Dark Heresy: The Oremor Affliction IC

Game Master Rookseye

On the agri-world of Oremor, at the very fringes of the Malfian sub-sector, acolytes of the Inquisition and their allies must confront a sinister conspiracy that threatens to shake the very foundations of the Calixis sector.


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Male Humanoid Lurker 1/ Nerd 1
Radavel wrote:
If everyone becomes an inquisitor then we can form our own faction, yes?

It's a bit early to be thinking about that, don't you think? It's going to take months/years to get to that level. (Or about a week in-game.)

Also, anything interesting about the Death Cult Assassin?

Dark Archive

Male Human Warhammer 40K GM
Davi The Eccentric wrote:


It's a bit early to be thinking about that, don't you think?

Yes, a tiny bit early.

Davi The Eccentric wrote:


It's going to take months/years to get to that level. (Or about a week in-game.)

Ba dump dump, rimshot.

Some narrative time is coming, I promise!

LOL

Some insight into my overly ambitious master plan (brevity hat on):

1. "The Oremor Affliction" (Super Adventure in Three Acts/Origin Story, Exposition/Ranks I-IV)

[Intervening years of service/Numerous missions/Narrative Summary]

2. "Title Forthcoming" (Super Adventure in Three Acts/Epic Conflict, Revelatory Events/Ranks V-VIII)

[Intervening years of service/Numerous missions/Narrative Summary]

3. "Title Forthcoming" (Super Adventure in Three Acts/Climax of Campaign, Sector Influencing Finale/Ascension Level Characters)

[Dénouement]

I figure we can celebrate the end of the campaign together around the American tricentennial at Bal's oceanfront New Mexico retirement home.

Dark Archive

Will attend the tricentennial once I get a visa LOL


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

Don't worry about visa's Rad, most of the US doesn't think we are a part of the country anyway.


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot
Radavel wrote:

Quick, quick, give me an update on the transition packs...

If everyone becomes an inquisitor then we can form our own faction, yes?

Transition packs are basically background packages that can give you different skill sets, talents, or lower insanity/corruption points. Its your tranistion story of acolyte to throne agent. Some are general for everyone, others are for specific ascended careers.

Davi will get back to you on the Death Cult Assassin when I read up on it. There is a ton of info in this book.


Male Catfolk Shade (magically altered human) Monk-8, Mage-16
Rookseye wrote:

Some insight into my overly ambitious master plan (brevity hat on):

1. "The Oremor Affliction" (Super Adventure in Three Acts/Origin Story, Exposition/Ranks I-IV)

[Intervening years of service/Numerous missions/Narrative Summary]

2. "Title Forthcoming" (Super Adventure in Three Acts/Epic Conflict, Revelatory Events/Ranks V-VIII)

[Intervening years of service/Numerous missions/Narrative Summary]

3. "Title Forthcoming" (Super Adventure in Three Acts/Climax of Campaign, Sector Influencing Finale/Ascension Level Characters)

[Dénouement]

According to master plan, we are nearing the rank towards the end of part one. That is encouraging that we are getting into a major part of the plot.

Dark Archive

Balfic-graa wrote:
Radavel wrote:

Quick, quick, give me an update on the transition packs...

If everyone becomes an inquisitor then we can form our own faction, yes?

Transition packs are basically background packages that can give you different skill sets, talents, or lower insanity/corruption points. Its your tranistion story of acolyte to throne agent. Some are general for everyone, others are for specific ascended careers.

Davi will get back to you on the Death Cult Assassin when I read up on it. There is a ton of info in this book.

Cos, ship my copy ASAP!!!!


Male Catfolk Shade (magically altered human) Monk-8, Mage-16

I am getting my copy of Ascension tomorrow. Here I go again, rolling high. I guess if you have to critically fail a roll, an awareness check that is not to be aware of an ambush is the time.


Male Catfolk Shade (magically altered human) Monk-8, Mage-16

I will be at Balfic's house playing 40k, so mostly I will be unavailable until late.


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

Davi,

I finished up reading the Death Cult Assassin. Very tough class. It has a choice of three types of Cults. Cult of Blood, Cult of Death, and the Cult of Pain. Cult of Blood lets you auto confirm all your righteous fury rolls. Cult of Death all critical hits increase by 1. Cult of Pain you can ignore all wounds from 1 attack, once per game. All critical hits against you are halved to a min of 1. Blood, and Pain look to be the toughest of the 3 Cults.


Male Catfolk Shade (magically altered human) Monk-8, Mage-16

Imeant to say I was playing WH Fantasy yesterday. It was a tough fight between my skaven and the ogre kingdoms over Lizardmen meat. It ended up a minor victory on the 6th turn. It is always a tough fight.

On a another note, I received my copy of Ascension. Throne Agents are really tough, depending on your transition package.

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Male Human Warhammer 40K GM

Just curious did you guys by the book at the local gaming store, or order online, and if so where from? Seems like Amazon is still waiting for copies.


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

Got mine from my LGS. Active Imagination


Male Catfolk Shade (magically altered human) Monk-8, Mage-16

I got mine from the same place.

Dark Archive

getting my copy from paizo.

EDIT: alright I'm off net until it's early morning for most of you stateside guys, a bit of sav style deal making hehehe


Male Catfolk Shade (magically altered human) Monk-8, Mage-16

Rook, I known that Uriah failed his roll, but he was comparing the cards to the vision he had at the astropathic choir. The Fool Errand part I misread, but the rest was Uriah going by what he is interpreting from his vision and his knowledge of a normal Emperor's Tarot.


Male Catfolk Shade (magically altered human) Monk-8, Mage-16

I have to be at work at 4 in the morning tomorrow, so I am signing off tonight and be ready to post tomorrow depending on my schedule. Good night everyone.

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Male Human Warhammer 40K GM

Busy with a sick kid tonight and managed to get a large post eaten (my own fault, but still discouraging because I almost always do the copy/paste insurance policy), will pick up from work tomorrow.


Male Catfolk Shade (magically altered human) Monk-8, Mage-16

Tomorrow will be a repeat of today at work, so see you tomorrow.

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Male Human Warhammer 40K GM

Lik, in looking at Deir Licaon's character sheet, I noted that you picked as your origin world, Zel Secundus, which is a Death World. As there is not a Home World origin of Death World (at least to my knowledge), I was wondering what you wanted to use as your World Origin for character creation.

Alternatively, in keeping with the flavor of the mutant hating cleric, you could use the Unique Origin World option of Volg Hive (Fenksworld) from the Inqusitor's Handbook p. 25, this could create an obvious link in the campaign to St. Trobriund with a little work.

Otherwise, we could just assume your settlement on Zel Secundus (Creature's Anathema p. 44), a desiccated wasteland world covered in scorching storms uses the Feral World origin.

Please add the relevant advances to your characteristics on Deir Licaon's Paizo profile page so you don't shortchange yourself if referencing that sheet. I also noted you took the Deceive skill twice. I just wanted to make sure this was not an error on your part.

Otherwise the character looks solid. Please let me know your choices on these counts and I will forward along the finished sheet to you.

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Male Human Warhammer 40K GM

Catman, Kaltos looks good.

Can you please list out on your profile the advances you took for him in sequence with associated XP cost? It helps to track the XP expenditure. I should be able to complete your sheet once I get this information.

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Male Human Warhammer 40K GM

Oops, never mind the advance list, Catman, saw it in your previous email. Please add it to your profile info.


Ok no problem. Ill get it entered shortly. The only question is about the requirements for the advanced class as it would remove the light sleeper for basic weapon training SP as stated in the email.

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Male Human Warhammer 40K GM

Any weapon training counts, Cat, you just need four different types. If you would like, I will swap out Light Sleeper for Basic Weapon Training SP.


No the pistol training should count then so I am good with keeping the light sleeper.


Rookseye wrote:

Lik, in looking at Deir Licaon's character sheet, I noted that you picked as your origin world, Zel Secundus, which is a Death World. As there is not a Home World origin of Death World (at least to my knowledge), I was wondering what you wanted to use as your World Origin for character creation.

Alternatively, in keeping with the flavor of the mutant hating cleric, you could use the Unique Origin World option of Volg Hive (Fenksworld) from the Inqusitor's Handbook p. 25, this could create an obvious link in the campaign to St. Trobriund with a little work.

Otherwise, we could just assume your settlement on Zel Secundus (Creature's Anathema p. 44), a desiccated wasteland world covered in scorching storms uses the Feral World origin.

Please add the relevant advances to your characteristics on Deir Licaon's Paizo profile page so you don't shortchange yourself if referencing that sheet. I also noted you took the Deceive skill twice. I just wanted to make sure this was not an error on your part.

Otherwise the character looks solid. Please let me know your choices on these counts and I will forward along the finished sheet to you.

Hi,

I just took the advances of a feral world, I wanted to represent my character coming out from a lost hope world, with isolated communities where the Ministorum tries to bring the light of the Emperor. I will just use those dice results and apply a feral world origin. Character updated.

My character had insane experience which results in needing to survive in his vendetta quest. I decided to choose Barter and Deceive skills, by the way, I have corrected Deceive double entrance.

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Male Human Warhammer 40K GM

Thanks Lik. I assumed as much, just wanted to clarify to be sure. I will update the pdf sheet.

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Male Human Warhammer 40K GM

Sorry about the brief hiatus everyone. I have been busy shoring up my ark what with the torrential rains we've been getting in the northeast.


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

No worries Rook. Just glad you didn't float away.

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Male Human Warhammer 40K GM

You've reached a bizarre epiphany living here when you realize you would have preferred it was snow. Sixty degrees and sunny tomorrow!


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

Well you could always move here. We get both in the same day.


Male Catfolk Shade (magically altered human) Monk-8, Mage-16

We can get all 4 seasons in one day.


Male Catfolk Shade (magically altered human) Monk-8, Mage-16

Has anyone heard from Davi? He last posted Monday of last week.


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

I have seen him on a few times during the week.


Male Humanoid Lurker 1/ Nerd 1
Lorm Dragonheart wrote:
Has anyone heard from Davi? He last posted Monday of last week.

Just no idea what to actually post for now. I'm still here.

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Male Human Warhammer 40K GM

No problem Davi, I have an inkling that will change as things develop a little further.

For our incoming and current players, what is your opinion on beginning "vignette" style threads for each of the new characters simultaneous to the main story thread's progress?

I'm thinking for Vincent, it will give a bit of a sneak preview to Act II's setting. For the Deir and Kaltos it will serve as an explanation of sorts for why they are coming to/have arrived on Oremor in the first place. This would necessitate some metagame thinking for everyone on some reveals for later interaction, but it would probably add to the narrative for all. This wouldn't occur until after I add the sheets to the wiki with info capsules, anyway.

Let me know what you think.


Male Humanoid Lurker 1/ Nerd 1

As long as you don't mind the rest of us also reading them and then try to forget all the OOC stuff, that's fine by me.


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

I'm fine with it. Will be interesting to see how there stories blend together with the main group.


Male Catfolk Shade (magically altered human) Monk-8, Mage-16

I don't mind. I know that Balfic and I won't use the information in game, until we know it. This is from gaming with Balfic for twenty years in various games.


Male Catfolk Shade (magically altered human) Monk-8, Mage-16
Davi The Eccentric wrote:
Just no idea what to actually post for now. I'm still here.

Glad to see your still here. I know Uriah is interested in any ideas about the chapel. I have a question Rook, Is Iacton feeling anything considering that he is carrying a daemonic artifact even if is being suppressed?


Male Humanoid Lurker 1/ Nerd 1
Lorm Dragonheart wrote:
Davi The Eccentric wrote:
Just no idea what to actually post for now. I'm still here.
Glad to see your still here. I know Uriah is interested in any ideas about the chapel. I have a question Rook, Is Iacton feeling anything considering that he is carrying a daemonic artifact even if is being suppressed?

As far as I know, the only effect Iacton's feeling is that the feather's getting hot. Of course, you're burning up by comparison, and given what happened when he just brushed the thing he's getting a bit worried.

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Rookseye wrote:

No problem Davi, I have an inkling that will change as things develop a little further.

For our incoming and current players, what is your opinion on beginning "vignette" style threads for each of the new characters simultaneous to the main story thread's progress?

I'm thinking for Vincent, it will give a bit of a sneak preview to Act II's setting. For the Deir and Kaltos it will serve as an explanation of sorts for why they are coming to/have arrived on Oremor in the first place. This would necessitate some metagame thinking for everyone on some reveals for later interaction, but it would probably add to the narrative for all. This wouldn't occur until after I add the sheets to the wiki with info capsules, anyway.

Let me know what you think.

Am cool with that.

Dark Archive

Davi The Eccentric wrote:

As far as I know, the only effect Iacton's feeling is that the feather's getting hot.

There is a stat for this major daemon in Ascension... a changer I think.


Male Humanoid Lurker 1/ Nerd 1
Radavel wrote:
Davi The Eccentric wrote:

As far as I know, the only effect Iacton's feeling is that the feather's getting hot.

There is a stat for this major daemon in Ascension... a changer I think.

Yeah, the Tzeenitch one? (You know what I mean.)

Wait, I'm carrying around a feather from one of those? Great...


Rookseye wrote:

For our incoming and current players, what is your opinion on beginning "vignette" style threads for each of the new characters simultaneous to the main story thread's progress?

I'm thinking for Vincent, it will give a bit of a sneak preview to Act II's setting. For the Deir and Kaltos it will serve as an explanation of sorts for why they are coming to/have arrived on Oremor in the first place. This would necessitate some metagame thinking for everyone on some reveals for later interaction, but it would probably add to the narrative for all. This wouldn't occur until after I add the sheets to the wiki with info capsules, anyway.

I don't have a problem with this, the three of us already know your half of the story OOC anyway. Just let me know if there is anything about Vincent that needs to be firmed up, since he is still a bit nebulously defined at the moment.

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Male Human Warhammer 40K GM

I will be posting a bit of a narrative dossier for each of the characters on the wiki before we begin the vignettes, but they are similar to the other ones, vague enough to allow the character more than enough leeway in background and personality. Once those are done, I'll start to weave the threads together.

OK, through posting for the night, will resume tomorrow. I'll wait on your decision for the next course of action in the Mercy before proceeding.


Male Human Savant Militant (Rank 4)
Davi The Eccentric wrote:
Radavel wrote:
Davi The Eccentric wrote:

As far as I know, the only effect Iacton's feeling is that the feather's getting hot.

There is a stat for this major daemon in Ascension... a changer I think.

Yeah, the Tzeenitch one? (You know what I mean.)

Wait, I'm carrying around a feather from one of those? Great...

I have guessed for a while that the feather was from a Lord Of Change.

I also have guessed that the visions are coming from a LOC(...a feather of infinite possibilities...) So we are in the middle of a Tzeentch/Nurgle fight and guess which side is manipulating us...

Dark Archive

Why the Inquisitor of course...

A Redeemer Song would come in handy right about now.


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot
Uriah Trantor wrote:
Davi The Eccentric wrote:
Radavel wrote:
Davi The Eccentric wrote:

As far as I know, the only effect Iacton's feeling is that the feather's getting hot.

There is a stat for this major daemon in Ascension... a changer I think.

Yeah, the Tzeenitch one? (You know what I mean.)

Wait, I'm carrying around a feather from one of those? Great...

I have guessed for a while that the feather was from a Lord Of Change.

I also have guessed that the visions are coming from a LOC(...a feather of infinite possibilities...) So we are in the middle of a Tzeentch/Nurgle fight and guess which side is manipulating us...

Naa Lorm its a feather from a Swooping Hawk honest. Honest...

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