Dead Suns AP by GM Cellion (Inactive)

Game Master GM Cellion

Maps on Google Slides
Handouts on Google Slides
Loot Table

Templates:
=== Initiative ===
[dice=Arcalinte]1d20+4[/dice]
[dice=Isu]1d20+6[/dice]
[dice=Spectre]1d20+8[/dice]
[dice=Ted]1d20+5[/dice]
[dice=Jelico]d20+3[/dice]
-----------------------
[dice=Enemy]1d20+[/dice]

=== Perception ===
[dice=Arc Perception]d20+17[/dice]
[dice=Isu Perception]d20+10[/dice]
[dice=Spec Perception]d20+13[/dice]
[dice=Ted Perception]d20+2[/dice]
[dice=Jelico Perception]d20+19[/dice]


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Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

Arcalinte winces as the trap goes off, but when the door renders it harmless, his eyes widen in shock.

"I...guess that was what the black arrows in the drawing were warning us about. At least none of us were hurt?"

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

"There is no element of surprise now! Everyone, stand to the side. Let's not give the blight inside a free shot at us."

Isu reaches over the pushes the door open without standing in front of it, once everyone else is clear too.

Wayfinders

Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

Jellico pulls his pistols and levels them at the door as Isu moves to open it. "Let's hope that whatever's inside was expecting that trap to stop intruders. It won't be expecting us, ready to fight back. Open carefully, Isu."

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

"Indeed. Though I won't be able to attune with the Cycle until battle is actually joined, else I'd prepare."


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Isu opens the door to reveal a large room. There's no remaining sign of whatever originally occupied this room; it has been cleared of all furniture and decorations, save for a simple square cloth mat measuring four feet to a side. A ring of kish skulls lie arranged around it. The floor, ceiling, and even doors have been painted an inky black. Just inside the room, next to the southern door lies a thick layer of broken medical needles, metal shards, and other sharpened projectiles. Clearly the remains of the trap that you sprang.

Two grotesque humanoid looking creatures squat in the darkness of the room. Each one has a few kish-like features, but is otherwise a patchwork of exposed tissue, warped limbs, and leathery organs draped around them. As the door opens, they begin to howl in pain and madness.

Pic added to Handouts. Map updated.

INIT:
Arcalinte: 1d20 + 3 ⇒ (6) + 3 = 9
Isu: 1d20 + 6 ⇒ (9) + 6 = 15
Spectre: 1d20 + 8 ⇒ (16) + 8 = 24
Ted: 1d20 + 5 ⇒ (13) + 5 = 18
Jelico: 1d20 + 3 ⇒ (3) + 3 = 6
-----------------------
Enemy: 1d20 + 2 ⇒ (1) + 2 = 3
Having primed yourselves for action, you all act first!

|||| INIT ||||
Spectre (9 dmg)
Jelico (19 dmg)
Arc
Isu (20 dmg)
Ted

Blue Rebuilt Kish
Red Rebuilt Kish

Dataphiles

Male Human Technomancer 12 Dataphiles | SP 84 HP 64 RP 10/11 | EAC 28 KAC 29 CMAC 37 CMD 29 CMB +9 | Kinetic DR 5/- | F+6 R+10 W+11 | Init+6 | Perc+3 | 1st 1/6 2nd 0/6 3rd 0/5 4th 0/4 Cache 0/1

Ted looks for a path for a clear shot around the hulk of armor, "Isu, can't you open a new hole in this wall?"

Delay to move and get a clear shot once Isu positions himself, rolled attack for if that moment occurs

Laser Pistol, Corona: 1d20 + 10 ⇒ (13) + 10 = 23
damage (fire): 2d4 + 3 ⇒ (3, 4) + 3 = 10
damage: +3 from weapon specialization small arms; mystic strike makes it a magic weapon

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

"HOLY EVERLIGHT!" Arcalinte exclaims when he sees the horrors before them. "What HAPPENED to these people?!"

Despite his disgust, he readies his sword and advances into the room, his armor flaring into life.

25 ft. movement.

Photon Mode: 1

Dataphiles

Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

Spectre ventures forward, entering the room and squeezing off a shot with his longarm.

"Multiple hostile targets acquired."

Streetsweeper Rifle (thunderstrike-class, sonic, ignore concealment) (weapon focus): 1d20 + 12 ⇒ (10) + 12 = 221d10 + 7 ⇒ (7) + 7 = 14


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Since you're delaying Ted, we'll hold onto your roll until Isu goes.

Arc strides fearlessly into the room, while Spectre takes up a position in the corner and fires away. The sonic blast slams into the red rebuilt kish, rupturing one of its excess organs. It continues to howl in pain, no more or less than before.

|||| INIT ||||
Spectre (9 dmg)
Jelico (19 dmg)
Arc
Isu (20 dmg)
Ted

Blue Rebuilt Kish
Red Rebuilt Kish (14 dmg)

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

It takes a bit of effort to squeeze through the door difficult terrain, essentially, for 10 feet .

But Isu makes it through and gets a shot off with his gun at red.

sniper rifle: 1d20 + 9 ⇒ (7) + 9 = 162d10 + 7 ⇒ (6, 9) + 7 = 22

Wayfinders

Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

Isu moves into the room and shoots at one of the monsters. The red one

Corona Laser Pistol hit: 1d20 + 5 + 3 + 1 ⇒ (10) + 5 + 3 + 1 = 19
Corona Laser Pistol damage: 2d4 + 3 ⇒ (2, 3) + 3 = 8


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Ted, I moved you into the room.

GM Screen:
1d20 + 17 ⇒ (3) + 17 = 20 2d6 + 12 ⇒ (5, 3) + 12 = 20
1d20 + 17 ⇒ (2) + 17 = 19 2d6 + 12 ⇒ (5, 5) + 12 = 22
Ted lands a laser beam on the red rebuilt kish, charring flesh. Both Jelico and Isu attempt their own attacks, but the aberration's strange anatomy proves difficult to get a clean hit on.

The screaming kish close on Isu and Arc, wildly swinging whip-like bony limbs about as they rage. Arc ducks under a fleshy haymaker as the blue on gets close to him, while Isu fends off the red one with the butt of his sniper rifle.

|||| INIT ||||
Spectre (9 dmg)
Jelico (19 dmg)
Arc
Isu (20 dmg)
Ted

Blue Rebuilt Kish
Red Rebuilt Kish (24 dmg)

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

Arcalinte activates his solarian powers once more, his blade surrounded with a whirling blaze of golden fire!

Plasma Sheath!

Then he strikes at the blue monster that just attacked him!

Full Attack 1 (Fire/Holy): 1d20 + 9 ⇒ (7) + 9 = 162d8 + 12 ⇒ (2, 8) + 12 = 22
Full Attack 2 (Fire): 1d20 + 9 ⇒ (13) + 9 = 222d8 + 12 ⇒ (5, 1) + 12 = 18
Full Attack 3 (Fire): 1d20 + 9 ⇒ (17) + 9 = 262d8 + 12 ⇒ (3, 7) + 12 = 22

Photon Mode: 2

Wayfinders

Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

Jellico continues firing at the same target.

Corona Laser Pistol hit: 1d20 + 5 + 3 + 1 - 3 ⇒ (10) + 5 + 3 + 1 - 3 = 16
Corona Laser Pistol damage: 2d4 + 3 ⇒ (4, 1) + 3 = 8

Zero Pistol Frostbite-Class hit: 1d20 + 5 + 3 + 1 - 3 ⇒ (19) + 5 + 3 + 1 - 3 = 25
Zero Pistol Frostbite-Classl damage: 1d6 + 3 ⇒ (2) + 3 = 5


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Arc, plasma sheath is a move action, so I'll just take your first attack. BTW, how are you getting three attacks on a full attack?

Arc's golden, flaming blade arcs towards the rebuilt kish, but the grotesque creature raises a multi-jointed bony appendage and deflects the swing. Jelico has a little better luck, landing a clean shot with his zero pistol. Ice grows along the mismatched flesh.

|||| INIT ||||
Spectre (9 dmg)

Jelico (19 dmg)
Arc
Isu (20 dmg)
Ted

Blue Rebuilt Kish
Red Rebuilt Kish (29 dmg)

Dataphiles

Male Human Technomancer 12 Dataphiles | SP 84 HP 64 RP 10/11 | EAC 28 KAC 29 CMAC 37 CMD 29 CMB +9 | Kinetic DR 5/- | F+6 R+10 W+11 | Init+6 | Perc+3 | 1st 1/6 2nd 0/6 3rd 0/5 4th 0/4 Cache 0/1

Ted moves along the wall, breaking up the clump, "Isu, just sit on 'em," he grumbles as he fires off another shot at red.

Laser Pistol, Corona: 1d20 + 10 ⇒ (15) + 10 = 25
damage (fire): 2d4 + 3 ⇒ (3, 4) + 3 = 10
damage: +3 from weapon specialization small arms; mystic strike makes it a magic weapon

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30
GM Cellion wrote:
Arc, plasma sheath is a move action, so I'll just take your first attack. BTW, how are you getting three attacks on a full attack?

GAH! Not only did I **** up the action economy, I misread my class features and got Flashing Strikes and Solarian's Onslaught mixed up!

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

Now that a kish is in melee distance, Isu pushes a button twice in his power armor and it swings his hammer down automatically with the strength of the mechanics.

paramagetic hammer: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 103d6 + 13 ⇒ (4, 2, 2) + 13 = 21

paramagetic hammer: 1d20 + 11 - 4 ⇒ (6) + 11 - 4 = 133d6 + 13 ⇒ (2, 5, 4) + 13 = 24

Both swings are poor and Isu sighs sadly. "It is just not as satisfying for this one to push a button for the paramagnetic hammer."

Dataphiles

Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

Spectre locks onto the wounded creature and squeezes off another shot.

Streetsweeper Rifle (thunderstrike-class, sonic, ignore concealment) (weapon focus, combat tracking): 1d20 + 14 ⇒ (10) + 14 = 241d10 + 7 ⇒ (7) + 7 = 14


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

GM Screen:
1d20 + 17 ⇒ (16) + 17 = 33 2d6 + 12 ⇒ (6, 2) + 12 = 20

1d20 + 17 - 4 ⇒ (9) + 17 - 4 = 22 2d6 + 12 ⇒ (4, 6) + 12 = 22
1d20 + 17 - 4 ⇒ (8) + 17 - 4 = 21 2d6 + 12 ⇒ (2, 4) + 12 = 18

Isu's swings meet nothing but air, but Ted and Spectre deliver accurate bolts of laser fire and sonic blasts respectively. The red rebuilt kish emerges charred and with eleven out of forty three of its spleens ruptured, but otherwise it barely slows down. It continues to scream as it whips its limbs around wildly.

The blue aberration delivers a bladed elbow across Arc's leg (Dealing 15 damage after DR) before taking a staggering step toward the southeast. Meanwhile, the red aberration aggressively flails at Isu, but his armor holds up against the assault, deflecting each attack aimed at him.

|||| INIT ||||
Spectre (9 dmg)
Jelico (19 dmg)
Arc (15 dmg)
Isu (20 dmg)
Ted

Blue Rebuilt Kish
Red Rebuilt Kish (53 dmg)

Dataphiles

Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

Spectre boosts his rifle for additional power, then fires another accurate shot.

Streetsweeper Rifle (thunderstrike-class, sonic, boosted, ignore concealment) (weapon focus, combat tracking): 1d20 + 14 ⇒ (8) + 14 = 221d10 + 7 + 1d6 ⇒ (8) + 7 + (4) = 19 Knockdown on crit

Dataphiles

Male Human Technomancer 12 Dataphiles | SP 84 HP 64 RP 10/11 | EAC 28 KAC 29 CMAC 37 CMD 29 CMB +9 | Kinetic DR 5/- | F+6 R+10 W+11 | Init+6 | Perc+3 | 1st 1/6 2nd 0/6 3rd 0/5 4th 0/4 Cache 0/1

Laser Pistol, Corona: 1d20 + 10 ⇒ (12) + 10 = 22
damage (fire): 2d4 + 3 ⇒ (2, 4) + 3 = 9
damage: +3 from weapon specialization small arms; mystic strike makes it a magic weapon

"Too bad the trap didn't destroy these things."

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

Arcalinte yells in anger as he's struck, but holds fast, retaliating immediately.

Full Attack 1 (Fire/Holy): 1d20 + 9 ⇒ (15) + 9 = 242d8 + 12 ⇒ (8, 4) + 12 = 24
Full Attack 2 (Fire): 1d20 + 9 ⇒ (16) + 9 = 252d8 + 12 ⇒ (3, 2) + 12 = 17

Photon Mode: 3

Wayfinders

Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

Jellico moves around in front of Ted, away from the red kish-like creature. Spinning around he levels his Corona laser pistol and fires.

Corona Laser Pistol hit: 1d20 + 5 + 3 + 1 ⇒ (15) + 5 + 3 + 1 = 24
Corona Laser Pistol damage: 2d4 + 3 ⇒ (4, 4) + 3 = 11

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

paramagetic hammer: 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 203d6 + 13 ⇒ (1, 6, 4) + 13 = 24

paramagetic hammer: 1d20 + 11 - 4 ⇒ (15) + 11 - 4 = 223d6 + 13 ⇒ (2, 5, 6) + 13 = 26

"Hmmmm.. Better. This one will not write an angry review of this one's hammer on Abadar.com if it continues to perform as advertised. PARAMAGNETIC!"


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

GM Screen:
1d20 + 17 - 4 ⇒ (18) + 17 - 4 = 31 2d6 + 12 ⇒ (5, 6) + 12 = 23
1d20 + 17 - 4 ⇒ (2) + 17 - 4 = 15 2d6 + 12 ⇒ (3, 1) + 12 = 16
-
1d20 + 17 ⇒ (17) + 17 = 34 2d6 + 12 ⇒ (5, 5) + 12 = 22
Thanks to Isu's massive power armor, Spectre isn't able to get a clear shot on red, and his attack narrowly blasts past the creature's side. Ted and Jelico on the other hand have clear lines of fire, and each land bolts from their laser pistols.

Isu's first swing narrowly misses the red rebuilt kish, but his second lands with a crackling blast of electricity. The pitch of the aberration's screaming shifts as more of its dangling organs rupture. It raises broken arms up defiantly, though by this point its so badly damaged that its hard to believe it could still be standing.

Arc cuts twice cleanly into the blue rebuilt kish, lopping off vestigial limbs and other strangely protruding appendages.

The blue kish lurches into a frenzied assault against Arc. He manages to fend off one attack, but is slashed by a second (Dealing 18 dmg after DR). The red kish makes only a single surprisingly fast attack that gets under Isu's guard (Dealing 16 dmg after DR) before staggering over towards the softer targets toward the west.

|||| INIT ||||
Spectre (9 dmg)
Jelico (19 dmg)
Arc (33 dmg)
Isu (36 dmg)
Ted

Blue Rebuilt Kish (41 dmg)
Red Rebuilt Kish (99 dmg)

Dataphiles

Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

"Out of the way, you big oaf!" Spectre says to Isu. "You have thrown off my shot."

He adjusts his fire around the massive Isu, this time striking the most wounded of the two directly in the head. The well-aimed shot knocks it to its feet.

Streetsweeper Rifle (thunderstrike-class, sonic, boosted, ignore concealment) (weapon focus, combat tracking): 1d20 + 14 ⇒ (20) + 14 = 341d10 + 7 + 1d6 ⇒ (7) + 7 + (6) = 20 Knockdown on crit

extra crit dmg: 1d10 + 7 ⇒ (8) + 7 = 15 guessing the boosted doesn't get doubled? If it does, here's a roll for it.

boost: 1d6 ⇒ 4

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

"You knew this one was big in this armor. Don't stand behind this one then! But... ah... nice shot."

Isu steps up and hammers at the blue one.

paramagetic hammer: 1d20 + 11 ⇒ (12) + 11 = 233d6 + 13 ⇒ (6, 6, 3) + 13 = 28

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

Arcalinte continues to press the attack.

Full Attack 1 (Fire/Holy): 1d20 + 9 ⇒ (1) + 9 = 102d8 + 12 ⇒ (4, 6) + 12 = 22
Full Attack 2 (Fire): 1d20 + 9 ⇒ (13) + 9 = 222d8 + 12 ⇒ (3, 7) + 12 = 22

Photon Mode: 4


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

A perfectly aimed sonic pulse shatters the red rebuilt kish's skull and it topples. The destroyed aberration continues screaming, its body shuddering, even though it can no longer move. Isu's hammer smashes into the other one, followed by a feint and then an accurate slice from Arc.

The blue rebuilt teeters unsteadily. Another solid blow might be enough to take it out.

|||| INIT ||||
Spectre (9 dmg)
Jelico (19 dmg)
Arc (33 dmg)
Isu (36 dmg)
Ted
Blue Rebuilt Kish (91 dmg)

Dataphiles

Male Human Technomancer 12 Dataphiles | SP 84 HP 64 RP 10/11 | EAC 28 KAC 29 CMAC 37 CMD 29 CMB +9 | Kinetic DR 5/- | F+6 R+10 W+11 | Init+6 | Perc+3 | 1st 1/6 2nd 0/6 3rd 0/5 4th 0/4 Cache 0/1

Laser Pistol, Corona: 1d20 + 10 ⇒ (20) + 10 = 30
damage (fire): 2d4 + 3 ⇒ (3, 2) + 3 = 8
damage (fire): 2d4 + 3 ⇒ (4, 2) + 3 = 9
damage: +3 from weapon specialization small arms; mystic strike makes it a magic weapon.
-- !!CRIT!! --
CriticalEffect: Burning 1d4

Burning:

You are on fire. As long as you have this condition, at the start of your turn each round before you take any actions (or attempt the Reflex saving throw described below), you take the listed amount of damage as fire damage (or 1d6 fire damage, if no amount is listed in the effect that causes burning). Fire damage from multiple sources that inflict the burning condition is cumulative.

At the end of each round you are burning, you can attempt a Reflex saving throw to remove this condition. The DC of this saving throw is equal to 10 + the amount of fire damage you took this round from the burning condition. If you succeed at this saving throw, you lose the burning condition. You can attempt a new saving throw each round you have this condition, and you receive a +2 bonus for each previous saving throw you’ve attempted in consecutive rounds.

You can also automatically end this condition by jumping into enough water to douse yourself. If you don’t have enough water on hand, you can spend a full action to roll on the ground or otherwise smother the fire to attempt a new saving throw with a +4 bonus (plus any bonuses from previously failed consecutive attempts) to end the condition.


Even Ted's critical doesn't come close to Isu's hammer buttons. HA!


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

That'll do it!

Ted's perfectly aimed shot strikes at the core of the remaining aberration, immolating it. Its burning remains stagger about for a few more seconds (still screaming) before it collapses against the wall. The screaming continues for an uncomfortably long time before they finally turn silent.

Combat Over

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

The flames of Arcalinte's sword abate and he sheathes it as the fight ends.

"Good teamwork everyone."

Then he turns his attention to the fallen monsters, touching his forehead like he'd seen the kish do.

"Be at peace, noble kish. Find your ancestors. May they welcome and embrace you with love and pride. So let it be."

With the prayer finished, he begins inspecting the room.

Perception: 1d20 + 15 ⇒ (5) + 15 = 20

Wayfinders

Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

While Arc is exploring the room, Jellico steps up and looks over the bodies of these strange looking kish to see if he can learn more about them.
His search will consist of perception, mysticism, and detect magic

Perception: 1d20 + 16 ⇒ (9) + 16 = 25
Mysticism: 1d20 + 14 ⇒ (14) + 14 = 28
Detect Magic

Dataphiles

Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

"Unfortunate souls," Spectre observes as he looks around. "Whatever did this to them is something those of you with souls will want to avoid."

perception: 1d20 + 11 ⇒ (18) + 11 = 29


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Arc and Spectre carefully examine the room. The oppressive blackness of the walls and ceiling seems to make the space smaller than it is. The prayer mat in the center of the room and the kish skulls are undisturbed. Perhaps the two aberrations still had some inkling of respect for whatever ritual for the departed was organized here. Neither of you find anything else in the room. It's quite spartan, perhaps by design.

Jelico's inspection of the remains of the two ex-kish reveals no magical auras. That doesn't rule out that magic did something to them that had a permanent lasting effect. Each aberration has multiple copies of various strange organs, most now destroyed. Neither carries any sort of objects, identifying or otherwise, to suggest who they once were.

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

"This one will be taking a breather. This could not have been the blight. There must be some other root cause in this place."

spending a resolve point to get stamina back and then happy to proceed north through that door. better check it for traps.

Isu examines the north door: 1d20 + 8 ⇒ (6) + 8 = 14

Wayfinders

Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

Jellico begins trying to talk himself through his findings, speaking to no one in particular. "Each of these creations seem to have multiples of various organs. If this isn't common among the Kish, it's probable that they were built or constructed with redundancies in mind. Plus, they didn't disappear upon dying, so they're not spirits or aberrations.

I would say that they were placed here for some particular purpose."

He turns to the rest of the group. "Do we know anything about Kish biology?"

Dataphiles

Male Human Technomancer 12 Dataphiles | SP 84 HP 64 RP 10/11 | EAC 28 KAC 29 CMAC 37 CMD 29 CMB +9 | Kinetic DR 5/- | F+6 R+10 W+11 | Init+6 | Perc+3 | 1st 1/6 2nd 0/6 3rd 0/5 4th 0/4 Cache 0/1
S-P37 'Spectre' wrote:
"Unfortunate souls," Spectre observes

"Is that a spark of humanity, Spec?" Ted guffaws.

perception: 1d20 + 2 ⇒ (20) + 2 = 22

Dataphiles

Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

"Negative, Ted. I primarily mean that all of you have unfortunate souls, destined for something such as this. I, on the other hand, am immune from such fate."

When Isu suggests resting, the droid agrees it would be wise.

"I have sustained superficial damage, as well. I would prefer to repair it before continuing."

spend resolve point

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

His search of the room complete, Arcalinte kneels on the prayer mat and meditates on the space, stretching his awareness out to see if he can feel the ancestors of the kish.

Spending a Resolve point too.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Most of you take a moment to rest and catch your breath. When Arc attempts to meditate in the center of the room, for a moment he thinks he hears the sounds of the kish ancients as incredibly low murmurs. The more he focuses on it however, the more he realizes that its less a vocal noise and more a vibrating hum.

If you all go quiet, those of you trained in Engineering recognize the faint vibration seems like that of active machinery... something in this place might still have power!

----

After you rest, Isu and Ted check the northern door and don't come across any hazards. You open the door and emerge into a continuation of the earlier hallway, now past the collapse. The hallway has a bunch of rooms that branch off to the north, many of them with their doors slightly ajar, as well as a single unexplored door to the south.

The northern rooms are largely similar. The walls of each room, though dirty and breached in places by rubble, are a soothing aquamarine color. Remnants of elegant furniture poke out from piles of junk. The dusty floors and lack of murals suggest that the kish don't often step foot inside.

In the north-easternmost room, the ceiling has buckled badly and rubble from what might've been an adjacent building has pierced deeply into the room. The thick layer of dust on the floor of this room appears to have been recently disturbed.

Map updated

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

"I...I can hear it...the kish ancestors. Quiet your voices and listen," Arcalinte says.

Dataphiles

Male Human Technomancer 12 Dataphiles | SP 84 HP 64 RP 10/11 | EAC 28 KAC 29 CMAC 37 CMD 29 CMB +9 | Kinetic DR 5/- | F+6 R+10 W+11 | Init+6 | Perc+3 | 1st 1/6 2nd 0/6 3rd 0/5 4th 0/4 Cache 0/1

"Ancestral machines..." Ted smirks. His top flicks around the room peering in to the gloom.

Detect magic as we move forward

Wayfinders

Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

Jellico nods his head. "If the machinery is sufficiently advanced, a more primitive culture could attribute the effects of such machinery to some other force, either magical or divine."

He follows Ted to the northern door. While the technomancer searches for any magical auras, Jellico concentrates on the hallway, trying to determine if the sound gets any louder or may be coming from that direction.
Perception: 1d20 + 16 ⇒ (4) + 16 = 20

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

"Wait, machinery?!" Arcalinte asks as he stands up.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

As Jelico walks the halls, the low hum seems stronger toward the eastern end of the building. Even so, this is far from the rumble associated with an old-fashioned engine or factory. When he puts his hand on the south-eastern door, it seems as though the door is unusually cold.

Just giving you a little extra as you decide what to inspect next

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

"Have we found an old refrigeration unit? You may be right, Jelico Kent. The presence of technology would easily seem to be gods to the primitive, or those who look for the gods everywhere." He shoots a glance at Arc.

Isu opens the south eastern door.

Wayfinders

Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

"Just be careful, my friend. If this machinery was old, it would make more noise. We didn't hear this until we quieted ourselves. It's possible this is some new mechanical setup. It may have been set up with less-than-righteous intentions."

Dataphiles

Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

Spectre tries to analyze the sound of the machine noises further.

"I will try to isolate where it is coming from, at a minimum," he drones.

engineering (+4 more vs. traps): 1d20 + 17 ⇒ (3) + 17 = 20

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Current Characters


Vudrani
Exo-Guardians Arcalinte Soter

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

played by Archpaladin Zousha (2,618 posts)
Wing Clipper
Arloric Dziergas-Highbough

Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

played by Archpaladin Zousha (1,474 posts)
Kasatha
Wayfinders Isu Greelax Zyte

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

played by Mustachioed (1,569 posts)
Agath
Wayfinders Jelico Kent

Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

played by Beardy2004 (515 posts)
Gearsman
Dataphiles S-P37 'Spectre'

Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

played by PatheticWretch (1,106 posts)
Gorvald Thrimbyrson
Grand Lodge Sigurd Jarlson

Male Human Skald (Fated Champion) 3 | 23/29 HP | Int +2 | Perception +5 | 15 AC, 11 Touch, 14 Flat | F +5, R +3, W +3 | 7/9 RPD Raging Song (+2 STR/CON, +1 Will, -1 AC) | Rage Power (Lessor Spirit Totem)

played by Beardy2004 (252 posts)
Kevoth-Kul
Dataphiles Ted Under

Male Human Technomancer 12 Dataphiles | SP 84 HP 64 RP 10/11 | EAC 28 KAC 29 CMAC 37 CMD 29 CMB +9 | Kinetic DR 5/- | F+6 R+10 W+11 | Init+6 | Perc+3 | 1st 1/6 2nd 0/6 3rd 0/5 4th 0/4 Cache 0/1

played by austinhaws (795 posts)

Current NPCs


Seaweed Leshy
GM Cellion

Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

played by Cellion (8,619 posts)

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attack:
[dice=claw]d20+7; d4+3[/dice]
Male Verant Shifter 3 [HP 30/30] [Combat Stamina 5/5] [Init +8] [Perception +6] [20 AC][14 Touch][16 FF] [Fort 5] [Reflex 7] [Will 2] [CMD:19] Buff/Debuffs:

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Dalaya Lashuntas Envoy (Xenoseeker) 5
Spoiler:
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