
Balfic-graa |

Man that was an ugly fight. Glad everyone made it through. 40k wise Flamers are a 35pt model, so we know that we are roughly worth 6pts a piece since we beat it Lol.
Rook,
As I promised I will take Gamble as my next skill, and I will save the other 100xp. Figure with all the clutch Will Power rolls I have been making I should probably spend some XP on that when I can afford it.
EDIT: Okay updated my profile, and my paper sheet.

Balfic-graa |

I figure we would get in the car and make speed out of the neighborhood then ditching Rico's ride. Work our way back to Dunkan Danicos hideout in the Warehouse section to collect ourselves and get some healing/rest. After that interrogate the Yelloback, and exchange info with Dunkan.
What Sav would like to do is go to Leprades place and kidnap his arse, and interrogate him. Then leave the dirty cop for Rico to administer justice as he see's fit. Also would like to contact the Old Man to let him know there are two powers at work. Even though he has no clue what the names or sphere's the two powers/factions are. But he can guess slime/disease vs flames/mutilation/fear pretty quick. How does this sound to you guys?
Sav also wants to contact the Duct Wolves for personal matters, and to start getting soldiers ready for what looks like to be an all out war in the underhive. He also really wants time alone to talk to Aebena. Then again thats part of his personal agenda.

Davi The Eccentric |

Remember, we also need to find a safe place to put a horribly-burnt cleric. Not exactly stealthy, carrying a heavily-blistered man to our secret hideout.
Also, if we get our hands on Leprade Iacton's going to be stabbing first and asking questions while he slowly bleeds out. Meaning, of course, someone other than Iacton probably should do the subduing.

Balfic-graa |

Drop him off at Dunkan's, and then ditch the car. With an APB on us there will be no safe place to leave him. The only hospice Sav trusted to take somebody is burning atm. I am sure Ishmael would rather die in transit than be captured by the enemy in his current condition.

Balfic-graa |

Found this article on BoLS, and figured you guys would enjoy reading it so cut and pasted it here.
In terms of characters in the 40k universe more than a few of the most powerful and interesting tend to be psykers, and arguably the single most powerful entity in the entire galaxy, the Emperor, also happens to be one of the most powerful psykers we have ever heard of. Psykers and psychic powers are extremely prevalent both throughout the Imperium and among many of the other galactic powers; the Eldar are all psykers, and their most powerful practitioners have power and finesse that humble all but the greatest of human psykers, the Orks are all linked by subconscious psychic fields and their Weirdboyz and manifest this group energy in unusual and potent ways, and Chaos sorcerers wield horrific daemonic abilities.
But one thing that is quite difficult to judge in most cases has been the question of relative power. With the goal of qualifying psychic abilities in absolute terms, the Imperium maintains a scale to measure psychic powers; The Assignment. The Assignment categorizes psychic levels along an exponential scale, and each level corresponds to one of the letters of the Greek alphabet
Average human, no manifestation of psionic power
Rho
Pi
Unconscious/extremely low level manifestations, “lucky,” “intuitive” (possibly controllable with sufficient training)
Omicron
Xi
Nu
Mu
Lambda
Kappa
Conscious manifestations, “true” psykers
Iota
Theta
Eta
Powerful manifestations, very potent psykers
Zeta
Epsilon
Exceptionally powerful manifestations, incredibly potent psykers
Delta
Gamma
Truly extraordinary manifestations, among the most powerful living beings in existence (human minds virtually always become dangerously unstable at these levels and above)
Beta
Alpha
Manifestations so powerful they defy simple categorization
Alpha-Plus
The Assignment actually theoretically continues to categorize beyond Alpha-Plus, beginning a reverse scaling with Beta-Plus and hypothetically continuing to Omega-Plus. No entity beyond Gamma-Plus has ever been observed (or if they have, there have been no survivors), and it is theorized that beyond Zeta-Plus the entity has no need for a physical body and exists as pure psionic force (The Emperor or the Warp Gods may be examples of such extreme levels of power).
The “bottom” of the Assignment is an inverse, representing anti-psykers (the most extreme examples of which seem to be almost unique to humanity). These rare individuals are psi-inert or even actively impair psychic activity in their vicinity:
Psionically inert
Sigma
Tau
Minor levels of immunity to psionic effects
Upsilon
Phi
Chi
Psi
Blanks or untouchables
Omega
Pariahs, beings whose “blankness” is so strong it causes uncontrollable horror, revulsion, and madness in even normal psi-neutral individuals
Omega-Minus
In addition to classifications of power, the Imperium also recognizes and categorizes a number of specific psychic disciplines, each one representing a field of different psychic techniques that are based on similar fundamental principles. Psychic abilities in general are exceptionally difficult to master, and usually a practitioner will only be able to become truly proficient with one of these disciplines, a very skilled psyker might become skilled in two such disciplines, and while a talented psyker might dabble in several different disciplines, it is a truly gifted psyker who can truly master more than two.
Biomancy: The ultimate expression of “mind over body,” Biomancy is the discipline concerned with the manipulation and control over living flesh. Biomancers can greatly enhance the performance of their own bodies, or potentially use their gift to heal damaged flesh.
Telepathy: The discipline concerned with directly influencing the mind. Telepaths can read the thoughts of others, and share their own thoughts. Powerful or skilled telepaths can tear whatever knowledge they desire from another’s mind no matter how deeply buried, rewrite their memories, deceive their senses, or even control their bodies like puppets. While subtle, this discipline can be one of the most potent.
Telekinesis: The ability to exert the user’s will as physical force. A telekine can bend the laws of physics with will alone, they can hurl objects with a thought, stop bullets in the air, reverse gravity, or lash out to batter or crush a foe with pure force. A powerful user might crush a tank with a single thought, or might subtly manipulate the tumblers of a lock, or pull the pin from a grenade.
Pyromancy: Perhaps the most outwardly obvious of disciplines, Pyromancy encompasses the creation and/or manipulation of fire. Pyromancy is one of the most unsubtle and also one of the most common of psychic disciplines. While its applications may be limited and generally brutal, they are undeniably potent; pyromancers can hurl balls of psychic fire, or incinerate a foe with a thought.
Daemonology: The art of opening the real universe directly to the Warp, and usually the purview of sorcerers, as the name suggests this is the perilous ability involved in the summoning and binding of daemons. Beyond this, there are many other less obvious potential applications of Daemonology, such as the ability to tear open warp portals or even to effectively “teleport.” As opposed to summoning daemons, the knowledge and practices of Daemonology can be used banish these entities. Relying more than almost any other discipline on occult rituals and study, Daemonology is less dynamic than other disciplines, but no less powerful.
Theosophamy: The subtle and rare art of manipulating the interaction between the Warp and realspace. Theosophamy can be used to seal open warp portals, or calm disquieted Warp currents. Most important to this discipline is degree of control and intricate manipulation, rather than the exertion of raw power.

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Well, at least it worked eventually.
The car situation was somewhat funny. I kept waiting for someone to call "shotgun" and then have half the group hold up the one they were carrying.
Rad, I assumed Rico, once conscious again would never turn over the driving to some tech priest. Don't forget, you have 200 XP to spend as well. I will be posting the advances for Albrek, Ivaanov, and Ishmael tomorrow.

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Just out of curiosty, I know that Catman/Kaltos is still in the mix to join the campaign, but I haven't heard from Lik or Ellipsis for a bit. If you are still following the game/thread, can you chime in please?
I truly appreciate the patience you are showing guys. I just want to make sure that when you enter play (even as the vignettes) we are at the point where it makes narrative sense. I only ask for the bump so I know you are still interested before I begin posting your background and sheets to the wiki.

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I feel sorry for the guy in the trunk, Rico's driving style sounds uncomfortable enough for the people who actually have seats.
Also, when the 200xp trickles down to Vincent he will be taking a +5 willpower advance. Hanging around you guys tends to be dangerous for one's sanity.
Heh, Kaltos' PC capsule is posted to the wiki, here.
Since Ellipsis posted tonight, his PC capsule for Vincent will follow for tomorrow night, with Deir Licaon appearing Monday night, once I hear from Lik. I'm just waiting for him to bump the thread to confirm he is still interested in playing.
Yeah Willpower is pretty vital stat for this campaign so far. Duly noted, Ellipsis.

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Rookseye wrote:OK, Rad, will update. You actually already have Dodge, and since Dodge +10 is not available yet, is there something else you would prefer to take?have i increased my toughness yet? if no then i'll take the +5% advance, otherwise another sound constitution is in order.
Yep, you took Simple Toughness, will add a Sound Constitution for you, Rad.

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OK, might not get another post until later tonight. Home today with the kiddies, and the youngest is waking from her nap. It's Patriots Day here in Massachusetts, so that means early morning baseball and marathon coverage all day. The latter is kind of appropriate for the current scene.

Balfic-graa |

Okay Rook,
Hope you have a good day off with your kids. With the way we are rolling looks like thats exactly what its going to turn into. We are going to need Kalaziel waiting at corners holding out little cups of gatorade for us.

Deir Licaon |

Yes I am still interested, I had a couple of problems to return to Spain due to something in the air. You know, people in Island were upset of having to pay cash to Europe (the financial crisis-crash of their banks).
They decided to pay us in ASH.
Anyway, I am back in Madrid.
Cheers
Just out of curiosty, I know that Catman/Kaltos is still in the mix to join the campaign, but I haven't heard from Lik or Ellipsis for a bit. If you are still following the game/thread, can you chime in please?
I truly appreciate the patience you are showing guys. I just want to make sure that when you enter play (even as the vignettes) we are at the point where it makes narrative sense. I only ask for the bump so I know you are still interested before I begin posting your background and sheets to the wiki.

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Glad to see you are still on board Lik. Volcanism, eh? I am hoping to post Deir's background capsule on the wiki later this week, after I post Vincent's. I don't know if you had the opportunity to see this:
Zel Secundus Alternate Homeworld Origin
Let me know if you would like to incorporate it for your character rather than just the basic Feral Worlder template.

Davi The Eccentric |

Use Invisible Castle think your luck will improve. Both of you...
Hahahano. I used IC up until Paizo put in the dice roller. I could count how many times my first character actually hit something on my fingers. The first fight he was in, he got kicked in the face by a halfling. Repeatedly. Trust me, Invisible Castle isn't any luckier than here.

Davi The Eccentric |

Davi The Eccentric wrote:The first fight he was in, he got kicked in the face by a halfling. Repeatedly.Sounds like a weird fetish.
Really I should of just stepped away from the table once he jumped up, but he just seemed so harmless, since he just took a chair to the head.

Balfic-graa |

Rookseye wrote:Really I should of just stepped away from the table once he jumped up, but he just seemed so harmless, since he just took a chair to the head.Davi The Eccentric wrote:The first fight he was in, he got kicked in the face by a halfling. Repeatedly.Sounds like a weird fetish.
If he took a chair to the head and was still standing is the first clue to run away.
The reason I suggested switching to a different die generator is I look at them like traditional dice. If what you have is not working, switch.

Davi The Eccentric |

If he took a chair to the head and was still standing is the first clue to run away.
The reason I suggested switching to a different die generator is I look at them like traditional dice. If what you have is not working, switch.
He had about 2HP left at the time. If I as much as tapped him, he'd be knocked out of the fight. Besides, I don't even know if I have any 10-sided dice sitting around here anyway. (Also, karma.)

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Balfic-graa wrote:He had about 2HP left at the time. If I as much as tapped him, he'd be knocked out of the fight. Besides, I don't even know if I have any 10-sided dice sitting around here anyway. (Also, karma.)If he took a chair to the head and was still standing is the first clue to run away.
The reason I suggested switching to a different die generator is I look at them like traditional dice. If what you have is not working, switch.
People kid about 1st edition D&D magic-users being killed by a house cat's claw attack (1d3), I'll do you one better, one of my first characters (a magic-user, yes we called them that back in 'olden times) was killed by a thief's thrown dart (for 2 hp damage, no less) in the first room of the first dungeon I ever played in. Despite that negative experience, I'm still playing almost thirty years later. Go figure.

Balfic-graa |

Balfic-graa wrote:Hope it was the reference to the wooden crates.Yes, it was. Don't worry the Ark of the Covenant isn't mixed in this crate-maze.
Lol, I was kinda hoping it was. The way me and Davi are rolling we can use all the help we can get.