
DM-DR |

Hi all, I am planning to add a simple "campaign" to my game list. I am going to take some level appropriate adventures and string them together to a light plot game. I am currently running a homebrew, so this will be a light-prep game to go alongside that.
This will be a steady-paced, not break-neck speed. I'm looking for roughly 4-5 posts a week, but won't sweat it if some players are more along 2-3/week. I am planning to be a little bit more lenient than normal in character creations. Some of the adventures I am looking at for now are:
Hollow's Last Hope/Master of the Fallen Fortress (both level 1)
Risen from the Sands (Level 3)
Dawn of the Scarlet Sun (Level 5)
Doom comes to Dustpawn (Level 9)
Also have some 3.5e games I will add to the mix that I never had a chance to run. Will update to pathfinder rules though.
This game, like my other will be run on private forums just for ease of organization (and for anyone like in my current game that can't access Paizo at certain times). I admin the forums, so you won't get spam or anything like that.
- Backgrounds can be as in-depth or light as you wish. Unlike the homebrew I am running, backgrounds will have very little impact.
- Starting Level: 1 (Unless I decide to skip the level 1 adventures)
- Stat Array: 15 point-buy (but might change my mind depending on some of the adventures).
- Races: All Paizo races with 16 or less race points (no custom races or third party races).
- Materials: All Paizo books (if I don't have the book, please link to a prd, or send me a scan/screenshot of whatever page you are using upon request). I will allow third party classes, but not spells, feats, or traits. Will need to be able to see the class in whole. Third party classes will be less likely to be chosen over the paizo classes. I'd be okay with a full party of vigilantes, if there are takers, lol. J/k... maybe.
- Traits: Two traits (any including campaign), and you may take a drawback in exchange or a third trait. Trait category restrictions still apply (unless you take the additional trait feat).
- Starting gold: 100 gp (or less) for classes starting with a free item, 150 gp for all others.
- Hit points: Max at 1st level through 3rd level. No racial HPs.
- Players: 5-6.
Game to start in roughly around the 16th of July.
Questions?
(And as I know it will come up: Psionics- I would rather not mess with psionic powers unless the player is willing to link everything. But for simplicity, the restrictions to spells, feats and traits still stand unless absolutely necessary).

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I am interested, but I mostly post from work and I do not know if I will be able to access your private forum. Would you be willing to provide me the site by post here or PM? If I can access it, then I would be happy submit an idea. Additionally, I am playing in a PbP here and we just finished Hollow's Last Hope. How are you deciding on which of the above you are going to run at level 1?

DM-DR |

Here is the link. You will only see the general board topic as a guest. I tried to avoid using tags and such so that the site is less likely to be blocked.
As for which adventures I will run, it partly will be decided by what is new to most of the players. Going from there, I'll pull together some choices, leave the hooks out there and see what the players decide to go after. I am thinking just the general new group of adventurers wanting treasure/glory/excitement/etc. There won't be much of a background plot if any.

Ira kroll |

Male catfolk hunter 1
True neutral
STR 10
DEX 15
CON 10
INT 10
WIS 14
CHA 14
HP 8
Speed 20
INIT +4
AC 19, Tch 12, FF 17
BAB 0
CMB 0
CMD 12
Languages: Catfolk, common
Scimitar +0, 1d6, 18-20/x2
Shortbow +2, 1d6, x3
Scale Mail
Heavy steel shield
=== Skills ===
Acrobatics (1 rank) -3
Appraise 0
Bluff 2
Climb -6
Diplomacy 2
Disguise 2
Escape artist -4
Fly -4
Handle animal (1 rank) +6
Heal 2
Intimidate (1 rank) +6
Knowledge Nature (1 rank) +4
Perception (1 rank) +8
Ride -4
Sense Motive 2
Stealth (1 rank) +2
Survival (1 rank) +8
Swim -6
=== Catfolk traits ===
Low light vision
Cat's luck (1/day reroll Reflex saving throw)
Natural Hunter
Sprinter (speed +10 charging, running, or withrawing)
=== Traits ===
Reactionary
Unnatural revenge (+2 intimidate vs animal, fey, or plant)
=== Feats ===
Feline grace: +2 CMD vs bull rush, grapple, overrun, repositioning, and trip
============
Animal Focus (Su) (ACG 27): As a swift action, you can take on the aspect of one of the following animals, gaining a bonus or special ability based on that animal. You can use this ability for 1 minutes per day (spent in 1-minute increments.) You can also apply an aspect to your animal companion - this does not count against your daily limit, but remains in effect until you change it. If your animal companion is dead, you can apply its animal focus to yourself. This is in addition to your normal one and remains in effect until you change it instead of counting against your minutes per day.
* Bat (ACG 27): Gain darkvision 60ft
* Bear (ACG 27): Gain a +2 enhancement bonus to Constitution
* Bull (ACG 27): Gain a +2 enhancement bonus to Strength
* Falcon (ACG 27): Gain a +4 competence bonus to Perception
* Frog (ACG 27): Gain a +4 competence bonus to swim and jump checks
* Monkey (ACG 27): Gain a +4 competence bonus to Climb checks
* Mouse (ACG 28): Gain evasion
* Owl (ACG 28): Gain a +4 competence bonus to Stealth checks
* Snake (ACG 28): Gain a +2 bonus on attack rolls for opportunity attacks and on AC against opportunity attacks
* Stag (ACG 28): Gain a +5 enhancement bonus to land speed
* Tiger (ACG 28): Gain a +2 enhancement bonus to Dexterity
* Wolf (ACG 28): Gain the scent ability with a range of 10ft
=== spells ===
00000000000000000000
Resistance
Mending
Guidance
Create Water
1111111111111111111
Charm animal (DC 13)
Faerie Fire
Summon Natures ally I
Wolf
STR 13
DEX 15
CON 15
INT 2
WIS 12
CHA 6
HP 17
Speed 50
Tricks: Track, Attack, Come, Defend, Down, Guard, Heel
AC 17 Tch 12, FF 15
Fort: 5, Reflex 5, Will 1
BAB 1
CMB 2
CMD 14
Acrobatics (1 rank) 5
Perception (1 rank) 5
Bite: +2, 1d6+1 and trip
Feat: Combat reflexes
Studded leather armor barding.

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A couple of questions.
1) Are evil characters admitted? assuming it's the "I do unsavory things and kinda worship something evil" kind of evil and not the "I'll murder my party in their sleep and set the city on fire for a cheap laugh" kind.
2) If the first answer is a yes, do we have the chance to aim for prestige classes?
3) where are we going to start from? Do we need to be locals? Just asking to eventually modify the background I have in mind or write a reason to travel where I need to be.
I have a concept for a character that I really would like to try out.

DM-DR |

Let's see. I'll leave alignment up to the group, but note that i am not choosing adventures dedicated to evil parties so the success rate might be low.
Prestige classes will be available based when normal requirements met. However ones that require special organizations might not work as this isn't going to be Golarion.
In terms of starting locations it will largely depend on the first adventure which will in turn depend on the players selected. I'm Going too try to run adventures that most of the group has not played or run.
For anyone not wishing to use the private forums, you can make a character and state paizo only.

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Here is the link. You will only see the general board topic as a guest. I tried to avoid using tags and such so that the site is less likely to be blocked.
I can access it just fine from here at work, so either site is fine by me. Whatever works best for you and the majority of players.
I would like to play a Vishkanya Unchained Rogue. I will do the work up on the stat block tonight.

Marian Ceville |

Between a relaxed post rate and a non-Golarion setting I'm so down with this game. Here's my submission, a nice straight forward Barbarian for much eye gouging and face smashing. As far as personality and history is concerned I've been wanting to play this character as a wandering son of a root farmer, cursed with a beautiful androgynous face crowned with a mane of flowing blonde hair. Marian Ceville, or just Mary for short, grew up hard and mean, always getting picked on for being a "girly boy" despite being a tough little bastard. The kid developed a serious anger issue, only made worse by his widower father's lack of compassion or interest in Mary's existence. The boy was finally driven away from his quiet farming community when he caught his first love in bed with his closest childhood friend. In a fit of dramatic rage young Mary stole hidss father's plowing horse, riding off nto the hills to become a highwayman.

DM-DR |

So far I have a Hunter, Rogue, and a Barbarian for submissions.
Notes on submissions: (Not trying to specifically single everyone out here)
-Greatsword + Chain shirt is 150 gp. Please Try to stick to the 150gp max limit on equipment. Though do remember you get a free outfit up to 10 gp in addition to that 150gp (or less for item starting classes).
-Crafts/Professions- I'll allow up to 3 gp/bonus to craft rolls worth of items (based on full purchase value) per trained crafting skill to be crafted by individual characters. That comes out to quite a bit in the end if you calculate it out. Example: Bob has 1 rank craft (alchemy), 12 Int, and has it as a class skill. That gives him a total of +5 on his craft alchemy checks. So he can have up to 15 gp worth of alchemical goods he crafted (which stretches that 15 gp to 45gp) effectively giving Bob 180gp. I'll be nice and professions will give an additional 2 gp per bonus starting gold. I've always liked rounded, believable characters.
-Animal Barding is double the cost of normal humanoid armor. Also, don't forget stuff like arrows, rations, backpacks, other adventuring gear.
-Since I am talking about gold, try to avoid stuff like Rich Parents unless it is absolutely necessary. I mean, if you are rich, then why bother risking your life for scrap coins and dangerous quests with little pay?
-Everyone's stats so far look good. :)

Kavi Tuhin |

-Crafts/Professions- I'll allow up to 3 gp/bonus to craft rolls worth of items (based on full purchase value) per trained crafting skill to be crafted by individual characters. That comes out to quite a bit in the end if you calculate it out. Example: Bob has 1 rank craft (alchemy), 12 Int, and has it as a class skill. That gives him a total of +5 on his craft alchemy checks. So he can have up to 15 gp worth of alchemical goods he crafted (which stretches that 15 gp to 45gp) effectively giving Bob 180gp. I'll be nice and professions will give an additional 2 gp per bonus starting gold. I've always liked rounded, believable characters.
Since Bob, in the above example, looks alarmingly like my character, I assume that I have 30 more gp (or 45 gp from a total of 180 gp) to spend on alchemical goods including, weapons e.g. alchemist's fire, alkali flask, etc.
Also, I realized that I need a couple of other pieces of non-combat gear and have adjusted my 'Other gear' to reflect this.
I also corrected my alignment.

DM-DR |

Had previously only completely glancing passes as the characters. Going through in more detail now.
@Drayen/Kavi- Few quick things. I am not sure where "Leather Cuirass" comes from. Should this be "Lamellar cuirass"? Also don't know where salt tablets are from (not a big deal, just have never seen them because salt is expensive). If you are wishing to use the Bellandona and Wolfsbane for poisons, do note that it takes much more than the amount on character. Total gp cost on sheet: 204.11 gp.(173.11 of 150gp if you take away the extra 30gp from Craft alchemy +5). Also, might want to note which skills are untrained since you have them all listed with bonuses. Just makes things less complicated.
@Ira/Ilya- Couple of considerations. Might want to look into additional gear choices, even for a more "wild" character. Also, though nothing wrong with the choice, do note that you need the Attack trick twice if you wish your wolf to attack anything beyond: humanoids, monstrous humanoids, giants, or other animals. So if not now, think of taking the second Attack trick as you level.
@Gypsy/Marian- Trait bonuses do not stack. Same as most other types of bonuses. You may wish to switch out one of the traits (I'd guess the adopted one since Bandit gives you Stealth as a class skill so it counts as +4 vs +2). I know you mentioned reworking gear already, so that covers everything for now.

GypsyMischief |

Oh, rock on, I'll add that to the list of revisions. I've always been a casual player, so little rules like that tend to escape me. I'll probably just be replacing Color Thief with Accelerated Drinker, and swapping out my greatsword for a greataxe. The rest of my cash will probably be converted into a potion or some such.

Kavi Tuhin |

@Drayen/Kavi- Few quick things. I am not sure where "Leather Cuirass" comes from. Should this be "Lamellar cuirass"? Also don't know where salt tablets are from (not a big deal, just have never seen them because salt is expensive). If you are wishing to use the Bellandona and Wolfsbane for poisons, do note that it takes much more than the amount on character. Total gp cost on sheet: 204.11 gp.(173.11 of 150gp if you take away the extra 30gp from Craft alchemy +5). Also, might want to note which skills are untrained since you have them all listed with bonuses. Just makes things less complicated.
Yes, it should read Lamellar Cuirass. Fixed on the character sheet. Salt Tablets are from People of the Sands. Those are the prices for doses of each from the Adventurer's Armoury. I don't know why they would be so much cheaper than 1/3 the cost of the poisons extracted from each (the amount necessary as material components for crafting them into poisons). I was actually buying them to use the Belladonna to cause hallucinations in a victim (a la Young Sherlock Holmes) and cure any sudden case of lycanthropy that might pop up, respectively.
I recounted the expenditures (less the Acid flask and Alchemist's Fire) and it comes to 155.11 (I counted it twice and then used a calculator for a third time to get that number). Even your numbers above conflict. :D I forgot that the Acid flask, Alchemist's Fire and Keros Oil would take up slots on the bandoliers and would leave me with only 13 open slots so I dropped two vials and the Keros oil, leaving me with a total of 148.89 gp. I will spend another gold on more Wolfsbane (if one person gets bit, we likely all will get bit and more than one of us will fail the save). That will leave me with 8 sp 9 cp.
I have adjusted the weight to account for the money.

DM-DR |

@Kavi - Here is what I have as the price of your equipment, let me know where things are different that are accounting for the difference.
Blowgun 2 gp
Blowgun darts (60) 3 gp
Blowgun darts, alchemical silver (20) 5 gp
Blowgun darts, cold iron (20) 2 gp
Cestus, alchemical silver 25 gp
Kukri, cold iron 16 gp
Kukri, alchemical silver 28 gp
shuriken (60) 12 gp
shuriken, alchemical silver (20) 12 gp
shuriken, cold iron (20) 8 gp
Lamellar Cuirass 15 gp
Acid Flask –Alchemy Skill
Alchemist's Fire –Alchemy Skill
Bandolier (2) 1 gp
Bell 1 gp
Belladonna 2 gp
Belt pouch 1 gp
Candle (10) .1 gp
Chalk (10) .1 gp
Earplugs .03 gp
Garlic (5) .5 gp If 5 cloves.
Hot Weather Outfit - Free
Keros Oil 5 gp
Powder (5) .05 gp
Sack .1 gp
Salt tablets (10) 1 gp,
Scarf, pocketed 8 gp
Scarf, reinforced 10 gp
Twine 50' .01 gp
Vial, steel (14) 1 4 gp,
Weapon cord (2) 0.2 gp
Whetstone .02 gp
Wolfsbane (4) 2 gp
Wristsheath, spring-loaded (2) 10 gp
Total: 174.11 gp
@Tincorva/Ilper'aja - You really have a thing for fire, don't you? Looks good, but minor typo in the crunch. Has 12 Cha instead of 17.
@Mainer and anyone else working on submissions - Keep me posted. :)

DM-DR |

Submissions thus far:
Ilya Kuriaken - Hunter w/ wolf companion
Marian Ceville - Barbarian, Farmer/Witchhunter
Kavi Tuhin - Rogue, knifemaster
Tincorva - Sorcerer (fire) *(from private game)
Nishara - Bloodrager Spelleater *(from private game)
Interest But no submission:
Doublegold
Scarletrose
Mainer

Kavi Tuhin |

@Kavi - Here is what I have as the price of your equipment, let me know where things are different that are accounting for the difference.
The alchemical silver kukri (28 gp) was not listed in the gear, I just forgot to remove it from above. I adjusted the price on the darts to correct them. While I stated that I removed the keros oil, I hadn't actually removed it, so I fixed that, too. I fixed the price on the whetstone as well. I ended up at 150.11. I removed one of the powders and 5 each of the candles and chalk for a total of 150. It should be correct now. Let me know if you find anything else. I appreciate the work in going over the inventory.

DM-DR |

DM-DR wrote:@Kavi - Here is what I have as the price of your equipment, let me know where things are different that are accounting for the difference.The alchemical silver kukri (28 gp) was not listed in the gear, I just forgot to remove it from above. I adjusted the price on the darts to correct them. While I stated that I removed the keros oil, I hadn't actually removed it, so I fixed that, too. I fixed the price on the whetstone as well. I ended up at 150.11. I removed one of the powders and 5 each of the candles and chalk for a total of 150. It should be correct now. Let me know if you find anything else. I appreciate the work in going over the inventory.
It is mostly from that kukri, I think. Taking that into account, that makes everything check out. Good to go! :) Sorry, for sounding overbearing or anything.

DM-DR |

If it comes down to it, I have no problem with people playing the same class. I prefer to take the most rounded party when available. But depending on final submissions, I'll find a way to make due (harder in a premade than homebrew).
It probably won't come down to it due to a lower number of applicants (as I expected), but beyond the well-rounded party, I select applicants based on which concept best fits a well-rounded, realistic-like character.

Kavi Tuhin |

One advantage for a sorcerer starting out is that you don't have to worry (much) about weaponry, since there's not much sorcerers can use.
That Knife Master is a cool looking archetype, though.
One must have for a sorcerer is a cestus because it's a simple weapon and it means you're always armed so you can provide flank and can use AoO (why pass up a free attack? A natural 20 always hits).
I like the Knife Master archetype for this race because they are automatically proficient with kukri which have an 18-20 threat range (the racial proficiencies with blowgun and shuriken don't hurt either). The Scout archetype allows them to sneak attack in four different ways, flat-footed, flank, charge and simply move 10'+. I plan to take the Eldritch Heritage feat for the Envenomed bloodline power: Serpent's Fangs and Improved Eldritch Heritage for Envenomed. Naturally producing three different types of venom which scale with hit dice seems like a pretty cool trick. The racial Poison Use and Poison Resistance (which also scales) are also huge.

Tincorva |

Interesting combination, that.
Gnomes, being small, do get AC and stealth bonuses, which never hurts. Tincorva has an untrained stealth of +5 because of it. Which might come in handy one of these days.
The shadow bloodline via eldritch heritage would be thematic. Although you'd need a high charisma to get its really cool powers. But as it is, getting d8 instead of d6 for sneak damage with small blades is nothing to sneeze at! And the envenomed thing would be thematic and cool.

Kavi Tuhin |

Stealth is always good unless your rogue takes the talent that allows his stealth roll to apply to the group (not me).
I don't know about the shadow bloodline because you only get the power and not the arcana. Shadow Strike is only non-lethal damage and I count as a sorcerer -2 levels. Yes, Nighteye and Shadow Well are cool powers, but they require two other feats to qualify for them, so it's not a very efficient use of feats.
I plan to spend the inherent stat points on charisma to get higher versions of Eldritch Heritage.
I plan to take Lasting Poison for my first rogue talent which allows each use of poison to be effective for four attacks. My 2/day Vishkanya poison will then work for eight attacks instead of only two attacks.

DM-DR |

Another member from the homebrew game I run has submitted a paladin (might be changing to hospitaler archetype).
Deadlines due by 10am CST 7/16/15. That gives about 48 hours notices to have submissions ready to go. I'll announce picks as I plan to take 6* (up to 8 if all are really good).
Also of note: due to the submissions thus far, I have decided to bump the points to 20 for stats. Please adjust accordingly, bu do not take it as a sign to now dump a stat in favor of going balls to the wall min/max.

DM-DR |

Here are the submissions I have (let me know if I missed someone).
Ilya Kuriaken - Hunter w/ wolf companion
Marian Ceville - Barbarian, Farmer/Witchhunter
Kavi Tuhin - Rogue, knifemaster
Tincorva - Sorcerer (fire) *(from private game)
Nishara - Bloodrager Spelleater *(from private game)
Jordi - Paladin
Jazz - Sorcerer efretti bloodline
Drakroo - Rogue (unchained)
If that is everyone, I should be back this afternoon (or tomorrow morning if something comes up) with an answer.

DM-DR |

In order to start this off, who all has played the following:
Hollow's Last Hope (level 1)
Master of the Fallen Fortress (level 1)
Risen from the Sands (level 3)
Party List (no particular order)
1. Ilya Kuriaken (hunter)
2. Kavi Tuhin (rogue)
3. Tincorva (sorcerer)
4. Kiroto (bloodrager)
5. Jordi (paladin)
6. Drakroo (rogue)
Alternate #1: Marian Ceville
Alternate #2: Jazz
If those in the party list will submit possible names for an adventure guild, I'll get the game set-up and underway soon after.

DeviousDevious |

Thanks for the selection, I'm looking forward to playing :)
As for the adventures, I've not played any of those, so whichever works for me. Looking over the party:
1. Ilya Kuriaken (hunter) - True Neutral Catfolk Hunter
2. Kavi Tuhin (rogue) - True Neutral Viskanya Knife-Master Rogue
3. Tincorva (sorcerer) - Chaotic Neutral Gnome Fire Sorcerer
4. Kiroto (bloodrager) - not sure
5. Jordi (paladin) - Lawful Good Human Paladin
6. Drakroo (rogue) - Lawful Neutral Kobold Rogue
1st Impression: 1/2 the party is size Small. Nice. And almost every is really stealthy.
2nd Impression: Two very different melee specialist rogues with scales. What are the odds?
3rd Impression: 1 Paladin + 4 Neutrals + Kiroto = funny situations for Mr. Paladin
As for the name of the group, let's see...
We have a fire specialist, two scaly people, a bloodrager, sun-god worshipper, and a hunter. Maybe something dragon-y? It sort of fits.
Knee-High Dragons?