God Emperor |
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2 spots open to run through Dark Heresy 2 core adventures and Forgotten Gods. Possibly beyond those adventures as well.
So far we have the following.
Daemon World - Adepta Astra Telepathica - Mystic
Forge World - Adepta Astra Telepathica - Assassin
Feudal World - Adepta Sororitas - Warrior
Hive World - Outcast - Desperado
God Emperor |
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Starting exp is 1000xp based on new user creation. I'm using point by system 60 points all stats start at 25 except for the +/- ones from home world which is 30/20 with max 40 starting attribute.
Extra starting gear based on influence bonus up to scarce (-10) availability.
Using all 4 books options. core/within/without/beyond.
I put up a few cheat sheets to make it easier to see all the home worlds/roles/backgrounds etc...
Thanks.
Kevin O'Rourke 440 |
Very interested. I ran the adventure in the Core Rulebook and started Forgotten gods before one of the players moved away, if that wouldn't dissuade you from considering me. This was back in 2014 so hazy on things already.
I have a few ideas looking at the group I am similarly to Saashaa thinking Sage would work nicely but I would definitely think I'd be going with a different background and homeworld. I might go with another Role of course especially if we are the only two who show an interest.
Highborn-Adeptus Administratum- Heirophant/Sage/Seeker.
Kevin O'Rourke 440 |
Lothar Von Bismarck
Highborn-Adeptus Administratum-Heirophant
Lothar of the Von Bismarck Cadet Branch of the Bismarck Dynasty grew up on the world of Juno. His branch of the family is quite far from the title of Rogue Trader but can trace it's roots back to the Great Crusade when the Bismarck Dynasty came ahead of the Imperial forces. The Rogue Trader Dynasty from which his branch of the family descended still has holdings in the sector but in the last few centuries has generally moved on from Askellon.
The Von Bismarck's however have deep roots with connections all over the sector as is the case with many nobility. The Von Bismarck's have always dealt in supplies which are always needed such as foodstuffs and arms. His own ancestors had always overseen factories churning out basic reliable goods under the watchful eye of contracted Adeptus Mechanicus representatives. Las weapon and flak armour are always in demand with runs of other weapons happening due to the demands of the markets. Still the family maintains artisans to complete custom orders.
The family has close ties to the Adeptus Administratum and in particular the Departmento Munitorum for obvious reasons.
Lothar Von Bismark
Highborn-Adeptus Administratum-Heirophant
WS 30, BS 30, S 20, T 30, Agi 30, Int 40, Per 30, WP 30, Inf 30, Fel 35, Wounds 9+1d5, FP4 (Emperors Threshold 10+)
Aptitudes: Felloship, Knowledge, Intelligence, Offence, Social, Toughness, Willpower
Bonuses: Breeding Counts, Master of Paperwork*, Sway the Masses
Talents: Weapon Trainning (Las), Hatred (Pirates), Infused Knowledge
Skill: Commerce, Common Lore (Adeptus Administratum), Inquiry, Interrogation, Linguistics (High Gothic, Low Gothic), Logic, Scholastic Lore (Bureaucracy), Tech Use
Gear: Laspistol, Imperial Robes, Autoquill, Chrono, Dataslate, Medi-Kit, Armoured Bodyglove*, Combi Tool*, BQ Lasgun*
XP:
Tech Use 200, Commerce 100, Infused Knowledge 400, Charm 100, Inquiry 100, Interogation 100
Kevin O'Rourke 440 |
There wouldn't be, they could work together quite well. My character probably wont be increasing Tech Use any higher. I'd be thinking of my character as a social character and discrete quartermaster. Him working with a tech priest would work very well. I could acquire parts discretely for your tech priest to make gear.
For items, a simple way of putting it is take the tens digit from your influence stat and take that many scarce or easier items. My character is a bad example because he has master of paperwork.
God Emperor |
Kevin,
Looks good. Only rolls you need to do is Wounds, Divination, Fate threshold and if your character would start with any Insanity/Corruption which doesn't look like it.
Same for you Saashaa. Assassin in the book is more ranged based due to the aptitudes but could easily do Melee to based on background or homeworld.
I have an excel character sheet was going to use and store on my google docs site if you want to fill it out or i can fill in the blanks for both of you up to you.
Saashaa |
If you insist.
Research Station-Adeptus Mechanicus-Sage
WS 25, BS 25, S 25, T 30, Agi 30, Int 50, Per 40, WP 40, Inf 30, Fel 20, Wounds 8+1d5, FP3 (Emperors Threshold 8+)
Aptitudes: Perception, Knowledge, Intelligence, Defence, Tech, Fieldcraft, Willpower
Bonuses: Mechanicus Implants
Talents: Weapon Trainning (Solid Prjectile), Mechadendrite Use, Infused Knowledge Clues from the Crowd, Ferric Summons
Skill: Awareness, Common Lore (All), Logic, Scholastic Lore (All), Security, Tech-Use
Gear: Autogun, Imperial Robes, 2 vials of sacred unguents, Mechadendrite(Optical), Mechadendrite(Utility), Ferric Lure Implants, Scribe-tines
XP:
Infused Knowledge 400, Intelligence (^ by 10) 350, Ferric Summons 200
Divination: 1d100 ⇒ 63
1d5 + 8 ⇒ (1) + 8 = 9
Kevin O'Rourke 440 |
Divination: 1d100 ⇒ 63
Wounds: 1d5 + 9 ⇒ (1) + 9 = 10
Emperor's Threshold: 1d10 ⇒ 6
...the same divination, minimum wounds and no additional fate point but that was a long shot.
-3 Perception and ignore the first insanity point gained each session to a minimum of one.
Kevin O'Rourke 440 |
Thanks, I'll definitely be taking up the opportunity to play.
God Emperor Stab Lights and Glow Globes are ubiquitous with my character's Master of Paperwork bonus so are automatic acquisitions if he tries, would it be alright just to add them to his equipment list?
I'm hoping with the character to help the group get gear more easily and keep acquisition hits to subtlety to a minimum. I'll adjust to whatever the group as a whole does but I lean towards discretion.
Should myself and Saashaa move into the discussion thread?