Dawning Dragons

Game Master Donald Robinson

New adventuring guild sets off to make a name for themselves with odd jobs and quests.
Dwarven Monastery
Falcon's Hollow Area Map
Rewards


251 to 278 of 278 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

I put my bet on the strange vine too, Kiroto.-Says Jordi-So, what is the plan now? To spend the night in the hut?


Tincorva detects that the faint aura is an illusion.


Male Kobold, Green Unchained Rogue 1| HP: 12/12 | AC 17, T: 15, FF: 13 | Fort: +3, Ref: +6, Will: +2 | Resist: Acid 5 | Init +6; Perception +6; Low-Light Vision

I'd almost rather take my chances outside. Wolves want to eat you, I can understand that. But after that pot-thing, anything in here could come to life for all we know.

Drakroo does his best to make a good argument for being cowardly, without seeming cowardly.


M Human HP (15/15); Bloodrage (6/6)
Stats:
AC 15, T 12, FF 13, CMD 16, Fort +4, Ref +2, Will +0, Init +2
Skills:
Perception +7, Stealth +7, Climb +7, Knowledge Arcana +4, Survival +4

"Normally I would perfer to sleep in the open, but the idea of a wolf pack in the vicinity is not going to make me sleep. At least in here we should be rather safe, after all if more of these could came alive, I guess they would have done that by now!"


Male Gnome Sorcerer (inactive)

Tincorva will try and fiddle with the the shrunken head in the hopes of figuring out how it works.
use magic device (untrained): 1d20 + 4 ⇒ (10) + 4 = 14


Tincorva tries his hardest, but cannot make heads or tails of how to use the magic from the shrunken head.

Sadly, the check is a DC 25 to activate an item blindly.


Male Gnome Sorcerer (inactive)

Oh well, can always get someone else to check it out later.

"Well, I'm going to hang on to this dubious shrunken head talisman. It's got weak illusionary magic, so it ought not be a threat."


M Human HP (15/15); Bloodrage (6/6)
Stats:
AC 15, T 12, FF 13, CMD 16, Fort +4, Ref +2, Will +0, Init +2
Skills:
Perception +7, Stealth +7, Climb +7, Knowledge Arcana +4, Survival +4

If nothing els happens I think we are ready to go to the next day.


DM Required roll 1: 1d4 + 4 ⇒ (2) + 4 = 6
DM Required Roll 2: 1d10 ⇒ 7

Despite some uneasiness, the group makes it through the night without any problems. Everyone finishes their daily preparations, gathers their gear, and heads out.

DM Roll: 1d20 + 16 ⇒ (10) + 16 = 26

Need Perception checks and at least 1 survival check (for navigating)


Male Kobold, Green Unchained Rogue 1| HP: 12/12 | AC 17, T: 15, FF: 13 | Fort: +3, Ref: +6, Will: +2 | Resist: Acid 5 | Init +6; Perception +6; Low-Light Vision

Perception: 1d20 + 5 ⇒ (20) + 5 = 25
Survival: 1d20 + 5 ⇒ (18) + 5 = 23


M Human HP (15/15); Bloodrage (6/6)
Stats:
AC 15, T 12, FF 13, CMD 16, Fort +4, Ref +2, Will +0, Init +2
Skills:
Perception +7, Stealth +7, Climb +7, Knowledge Arcana +4, Survival +4

Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Survival: 1d20 + 4 ⇒ (20) + 4 = 24

Kiroto says a short prayer to Iomedea before getting ready to leave.


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Wow, the roller must be on fire.

So we rested, thats 1hp back, right?

Jordi does his morning rutines, and gets ready to go out of the hut and from those strange woods.


Yes, 1 night would be 1 hp/lvl. And yeah, the dice roller must have been stuck on awesome or something.

Not long after getting into the woods, Kiroto spots a giant mosquito the size of a small cat trying to quietly make its way towards an easy meal.

Roll Inititive. Kiroto and Drakroo (and anyone else that gets a 26+ on perception) can act in the surprise round).


Male Kobold, Green Unchained Rogue 1| HP: 12/12 | AC 17, T: 15, FF: 13 | Fort: +3, Ref: +6, Will: +2 | Resist: Acid 5 | Init +6; Perception +6; Low-Light Vision

Hey Look! Breakfast!
Noticing the mosquito, Drakroo bolts towards it, hoping to get the drop on it before it has a chance to react!

Charge!: 1d20 + 7 ⇒ (11) + 7 = 18
damage!: 1d4 - 1 + 1d6 ⇒ (4) - 1 + (2) = 5

init: 1d20 + 4 ⇒ (5) + 4 = 9


M Human HP (15/15); Bloodrage (6/6)
Stats:
AC 15, T 12, FF 13, CMD 16, Fort +4, Ref +2, Will +0, Init +2
Skills:
Perception +7, Stealth +7, Climb +7, Knowledge Arcana +4, Survival +4

Init: 1d20 + 2 ⇒ (2) + 2 = 4

"I will let you have that for yourself Drakroo."
Charge: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d8 + 3 ⇒ (2) + 3 = 5


Male Gnome Sorcerer (inactive)

Sorry for the wee delay; was doing my bit as a volunteer in the Canadian election yesterday. But anyway…

perception: 1d20 + 4 ⇒ (12) + 4 = 16
survival (untrained): 1d20 + 1 ⇒ (2) + 1 = 3


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Perception: 1d20 + 1 ⇒ (18) + 1 = 19

Uh? Breakfast?

Initiative: 1d20 + 2 ⇒ (7) + 2 = 9


Initiative: 1d20 + 4 ⇒ (5) + 4 = 9

Though it doesn't matter...

Drakroo leaps at the oversized bug and smashes it between his teeth.

Umm... end of battle? lol

After the taxing battle, the group returns to the map. They think they have a good sense of direction to their final stop: The Dwarven Monastery. It takes roughly five hours for the group to push their way out of the thick forest. Finally, the group arrives with at the foot of the mountain valley.

Sitting squat at the foot of an imposing mountain, a ruined monastery comes into view between ancient gnarled trees. Made of simple stone blocks, worn smooth with the passage of time, the stout building is falling apart. Sections of the slanted shale roof have collapsed and portions of the outer wall have crumbled. Weeds and wild thorn plants run rampant across the field leading up to the place, leaving only the slightest indication of a path that ends at the ruined front doors. Beyond, an overgrown yard sits in shadow. The old path that leads up to the ruins ends about 50 feet from the monastery. Before entering the yard, the path passes between a pair of old stone statues.

Map to be added soon. Link in campaign info and top of page.


M Human HP (15/15); Bloodrage (6/6)
Stats:
AC 15, T 12, FF 13, CMD 16, Fort +4, Ref +2, Will +0, Init +2
Skills:
Perception +7, Stealth +7, Climb +7, Knowledge Arcana +4, Survival +4

Kiroto will go into the yard and have a look around Perception: 1d20 + 7 ⇒ (15) + 7 = 22 "I will look into this, looks like a storage unit."

If nothing happens when I enter the yard I will go to area 3

Kiroto opens the door to the shed/storage room. and take a look inside Perception: 1d20 + 7 ⇒ (16) + 7 = 23


Male Gnome Sorcerer (inactive)

"I wonder why this place was abandoned anyway?"
Tincorva will enter the monastery carefully by way of the ruined doors. With his crossbow ready, if needed.

perception: 1d20 + 4 ⇒ (16) + 4 = 20


Kiroto leads the way to the yard, but stops to note the statues. The 5-foot tall statues are incredibly worn, but it can still be made out as a dwarves holding aloft a great stone hammers. Moss and creeper vines cover most of the surface. He believes he notices an inscription around the base. Removing the vines around the base uncovers the old dwarven inscription that reads “All praise, [this part is defaced].”

A couple of roosting crows caw at the adventurers from above, but not not attack.


M Human HP (15/15); Bloodrage (6/6)
Stats:
AC 15, T 12, FF 13, CMD 16, Fort +4, Ref +2, Will +0, Init +2
Skills:
Perception +7, Stealth +7, Climb +7, Knowledge Arcana +4, Survival +4

"Does anyone know anything about dwarves? This statue seems interesting."


Male Kobold, Green Unchained Rogue 1| HP: 12/12 | AC 17, T: 15, FF: 13 | Fort: +3, Ref: +6, Will: +2 | Resist: Acid 5 | Init +6; Perception +6; Low-Light Vision

Dwarves? Not me. Though based on this trip so far, I bet that statue tries to squish us! Drakroo steals a glance at the statue every few minutes, as he looks around the monastery.

perception: 1d20 + 5 ⇒ (12) + 5 = 17

This place is...strange.


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Dwarves, yes they are taller than Drakroo and Tincorva, but shorter than you and me, Kiroto. Usually. At least.

Says Jordi absently, while inspecting the surroundings.

Well, it is a place in ruins. Those places usually gives an odd feeling.


M Human HP (15/15); Bloodrage (6/6)
Stats:
AC 15, T 12, FF 13, CMD 16, Fort +4, Ref +2, Will +0, Init +2
Skills:
Perception +7, Stealth +7, Climb +7, Knowledge Arcana +4, Survival +4

"I walk in. Since we can't really understand dwarven we might aswell move along." Kiroto says and moves inside the courtyard.


Male Kobold, Green Unchained Rogue 1| HP: 12/12 | AC 17, T: 15, FF: 13 | Fort: +3, Ref: +6, Will: +2 | Resist: Acid 5 | Init +6; Perception +6; Low-Light Vision

Ha! Jordi, that describes almost everyone I've ever met!


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Mmmh, you right... -Says the warrior while scratching his head-
Perhaps I must add they like stoney things and beards?


M Human HP (15/15); Bloodrage (6/6)
Stats:
AC 15, T 12, FF 13, CMD 16, Fort +4, Ref +2, Will +0, Init +2
Skills:
Perception +7, Stealth +7, Climb +7, Knowledge Arcana +4, Survival +4

Kiroto moves to look inside the shed Area 3
"Is there anything useful in here.
Perception: 1d20 + 7 ⇒ (18) + 7 = 25

251 to 278 of 278 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Dawning Dragons All Messageboards

Want to post a reply? Sign in.