: 1d6 + 8 + 6 ⇒ (3) + 8 + 6 = 17

Rowan Fort vs Energy Drain DC 14: 1d20 + 6 ⇒ (14) + 6 = 20

Bite 3 vs Rowan, PA: 1d20 + 17 - 3 ⇒ (20) + 17 - 3 = 34
Damage, PA: 1d6 + 8 + 6 ⇒ (6) + 8 + 6 = 20
Crit?: 1d20 + 17 - 3 ⇒ (5) + 17 - 3 = 19
Damage, PA: 1d6 + 8 + 6 ⇒ (2) + 8 + 6 = 16

Rowan Fort vs Energy Drain DC 14: 1d20 + 6 ⇒ (11) + 6 = 17

The Dark Whisper notices Meg and says, "You interlope on our family affair." It then bites her neck with it's mouth. Rowan can clearly see a spectral version of her being devoured by the Dark Whisper. Meg's body withers and dies. The Dark Whisper then thrusts its empty hands at Rowan biting him deeply with mouths there as well. Thankfully his soul is not consumed as Meg's has been. Activates pugnacious to increase damage die by one step. Rowan takes 37 damage total.

Confused 1-25 act normally, 26-50 babble, 51-75 1d8+str to self, 76-100 attack nearest creature

Rowan: 1d100 ⇒ 16
Theo: 1d100 ⇒ 30
White Rabbit: 1d100 ⇒ 57
Ellery: 1d100 ⇒ 47

White Rabbit attacks!: 1d8 - 4 ⇒ (2) - 4 = -2

Theo marvels at the pretty lights that dance around him in a wondrous light parade. Meanwhile White Rabbit tries to make a lucky rabbit foot but just end up tearing out his own fur. Ellery sees the world has melted away leaving only an empty black void, he's unable to move floating there, alone.

Dervak vs Mara, ED, SD: 1d20 + 13 - 4 - 1 ⇒ (5) + 13 - 4 - 1 = 13
Falchion: 2d4 + 9 - 1 ⇒ (1, 1) + 9 - 1 = 10

Dervak continues to see himself struggle against the Dark Whisper's assault on him but is too weak to lift his weapon again.

Initiative
Mara
Dark Whisper
Rowan <-----------
Theo
White Rabbit
Dervak
Ellery
Meg

Rowan again, don't miss


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Forgot Rowan will auto attack due to confusion

Rowan Attack: 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 1d8 + 5 ⇒ (8) + 5 = 13

Rowan throws one final punch at the Dark Whisper. And he knocks it unconscious.

Combat over

With the source of your insanity subdued everyone's heads clear enough to see the aftermath of what you wrought.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara rushed over to Meg and tried to heal her. When the woman didn't respond, she checked for vital signs and couldn't find any. She wailed, "What have I done? I convinced her to come and help with the ritual, and now she's dead! Mommy, what can I do for her?"


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak comes to.
He looks at the dead woman, at the wounded monk, and at the unconscious monstrosity.

"Thank you, Rowan."

He takes his sword and moves over to the beast.
"Unless you wish to do the honors, Rowan?"


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan slumps agains the nearest wall and take a sip from his flask (ale, not potion).

He looks a little distant, and makes a hand motion that says, “go on”.


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Dervak feels drawn to the Dark Whisper's falchion and he knows it's name is Dark Impulse.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"I do not know if this will kill you for real, monster. I can hope."

Dervak takes his falchion and cuts off the Dark Whisper's head.
CdG, PA: 4d4 + 36 ⇒ (3, 4, 4, 2) + 36 = 49

He looks at his hands. He feels his face.
"I'm different now, aren't I? I'm... human..."

It's going to take him some time to process everything.

"Thank you all," he says quietly. "You have freed me from that demon." Dervak looks with sadness at the fallen Sleepless Detective who had offered her aid.


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The Dark Whisper dissolves into a pile of inky tar.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Does Dark Impulse remain?
Dervak looks at it with trepidation.
"Should we destroy it?"


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus hugs his friend, Dervak.
The gentleman then steps over to the fallen Meg. He doffs his hat, bowing extremely low to the ground.
Our thanks and sorrow for your much needed help. We shall not forget you.

The Witch offers his Cure Light wounds wand to those that need it.


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If you want to examine Dark Impulse before destroying it:
Umbral Falchion, if the wielder scores a critical hit the wielder must make a Will save vs DC 17 or be confused for 1d6 rounds. Aberrations, evil outsiders, and creature with bloodlines associated with such creatures, like tieflings or a sorcerer with the abyssal bloodline, are immune to this effect.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak will defer to the learned scholars on dealing with the Dark Impulse falchion. He will not touch it.

"Meg was a hero. She sacrificed her life to defeat a great evil, and did not flee even in the face of this abomination. We will bring her body back to Thrushmoor, give her a hero's funeral, and make offerings to her gods, whatever they were."

Dervak thinks a moment. "Rowan, do you have a god? You fought with great skill but you are no servant of the Lord in Iron. Do you follow the Master of Masters?"


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

”I am a follower of Irori. I am not as devout as some, but I do follow the tenants.

Meg did not deserve her fate, and I fear I should’ve died in her place.”


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The party heads back to Thrushmoor and spends the rest of the day offering condolences and arranging a funeral for Meg. Keldrin looks around for her but seeing the dour faces he doesn't comment. He also doesn't ask about Dervak's new face. Cesadia narrows her eyes but makes no negative comment, "I'm glad you got your humanity back."

Rowan or Dervak could still catch Winter and Loic and get back to town before the boat arrives. Now that you have a proof of concept, otherwise I'm going to fast forward.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"Mara, I leave it to you. Should I go get Winter and Loic?
The ritual worked. It would be different for Loic, though.
The demon in me was powerful and evil. I know you believe that the spirit in Loic really is just that of a little girl. Are you sure?
With me, the separation was painful and nearly killed me. Do you think Loic would survive?
I think you should wait until you can ask the spirits again. Or maybe not the spirits. Your ancestors did not even hint at just how deadly the ritual would be. Maybe you need to ask the gods next time."

Perhaps wait until Mara can cast Commune before trying this with Sara and Loic.

Also hoping to use one of the Restoration scrolls to remove a negative level, and (tomorrow) two from Mara's spell slots along with 200 gp of our diamond dust to remove the stat drains. The other 3 negative levels we'll take care of one per week, after we get another 2000 gp in diamond dust (remaining scroll for one level, then 2 castings from Mara). Dervak will need some help from the party on this cost but will pay it back.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara retrieved a scroll to help Dervak recover from his ordeal, and read it.

Using a Scroll of Restoration to remove a negative level.

Numb from Meg's untimely death, Mara helped carry her body to the shore, and loaded her into Keldrin's rowboat. She was silent on the journey back, overcome with grief and guilt. When they reached the Sleepless building, she told Cesadia, "It's my fault! I asked for help with the ritual without understanding how dangerous it could be."

After a moment of silence, she said, "I could reincarnate her into a new body, although I can't control what her exact form would be; it would be some sort of humanoid. The other option is to preserve her body and take it with us. We could buy a scroll of raise dead in Cassomir and bring her back in this body. I'm going to contact her soul tomorrow and see what she wants me to do."

When Dervak brought up the subject of performing the ritual on Loic, she replied, "I can't try it on him until I properly understand how to counteract the risks. I made a terrible mistake this time; I'm not going to make the same one again."


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Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Forgot to mention that Mara is changing back to her normal aspect before going to meet Keldrin.


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Cesadia nods, "I should have forbade her to go. But I see myself in her, she would have gone anyway. You have my blessing for a reincarnation, if it costs anything I'll front the money and take it out of her pay."


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus helps with costs, spells, or a joke when needed.

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