Arcalinte Soter
|
Arcalinte winces as the trap goes off, but when the door renders it harmless, his eyes widen in shock.
"I...guess that was what the black arrows in the drawing were warning us about. At least none of us were hurt?"
Isu Greelax Zyte
|
"There is no element of surprise now! Everyone, stand to the side. Let's not give the blight inside a free shot at us."
Isu reaches over the pushes the door open without standing in front of it, once everyone else is clear too.
Jelico Kent
|
Jellico pulls his pistols and levels them at the door as Isu moves to open it. "Let's hope that whatever's inside was expecting that trap to stop intruders. It won't be expecting us, ready to fight back. Open carefully, Isu."
| GM Cellion |
Isu opens the door to reveal a large room. There's no remaining sign of whatever originally occupied this room; it has been cleared of all furniture and decorations, save for a simple square cloth mat measuring four feet to a side. A ring of kish skulls lie arranged around it. The floor, ceiling, and even doors have been painted an inky black. Just inside the room, next to the southern door lies a thick layer of broken medical needles, metal shards, and other sharpened projectiles. Clearly the remains of the trap that you sprang.
Two grotesque humanoid looking creatures squat in the darkness of the room. Each one has a few kish-like features, but is otherwise a patchwork of exposed tissue, warped limbs, and leathery organs draped around them. As the door opens, they begin to howl in pain and madness.
Pic added to Handouts. Map updated.
Isu: 1d20 + 6 ⇒ (9) + 6 = 15
Spectre: 1d20 + 8 ⇒ (16) + 8 = 24
Ted: 1d20 + 5 ⇒ (13) + 5 = 18
Jelico: 1d20 + 3 ⇒ (3) + 3 = 6
-----------------------
Enemy: 1d20 + 2 ⇒ (1) + 2 = 3
|||| INIT ||||
Spectre (9 dmg)
Jelico (19 dmg)
Arc
Isu (20 dmg)
Ted
Blue Rebuilt Kish
Red Rebuilt Kish
Ted Under
|
Ted looks for a path for a clear shot around the hulk of armor, "Isu, can't you open a new hole in this wall?"
Delay to move and get a clear shot once Isu positions himself, rolled attack for if that moment occurs
Laser Pistol, Corona: 1d20 + 10 ⇒ (13) + 10 = 23
damage (fire): 2d4 + 3 ⇒ (3, 4) + 3 = 10
damage: +3 from weapon specialization small arms; mystic strike makes it a magic weapon
Arcalinte Soter
|
"HOLY EVERLIGHT!" Arcalinte exclaims when he sees the horrors before them. "What HAPPENED to these people?!"
Despite his disgust, he readies his sword and advances into the room, his armor flaring into life.
25 ft. movement.
Photon Mode: 1
S-P37 'Spectre'
|
Spectre ventures forward, entering the room and squeezing off a shot with his longarm.
"Multiple hostile targets acquired."
Streetsweeper Rifle (thunderstrike-class, sonic, ignore concealment) (weapon focus): 1d20 + 12 ⇒ (10) + 12 = 221d10 + 7 ⇒ (7) + 7 = 14
| GM Cellion |
Since you're delaying Ted, we'll hold onto your roll until Isu goes.
Arc strides fearlessly into the room, while Spectre takes up a position in the corner and fires away. The sonic blast slams into the red rebuilt kish, rupturing one of its excess organs. It continues to howl in pain, no more or less than before.
|||| INIT ||||
Spectre (9 dmg)
Jelico (19 dmg)
Arc
Isu (20 dmg)
Ted
Blue Rebuilt Kish
Red Rebuilt Kish (14 dmg)
Isu Greelax Zyte
|
It takes a bit of effort to squeeze through the door difficult terrain, essentially, for 10 feet .
But Isu makes it through and gets a shot off with his gun at red.
sniper rifle: 1d20 + 9 ⇒ (7) + 9 = 162d10 + 7 ⇒ (6, 9) + 7 = 22
Jelico Kent
|
Isu moves into the room and shoots at one of the monsters. The red one
Corona Laser Pistol hit: 1d20 + 5 + 3 + 1 ⇒ (10) + 5 + 3 + 1 = 19
Corona Laser Pistol damage: 2d4 + 3 ⇒ (2, 3) + 3 = 8
| GM Cellion |
Ted, I moved you into the room.
1d20 + 17 ⇒ (2) + 17 = 19 2d6 + 12 ⇒ (5, 5) + 12 = 22
The screaming kish close on Isu and Arc, wildly swinging whip-like bony limbs about as they rage. Arc ducks under a fleshy haymaker as the blue on gets close to him, while Isu fends off the red one with the butt of his sniper rifle.
|||| INIT ||||
Spectre (9 dmg)
Jelico (19 dmg)
Arc
Isu (20 dmg)
Ted
Blue Rebuilt Kish
Red Rebuilt Kish (24 dmg)
Arcalinte Soter
|
Arcalinte activates his solarian powers once more, his blade surrounded with a whirling blaze of golden fire!
Plasma Sheath!
Then he strikes at the blue monster that just attacked him!
Full Attack 1 (Fire/Holy): 1d20 + 9 ⇒ (7) + 9 = 162d8 + 12 ⇒ (2, 8) + 12 = 22
Full Attack 2 (Fire): 1d20 + 9 ⇒ (13) + 9 = 222d8 + 12 ⇒ (5, 1) + 12 = 18
Full Attack 3 (Fire): 1d20 + 9 ⇒ (17) + 9 = 262d8 + 12 ⇒ (3, 7) + 12 = 22
Photon Mode: 2
Jelico Kent
|
Jellico continues firing at the same target.
Corona Laser Pistol hit: 1d20 + 5 + 3 + 1 - 3 ⇒ (10) + 5 + 3 + 1 - 3 = 16
Corona Laser Pistol damage: 2d4 + 3 ⇒ (4, 1) + 3 = 8
Zero Pistol Frostbite-Class hit: 1d20 + 5 + 3 + 1 - 3 ⇒ (19) + 5 + 3 + 1 - 3 = 25
Zero Pistol Frostbite-Classl damage: 1d6 + 3 ⇒ (2) + 3 = 5
| GM Cellion |
Arc, plasma sheath is a move action, so I'll just take your first attack. BTW, how are you getting three attacks on a full attack?
Arc's golden, flaming blade arcs towards the rebuilt kish, but the grotesque creature raises a multi-jointed bony appendage and deflects the swing. Jelico has a little better luck, landing a clean shot with his zero pistol. Ice grows along the mismatched flesh.
|||| INIT ||||
Spectre (9 dmg)
Jelico (19 dmg)
Arc
Isu (20 dmg)
Ted
Blue Rebuilt Kish
Red Rebuilt Kish (29 dmg)
Ted Under
|
Ted moves along the wall, breaking up the clump, "Isu, just sit on 'em," he grumbles as he fires off another shot at red.
Laser Pistol, Corona: 1d20 + 10 ⇒ (15) + 10 = 25
damage (fire): 2d4 + 3 ⇒ (3, 4) + 3 = 10
damage: +3 from weapon specialization small arms; mystic strike makes it a magic weapon
Arcalinte Soter
|
Arc, plasma sheath is a move action, so I'll just take your first attack. BTW, how are you getting three attacks on a full attack?
GAH! Not only did I **** up the action economy, I misread my class features and got Flashing Strikes and Solarian's Onslaught mixed up!
Isu Greelax Zyte
|
Now that a kish is in melee distance, Isu pushes a button twice in his power armor and it swings his hammer down automatically with the strength of the mechanics.
paramagetic hammer: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 103d6 + 13 ⇒ (4, 2, 2) + 13 = 21
paramagetic hammer: 1d20 + 11 - 4 ⇒ (6) + 11 - 4 = 133d6 + 13 ⇒ (2, 5, 4) + 13 = 24
Both swings are poor and Isu sighs sadly. "It is just not as satisfying for this one to push a button for the paramagnetic hammer."
S-P37 'Spectre'
|
Spectre locks onto the wounded creature and squeezes off another shot.
Streetsweeper Rifle (thunderstrike-class, sonic, ignore concealment) (weapon focus, combat tracking): 1d20 + 14 ⇒ (10) + 14 = 241d10 + 7 ⇒ (7) + 7 = 14
| GM Cellion |
1d20 + 17 - 4 ⇒ (9) + 17 - 4 = 22 2d6 + 12 ⇒ (4, 6) + 12 = 22
1d20 + 17 - 4 ⇒ (8) + 17 - 4 = 21 2d6 + 12 ⇒ (2, 4) + 12 = 18
The blue aberration delivers a bladed elbow across Arc's leg (Dealing 15 damage after DR) before taking a staggering step toward the southeast. Meanwhile, the red aberration aggressively flails at Isu, but his armor holds up against the assault, deflecting each attack aimed at him.
|||| INIT ||||
Spectre (9 dmg)
Jelico (19 dmg)
Arc (15 dmg)
Isu (20 dmg)
Ted
Blue Rebuilt Kish
Red Rebuilt Kish (53 dmg)
S-P37 'Spectre'
|
Spectre boosts his rifle for additional power, then fires another accurate shot.
Streetsweeper Rifle (thunderstrike-class, sonic, boosted, ignore concealment) (weapon focus, combat tracking): 1d20 + 14 ⇒ (8) + 14 = 221d10 + 7 + 1d6 ⇒ (8) + 7 + (4) = 19 Knockdown on crit
Ted Under
|
Laser Pistol, Corona: 1d20 + 10 ⇒ (12) + 10 = 22
damage (fire): 2d4 + 3 ⇒ (2, 4) + 3 = 9
damage: +3 from weapon specialization small arms; mystic strike makes it a magic weapon
"Too bad the trap didn't destroy these things."
Arcalinte Soter
|
Arcalinte yells in anger as he's struck, but holds fast, retaliating immediately.
Full Attack 1 (Fire/Holy): 1d20 + 9 ⇒ (15) + 9 = 242d8 + 12 ⇒ (8, 4) + 12 = 24
Full Attack 2 (Fire): 1d20 + 9 ⇒ (16) + 9 = 252d8 + 12 ⇒ (3, 2) + 12 = 17
Photon Mode: 3
Jelico Kent
|
Jellico moves around in front of Ted, away from the red kish-like creature. Spinning around he levels his Corona laser pistol and fires.
Corona Laser Pistol hit: 1d20 + 5 + 3 + 1 ⇒ (15) + 5 + 3 + 1 = 24
Corona Laser Pistol damage: 2d4 + 3 ⇒ (4, 4) + 3 = 11
Isu Greelax Zyte
|
paramagetic hammer: 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 203d6 + 13 ⇒ (1, 6, 4) + 13 = 24
paramagetic hammer: 1d20 + 11 - 4 ⇒ (15) + 11 - 4 = 223d6 + 13 ⇒ (2, 5, 6) + 13 = 26
"Hmmmm.. Better. This one will not write an angry review of this one's hammer on Abadar.com if it continues to perform as advertised. PARAMAGNETIC!"
| GM Cellion |
1d20 + 17 - 4 ⇒ (2) + 17 - 4 = 15 2d6 + 12 ⇒ (3, 1) + 12 = 16
-
1d20 + 17 ⇒ (17) + 17 = 34 2d6 + 12 ⇒ (5, 5) + 12 = 22
Isu's first swing narrowly misses the red rebuilt kish, but his second lands with a crackling blast of electricity. The pitch of the aberration's screaming shifts as more of its dangling organs rupture. It raises broken arms up defiantly, though by this point its so badly damaged that its hard to believe it could still be standing.
Arc cuts twice cleanly into the blue rebuilt kish, lopping off vestigial limbs and other strangely protruding appendages.
The blue kish lurches into a frenzied assault against Arc. He manages to fend off one attack, but is slashed by a second (Dealing 18 dmg after DR). The red kish makes only a single surprisingly fast attack that gets under Isu's guard (Dealing 16 dmg after DR) before staggering over towards the softer targets toward the west.
|||| INIT ||||
Spectre (9 dmg)
Jelico (19 dmg)
Arc (33 dmg)
Isu (36 dmg)
Ted
Blue Rebuilt Kish (41 dmg)
Red Rebuilt Kish (99 dmg)
S-P37 'Spectre'
|
"Out of the way, you big oaf!" Spectre says to Isu. "You have thrown off my shot."
He adjusts his fire around the massive Isu, this time striking the most wounded of the two directly in the head. The well-aimed shot knocks it to its feet.
Streetsweeper Rifle (thunderstrike-class, sonic, boosted, ignore concealment) (weapon focus, combat tracking): 1d20 + 14 ⇒ (20) + 14 = 341d10 + 7 + 1d6 ⇒ (7) + 7 + (6) = 20 Knockdown on crit
extra crit dmg: 1d10 + 7 ⇒ (8) + 7 = 15 guessing the boosted doesn't get doubled? If it does, here's a roll for it.
boost: 1d6 ⇒ 4
Isu Greelax Zyte
|
"You knew this one was big in this armor. Don't stand behind this one then! But... ah... nice shot."
Isu steps up and hammers at the blue one.
paramagetic hammer: 1d20 + 11 ⇒ (12) + 11 = 233d6 + 13 ⇒ (6, 6, 3) + 13 = 28
Arcalinte Soter
|
Arcalinte continues to press the attack.
Full Attack 1 (Fire/Holy): 1d20 + 9 ⇒ (1) + 9 = 102d8 + 12 ⇒ (4, 6) + 12 = 22
Full Attack 2 (Fire): 1d20 + 9 ⇒ (13) + 9 = 222d8 + 12 ⇒ (3, 7) + 12 = 22
Photon Mode: 4
| GM Cellion |
A perfectly aimed sonic pulse shatters the red rebuilt kish's skull and it topples. The destroyed aberration continues screaming, its body shuddering, even though it can no longer move. Isu's hammer smashes into the other one, followed by a feint and then an accurate slice from Arc.
The blue rebuilt teeters unsteadily. Another solid blow might be enough to take it out.
|||| INIT ||||
Spectre (9 dmg)
Jelico (19 dmg)
Arc (33 dmg)
Isu (36 dmg)
Ted
Blue Rebuilt Kish (91 dmg)
Ted Under
|
Laser Pistol, Corona: 1d20 + 10 ⇒ (20) + 10 = 30
damage (fire): 2d4 + 3 ⇒ (3, 2) + 3 = 8
damage (fire): 2d4 + 3 ⇒ (4, 2) + 3 = 9
damage: +3 from weapon specialization small arms; mystic strike makes it a magic weapon.
-- !!CRIT!! --
CriticalEffect: Burning 1d4
You are on fire. As long as you have this condition, at the start of your turn each round before you take any actions (or attempt the Reflex saving throw described below), you take the listed amount of damage as fire damage (or 1d6 fire damage, if no amount is listed in the effect that causes burning). Fire damage from multiple sources that inflict the burning condition is cumulative.
At the end of each round you are burning, you can attempt a Reflex saving throw to remove this condition. The DC of this saving throw is equal to 10 + the amount of fire damage you took this round from the burning condition. If you succeed at this saving throw, you lose the burning condition. You can attempt a new saving throw each round you have this condition, and you receive a +2 bonus for each previous saving throw you’ve attempted in consecutive rounds.
You can also automatically end this condition by jumping into enough water to douse yourself. If you don’t have enough water on hand, you can spend a full action to roll on the ground or otherwise smother the fire to attempt a new saving throw with a +4 bonus (plus any bonuses from previously failed consecutive attempts) to end the condition.
Even Ted's critical doesn't come close to Isu's hammer buttons. HA!
| GM Cellion |
That'll do it!
Ted's perfectly aimed shot strikes at the core of the remaining aberration, immolating it. Its burning remains stagger about for a few more seconds (still screaming) before it collapses against the wall. The screaming continues for an uncomfortably long time before they finally turn silent.
Combat Over
Arcalinte Soter
|
The flames of Arcalinte's sword abate and he sheathes it as the fight ends.
"Good teamwork everyone."
Then he turns his attention to the fallen monsters, touching his forehead like he'd seen the kish do.
"Be at peace, noble kish. Find your ancestors. May they welcome and embrace you with love and pride. So let it be."
With the prayer finished, he begins inspecting the room.
Perception: 1d20 + 15 ⇒ (5) + 15 = 20
Jelico Kent
|
While Arc is exploring the room, Jellico steps up and looks over the bodies of these strange looking kish to see if he can learn more about them.
His search will consist of perception, mysticism, and detect magic
Perception: 1d20 + 16 ⇒ (9) + 16 = 25
Mysticism: 1d20 + 14 ⇒ (14) + 14 = 28
Detect Magic
S-P37 'Spectre'
|
"Unfortunate souls," Spectre observes as he looks around. "Whatever did this to them is something those of you with souls will want to avoid."
perception: 1d20 + 11 ⇒ (18) + 11 = 29
| GM Cellion |
Arc and Spectre carefully examine the room. The oppressive blackness of the walls and ceiling seems to make the space smaller than it is. The prayer mat in the center of the room and the kish skulls are undisturbed. Perhaps the two aberrations still had some inkling of respect for whatever ritual for the departed was organized here. Neither of you find anything else in the room. It's quite spartan, perhaps by design.
Jelico's inspection of the remains of the two ex-kish reveals no magical auras. That doesn't rule out that magic did something to them that had a permanent lasting effect. Each aberration has multiple copies of various strange organs, most now destroyed. Neither carries any sort of objects, identifying or otherwise, to suggest who they once were.
Isu Greelax Zyte
|
"This one will be taking a breather. This could not have been the blight. There must be some other root cause in this place."
spending a resolve point to get stamina back and then happy to proceed north through that door. better check it for traps.
Isu examines the north door: 1d20 + 8 ⇒ (6) + 8 = 14
Jelico Kent
|
Jellico begins trying to talk himself through his findings, speaking to no one in particular. "Each of these creations seem to have multiples of various organs. If this isn't common among the Kish, it's probable that they were built or constructed with redundancies in mind. Plus, they didn't disappear upon dying, so they're not spirits or aberrations.
I would say that they were placed here for some particular purpose."
He turns to the rest of the group. "Do we know anything about Kish biology?"
Ted Under
|
"Unfortunate souls," Spectre observes
"Is that a spark of humanity, Spec?" Ted guffaws.
perception: 1d20 + 2 ⇒ (20) + 2 = 22
S-P37 'Spectre'
|
"Negative, Ted. I primarily mean that all of you have unfortunate souls, destined for something such as this. I, on the other hand, am immune from such fate."
When Isu suggests resting, the droid agrees it would be wise.
"I have sustained superficial damage, as well. I would prefer to repair it before continuing."
spend resolve point
Arcalinte Soter
|
His search of the room complete, Arcalinte kneels on the prayer mat and meditates on the space, stretching his awareness out to see if he can feel the ancestors of the kish.
Spending a Resolve point too.
| GM Cellion |
Most of you take a moment to rest and catch your breath. When Arc attempts to meditate in the center of the room, for a moment he thinks he hears the sounds of the kish ancients as incredibly low murmurs. The more he focuses on it however, the more he realizes that its less a vocal noise and more a vibrating hum.
If you all go quiet, those of you trained in Engineering recognize the faint vibration seems like that of active machinery... something in this place might still have power!
----
After you rest, Isu and Ted check the northern door and don't come across any hazards. You open the door and emerge into a continuation of the earlier hallway, now past the collapse. The hallway has a bunch of rooms that branch off to the north, many of them with their doors slightly ajar, as well as a single unexplored door to the south.
The northern rooms are largely similar. The walls of each room, though dirty and breached in places by rubble, are a soothing aquamarine color. Remnants of elegant furniture poke out from piles of junk. The dusty floors and lack of murals suggest that the kish don't often step foot inside.
In the north-easternmost room, the ceiling has buckled badly and rubble from what might've been an adjacent building has pierced deeply into the room. The thick layer of dust on the floor of this room appears to have been recently disturbed.
Map updated
Ted Under
|
"Ancestral machines..." Ted smirks. His top flicks around the room peering in to the gloom.
Detect magic as we move forward
Jelico Kent
|
Jellico nods his head. "If the machinery is sufficiently advanced, a more primitive culture could attribute the effects of such machinery to some other force, either magical or divine."
He follows Ted to the northern door. While the technomancer searches for any magical auras, Jellico concentrates on the hallway, trying to determine if the sound gets any louder or may be coming from that direction.
Perception: 1d20 + 16 ⇒ (4) + 16 = 20
| GM Cellion |
As Jelico walks the halls, the low hum seems stronger toward the eastern end of the building. Even so, this is far from the rumble associated with an old-fashioned engine or factory. When he puts his hand on the south-eastern door, it seems as though the door is unusually cold.
Just giving you a little extra as you decide what to inspect next
Isu Greelax Zyte
|
"Have we found an old refrigeration unit? You may be right, Jelico Kent. The presence of technology would easily seem to be gods to the primitive, or those who look for the gods everywhere." He shoots a glance at Arc.
Isu opens the south eastern door.
Jelico Kent
|
"Just be careful, my friend. If this machinery was old, it would make more noise. We didn't hear this until we quieted ourselves. It's possible this is some new mechanical setup. It may have been set up with less-than-righteous intentions."
S-P37 'Spectre'
|
Spectre tries to analyze the sound of the machine noises further.
"I will try to isolate where it is coming from, at a minimum," he drones.
engineering (+4 more vs. traps): 1d20 + 17 ⇒ (3) + 17 = 20
Arcalinte Soter
Isu Greelax Zyte
S-P37 'Spectre'
Sigurd Jarlson
Archpaladin Zousha
Chortles