Dark Heresy: The Oremor Affliction IC

Game Master Rookseye

On the agri-world of Oremor, at the very fringes of the Malfian sub-sector, acolytes of the Inquisition and their allies must confront a sinister conspiracy that threatens to shake the very foundations of the Calixis sector.


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Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

No worries on me reading any adventures. Won't be able to afford Death Watch for awhile.

I would prefer to play a Librarian, but if Rad really has his heart set on it I will figure out something else to play.


Male Catfolk Shade (magically altered human) Monk-8, Mage-16

The chapter will be Ultramarines. {Yes, the blueberries themselves) It was either going to be them or the Dark Angels.


Male Space Marine Devastator Rank 1

This will be his avatar.


Male Space Marine Devastator Rank 1

His rolls:2d10 + 30 ⇒ (5, 2) + 30 = 37, 2d10 + 40 ⇒ (10, 10) + 40 = 60, 2d10 + 30 ⇒ (9, 4) + 30 = 43, 2d10 + 30 ⇒ (6, 1) + 30 = 37, 2d10 + 30 ⇒ (7, 6) + 30 = 43, 2d10 + 35 ⇒ (1, 3) + 35 = 39, 2d10 + 35 ⇒ (2, 4) + 35 = 41, 2d10 + 30 ⇒ (4, 8) + 30 = 42, 2d10 + 30 ⇒ (9, 9) + 30 = 48.
reroll toughness = 2d10 + 30 ⇒ (8, 2) + 30 = 40
Fate points = 1d10 ⇒ 9
Wounds = 1d5 + 18 ⇒ (5) + 18 = 23
power armour history = 1d10 ⇒ 9 Bring death from afar.


Male Catfolk Shade (magically altered human) Monk-8, Mage-16

Brother Quintus is pretty much finished except for descriptions and the like. Check if I missed anything, Rookseye, if you would.


Since I don't feel like making a new alias, I'm just going to reuse this one for mine once the new game starts.


Male Catfolk Shade (magically altered human) Monk-8, Mage-16

I find picking a new avatar that is fitting for the character, the hardest part. I went through all 35 pages of avatars.

Dark Archive

Balfic-graa wrote:

No worries on me reading any adventures. Won't be able to afford Death Watch for awhile.

I would prefer to play a Librarian, but if Rad really has his heart set on it I will figure out something else to play.

I can also play a Spacewolf assault marine (call me wolverine :-) LOL


Male Catfolk Shade (magically altered human) Monk-8, Mage-16
Radavel wrote:
[I can also play a Spacewolf assault marine (call me wolverine :-) LOL

There are a Thousand Sons looking for you.:-)

Dark Archive

Lorm Dragonheart wrote:
Radavel wrote:
[I can also play a Spacewolf assault marine (call me wolverine :-) LOL
There are a Thousand Sons looking for you.:-)

Nice book by Graham Mcneill ;-)

And let the spawn of Magnus come!

Dark Archive

Male Human Warhammer 40K GM

I'll vet the characters once they have all been completed, but on first pass Brother Quintus looks good, Lorm. Finding new alias pics for avatars is hard for a game like DW, even with 35+ pages. I feel your pain.

Rad: Space Wolf Assault Marine fills a role, and is a worthy alternate. Bring on the lightning claws.


Male Catfolk Shade (magically altered human) Monk-8, Mage-16

I could not believe my luck in rolling Bring Death from Afar for the armour history for a Devastator Marine.

Dark Archive

Reading Prospero Burns to help me get the Space Wolf mindset :-)

Woot!! Lightning Claws!!!


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

I will go for a Dark Angel Librarian. Maybe a Successor Chapter to change things up a bit. Will work on him this weekend when Lorm can show me the other books.


Finally rolled up my character. Not sure why I did it now, when my connection's slow as molasses, but I did it.

Dark Archive

Space Wolves wiki


Male Catfolk Shade (magically altered human) Monk-8, Mage-16

I made a mistake with Brother Quintus' BS. In a previous version I had +10 to BS, in this version, only +5. I fixed my character.

Speaking of Thousand Sons, some of the best games of WH40K I have been in, is a series of battles between my Thousand Sons and a friend of mine's Space Wolves. They have been hard fought battles every time, as it should be between bitter enemies.


So I am thinking a Storm warden tactical. Thinking mid range that could go either way if necessary.


Male Catfolk Shade (magically altered human) Monk-8, Mage-16

Happy New Year, everyone!

Dark Archive

Hope to see you guys where I am now...

Morning of January 1, 2011 :-)

Happy New Year!!!


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

Happy New Years guys.

Dark Archive

Male Human Warhammer 40K GM

Happy New Year, everyone!

I'll admit that all of the 'ones' in the foreshortened date (1/1/11) suggest a new beginning to me, so I'll talk a little bit about the Deathwatch campaign.

I received The Emperor Protects in the mail a few days ago and it is quite good so far. It looks like this will be a really enjoyable adventure arc to run. The overall tone and feel of Deathwatch is quite distinct from either Dark Heresy or Rogue Trader, being more militantly focused, but good storytelling is good storytelling, and the whole "Band of Brothers meets Warhammer 40,000" feel suggests a lot of good roleplay opportunities. This should be a good one.

In the coming week I'll be settling down to expand the Sons of Jericho wiki and creating the IC and OOC posts, and possibly Recruiting if needed. I hate to set deadlines for myself (mostly because I invariably miss them) but I'd like to set a conservative estimated start date for the end of January/beginning of February. A lot of it depends on the timing on character creation, as one major advantage of having a ready-made adventure is that it decreases GM prep-time for creating the story and NPC capsules a great deal.

I plan on continuing The Oremor Affliction concurrently (or at least until I hear from you guys that you've had enough of my incredibly convoluted little tale) but was wondering if anyone thinks I should call a hiatus at a convenient story point in the coming month so that we can focus on getting Sons of Jericho off the ground. What do you think? I am fine either way, but would like to hear your input on this both the Deathwatch campaign and our current Dark Heresy adventure.

Dark Archive

Through the Gates of Hell! As We Make Our Way to Heaven!

Am fine with either option, Rook :-)


Male Catfolk Shade (magically altered human) Monk-8, Mage-16

I would like to continue the DH campaign, while starting the Sons of Jericho.


Male Humanoid Lurker 1/ Nerd 1

I say run both concurrently, if you can. I'd suggest slowing things down in this game while you set things up, but I don't want my favorite game on these boards to stall.

Dark Archive

Male Human Warhammer 40K GM

I'm glad you all feel that way. I think Iacton has the right idea. My plan then will to be slow things down for a week or two in the Dark Heresy campaign once we begin the IC posting for the Deathwatch game so that we can get a running start, but I will continue to post to both.

Once Ellipsis settles on a character for the Deathwatch game we should be set. Him being the sixth would eliminate the need for recruiting.

As far as the Oremor Affliction goes, I hope to have poor Vincent off the 'solo game' he has been trapped on for the last several months fairly soon. Rad should be entering again before long, too.

My main goal right now is to resolve the Auldmaw/Duct Wolves scene, for good or for ill. Once the dust settles it will allow the acolytes to settle upon the next step in their plan.


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

Falling a bit behind on character creation. Things have been crazy busy and haven't had much of a chance to get my guy built yet.

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Male Human Warhammer 40K GM

No rush at all, Bal.

I still have plenty on my end to do for prep so everyone has plenty of time to flesh out their characters.

Bal:
You had me a little worried there after seeing your FB post, glad to see you are staying on!

Now that the craziness of the holidays is behind me, I actually might get some free time to start these things, lol.


Male Catfolk Shade (magically altered human) Monk-8, Mage-16

Nice rolling, Balfic.


Hey guys,

I've been lurking on the Dark Heresy thread you've been playing and it's been fantastic. I know it looks all booked up right now but I would love to join if/when there's an opening. I've not played Heresy or Deathwatch but have played plenty of Warhammer FRP, D&D, CoC, etc.

I'm a big WH40K fan and have read much of the fiction by Abnett, King, McNeill, et at, and am very familiar with the setting.

Anyway, I'll buy Deathwatch tomorrow if it would mean getting in on the game. Thanks for the consideration!!

Dave


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

I have no problem with you joining the mix. Though the decision is ultimately Rooks.

Glad you enjoy following the game!

Dark Archive

Male Human Warhammer 40K GM

With a resume like that and such a high level of enthusiasm, I could hardly refuse (I'm also highly susceptible to flattery, like most GM's/DM's) so Eradico, welcome aboard!

I'm glad I was able to justify another person buying Deathwatch, its a great game.

We're a long-term campaign group, and I fully expect to finish both campaigns (eventually, of course) so please know that in advance (that is not to say you'll never have an out if you choose, space marine mortality rates, from evidence I have seen, are rather high). I'll be reposting them eventually to the Deathwatch OOC thread, but you can find the basic campaign rules at the beginning of this thread as well. They pretty much stand as written with the exception of solely using Invisible Castle for rolls, as the Paizo boards now have a fairly robust die roller.

Looks like we'll be looking at a Magnificent Seven of space marines, somehow this seems apropos.


Awesome! I'll run over to Border's (they had a copy last time I was there) and grab it. Hopefully I can post a character in the next day or two. Let's say by Wednesday night (assuming I get my copy).

Should I let the die rolls determine what type of Marine I'll be? What does the kill team need? Another tactical marine? Assault? Maybe even a tech marine (which I would be open to playing)? Suggestions/recommendations wanted!

Can't wait to play!

The Emperor Protects!!


Male Catfolk Shade (magically altered human) Monk-8, Mage-16

Welcome to the game, Eradico. Play what interests you, but to answer your question, We can use a Techmarine, or another Devastator, or Assault marine.

Dark Archive

Welcome Eradico. I just wanted to say that a techmarine would roundout the team's roster. But please go with what you like.

For the Allfather! For Russ!

Dark Archive

Male Human Warhammer 40K GM

To echo Lorm, Eradico, play whatever interests you most.

I will say though that no one has selected Tech Marine yet, and from my early perusal they will have plenty of opportunities in the Emperor Protects to show their worth.


My copy of Deathwatch is on hold at Borders. I'll pick it up after work tomorrow. I'm leaning towards a techmarine. Will provide some flexibility and I agree it would round out the team nicely. I'll post tomorrow night with character rolls and what-not.

Dark Archive

Male Human Warhammer 40K GM

Again, no need to rush Eradico, there is plenty of time before we start. Enjoy your read and make the character that appeals most to you.

Well, for the players in the current game, great fight with the Auldmaw. Now the other shoe falls.


OK, thanks Rookseye.


Male Catfolk Shade (magically altered human) Monk-8, Mage-16
Rookseye wrote:
Well, for the players in the current game, great fight with the Auldmaw. Now the other shoe falls.

Yeah it does. I do not know if any of us can destroy him.


Male Humanoid Lurker 1/ Nerd 1
Lorm Dragonheart wrote:
Rookseye wrote:
Well, for the players in the current game, great fight with the Auldmaw. Now the other shoe falls.
Yeah it does. I do not know if any of us can destroy him.

Well, Iacton is sure as hell going to try. That's the problem with playing a guy who thinks he's acting as the Emperor's blade in this world, it's perfectly in-character for him to try stabbing the evil daemon that probably can't be killed.

Oh, and welcome to the club Eradico.


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

Man what a way to take the wind out of Sav's sails Lol.


Got my hands on Deathwatch. What a gorgeous book. The art is fantastic.

Do I have the team roster right so far?

Space Wolf Assault Marine (Radavel)
Blood Angle Apothecary (Davi)
Dark Angel Librarian (Balfic-graa)
Storm Warden Tactical (Catman)
Ultramarine Devastator (Lorm)
#6 Unknown?? Black Templar chapter??
Unknown chapter Techmarine (Eradico)

I'm all in as a techmarine. I'm wondering which chapters are still available to me. I love the idea that Deathwatch squads are mixed chapters. There's only six "official" player-character chapters listed in the core rulebook. Rookseye, are there any others made available in the Emperor Protects expansion/adventure book? We might have an overlap in chapters with seven members. Or Rookseye would you be willing to generate special stats for some other chapter? (Imperial Fists? Salamanders? A Second Founding Chapter?) I'm open to anything.

I'll be Black Templar but I hope our librarian doesn't mind if I treat him (at least initially) as anathema when role-playing!


Davi wrote:
Oh, and welcome to the club Eradico.

Thanks, Davi! Looking forward to it!


BROTHER HROTHGAR

Spoiler:

Characteristics

Weapon Skill (WS): 2d10 + 30 ⇒ (3, 9) + 30 = 42
Ballistic Skill (BS): 2d10 + 30 ⇒ (4, 7) + 30 = 41
Strength (S ): 2d10 + 30 ⇒ (9, 10) + 30 = 49
Toughness (T ): 2d10 + 30 ⇒ (8, 10) + 30 = 48
Agility (Ag ): 2d10 + 30 ⇒ (4, 4) + 30 = 38
Intelligence (Int): 2d10 + 30 ⇒ (4, 6) + 30 = 40
Perception (Per): 2d10 + 35 ⇒ (4, 10) + 35 = 49
Will Power (WP): 2d10 + 30 ⇒ (10, 7) + 30 = 47
Fellowship (Fel ): 2d10 + 35 ⇒ (10, 4) + 35 = 49

Skills
Awareness (Per, Basic, Trained)
Barter (Fel, Basic)
Carouse (T, Basic)
Charm (Fel, Basic)
Cipher [Chapter Runes] (Int, Advance, Trained)
Climb (S, Basic, Trained)
Common Lore [Adeptus Astartes, Deathwatch, Imperium, War] (Int, Advance, Trained]
Concealment (Ag, Basic, Trained)
Contortionist (Ag, Basic)
Deceive (Fel, Basic)
Disguise (Fel, Basic)
Dodge (Ag, Basic)
Drive [Ground Vehicles] (Ag, Advance, Trained)
Evaluate (Basic)
Forbidden Lore [Xenos] (Int, Advance, Trained)
Gamble (Int, Basic)
Inquiry (Fel, Basic)
Intimidate (S, Basic)
Literacy (Int, Advance, Trained)
Logic (Int, Basic)
Navigate [Surface] (Int, Advance, Trained)
Pilot [Personal] (Ag, Advance, Trained)
Scholastic Lore [Codex Astartes] (Int, Advance, Trained)
Scrutiny (Per, Basic)
Search (Per, Basic)
Silent Move (Ag, Basic, Trained)
Speak Language [High and Low Gothic] (Int, Advance, Trained)
Swim (S, Basic)
Tactics [Assault] (Int, Advance, Trained)
Tracking (Int, Advance, Trained)

Space Marine Talents and Traits
Ambidextrous
Astartes Weapons Training
Bulging Biceps
Heightened Senses (Hearing, Sight, Smell)
Killing Strike
Nerves of Steel
Quick Draw
Resistance (Psychic Powers)
Swift Attack
True Grit
Two Weapon Wielder (Ballistic, Melee)
Unarmed Master
Unnatural Strength (2x)
Unnatural Toughness (2x)

Solo Mode
Wolf Senses

Squad Mode
Wrathful Descent

Wounds 1d5 + 18 ⇒ (2) + 18 = 20

Fate Points 1d10 ⇒ 1 Three

Movement: 3/6/9/18

XP 13,000

Starting Equipment: Astartes chainsword, Astartes jump pack

Space Wolves Past 1d5 ⇒ 4 Wolf-Tamer

Power Armor History 1d10 ⇒ 8 Lead From the Front (+1 to Squad's Cohesion


Male Catfolk Shade (magically altered human) Monk-8, Mage-16

I'll repeat what I said about the spcialty, pick a chapter that interests you. There are 6 chapters and 7 of us, so no matter what, there is going to be a repeat chapter.


Male Catfolk Shade (magically altered human) Monk-8, Mage-16

Hey Balfic, Uriah tried to save Savalos' mom. He even spent a FP, and gained a CP doing it.


Lorm Dragonheart wrote:
I'll repeat what I said about the spcialty, pick a chapter that interests you. There are 6 chapters and 7 of us, so no matter what, there is going to be a repeat chapter.

Will do. Thanks!


Male Catfolk Shade (magically altered human) Monk-8, Mage-16

Your welcome.


Dice rolling test

1d20 + 3 ⇒ (19) + 3 = 221d6 + 2 ⇒ (2) + 2 = 4

2d10 + 50 ⇒ (8, 8) + 50 = 66

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