Chain Mauler

Kavi Tuhin's page

11 posts. Alias of drayen.


About Kavi Tuhin

Kavi Tuhin
Male Vishkanya Unchained Rogue (Knife Master, Scout) 1
N Medium Humanoid (vishkanya)
Init +6; Senses Low-light vision; Perception +6
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DEFENSE
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AC 16, touch 14, flat-footed 12 (dex +3, armour +2)
hp 11 (1d8+3) (+2 CON, +1 FC)
Fort +2, Ref +6, Will +0 (+1 vs. poison)
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OFFENSE
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Speed 30 ft
Melee Cestus, alchemical silver +4 1d4 19-20/x2 B or
.. Kukri, cold iron +4 1d4 18-20/x2 S or
Ranged Blowgun +4 1d2 x2 20' P or
.. Shuriken +4 1d2 x2 10' S
Space 5 ft.; Reach 5 ft.
Special Attacks Toxic 2/day
Spell-like Abilities (CL 1st)
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STATISTICS
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Str 10, Dex 18, Con 14, Int 12, Wis 10, Cha 13
BAB +0, CMB +0, CMD +14
Feats Sleep Venom, Weapon Finesse (B)
Traits Muscle of the Society, Reactionary, Snake Bleeder
Drawback Haunting Regret
Skills Acrobatics +8, Bluff +1, Climb +0, Craft (alchemy) +5 (+2 w/poisons), Diplomacy +5, Disguise +1, Escape Artist +10, Intimidate +1, Knowledge (arcana) +1, Knowledge (dungeoneering) +1, Knowledge (engineering) +1, Knowledge (geography) +1, Knowledge (history) +1, Knowledge (local) +5, Knowledge (nature) +1, Knowledge (nobility) +1, Knowledge (planes) +1, Knowledge (religion) +1, Linguistics +1, Perception +6, Perform +1, Profession NA, Ride +4, Sense Motive +0, Sleight of Hand +9, Spellcraft NA, Stealth +10, Survival +0, Swim +0, Use Magic Device +5 Racial Modifiers +2 Escape Artist, +2 Perception, +2 Stealth
Languages Common, Vishkanya,

SQ Finesse Training, Hidden Blade +1, Poison Resistance (+1), Poison Use, Weapon Familiarity (blowgun, kukri, shuriken)

Combat Gear Blowgun 1 lb., 2 gp, Blowgun darts (60) --, 3 gp, Blowgun darts, alchemical silver (20) --, 5 gp, Blowgun darts, cold iron (20) --, 2 gp, Cestus, alchemical silver 1 lb., 25 gp, Kukri, cold iron 2 lbs., 16 gp, shuriken (60) 6 lbs., 12 gp, shuriken, alchemical silver (20) 2 lbs., 12 gp, shuriken, cold iron (20) 2 lbs., 8 gp, Lamellar Cuirass 8 lbs., 15 gp; Other Gear Acid Flask 1 lb., 10 gp, Alchemist's Fire 1 lb., 20 gp, Bandolier (2) --, 1 gp, Bell --, 1 gp, Belladonna --, 2 gp, Belt pouch 0.5 lb., 1 gp, Candle (5) --, 0.05 gp, Chalk (5) --, 0.05 gp, Earplugs --, 0.03 gp, Garlic (5) --, 0.5 gp, Hot Weather Outfit 4 lbs., 0 gp, Powder (4) 2.5 lbs., 0.04 gp, Sack 0.5 lb., 0.1 gp, Salt tablets (10) --, 1 gp, Scarf, pocketed 0.5 lb., 8 gp, Scarf, reinforced 1 lb., 10 gp, Twine 50' 0.5 lb., 0.01 gp, Vial, steel (14) --, 14 gp, Weapon cord (2) --, 0.2 gp, Whetstone 1 lb., 0.02 gp, Wolfsbane (4) --, 1 gp, Wristsheath, spring-loaded (2) 2 lbs., 10 gp
Currency -- gp, -- sp, -- cp

Weight 37.3
Light Load 43 Medium Load 86 Heavy Load 130

Racial Features:

Low-Light Vision: Vishkanyas can see twice as far as humans in conditions of dim light.

Keen Senses: Vishkanyas receive a +2 racial bonus on Perception checks.

Limber: Vishkanyas receive a +2 racial bonus on Escape Artist and Stealth checks.

Poison Resistance: A vishkanya has a racial bonus on saving throws against poison equal to its Hit Dice.

Poison Use: Vishkanyas are skilled in the use of poison and never accidentally poison themselves when using or applying poison.

Toxic: A number of times per day equal to his Constitution modifier (minimum 1/day), a vishkanya can envenom a weapon that he wields with his toxic saliva or blood (using blood requires the vishkanya to be injured when he uses this ability). Applying venom in this way is a swift action.

Vishkanya Venom: Injury; save Fort DC 10 + 1/2 the vishkanya's Hit Dice + the vishkanya's Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.

Weapon Familiarity: Vishkanyas are always proficient with blowguns, kukri, and shuriken.


Feats:

Sleep Venom
Prerequisite: Vishkanya.
Benefit: As a swift action, you may alter the effects of your venom so the target falls unconscious. This changes the initial and secondary effect of your venom to the following: initial effect staggered for 1d4 rounds; secondary effect unconsciousness for 1 minute. You must make the decision to alter your venom before you apply it to a weapon.

Traits:

Muscle of the Society: Your intense training with the Swords has taught you how to infiltrate otherwise inaccessible ruins and extract their treasures without too much exertion. You gain a +2 trait bonus on Strength checks made to break doors and lift portcullises, and you treat your Strength score as 2 higher for the purpose of determining your carrying capacity.

Reactionary: +2 Initiative

Snake Bleeder:
Requirement(s) Nagajor
You were a nagaji vassal of knowledgeable nagas, and they taught you much regarding how they concoct their various poisons. You gain a +2 trait bonus on Craft (alchemy) checks when brewing poisons, and Craft (alchemy) becomes a class skill for you.

Drawback:

Haunting Regret: When you were young, a relative with whom you had frequently quarreled passed away where his or her soul could not rest. Now, the unquiet spirit appears around you at inconvenient times, distracting you with regret for being unable to help. You take a –2 penalty on saving throws against the distraction ability of swarms and mind-affecting effects and on concentration checks.