Defense of Astengard

Game Master Nicos


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I'm good with three.

Are we using any houserules that make poisons good? Scavion seemed exasperated by my other idea so I went back to the Witchchemist idea, based on debuffing primarily. I was toying with the idea of using poisons but it takes a lot of Discoveries to make them half-decent, they're really expensive, and the poison specific archetypes that make free poisons don't let you apply poison Discoveries to them.

If not I can do something else, but it seemed a neat potential option.


I'm a fan of poisons that actually hurt, and I could be liberal in how easy/cheap is to find good poisons in the market. But I'm not aware of any good house rule on poisons/alchemist discoveries. Do you know some? (though, considering constructs/elementals and the like, you probably don't want to make poison your main weapon)


I don't know any. I was asking if we had any already in place I didn't remember. Since not, I'll work on other things. May just refluff my Hexes as exhaled poisons or something.


SO, are you going martial, caster or mixed?. It could be interesting to replicate casting features without using spells.


If caster, Alchemist casting. But having only SLAs could be cool.


Remind me how much HP we have per level? Average HD plus one? Max?


Average at even level plus average +1 at odd levels.


Male Goblin Vivisectionist Trap Breaker 10

What PB are we using? Can't remember how much we had in Myrial/Ambervale.


20 PB.

=============================
About the HP, just so we can go more hardcore let's roll dices in the following way: You roll your HD and the minimun is half the dice. For example a cleric roll a 1d8 dice but 1,2,3 all counts as 4.


Male Goblin Vivisectionist Trap Breaker 10

HD: 9d10 ⇒ (4, 4, 2, 3, 8, 4, 9, 2, 8) = 44

Welp, that was mediocre.


HD: 10d10 ⇒ (1, 8, 1, 10, 9, 2, 1, 7, 9, 7) = 55


Can I take this 3rd party Discovery? Keen Sight.


yes.


Awesome.


Okay, here is I think the class. May change slightly if I find I have more or less Feats than I need.

Arcane Dabbler:

Arcane Dabbler:

1st level:

3/4 BaB: 3p
d8 HD: 1p
2 Good saves (Fort/Will): 3p
6+Int skills: 3p
Martial Proficiency: 2p
No Armor Proficiency: 0p
Mutagen: 5p
Arcane Pool: 3p
Canny Defense (Kensai Magus): 3p
Trapfinding (1p)
Barbarian Fast Movement: 1p

25/25
--------------------------

2nd level:

Hex (Flight): 2p
Discovery (Keen Sight): 2p

29/30
----------------------------

3rd level:

Bonus Feat (Extra Hex [Water Lung]): 2p
Magus Arcana (Wand mastery): 2p

33/35
----------------------------

4th level:

Studied Combat: 5p
Hex (Tongues): 2p

40/40
-----------------------------

5th level:

Martial Flexibility (Martial Master Fighter): 5p

45/45
-----------------------------

6th level:

Magus Arcana (Enduring Blade): 2p
Hex (Swamp's Grasp): 2p

49/50
-----------------------------

7th level:

Investigator Talent (Quick Study): 2p

51/55
-------------------------------

8th level:

Bonus Feat (Extra Magus Arcana [Scroll Mastery]): 2p

53/60
----------------------------------

9th level:

Magus Arcana (Hasted Assault): 2p
Extra Magus Arcana (Ghost Blade): 2p
Venom Immunity: 3p
Purity of Body: 3p

63/65
----------------------------------

10th level:

Discovery (Preserve Organs): 2p
Extra Discovery (Mummification): 2p
Major Hex (Animal Skin): 2p
Rogue Evasion: 1p

70/70

Hit Dice: 9d8 ⇒ (8, 7, 3, 3, 3, 5, 8, 6, 2) = 45


Nice collection of inmunities.


Two things I'm a sucker for in ANY RPG: Immunities and special senses. I'm going to look for a way to get Scent and Blindsight without spells too.


Male Goblin Vivisectionist Trap Breaker 10

Monster Hunter
Base Statistics
Race: Human(Focused Study)
Backstory/Description: TBD

Stat Bonuses:

Str 16+2=18 Human, Dex 14, Con 14, Int 12, Wis 13 Cha 7
4th: +2 Str, +1 Dex, +1 Wis
8th: +2 Str, +1 Dex, +1 Con

Class Feature Schematic:

Starting Abilities:
----------------
BaB- 3/4ths (3pts)
Saves- Fort and Will (3 pts)
Hit Dice- D10 (3 points)
Skills- 6 (3 points)
Weapon Proficiency- Martial (2pts)
Armor Proficiency- Medium (2 pts)

Total: 16 points

1st Level Features
---------------------
Bardic Performance(Arcane Duelist)- 5 points
Ranger Spellcasting- 3 points
Inquisitor Skill Package- 1 point

Total: 25 points
2nd Level Features
---------------------
Spellcasting Upkeep- 1 point
Combat Style Two Handed- 3 points
Total 29/30 points
3rd Level Features
---------------------
Spellcasting Upkeep- 1 point
Trap Sense(Extreme Endurance Cold)- 1 point
Favored Terrain- 3 points
Total 34/35
4th Level Features
---------------------
Spellcasting Upkeep- 1 point
Hunter's Bond(Terrain Bond)- 3 points
Feat- 2 points
Total 40/40
5th Level Features
---------------------
Spellcasting Upkeep- 1 point
Bane- 3 points
Fast Movement(Barbarian)- 1 point
Total 45/45
6th Level Features
---------------------
Spellcasting Upkeep- 1 point
Feat- 2 points
Total 48/50
7th Level Features
---------------------
Spellcasting Upkeep- 1 point
Divine Health- 3 points
Feat- 2 points
Total 54/55
8th Level Features
---------------------
Spellcasting Upkeep- 1 point
Aura of Resolve- 3 points
Feat- 2 points
Total 60/60
9th Level Features
---------------------
Spellcasting Upkeep- 1 point
Feat- 2 points
Evasion(Rogue)- 1 points
Total 64/65
10th Level Features
---------------------
Spellcasting Upkeep- 1 point
Feat- 2 points
Druid Nature Affinity- 3 points
Total 70/70


I may trade out a couple of abilities for this archetypes Shapechanger ability.


You tend to go for characters I would not do.


What do you mean?


Stylistically. I guess I'm more conservative.


In any case, the first actual encounter after the introductory one will be a CR 18, so it's good you have your tricks.


Revised Arcane Dabbler:

Spoiler:
Arcane Dabbler:

1st level:

3/4 BaB: 3p
d8 HD: 1p
2 Good saves (Fort/Will): 3p
6+Int skills: 3p
Martial Proficiency: 2p
No Armor Proficiency: 0p
Mutagen: 3p
Arcane Pool: 3p
Canny Defense (Kensai Magus): 3p
Shapechanger (Metamorph Archetype): 4p

25/25
--------------------------

2nd level:

Hex (Flight): 2p
Discovery (Keen Sight): 2p

29/30
----------------------------

3rd level:

Bonus Feat (Extra Hex [Water Lung]): 2p
Magus Arcana (Wand mastery): 2p

33/35
----------------------------

4th level:

Studied Combat: 5p
Hex (Tongues): 2p

40/40
-----------------------------

5th level:

Martial Flexibility (Martial Master Fighter): 5p

45/45
-----------------------------

6th level:

Magus Arcana (Enduring Blade): 2p
Hex (Swamp's Grasp): 2p

49/50
-----------------------------

7th level:

Investigator Talent (Quick Study): 2p

51/55
-------------------------------

8th level:

Bonus Feat (Extra Magus Arcana [Scroll Mastery]): 2p

53/60
----------------------------------

9th level:

Magus Arcana (Hasted Assault): 2p
Extra Magus Arcana (Ghost Blade): 2p
Venom Immunity: 3p
Purity of Body: 3p

63/65
----------------------------------

10th level:

Discovery (Preserve Organs): 2p
Extra Discovery (Mummification): 2p
Major Hex (Animal Skin): 2p
Rogue Evasion: 1p

70/70

I realized I spent 5 points on Mutagen when it should have been 3, dropped Trapfinding and Fast Movement, then spent 4 points on Shapechanger (it's 4 because it's the average cost of all the abilities replaced, rounded up. Two 3 point abilities and two 5 point abilities =16/4 = 4).

Quote:
In any case, the first actual encounter after the introductory one will be a CR 18, so it's good you have your tricks.

Also, Jesus Christ man I went out of my way to take mostly utility powers and this is how you repay me? =(

Mostly a joke but still. How strong do you think the three of us are going to be? 0.o


Strong enough I hope :p.

But you will not necessarily fight face to face to the monster. There would be other objectives. Asterngard army also will provide buff and healing all campaign long.


How do you have DR 10/-, cube?


Dragon Totem Resilience wrote:
While raging, the barbarian gains resistance to the energy type that is associated with her dragon totem—acid (black, copper, green), cold (silver, white), electricity (blue, bronze), or fire (brass, gold, red). This resistance equals double her current DR/— from her barbarian damage reduction class feature; this DR increases by 2 for each dragon totem rage power she possesses, including this one.


It's quite a weird wording though but ok. Do note that the bonus from Dragon resilience only works when you are raging.


Uhm, are you sure invulnerability cost 3 points?. Its an ability that replace 3 standard other abilities.

Can somebody post the class creation rule? I always lost them.


Freeform Class rules

Quote:
If an archetype replaces more than one ability it then costs the average of the abilities replaced (rounding up).

Uncanny Dodge and Damage Reduction are both secondary abilities (3), and Improved Uncanny Dodge is received automatically after taking Uncanny Dodge. So the cost is 3 points.


Idiot Cube wrote:
Dragon Totem Resilience wrote:
While raging, the barbarian gains resistance to the energy type that is associated with her dragon totem—acid (black, copper, green), cold (silver, white), electricity (blue, bronze), or fire (brass, gold, red). This resistance equals double her current DR/— from her barbarian damage reduction class feature; this DR increases by 2 for each dragon totem rage power she possesses, including this one.

One of the very few Paizo FAQs that I think was on the mark (and I argued for for YEARS with people saying I was dumb for saying it was a typo):

Quote:

Dragon Totem Resilience: Dragon totem resilience says that I get energy resistance equal to twice my barbarian DR, but then it says “This DR increases by 2 for each dragon totem rage power she possesses”. From the context, it seems like it meant that the energy resistance increases. Which one is right?

It should say that the energy resistance increases by 2 for each dragon totem rage power. This will be reflected in the next errata


Awww :(

That makes it considerably less useful, given how much investment it takes. I might find some other way to get self-sustained flight.


Stat Advancements:

2nd: +1 Dex, +1 Int
4th: +1 Dex (Inherent), +1 Wis, +1 Con
6th: +1 Dex, +1 Int
8th: +1 Dex, +1 Wis, +1 Con
10th: +1 Dex, +1 Int

General Bonuses:

2.) Saves
3.) Deflection
4.) Natural Armor
5.) Skills
6.) Saves
7.) Deflection
8.) Natural Armor
9.) Skills
10.) Saves

Edit: Were we doing anything with free Feats or Feat scaling? I have a pair of Feat chains I want to take and one in particular (Spear Dancing Style) is hella long. Being able to ignore even Weapon Finesse and Weapon Focus alone would be super helpful. If not I can drop it and pick a different weapon but a spear user sounded fun. I mostly just wanted the Feats for Dex to damage with a spear anyway.

Edit 2: Or I could just drop the Feat chain and use an Eleven Branched Spear I guess. Forgot that was a thing.


Last post tonight, here's my alias.


Storm Dragon wrote:
Idiot Cube wrote:
Dragon Totem Resilience wrote:
While raging, the barbarian gains resistance to the energy type that is associated with her dragon totem—acid (black, copper, green), cold (silver, white), electricity (blue, bronze), or fire (brass, gold, red). This resistance equals double her current DR/— from her barbarian damage reduction class feature; this DR increases by 2 for each dragon totem rage power she possesses, including this one.

One of the very few Paizo FAQs that I think was on the mark (and I argued for for YEARS with people saying I was dumb for saying it was a typo):

Quote:

Dragon Totem Resilience: Dragon totem resilience says that I get energy resistance equal to twice my barbarian DR, but then it says “This DR increases by 2 for each dragon totem rage power she possesses”. From the context, it seems like it meant that the energy resistance increases. Which one is right?

It should say that the energy resistance increases by 2 for each dragon totem rage power. This will be reflected in the next errata

Ah, My first thought was that it was a typo.


Storm Dragon wrote:

Edit: Were we doing anything with free Feats or Feat scaling? I have a pair of Feat chains I want to take and one in particular (Spear Dancing Style) is hella long. Being able to ignore even Weapon Finesse and Weapon Focus alone would be super helpful. If not I can drop it and pick a different weapon but a spear user sounded fun. I mostly just wanted the Feats for Dex to damage with a spear anyway.

In a face-to-face game I'm Dming, I'm giving weapon finesse for free and dex to damage only cost a single feat (also, weapon focus[X] get replaced by combat focus [Melee] or combat focus [ranged], but this is beside the point.)

I'm somewhat hesitant to do it here, since you might be tempted to dump str to the ground and still have a big DPR + free feats. Uhm, what about if I give it for free but don't dump str below 8?


That's fine, my Str is 12 anyway.


How do you want to handle rage cycling? I found a way to make myself immune to fatigue with no drawback. Should I just treat any "once per rage" effects as "once per round"?


Human HP: 79/79| Cold Resist 3 AC: 26(31 with Ironskin) Touch: 18 Flatfooted: 23(28) CMD 31| Fort +11, Ref +8, Will +11|Perception +15; Sense Motive +20
Auras 10ft radius:
-2 to all Saves, -4 to Fear Saves vs Enemies, +4 to Fear Saves

I'm pretty much done except for some gold dumps and makin the profile fancy.


Idiot Cube wrote:
How do you want to handle rage cycling? I found a way to make myself immune to fatigue with no drawback. Should I just treat any "once per rage" effects as "once per round"?

I've always heavily disliked rage cycling, to be honest. I guess is quite easy to be immune to fatigue if you can cherry-pick your class features. I don't know, what powers do you plan to use several times in a fight?


Strength Surge, and maybe Unexpected Strike.


CAn we settle for rage cycling every other round instead of every round?


Sure. That actually fits well with his character, taking a moment to calm himself and assess the situation before going back into crazy-murder-mode.

Korin 2.0:
Level 1
Full BAB - 6
d10 HD - 3
Two good saves (Fort, Ref) - 3
4+int skills - 1
Weapon suite: Simple majority - 1
Monk Physical Package - 5
Arcane Pool (Esoteric) - 3
Martial Flexibility (Brawler) - 3
Feat: Power Attack (free)
25/25

Level 2
Rage (Barbarian) - 5
30/30

Level 3
Invulnerability (Invulnerable Rager) - 3
Extreme Endurance (Invulnerable Rager) - 1
Feat: Endurance (free)
34/35

Level 4
Fast Movement (Monk) - 3
Ki Pool (Monk) - 3
40/40

Level 5
Extreme Endurance (Martial Artist) - 3
Barkskin ki power (Qinggong Monk) - 1
Feat: Diehard (free)
44/45

Level 6
Conversion Inquisition (Inquisitor) - 3
Rage Power: Superstition - 2
49/50

Level 7
Wholeness of Body (Monk) - 3
Feat: Pummeling Style (free)
Feat: Extra Rage Power: Lesser Elemental Blood (electricity) - 2
54/55

Level 8
Rage Power: Witch Hunter - 2
Feat: Extra Rage Power: Strength Surge - 2
58/60

Level 9
Ki Arcana (Esoteric) - 3
Feat: Pummeling Charge (free)
Feat: Extra Rage Power: Elemental Blood - 2
Combat Trick: Improved Initiative - 2
65/65

Level 10
Brawler's Cunning - 1
Rage Power: Spell Sunder - 2
Feat: Extra Rage Power: Greater Elemental Blood - 2
70/70


Human HP: 79/79| Cold Resist 3 AC: 26(31 with Ironskin) Touch: 18 Flatfooted: 23(28) CMD 31| Fort +11, Ref +8, Will +11|Perception +15; Sense Motive +20
Auras 10ft radius:
-2 to all Saves, -4 to Fear Saves vs Enemies, +4 to Fear Saves

I revised some stuff so now I'm super spooky to my enemies and super inspiring to my allies.

Monster Hunter
Base Statistics
Race: Human(Focused Study)
Backstory/Description: TBD

Stat Bonuses:

Str 16+2=18 Human, Dex 14, Con 14, Int 12, Wis 13 Cha 7
4th: +2 Str, +1 Dex, +1 Wis
8th: +2 Str, +1 Dex, +1 Con

Class Feature Schematic:

Starting Abilities:
----------------
BaB- 3/4ths (3pts)
Saves- Fort and Will (3 pts)
Hit Dice- D10 (3 points)
Skills- 6 (3 points)
Skill Choices- Acrobatics, Climb, Intimidate(trait), Heal, Kn.Arcana, Dungeoneering, Local, Nature, Planes, Religion, Perception, Sense Motive, Stealth, Survival, Swim
Weapon Proficiency- Martial (2pts)
Armor Proficiency- Medium (2 pts)

Total: 16 points

1st Level Features
---------------------
Bardic Performance(Arcane Duelist)- 5 points
Ranger Spellcasting- 3 points
Inquisitor Skill Package- 1 point

Total: 25 points
2nd Level Features
---------------------
Spellcasting Upkeep- 1 point
Combat Style Menacing- 3 points
Total 29/30 points
3rd Level Features
---------------------
Spellcasting Upkeep- 1 point
Trap Sense(Extreme Endurance Cold)- 1 point
Favored Terrain- 3 points
Total 34/35
4th Level Features
---------------------
Spellcasting Upkeep- 1 point
Hunter's Bond(Terrain Bond)- 3 points
Feat- 2 points
Total 40/40
5th Level Features
---------------------
Spellcasting Upkeep- 1 point
Bane- 3 points
Fast Movement(Barbarian)- 1 point
Total 45/45
6th Level Features
---------------------
Spellcasting Upkeep- 1 point
Feat- 2 points
Total 48/50
7th Level Features
---------------------
Spellcasting Upkeep- 1 point
Druid Nature Affinity- 3 points
Feat- 2 points
Total 54/55
8th Level Features
---------------------
Spellcasting Upkeep- 1 point
Aura of Courage- 1 point
Aura of Cowardice- 1 point
Aura of Despair- 1 point
Feat- 2 points
Total 60/60
9th Level Features
---------------------
Spellcasting Upkeep- 1 point
Feat- 2 points
Evasion(Rogue)- 1 points
Total 64/65
10th Level Features
---------------------
Spellcasting Upkeep- 1 point
Feat- 2 points
Divine Health- 3 points
Total 70/70


Sheet [rage stuff in brackets] | HP 93/100[+20], DR 4/- (x2 nonlethal), Resistances: fire 7, cold 8, electricity 7[+10] | AC 26[-2] (+4 barkskin), FF 23, T 23, CMD 35 | Fort +12[+2], Ref +12, Will +9[+2] | Init +7 | Percep +17, darkvision

Actually, I'm dropping the "immune to fatigue" thing. It prevented me from getting Steal Ki, which I think is gonna be more important for my build.

But I won't retroactively cheat by acting like I had Steal Ki this round.


I think I got a good glimpse of Niall and Koring abilities. In large deadman's abilities remains a mistery.

So, what do you think?


So, when I started making my character I still thought Cube's character was a caster and Scavion's was going to be an archer, which would kind of fill a few gaps. As-is my character's abilities are spread too thin since Deadman was meant to be mostly a jack-of-all-trades filling skill deficiencies and acting as some basic utility without using magic assuming the two other major areas (DPR and magic) were filled.

As-is it looks like I need a stronger presence in one area or another, either support or multitarget damage or something similar. This actually seems like a perfect arena for a class like the Kineticist to fill in as a ranged and area damage dealer role, but that would both require me to have Burn and to spread myself even thinner between Discoveries/Talents/Hexes/Arcana/Wild Talents.


How did you think I was going to be a caster? :\


Idiot Cube wrote:
How did you think I was going to be a caster? :\

I wonder the same.


Male Goblin Vivisectionist Trap Breaker 10

I too thought you were when you mentioned arcane pools.

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