
Storm Dragon |

I'm good with three.
Are we using any houserules that make poisons good? Scavion seemed exasperated by my other idea so I went back to the Witchchemist idea, based on debuffing primarily. I was toying with the idea of using poisons but it takes a lot of Discoveries to make them half-decent, they're really expensive, and the poison specific archetypes that make free poisons don't let you apply poison Discoveries to them.
If not I can do something else, but it seemed a neat potential option.

DM. |

I'm a fan of poisons that actually hurt, and I could be liberal in how easy/cheap is to find good poisons in the market. But I'm not aware of any good house rule on poisons/alchemist discoveries. Do you know some? (though, considering constructs/elementals and the like, you probably don't want to make poison your main weapon)

Storm Dragon |

Okay, here is I think the class. May change slightly if I find I have more or less Feats than I need.
Arcane Dabbler:
1st level:
3/4 BaB: 3p
d8 HD: 1p
2 Good saves (Fort/Will): 3p
6+Int skills: 3p
Martial Proficiency: 2p
No Armor Proficiency: 0p
Mutagen: 5p
Arcane Pool: 3p
Canny Defense (Kensai Magus): 3p
Trapfinding (1p)
Barbarian Fast Movement: 1p
25/25
--------------------------
2nd level:
Hex (Flight): 2p
Discovery (Keen Sight): 2p
29/30
----------------------------
3rd level:
Bonus Feat (Extra Hex [Water Lung]): 2p
Magus Arcana (Wand mastery): 2p
33/35
----------------------------
4th level:
Studied Combat: 5p
Hex (Tongues): 2p
40/40
-----------------------------
5th level:
Martial Flexibility (Martial Master Fighter): 5p
45/45
-----------------------------
6th level:
Magus Arcana (Enduring Blade): 2p
Hex (Swamp's Grasp): 2p
49/50
-----------------------------
7th level:
Investigator Talent (Quick Study): 2p
51/55
-------------------------------
8th level:
Bonus Feat (Extra Magus Arcana [Scroll Mastery]): 2p
53/60
----------------------------------
9th level:
Magus Arcana (Hasted Assault): 2p
Extra Magus Arcana (Ghost Blade): 2p
Venom Immunity: 3p
Purity of Body: 3p
63/65
----------------------------------
10th level:
Discovery (Preserve Organs): 2p
Extra Discovery (Mummification): 2p
Major Hex (Animal Skin): 2p
Rogue Evasion: 1p
70/70
Hit Dice: 9d8 ⇒ (8, 7, 3, 3, 3, 5, 8, 6, 2) = 45

Scavion |

Monster Hunter
Base Statistics
Race: Human(Focused Study)
Backstory/Description: TBD
Str 16+2=18 Human, Dex 14, Con 14, Int 12, Wis 13 Cha 7
4th: +2 Str, +1 Dex, +1 Wis
8th: +2 Str, +1 Dex, +1 Con
Starting Abilities:
----------------
BaB- 3/4ths (3pts)
Saves- Fort and Will (3 pts)
Hit Dice- D10 (3 points)
Skills- 6 (3 points)
Weapon Proficiency- Martial (2pts)
Armor Proficiency- Medium (2 pts)
Total: 16 points
1st Level Features
---------------------
Bardic Performance(Arcane Duelist)- 5 points
Ranger Spellcasting- 3 points
Inquisitor Skill Package- 1 point
Total: 25 points
2nd Level Features
---------------------
Spellcasting Upkeep- 1 point
Combat Style Two Handed- 3 points
Total 29/30 points
3rd Level Features
---------------------
Spellcasting Upkeep- 1 point
Trap Sense(Extreme Endurance Cold)- 1 point
Favored Terrain- 3 points
Total 34/35
4th Level Features
---------------------
Spellcasting Upkeep- 1 point
Hunter's Bond(Terrain Bond)- 3 points
Feat- 2 points
Total 40/40
5th Level Features
---------------------
Spellcasting Upkeep- 1 point
Bane- 3 points
Fast Movement(Barbarian)- 1 point
Total 45/45
6th Level Features
---------------------
Spellcasting Upkeep- 1 point
Feat- 2 points
Total 48/50
7th Level Features
---------------------
Spellcasting Upkeep- 1 point
Divine Health- 3 points
Feat- 2 points
Total 54/55
8th Level Features
---------------------
Spellcasting Upkeep- 1 point
Aura of Resolve- 3 points
Feat- 2 points
Total 60/60
9th Level Features
---------------------
Spellcasting Upkeep- 1 point
Feat- 2 points
Evasion(Rogue)- 1 points
Total 64/65
10th Level Features
---------------------
Spellcasting Upkeep- 1 point
Feat- 2 points
Druid Nature Affinity- 3 points
Total 70/70

Storm Dragon |

Revised Arcane Dabbler:
1st level:
3/4 BaB: 3p
d8 HD: 1p
2 Good saves (Fort/Will): 3p
6+Int skills: 3p
Martial Proficiency: 2p
No Armor Proficiency: 0p
Mutagen: 3p
Arcane Pool: 3p
Canny Defense (Kensai Magus): 3p
Shapechanger (Metamorph Archetype): 4p
25/25
--------------------------
2nd level:
Hex (Flight): 2p
Discovery (Keen Sight): 2p
29/30
----------------------------
3rd level:
Bonus Feat (Extra Hex [Water Lung]): 2p
Magus Arcana (Wand mastery): 2p
33/35
----------------------------
4th level:
Studied Combat: 5p
Hex (Tongues): 2p
40/40
-----------------------------
5th level:
Martial Flexibility (Martial Master Fighter): 5p
45/45
-----------------------------
6th level:
Magus Arcana (Enduring Blade): 2p
Hex (Swamp's Grasp): 2p
49/50
-----------------------------
7th level:
Investigator Talent (Quick Study): 2p
51/55
-------------------------------
8th level:
Bonus Feat (Extra Magus Arcana [Scroll Mastery]): 2p
53/60
----------------------------------
9th level:
Magus Arcana (Hasted Assault): 2p
Extra Magus Arcana (Ghost Blade): 2p
Venom Immunity: 3p
Purity of Body: 3p
63/65
----------------------------------
10th level:
Discovery (Preserve Organs): 2p
Extra Discovery (Mummification): 2p
Major Hex (Animal Skin): 2p
Rogue Evasion: 1p
70/70
I realized I spent 5 points on Mutagen when it should have been 3, dropped Trapfinding and Fast Movement, then spent 4 points on Shapechanger (it's 4 because it's the average cost of all the abilities replaced, rounded up. Two 3 point abilities and two 5 point abilities =16/4 = 4).
In any case, the first actual encounter after the introductory one will be a CR 18, so it's good you have your tricks.
Also, Jesus Christ man I went out of my way to take mostly utility powers and this is how you repay me? =(
Mostly a joke but still. How strong do you think the three of us are going to be? 0.o

Idiot Cube |

While raging, the barbarian gains resistance to the energy type that is associated with her dragon totem—acid (black, copper, green), cold (silver, white), electricity (blue, bronze), or fire (brass, gold, red). This resistance equals double her current DR/— from her barbarian damage reduction class feature; this DR increases by 2 for each dragon totem rage power she possesses, including this one.

Idiot Cube |

Storm Dragon |

Dragon Totem Resilience wrote:While raging, the barbarian gains resistance to the energy type that is associated with her dragon totem—acid (black, copper, green), cold (silver, white), electricity (blue, bronze), or fire (brass, gold, red). This resistance equals double her current DR/— from her barbarian damage reduction class feature; this DR increases by 2 for each dragon totem rage power she possesses, including this one.
One of the very few Paizo FAQs that I think was on the mark (and I argued for for YEARS with people saying I was dumb for saying it was a typo):
Dragon Totem Resilience: Dragon totem resilience says that I get energy resistance equal to twice my barbarian DR, but then it says “This DR increases by 2 for each dragon totem rage power she possesses”. From the context, it seems like it meant that the energy resistance increases. Which one is right?
It should say that the energy resistance increases by 2 for each dragon totem rage power. This will be reflected in the next errata

Storm Dragon |

Stat Advancements:
2nd: +1 Dex, +1 Int
4th: +1 Dex (Inherent), +1 Wis, +1 Con
6th: +1 Dex, +1 Int
8th: +1 Dex, +1 Wis, +1 Con
10th: +1 Dex, +1 Int
General Bonuses:
2.) Saves
3.) Deflection
4.) Natural Armor
5.) Skills
6.) Saves
7.) Deflection
8.) Natural Armor
9.) Skills
10.) Saves
Edit: Were we doing anything with free Feats or Feat scaling? I have a pair of Feat chains I want to take and one in particular (Spear Dancing Style) is hella long. Being able to ignore even Weapon Finesse and Weapon Focus alone would be super helpful. If not I can drop it and pick a different weapon but a spear user sounded fun. I mostly just wanted the Feats for Dex to damage with a spear anyway.
Edit 2: Or I could just drop the Feat chain and use an Eleven Branched Spear I guess. Forgot that was a thing.

DM. |

Idiot Cube wrote:Dragon Totem Resilience wrote:While raging, the barbarian gains resistance to the energy type that is associated with her dragon totem—acid (black, copper, green), cold (silver, white), electricity (blue, bronze), or fire (brass, gold, red). This resistance equals double her current DR/— from her barbarian damage reduction class feature; this DR increases by 2 for each dragon totem rage power she possesses, including this one.One of the very few Paizo FAQs that I think was on the mark (and I argued for for YEARS with people saying I was dumb for saying it was a typo):
Quote:Dragon Totem Resilience: Dragon totem resilience says that I get energy resistance equal to twice my barbarian DR, but then it says “This DR increases by 2 for each dragon totem rage power she possesses”. From the context, it seems like it meant that the energy resistance increases. Which one is right?
It should say that the energy resistance increases by 2 for each dragon totem rage power. This will be reflected in the next errata
Ah, My first thought was that it was a typo.

DM. |

Edit: Were we doing anything with free Feats or Feat scaling? I have a pair of Feat chains I want to take and one in particular (Spear Dancing Style) is hella long. Being able to ignore even Weapon Finesse and Weapon Focus alone would be super helpful. If not I can drop it and pick a different weapon but a spear user sounded fun. I mostly just wanted the Feats for Dex to damage with a spear anyway.
In a face-to-face game I'm Dming, I'm giving weapon finesse for free and dex to damage only cost a single feat (also, weapon focus[X] get replaced by combat focus [Melee] or combat focus [ranged], but this is beside the point.)
I'm somewhat hesitant to do it here, since you might be tempted to dump str to the ground and still have a big DPR + free feats. Uhm, what about if I give it for free but don't dump str below 8?

Niall Thrulfson |

I'm pretty much done except for some gold dumps and makin the profile fancy.

DM. |

How do you want to handle rage cycling? I found a way to make myself immune to fatigue with no drawback. Should I just treat any "once per rage" effects as "once per round"?
I've always heavily disliked rage cycling, to be honest. I guess is quite easy to be immune to fatigue if you can cherry-pick your class features. I don't know, what powers do you plan to use several times in a fight?

Idiot Cube |

Sure. That actually fits well with his character, taking a moment to calm himself and assess the situation before going back into crazy-murder-mode.
Full BAB - 6
d10 HD - 3
Two good saves (Fort, Ref) - 3
4+int skills - 1
Weapon suite: Simple majority - 1
Monk Physical Package - 5
Arcane Pool (Esoteric) - 3
Martial Flexibility (Brawler) - 3
Feat: Power Attack (free)
25/25
Level 2
Rage (Barbarian) - 5
30/30
Level 3
Invulnerability (Invulnerable Rager) - 3
Extreme Endurance (Invulnerable Rager) - 1
Feat: Endurance (free)
34/35
Level 4
Fast Movement (Monk) - 3
Ki Pool (Monk) - 3
40/40
Level 5
Extreme Endurance (Martial Artist) - 3
Barkskin ki power (Qinggong Monk) - 1
Feat: Diehard (free)
44/45
Level 6
Conversion Inquisition (Inquisitor) - 3
Rage Power: Superstition - 2
49/50
Level 7
Wholeness of Body (Monk) - 3
Feat: Pummeling Style (free)
Feat: Extra Rage Power: Lesser Elemental Blood (electricity) - 2
54/55
Level 8
Rage Power: Witch Hunter - 2
Feat: Extra Rage Power: Strength Surge - 2
58/60
Level 9
Ki Arcana (Esoteric) - 3
Feat: Pummeling Charge (free)
Feat: Extra Rage Power: Elemental Blood - 2
Combat Trick: Improved Initiative - 2
65/65
Level 10
Brawler's Cunning - 1
Rage Power: Spell Sunder - 2
Feat: Extra Rage Power: Greater Elemental Blood - 2
70/70

Niall Thrulfson |

I revised some stuff so now I'm super spooky to my enemies and super inspiring to my allies.
Monster Hunter
Base Statistics
Race: Human(Focused Study)
Backstory/Description: TBD
Str 16+2=18 Human, Dex 14, Con 14, Int 12, Wis 13 Cha 7
4th: +2 Str, +1 Dex, +1 Wis
8th: +2 Str, +1 Dex, +1 Con
Starting Abilities:
----------------
BaB- 3/4ths (3pts)
Saves- Fort and Will (3 pts)
Hit Dice- D10 (3 points)
Skills- 6 (3 points)
Skill Choices- Acrobatics, Climb, Intimidate(trait), Heal, Kn.Arcana, Dungeoneering, Local, Nature, Planes, Religion, Perception, Sense Motive, Stealth, Survival, Swim
Weapon Proficiency- Martial (2pts)
Armor Proficiency- Medium (2 pts)
Total: 16 points
1st Level Features
---------------------
Bardic Performance(Arcane Duelist)- 5 points
Ranger Spellcasting- 3 points
Inquisitor Skill Package- 1 point
Total: 25 points
2nd Level Features
---------------------
Spellcasting Upkeep- 1 point
Combat Style Menacing- 3 points
Total 29/30 points
3rd Level Features
---------------------
Spellcasting Upkeep- 1 point
Trap Sense(Extreme Endurance Cold)- 1 point
Favored Terrain- 3 points
Total 34/35
4th Level Features
---------------------
Spellcasting Upkeep- 1 point
Hunter's Bond(Terrain Bond)- 3 points
Feat- 2 points
Total 40/40
5th Level Features
---------------------
Spellcasting Upkeep- 1 point
Bane- 3 points
Fast Movement(Barbarian)- 1 point
Total 45/45
6th Level Features
---------------------
Spellcasting Upkeep- 1 point
Feat- 2 points
Total 48/50
7th Level Features
---------------------
Spellcasting Upkeep- 1 point
Druid Nature Affinity- 3 points
Feat- 2 points
Total 54/55
8th Level Features
---------------------
Spellcasting Upkeep- 1 point
Aura of Courage- 1 point
Aura of Cowardice- 1 point
Aura of Despair- 1 point
Feat- 2 points
Total 60/60
9th Level Features
---------------------
Spellcasting Upkeep- 1 point
Feat- 2 points
Evasion(Rogue)- 1 points
Total 64/65
10th Level Features
---------------------
Spellcasting Upkeep- 1 point
Feat- 2 points
Divine Health- 3 points
Total 70/70

Korin Shiyamo |

Actually, I'm dropping the "immune to fatigue" thing. It prevented me from getting Steal Ki, which I think is gonna be more important for my build.
But I won't retroactively cheat by acting like I had Steal Ki this round.

Storm Dragon |

So, when I started making my character I still thought Cube's character was a caster and Scavion's was going to be an archer, which would kind of fill a few gaps. As-is my character's abilities are spread too thin since Deadman was meant to be mostly a jack-of-all-trades filling skill deficiencies and acting as some basic utility without using magic assuming the two other major areas (DPR and magic) were filled.
As-is it looks like I need a stronger presence in one area or another, either support or multitarget damage or something similar. This actually seems like a perfect arena for a class like the Kineticist to fill in as a ranged and area damage dealer role, but that would both require me to have Burn and to spread myself even thinner between Discoveries/Talents/Hexes/Arcana/Wild Talents.