Deathwatch: The Shadow War (Inactive)

Game Master Yuugasa


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Really belated response(from the gameplay thread):

Yuugasa wrote:
emerges from within the dark storm clouds nearby, breaching from the mist like a whale out of the ocean.
Aterro:Nice theatre of the mind. =)

Thanks Aterro! =)


Space Wolf Assault Marine 6

Luthar are you wearing terminator armour? Because i think there was a decision that we couldn't wear a wolf helm with terminator armour.


Othair Wolfpelt wrote:
Luthar are you wearing terminator armour? Because i think there was a decision that we couldn't wear a wolf helm with terminator armour.

Really? I must of missed that, never saw anything that prohibits that in the books, but I've not read them like you all have. No jump pack either. Guess if we dont have wolf helm then we need to remove helm for solo ability.

Would we need to do an awareness test to find tracks, then do tracking test? Maybe a noob question...but I'm a noob, so be nice, or I'll tell my big brother on you.


Space Wolf Assault Marine 6

He he, to be honest i'm not sure, I kinda figured tracking would cover looking for sign etc and that awareness was more for noticing stuff that was happening. It may even be scrutiny for the more investigation type bits. Never hurts to double up on stuff though, if you want to track as well, then you may learn more (after all i only got 1 success).
As to the helmet thing, i think it was more of a lore thing. You don't see many different types of terminator armour amongst the models and pictures. It sucks, but it fits the lore.


So my lift/carry weight is dependant on my strength and toughness bonuses. If we use my servo-harness to lift then my strength bonus is 16 (85 str on a harness +unnatural strength x2) and my toughness bonus is 12, giving me a 28 for my lift/carry ability.

The chart caps out at 20, but from 18-20 it increases by 450kg per point, so if we continue this trend up to 28 it gives me: 2,250 + (450 x 8) = 5,850kg

up to that weight I can move without penalty. However, I can go up to my lift weight and only suffer a -1 to my agility bonus for movement.

From 18-20 lift weight increases by 900kg per point. So my max lift weight is: 4,500 + (900 x 8) = 11,700kg

After my Toughness bonus in hours (12) of carrying this weight I'll have to make a toughness test or suffer a level of fatigue

So when you say

Quote:


Do your work Brother Ramsey, but be quick, lest Brother Decius makes you carry the pod to our destination! Ha!

I might actually be able to do this :P


I think you might be able to lift it, but not carry it. Unnatural characteristics are more about an "action" and less "passive." Meaning the bonus is there for a particular event or action, not an extended one per say. While some may have Unnat. Agility, it doeesn't increase their Base Movement at all. It allows some feats, but doesn't just double every ability all the time.

But you could always attempt to carry it and then would need regular tests of toughness, assuming you could actually carry it for prolonged periods and then walk/run with it...It'd be a heck of a Tough test...

My thoughts are the Unnat. Bonus gives makes it 2 DOS more or 2 degrees easier, depending on the situation, it seems less like a permanent bonus that you could gleam numbers from...

That's just my personal opinion and may be completely contradictory to the fluff, but it seems reasonable...

As for Wolf helm. I'll have to take a look, but I've not read anything that says it couldn't be used on larger Armor. It would make sense for them to have Termin. Wolf helms, as they have them for nearly ever mark of armor, which requires some changes between marks. Why not have a terminator one? There is only one version of those really? Also, why would the wolves, for millenia send out their men in the most sacred of armor, crippled? Unable to use their most unique and powerful sense of perception. I think it would've been overcome, its certainly more reasonable than adding Jump Packs :)

I'd say you guys have the helmets, unless it was otherwise stated before in a previous post by the GM. I really don't see a technical reason why not? They aren't that special, just take samples of the environment for smelling, why couldn't it be done? Lack of fluff or literature doesn't mean its impossible.

Mechanically speaking its for a solo-mode ability, and I'd say you can have that, its not something gamebreaking or too OP. No other benefits and seems almost unnecessarily burdensome...Why wouldn't your Space Wolf have that helmet by default? Why would they handicap themselves? (Unless they just forgo a sealed helmet) But why not undo some seals, let the air leak in, not as "secure" as the wolf helm that does it and somehow still protects you from Toxins..but it does...just seems an extra step, an additional think a wolf needs if they want to be able to play the PC as it should be played...Poor decision on the writers part I think, so I wouldn't let it bog down my game. No one else has Solo-Modes that are entirely dependent/limited on you having a certain piece of "non-standard" (by marines definitions, but surely its more common or standard issue among space wolf) equipment.

Anyways, got some downtime it seems, inlaws are always fun. At least my Chinese ones, but its a much different culture of respect and family values here. Enjoy the trip and downtime, hopefully its someplace nice with the great outdoors.


Space Wolf Assault Marine 6

I think from the books and model side the wolves have always been a very helmet free chapter, but for Deathwatch it is a significant disadvantage. It makes sense that it would be an easy system to add in.
I have always thought that they limited the wolves by making their solo mode require such an extra risk, so happy to roll with it.
I think it was just the context of its section in RoB that made me think so.


Space Wolf Assault Marine 6

I'm not trying to talk you out of it, as lets face it, it benefits me too. Just engaging in geek discussion. But it occured to me, that we are lucky to come from a Deathwatch base, with a large history of Space Wolf heroes because otherwise we wouldn't have a supply of suitable terminator helmets that have been converted to fenris pattern.
Just thinking we bring our power armour with us from our chapter, so it stands to reason we would bring power armour compatible fenris pattern helmets with us. Terminator armour we requisition from the Deahwatch armoury and therefore more likely to be standard pattern.


Good morning folks. No worries here, I'm always up for some discussion and debate. Fellow Geeks of the world, unite!

Yea, you're right about the helmet part, not much experience with wolves, I had planned to try until my brother took the Rune priest, so it'll wait for a while. Most pics are of them without helmets, thought the wolf priest has a special helmet I recall...Anyways, you guys roleplay how you want, not having the helmet is dangerous, makes you a boss.

Gotta go teach some kids. Later.


Alright, back from mother in law's. Posts a comin' when I get a sec.

Re: Helmet: I am cool with you using it with terminator armor.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Hey guys, FYI, some of you know this already, but our good friend BlindKitsune is trying to get a WH40K SRPG going. Recruitment is here:

http://paizo.com/threads/rzs2s1zv?Cularan-Incident-Warhammer-40-000-SRPG#1

Just thought I'd mention it. Seems like a cool idea, but I know that interest for non-PFS games can be...lacking.


Apologies for being slow, first weekend back in town, catching up and still hosting it seems, will post this evening when wife's guests leave.


Thanks Aterro, that looks interesting.


I see you're on Yuugasa, I'll wait to post Sardus actions,not sure of the situation and can I fall out of the Chimera shooting or they've got the upper hand, did we stop? Etc. How far away, our remaining forces?


Yes you stopped and you can exit shooting, they are 20 meters away and the remaining chimera is a combat round or two behind you, made a post with most of the info in the gameplay thread before I saw this. If you need more info let me know.


No worries, got it. Sometimes I leave a window open and come back and finish when I can, sometimes miss a turn or some info. The inquisitor is gone before I even know it. Oh well, should still be interesting. My brother isn't homeless, he crashes at my place or our other brothers house. Yea, 3 of us moved to China, and I've got 3 more in the USA. He got a new job and waiting on paperwork for his visa and school apartment to be provided. Slacker.


Space Wolf Assault Marine 6

How do we want to play the back story? Have we already worked as a squad before? Do we know the others? I am thinking it makes things easier if we have been working as a squad together before and that we have met squad thanatos before, but perhaps not worked with them, what do you reckon?

Dark Archive

GM W.R. Monger

I think we have made joint operations, but never really seeing each other, more than at a distance doing our parts.

So while we do know their voices (and they know ours) we haven't really actually met in the flesh.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Just to recap, we new guys might not have got this, but this is why we're here:

Yuugasa wrote:

"This planet is called Gormunddar." Says Weyland. "A largely uninhabited jungle planet far from the Morpheus heartland. The third member of our Conclave, Inquisitor Lord Shar Quinn, has been doing secret research there at a hidden facility, research that is vital to our war against the Daemon thing."

Weyland then sighs. "Things were going well but..."

He pushes another pad, the planet's image enlarges and you see a stream of Tyranid hive ships stretching across space like a skeletal and sinister hand to engulf the planet.

"A splinter fleet of Hive Fleet Tiamet, Shar Quinn has had plenty of time to evacuate herself but she has vital research and materials that must be saved. I am sending you there with one primary objective: Save her, she is vital to this Conclave, all other objectives will be dictated by her when you arrive."


How long to start up a thunder hawk and take off?

Would a single Dodge or parry avoid a number of attacks based on DOS? That Daemon is beastly, good luck fellas.


BayouSnowman wrote:
How long to start up a thunder hawk and take off?

It is powered down right now so it would take three rounds for the traitors to get it in the air.


If it was powered up they could take off instantly, but it seems they expect to be here a while.


Yuugasa wrote:
If it was powered up they could take off instantly, but it seems they expect to be here a while.

I edited in another question to original posts, thanks for fast reply.


BayouSnowman wrote:


Would a single Dodge or parry avoid a number of attacks based on DOS? That Daemon is beastly, good luck fellas.

Dodge does, can't remember if parry does off the top of my head, I'll look it up.


Oh wait, no, dodge only does that against semi and auto fire, I think both only stop one attack.


Othair is in terminator armor so he can't dodge anyway, hope he gets lucky on his crux terminatus rolls =/


Oh BayouSnowman are you ok with taking over Storm of Sinners permanently, instead of me stepping in?

Though I am cool running multiple 40k games at once upon further reflection I think I would prefer to not run two specifically Deathwatch games at once.


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Yuugasa wrote:

Oh BayouSnowman are you ok with taking over Storm of Sinners permanently, instead of me stepping in?

Though I am cool running multiple 40k games at once upon further reflection I think I would prefer to not run two specifically Deathwatch games at once.

I believe parry allows multiple blocks with DOS. Vs swift or lightning attacks, but Daemon seems like multiple attacks? Not sure about the charge talent.

In regards to the other game, I was prepared and slightly hoping I could run it a while, though in retrospect, it took over 6 months for the last mission, so lots can happen between now and then if our next mission goes that long.

Anyways, really enjoying this game, thanks for the writing. Playing Agone, a French rpg IRL tonight, will try to post my guys soon.


Space Wolf Assault Marine 6

Ok 2 quick questions that may affect my live or die

1. If frenzy takes a round of doing nothing before it kicks in. Has it kicked in during enemy turn in the middle? I assume so, but if not i may be able to parry.
which (funnily enough) brings me to
2.Chainfist:- in core rulebook it isn't unwieldy, in errata it is. Didn't see whilst requisitioning, but probably wouldn't have changed my choice.

Either way, i have good old terminator armour and is there a more glorious death than shielding your squad from a bloodthirster!


Othair Wolfpelt wrote:

Ok 2 quick questions that may affect my live or die

1. If frenzy takes a round of doing nothing before it kicks in. Has it kicked in during enemy turn in the middle? I assume so, but if not i may be able to parry.
which (funnily enough) brings me to
2.Chainfist:- in core rulebook it isn't unwieldy, in errata it is. Didn't see whilst requisitioning, but probably wouldn't have changed my choice.

Either way, i have good old terminator armour and is there a more glorious death than shielding your squad from a bloodthirster!

I think it kicks in at the beginning of your next turn so you can still parry I believe.

Not using the errata so it isn't.

May the Emperor Protect Brother Othair!


Space Wolf Assault Marine 6

Cool, had a better look and not sure i can match his degrees of success, but may the emperor protect.


Sorry for my absence, I have had a hard week at work and are heading towards a night shift to night, I hope to be able to post more regularly after that.


Naaman of The Dark Angels wrote:
Sorry for my absence, I have had a hard week at work and are heading towards a night shift to night, I hope to be able to post more regularly after that.

It's all good.

In related news sorry if my posts come slowly for a little bit, having a long bout of insomnia that makes it hard to think clearly.

Dark Archive

GM W.R. Monger

I was thinking it was 3 test, or why 4.

It's 30 mts down correct?


I didn't mean to post in the game play thread, should've been here.


It's all good BayouSnowman, your posts were fine. I'm just slow right now because I have soup for a brain at the moment=)


Could you explain the layout of the roof a bit more? The Thunderhawk location, size, marines moving/rotating.

Specifically, if we use the long range assault of Sardus and the Eagles to first take out the rooftop squad, assuming Korbin and the inquisitor can't handle it alone....

Is it possible, that they could first target the devestators or will combat be more of a "horde" combat?

Also any multipliers positive or negative for firing into/from the dense jungle for us or the marines in the clearings? Does it look easy for us to hide and remain concealed for a few turns?

Hmm...I think we can do this, gonna try..or die trying.


The outpost is built in the same stepped pyramid stye as the Installation with the top platform being the landing pad for air craft where the devastators wait behind raised waist high ceramite walls. You can't see what the layout is like specifically from the ground beyond being a large square shape but you can see the bulk of the Thunderhawk near its center.

There are no penalties/bonuses for hiding in the jungle or shooting into or out of the jungle. While the jungle is thick the way the clearing has been designed and the large searchlights pointing out from all over the Outpost makes things a wash in both directions.

You can target the devastators, each marine is treated as an individual. At the moment there is one devastator on each direction of the wall facing out and the champion moves around. The marines on the ground are static and the tank idles near the front entrance. It is a predator with a twinlinked lascannon turret and two sponson mounted autocannon.


Barely made that one. Gonna go grab dinner and let you post.


I have been away a weeks time and can see the Installation group has been taken by the warp, how would you like me to continue?


you can be with the group if you like(just remember to roll for corruption) or you can be waiting in the Installation, as you like.


Gonna be gone tomorrow, will be back Wednesday.


Ok, I'm back.


Yuugasa wrote:
Ok, I'm back.

Cool, I was away a bit too, family stuff. Anyways, as for Korbin and Sardus, what I think happened, and it was probably my fault for not being clear enough:

Korbin jumped up and attacked the marine with a suprise round, then you gave him 24 hours to post his next attack after resolving damage on the marine.

Then after realizing that another marine was just 10m away, I said I wanted to burn them both, but I meant, that's what I would've wanted to do as my first action. I didn't know the other marine was so close when I moved up and attacked, otherwise, I could've positioned myself or made the attack against both in my suprise round, then move to the other marine. You did say I could charge the champion, but that's not the one on the other side of the Thunderhawk. Doesn't matter, as the Thunderhawk starts to spin up, Korbin will change his focus.

I reposted my actions from the beginning in a single post, and then you resolved everything from it maybe, but perhaps you included the damage I had done before and that action, hence your question.

So at this point, just do it however you like. Resolve them as they were or as they could've been. Korbin's next post is regarding the Thunderhawk, so I won't post anything about the marines until you do.

EDIT: I'm just gonna take it from where you left it, no more going back and stuff, just gonna post off what you have, that's the way it happened.


Something for me to think about in the future, maybe in this game or another. I'm asking as a player and as GM of another game where this might become relevant.

If a player gets a surprise round, does that include reactions for that round too? Could a player say use the Logis Implant, then attack? Use his reaction to attack with Servo Harness? Or use any other reaction ability in a surprise round, in addition to the normal free action before the targets become aware and can attack/defend?

Hmm...now that I'm reading this, I'm wondering and thinking, maybe you only get 1 attack each round? I cant attack and then use my reaction as an attack? I don't think you can make two attacks...but then again, certain times you do, with talents, chapter mode abilities, or something else...

Gonna have to reread somethings. If I messed up, then just count it as my action instead of my reaction..or Actually, I'll spend my reaction for that round to attack, if he dodges, then I'll be in trouble...hmm...If you'll allow, and if necessary, I'll use the FP now as "killing Strike" talent, which applies to an allout attack, taking my reaction, and this essentially does the same, but maybe leaves me a half action or my reaction (using logis implant??) to think of/find a weakspot...

Oh this seems to damn complicated, but a necessary process, should get easier with time.


Ok, I understand, let's just go with what is posted.

I count the surprise round as a full round of actions, not actually sure about the multiple attacks, but we can just run with it for now until we know better, I'll look things up too when I get a chance.

If we can't find for sure rules about this stuff we can just mess with it in game till we find something that feels right.


Is that INT test just for Morgan or anyone?


We can gloss it over and assume Morgan shares his Morpheus star knowledge so anyone can take the test.


Morgan said they're in the future, but aren't they in the past? I get what he's dong with Eldar, sounds like he's talking to them like they know the future and are in the past, but brother's heard "future." Pretty sure he means past, so look out guys at the Installation before you post.


Whoops had a typo there meant to say past but I was thinking about maybe telling the eldar we were from the future. I have fixed the typo.

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