DM Delmoth's Strange Aeons (Inactive)

Game Master Delmoth

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No casting, spell originated from the haunt

Theo touch vs camaraderie betrayed, heroism: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13

Theo disrupts the spectral hag with the well coiffed hair. The whispers continue to speak of treason.

Act normal:
Act normal? High numbers are good for you
Theo: 1d100 ⇒ 33
Rowan: 1d100 ⇒ 46

Initiative round 2
Mara <------
Theo (discord)
Rowan (discord)
Dervak


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Following Theo's example, Mara moved in and tried to dispel one of the spectral figures with positive energy.

Healing Hex touch, Heroism: 1d20 + 6 + 3 ⇒ (12) + 6 + 3 = 21
Positive Energy: 2d8 + 7 ⇒ (4, 8) + 7 = 19


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Sorry for the delay, good news is my laptop is fine.

Mara touches one of the ghouls and all three disappear along with the skull they were considering. Theo and Rowan can still hear the treasonous whispers from within their heads and they can't help but act on them.

Dervak vs Misfortune, heroism: 1d20 + 6 + 3 ⇒ (12) + 6 + 3 = 21

Luckily the curse does not take hold.

Rowan suckerpunch vs Dervak, axe to grind, heroism: 1d20 + 10 + 1 + 3 ⇒ (3) + 10 + 1 + 3 = 17
Suckerpunch, pugnacious: 2d6 + 5 ⇒ (1, 5) + 5 = 11

Rowan solidly connects with Dervak's armor denting it slightly.

Round 2
Mara
Theo (discord)
Rowan (discord)
Dervak <------

Round 3
Mara <------
Theo (discord)
Rowan (discord)
Dervak


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Seeing that her approach was working, Mara recited a prayer and tried to touch another one of the figures. "Mommy, help me banish these phantasms!"

CLW touch, Heroism: 1d20 + 6 + 3 ⇒ (16) + 6 + 3 = 25
Positive Energy: 1d8 + 5 ⇒ (6) + 5 = 11

Moving as necessary to go after the other spectral figures.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"Theo, Rowan, snap out of it!"
Dervak draws his sword and attacks one of the phantoms with Soulblade.
Attack, Furious falchion, Heroism, Destined Strike: 1d20 + 13 + 1 + 3 + 3 ⇒ (13) + 13 + 1 + 3 + 3 = 33
Damage: 2d4 + 2 ⇒ (2, 4) + 2 = 8 Just weapon dice and enhancement apply


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Dervak cuts the turbaned humanoids in twain and their ghostly forms disappear too. The whispers also fall silent. Mara you don’t need to spend that wand charge.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"Rowan, Theophilus, are you okay?"
Dervak will drop out of Rage and use Total Defense.
"Mara, how long until the spirits come back?"

If Rowan and Theophilus seem okay, Dervak will search the room.
Take 10 for a 24.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

The CLW was a memorized spell, FWIW.

Mara breathed a sigh of relief as the ghostly figures vanished, and all was quiet again. She relied to Dervak, "I'm not sure, exactly, but not for a while."

She recited a prayer and looked around the room, scanning for magic auras.

Casting Detect Magic.

Perception: 1d20 + 15 ⇒ (10) + 15 = 25


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The pitcher by the stacked plates on the sideboard detects as magical, a decanter of endless water. There is little else in the way of valuables in the room.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

The White Rabbit hops up to smack Theophilus.

Thanks, my good rabbit. I seemed to not be my usual sane self.

The White Rabbit does it again.

Yes, much better.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Once Mara was satisfied that the White Rabbit slapping Theo was just their usual antics, she said, "I really don't feel like waiting here and finding out how long it takes for the haunt to re-form. Let's move on."

She exited the room and looked down the unexplored passageway to the east.

Perception, Heroism: 1d20 + 15 + 3 ⇒ (15) + 15 + 3 = 33


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DM dice:
Perception
Dervak: 1d20 + 11 + 3 ⇒ (14) + 11 + 3 = 28
Rowan: 1d20 + 13 + 3 ⇒ (20) + 13 + 3 = 36
Theo: 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16
White Rabbit: 1d20 + 11 ⇒ (19) + 11 = 30

Past another curtain to the north you see decorative tiles with irregular geometric shapes cover the walls of this room, distorting perspective and obscuring the room’s size. Three deep baths are separated by narrow walkways and hanging curtains of tattered fabric. The center bath has some sort of black liquid or tar resting in it the other two are empty. Something about this room sets the hairs on the back of Rowan's head on end.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus casts Detect Magic at the entrance; scanning the room.


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No magic


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

The White Rabbit giggles; pointing at Theo.

Ignoring him, the gentleman cast Guidance. He then casts Dancing Lights, sending them throughout the spooky room.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"We should take that decanter. It could be valuable for trade in this desert, even if it is all a dream."

"Anyone know what that black puddle is?"


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Initiative, surprise!
Dervak: 1d20 + 5 ⇒ (18) + 5 = 23
Mara: 1d20 + 2 ⇒ (1) + 2 = 3
Mara, Temporal Celerity: 1d20 + 2 ⇒ (15) + 2 = 17 Always acts in surprise round, if surprised acts last
Rowan: 1d20 + 4 ⇒ (14) + 4 = 18
Theo: 1d20 + 12 ⇒ (12) + 12 = 24
Monster: 1d20 + 9 ⇒ (9) + 9 = 18

Dungeoneering
Mara, heroism: 1d20 + 1 + 3 ⇒ (16) + 1 + 3 = 20
Rowan, heroism: 1d20 + 1 + 3 ⇒ (10) + 1 + 3 = 14

As if in answer to Dervak's question the puddle of tar shudders and writhes growing a storm of black tentacles that whip about the entire room. 20ft radius from creature The creature's outline changes constantly, shifting from serpentine to insectile to truly shapeless mass and even at times approximating a humanoid form. One feature remains fairly constant, a maw that opens into a dark gullet.

Mara thinks it's some sort of ooze, but she can't determine what sort. Ooze traits

Initiative, surprise round
Theo and White Rabbit
Dervak
Rowan <---------
Tar puddle
Mara


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theo quickly puts away his fishing pole.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan switches to snake style and cautiously approaches the “ooze”.
sense motive check is +15.


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AoO Bite vs Rowan, 15ft reach, combat reflexes: 1d20 + 17 ⇒ (9) + 17 = 26
Damage: 2d6 + 6 ⇒ (2, 3) + 6 = 11
Plus grab: 1d20 + 17 ⇒ (1) + 17 = 18

Rowan Snake Style, heroism: 1d20 + 15 + 3 ⇒ (2) + 15 + 3 = 20

Rowan staggers into the room stumbling between flailing tentacles and directly into it's gaping maw. He is able to pry himself from the mouth before the ooze is able to chow down more. 11 damage

Bite vs Rowan: 1d20 + 17 ⇒ (3) + 17 = 20

The ooze gives one more snap but Rowan falls backwards slightly causing it to clamp down on air.

Initiative, surprise round
Theo and White Rabbit
Dervak
Rowan
Tar puddle
Mara <---------

Initiative, round 1
Theo and White Rabbit <---------
Dervak <---------
Rowan <---------
Tar puddle
Mara


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara concentrated on the local temporal field and altered it, speeding up the flow of time for her allies.

She called out to Theo, "It's an ooze; it has no mind to affect!"

Using Speed or Slow Time Revelation to cast Haste on the party: supernatural ability, doesn't provoke an AoO.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak rages (in a controlled way!), moves in, and attacks.
I am sure I provoke, so taking the +4 to Dex and fighting defensively. AC is now 34. 10 +7 armor +3 Dex +4 Shield +3 Natural +3 Defensively +2 Luck +1 Haste +1 Deflection = 34.
CMD is 32 (10+7 BAB +5 Str +3 Dex +3 Defensively +2 Luck +1 Haste +1 Deflection)

Attack, Furious Falchion, Heroism, Fighting Defensively, PA, Destined Strike 2/3, Haste: 1d20 + 13 + 1 + 3 - 4 - 2 + 3 + 1 ⇒ (11) + 13 + 1 + 3 - 4 - 2 + 3 + 1 = 26
Damage: 2d4 + 17 ⇒ (3, 2) + 17 = 22

@Mara - some oozes do have minds that can be affected. I think you know that clause in "generic ooze properties" although you may not know if this particular ooze is mindless. But given how useful Evil Eye is, it might still be worth a shot.


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Before I resolve anything I'm pretty sure speed up or slow time is a spell-like ability and not supernatural.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

It looks like you're right - my mistake. It's the only one of my revelations that isn't supernatural.


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Do you want to change your action?


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

I don't want to provoke an AoO, so yes. I can't remember 100% if the space to the right of her was empty, or if that's where Dervak started. If it was empty, Mara could 5ft step there before casting Haste. If, as I suspect, Dervak was there, she'll use Heavens Leap to teleport Dervak next to the monster (to the square that he moved to).


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Mara's eye go black and Dervak is hurtled through a tear in the fabric of this reality. I imagine Dervak will want to get a full attack round in.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

This time, Dervak emerges through the tear in reality more or less intact.

Attack above is 1 less (no Haste) so hits AC 25. AC is 33 and CMD is 31 (no Haste).
Iterative: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 2d4 + 17 ⇒ (3, 1) + 17 = 21


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Dervak cuts into the formless thing wounding it slightly, it manages to recoil against the follow up attack. 12 damage due to DR 10

Initiative, round 1
Theo and White Rabbit <---------
Dervak
Rowan <---------
Tar puddle
Mara


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan switches to boar style and flurries.

flurry 1, heroism: 1d20 + 11 + 3 ⇒ (13) + 11 + 3 = 27
damage: 1d8 + 5 ⇒ (3) + 5 = 8

flurry 2, heroism: 1d20 + 11 + 3 ⇒ (5) + 11 + 3 = 19
damage: 1d8 + 5 ⇒ (5) + 5 = 10

flurry 3, heroism: 1d20 + 6 + 3 ⇒ (9) + 6 + 3 = 18
damage: 1d8 + 5 ⇒ (6) + 5 = 11

Ki extra attack, heroism: 1d20 + 11 + 3 ⇒ (18) + 11 + 3 = 32
damage: 1d8 + 5 ⇒ (3) + 5 = 8

boar style tear damage: 2d6 ⇒ (1, 1) = 2


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus proceeds to take out a handkerchief; placing it over his nose.
He then Misfortune Hex the smelly ooze (DC 18).


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Ooze Will vs Misfortune: 1d20 + 5 ⇒ (3) + 5 = 8 Assuming there is a cackle there too

Rowan pummels the ooze repeatedly, it deflects two of his blows with it's flailing tendrils but two do pierce it's defenses landing body blows. Rowan dents the thing only to have it spring back almost instantly. DR 10, so no damage, boar style damage is added to the second hit too bad about minimum damage there. The ooze changes shape again now resembling a lion with a huge black bushy mane. The slice Dervak gave it bubbles and mostly fills in leaving only a small cut.

Tentacle 1 vs Dervak: 1d20 + 17 ⇒ (11) + 17 = 28
Tentacle 1 vs Dervak, Misfortune: 1d20 + 17 ⇒ (19) + 17 = 36
Damage: 1d6 + 6 ⇒ (6) + 6 = 12

Tentacle 2 vs Mara: 1d20 + 17 ⇒ (6) + 17 = 23
Tentacle 2 vs Mara, Misfortune: 1d20 + 17 ⇒ (5) + 17 = 22
Damage: 1d6 + 6 ⇒ (1) + 6 = 7

Tentacle 3 vs Rowan: 1d20 + 17 ⇒ (3) + 17 = 20
Tentacle 3 vs Rowan, Misfortune: 1d20 + 17 ⇒ (5) + 17 = 22
Damage: 1d6 + 6 ⇒ (6) + 6 = 12

Tentacle 4 vs Theo, cover: 1d20 + 17 - 4 ⇒ (20) + 17 - 4 = 33
Tentacle 4 vs Theo, Misfortune, cover: 1d20 + 17 - 4 ⇒ (14) + 17 - 4 = 27
Damage: 1d6 + 6 ⇒ (3) + 6 = 9

Bite vs Theo: 1d20 + 17 ⇒ (7) + 17 = 24
Bite vs Theo, Misfortune: 1d20 + 17 ⇒ (6) + 17 = 23
Damage: 2d6 + 6 ⇒ (2, 2) + 6 = 10
Plus grab: 1d20 + 17 - 4 ⇒ (6) + 17 - 4 = 19
Plus grab, misfortune: 1d20 + 17 - 4 ⇒ (8) + 17 - 4 = 21

Swallow whole, fast swallow: 1d20 + 17 ⇒ (6) + 17 = 23
Swallow whole, fast swallow, misfortune: 1d20 + 17 ⇒ (12) + 17 = 29
Swallow damage: 2d6 + 6 ⇒ (3, 3) + 6 = 12

It systematically sends tentacles at the party which if you didn't know better you would guess it was probing your defenses. Rowan and Dervak are closely missed as the they dodge out of the way. But Mara and Theo are heavily bruised as the masses of tar slam into them. Finally the head of it winds its way around Rowan, Dervak, and Mara clamping down on Theo. It pulls him into the room. Still in the gaping maw of the tar pool Theo is gnawed on and unceremoniously swallowed.

If I have my numbers right Mara took 7 damage, Theo took 31 damage and was swallowed

Initiative, round 1
Theo and White Rabbit
Dervak
Rowan
Tar puddle
Mara <---------

Initiative, round 2

Theo and White Rabbit <---------
Dervak <---------
Rowan <---------
Tar puddle
Mara


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Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara desperately spoke a command word to loosen the horror's grip on
Theophilus.

Casting Liberating Command as an Immediate Action. Theo can make an escape artist check with a +14 competence bonus, as an Immediate Action. I'm sure he needs to roll really high (just hope it's possible). :(

She stepped to the right and took cover behind the doorway, and then concentrated, speeding up the flow of time for her allies.

5 ft step, then casting Haste on the party (Speed or Slow Time revelation). Hopefully the cover prevents an AoO.

Don't forget that Theo can try make a full-round DC 25 concentration check (which doesn't provoke attacks of opportunity) to wake up from the dream. Each 2d6 damage accepted reduces the DC by one. I don't know if being grappled/swallowed makes a difference or not.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Theophilus also gets his +2 Dex and +2 Heroism for a +18 total.
Dervak slashes at the ooze. With it Misfortuned for the coming round, not using Fighting Defensively. AC 31, CMD 29.
Attack: 1d20 + 16 ⇒ (20) + 16 = 36
Damage: 2d4 + 17 ⇒ (2, 3) + 17 = 22
Confirm?: 1d20 + 16 ⇒ (3) + 16 = 19
Crit Damage: 2d4 + 17 ⇒ (4, 4) + 17 = 25

Iterative, Destined Strike 3/3: 1d20 + 14 ⇒ (10) + 14 = 24
Damage: 2d4 + 17 ⇒ (1, 3) + 17 = 21

Hasted Attack: 1d20 + 16 ⇒ (6) + 16 = 22
Damage: 2d4 + 17 ⇒ (4, 3) + 17 = 24


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

It's hide is too tough on the outside! I must do it from the inside!

Won't make Mr. Stinky Fingers' Cmd without a Nat 20...lol.

Theophilus Fortunes Hex himself. He Cackles!


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Dervak hacks at the base of several tendrils severing them as they disintegrate and fall splashing his face and clothing with the ooze's viscous fluids. Hit 3 times, crit didn't confirm, 37 damage total.

Initiative, round 2
Theo and White Rabbit
Dervak
Rowan <---------
Tar puddle
Mara

edit: Corrected damage total


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

If it has DR 10, then I did 37 damage - 12+11+14. Not sure those 2 points will make a big difference, but maybe.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan flurries again.

flur, heroism: 1d20 + 11 + 3 ⇒ (15) + 11 + 3 = 29
damage: 1d8 + 5 ⇒ (1) + 5 = 6

flur, heroism: 1d20 + 11 + 3 ⇒ (2) + 11 + 3 = 16
damage: 1d8 + 5 ⇒ (4) + 5 = 9

flur, heroism: 1d20 + 6 + 3 ⇒ (9) + 6 + 3 = 18
damage: 1d8 + 5 ⇒ (5) + 5 = 10

bleh, bad rolls


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus sneezes.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

haste attack, heroism: 1d20 + 11 + 3 ⇒ (19) + 11 + 3 = 33
damage: 1d8 + 5 ⇒ (5) + 5 = 10

Confirm crit, heroism: 1d20 + 11 + 3 ⇒ (8) + 11 + 3 = 22
damage: 1d8 + 5 ⇒ (8) + 5 = 13

Boar style extra damage: 2d6 ⇒ (1, 6) = 7


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The rest of the world seems to move more slowly as Rowan tries to pummel, kick, and headbutt the betentacled ooze. Unfortunately the ooze is insanely fast naturally and pulls back and reshapes itself. Rowan manages to get two handfuls of its dark material tearing bits of it apart. Immune to crits, 7 damage after DR 10, thanks boar style

Swallow Damage vs Theo: 2d6 + 6 ⇒ (6, 5) + 6 = 17

Tar monster Tentacle 1 vs Dervak: 1d20 + 17 ⇒ (13) + 17 = 30
Tar monster Tentacle 1 vs Dervak, misfortune: 1d20 + 17 ⇒ (19) + 17 = 36
Damage: 1d6 + 6 ⇒ (5) + 6 = 11

Tar monster Tentacle 2 vs Dervak: 1d20 + 17 ⇒ (16) + 17 = 33
Tar monster Tentacle 2 vs Dervak, misfortune: 1d20 + 17 ⇒ (20) + 17 = 37
Damage: 1d6 + 6 ⇒ (1) + 6 = 7

Tar monster Tentacle 3 vs Dervak: 1d20 + 17 ⇒ (12) + 17 = 29
Tar monster Tentacle 3 vs Dervak, misfortune: 1d20 + 17 ⇒ (5) + 17 = 22
Damage: 1d6 + 6 ⇒ (2) + 6 = 8

Tar monster Tentacle 4 vs Dervak: 1d20 + 17 ⇒ (11) + 17 = 28
Tar monster Tentacle 4 vs Dervak, misfortune: 1d20 + 17 ⇒ (6) + 17 = 23
Damage: 1d6 + 6 ⇒ (3) + 6 = 9

Tar monster Bite vs Dervak: 1d20 + 17 ⇒ (13) + 17 = 30
Tar monster Bite vs Dervak, misfortune: 1d20 + 17 ⇒ (4) + 17 = 21
Damage: 2d6 + 6 ⇒ (3, 5) + 6 = 14

Theo is squeezed tightly by “stomach” of the ooze. Laughing madly the hatter soon realizes that he’s unable to draw in new breath. Suffocating, Theo will die from damage before this matters but it may affect some abilities.

The ooze takes the form of a fuzzy cheeked monkey, which would be cute if it weren't for its huge size and masses of worming tentacles reaching out. Its wounds continue to close as the bits of it’s flesh that have been carved away move on their own and rejoin the main creature.

Dervak weaves in and out the of ooze's tentacles almost as if he knew when and where they were coming from. He escapes with the barrage with only a single slap across the face. 6 damage if I'm not mistaken

Initiative, round 2
Theo and White Rabbit
Dervak
Rowan
Tar puddle
Mara <---------

Initiative, round 3
Theo and White Rabbit <---------
Dervak <---------
Rowan <---------
Tar puddle
Mara

17 days earlier, the docks of Thrushmoor

Kat had missed boarding the Sellen Starling by only a day. The ever present rain from over the week seemed to have passed following the ill-fated former employees of Count Lowls. Seeing Kat off Meg in her now stout dwarvish body waits with a steaming cup of her coffee. "For the road," she says with a smile and a wink. Allard, his primly kept hands behind his back, dryly comments, "You will be missed ma'am."

Luckily a smaller merchant ship captained by an eccentric half-ork unexpectedly rolled into town dropping off a load of coal and picking up a load of doozey pickles recently imported to Thrushmoor now headed for Xer. The captain assures Kat that because his ship is painted red that it will travel faster then the Stellen Starling, though Kat is sure the real reason is because their cargo weighs less.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

So the initial hex+cackle had it Misfortuned for rounds 1 and 2, and the second cackle extends that to its coming turn in round 3? Even if Theo doesn't cackle this round?


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round 1: misfortune + cackle = 2rd duration, round 2: + cackle 1 to 2 round duration. At beginning of Theo's turn on round 3 will tick down to 1 round and then round 4 at beginning of his turn will go away. For a total of 3 round duration.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Good to know. Then Dervak will not fight defensively this round. AC 31, CMD 29. Using Pugnacious for the damage boost to 2d6.
"Theophilus! Wake yourself up and escape!"
Dervak slashes again at the ooze.
Attack: 1d20 + 16 ⇒ (19) + 16 = 35
Damage: 2d6 + 17 ⇒ (2, 2) + 17 = 21
Sadly, you have confirmed that it is immune to crits...

Iterative: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 2d6 + 17 ⇒ (3, 3) + 17 = 23

Hasted Attack: 1d20 + 16 ⇒ (17) + 16 = 33
Damage: 2d6 + 17 ⇒ (3, 4) + 17 = 24

Those should all hit, for 11+13+14 = 38 damage. Oh, and Dervak took 7 damage earlier - he traded away DR for bard/magus spells.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theo does this: Don't forget that Theo can try make a full-round DC 25 concentration check (which doesn't provoke attacks of opportunity) to wake up from the dream. Each 2d6 damage accepted reduces the DC by one. I don't know if being grappled/swallowed makes a difference or not.

Git da f$&$ outta here!: 1d20 + 12 ⇒ (20) + 12 = 32

There's no place like home! There's no place like home!


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara concentrated as her eyes turned pitch black, and a stream of twinkling stardust surrounded the tentacle monster. "I hope Theo can wake up! I think we need to retreat!"

Using her Stardust Spirit ability: -2 to attack rolls, and cannot benefit from concealment or any invisibility effects. Duration: 3 rounds.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"I can take it down, Mara! Make me lucky!"
Next round, that is. Stardust is a nice contribution as well.
I am dealing more damage to it than it is doing to me, as long as it doesn't get really lucky on the bite-grab.


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Dervak continues to shred the monster while Mara makes it sparkle. Mara recalls too late that the ooze needs to see the stardust to be affected by it.

Initiative Round 3
Theo
Dervak
Rowan <-----------
Tar monster
Mara


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan flurries again.

flur, heroism: 1d20 + 11 + 3 ⇒ (8) + 11 + 3 = 22
damage: 1d8 + 5 ⇒ (3) + 5 = 8

flur, heroism: 1d20 + 11 + 3 ⇒ (17) + 11 + 3 = 31
damage: 1d8 + 5 ⇒ (8) + 5 = 13

flur, heroism: 1d20 + 6 + 3 ⇒ (14) + 6 + 3 = 23
damage: 1d8 + 5 ⇒ (5) + 5 = 10

boar style: 2d6 ⇒ (1, 1) = 2

ki extra attack, heroism: 1d20 + 11 + 3 ⇒ (6) + 11 + 3 = 20
damage: 1d8 + 5 ⇒ (5) + 5 = 10


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Rowan manages to tear off another chunk of it. It's form changes to that of a giant sized cat. It doesn't bother walking but flows around Rowan and Dervak. It slinks down the hallway past Mara. Mara's sure this is unusual behavior, as a normal ooze wouldn't consider retreat.

Dervak AO: 1d20 + 16 ⇒ (1) + 16 = 17
Damage: 2d6 + 17 ⇒ (6, 5) + 17 = 28

Rowan AO: 1d20 + 11 + 3 ⇒ (6) + 11 + 3 = 20
damage: 1d8 + 5 ⇒ (5) + 5 = 10

Initiative Round 3
Theo
Dervak
Rowan
Tar monster
Mara <------

Initiative Round 4
Theo
Dervak <-------
Rowan <-------
Tar monster
Mara

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