Dain's King Maker Chronicles - Combat Thread

Game Master dain120475

This thread is dedicated to the players involved in Dain's King Maker Chronicles.


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F Elf Spellbinder Conjuration (teleport) Wiz 1

Shaezon, presently laying on the roof to avoid being seen/targeted, will Raise to his knees (move action), fire his bow (Standard action) at the nearest enemy then fall back to the crouched position (free action).

Bow 1d20 + 4 ⇒ (18) + 4 = 221d6 ⇒ 4


Ka'etil Malas'rae wrote:
Ka'etil Malas'rae wrote:

Hey fellow internet game people! I'll be on the boards tonight from colorado looking at what's going on out here from my phone. Connection may be spotty, so I wanna post rolls now, in case I loose my access at some point.

Dain, what's going on? It seems that the enemy is charging in, and attacking, so being among the others, where they can charge him. He's also got reach, so anyone that gets adjacent to him takes an AoO as well. Lemme know if that's not exactly what's going on.

Kae will likely want to cast a shield when the charging enemies are two rounds away, moving with units to avoid being outflanked, and then use his the brace ability for his glaive-guisarm to ready an action against a charge, which will make it do double damage when he hits the charging enemy, and the dc to stay mounted when they take damage is 7, not 5 because of the g-g ability.

Because of shield he has an ac of 18+4=22

** spoiler omitted **

edit:revoved fighting defensively. Not worth it yet.

spoiler was:

Perception check to see if he can find humans to target with his attacks
1d20 + 10 ⇒ (2) + 10 = 12

AoO vs passing enemy.
1d20 + 8 - 1 ⇒ (20) + 8 - 1 = 27
1d12 + 10 ⇒ (3) + 10 = 13

Brace attack
1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 26
Damage 2d12 + 20 ⇒ (4, 2) + 20 = 26

Crit confirmation at x3 damage
1d20 + 8 - 1 ⇒ (11) + 8 - 1 = 18
2d12 + 20 ⇒ (6, 5) + 20 = 31

Can't do much now, will address things in the morning, but can i use the rolls that i posted before, they were pretty cool, and apply to what happened, as my readied action goes off on the charging guy, and then the AoO at the other one.

I'll be working out my next action in the morrow, as it will require some book-ing.

till then, can those two be dead?
Pretty please?

1. You see humans - they are so marked above - and the orcs moved first - you are not near them.

FYI TO ANY/ALL - QUESTION: If you are multi-racial - such as half-orc, half-elf etcetera - does your "favorite enemy" feature work on something if it is "half". Thus, if Kae's favorite enemy is "human" would it work on "half-orc" because they are "half-human" and suffer/enjoy all bonuses/penalties that humans get? Please let me know - I read the rule, but it is a bit hazy. Thanks!

2. Your AoO hits the Orc solidly - but he is still running past you, but his blood splatters hot on your flesh!

3. Your Critical hit with the brace attack has pitched your enemy in the air like a farmer tossing hay. He sails up into the sky a few feet and crashes down near by. It would be comical - if the entrails, which are torn from the gaping wound in the belly, didn't rip out like thick rope and spew their rotting insides all over you.


Dior Kane wrote:

Dior seeing his exhausted and wounded mistress, Brett and the others fighting the big creatures, flies back into the fray (keeping clear of the lightning his mistress is calling down) and attacks one of the half-ogres, tearing into the creature with his beak and talons.

Bite Attack: 1d20+5, damage: 1d4+3
Claw Attack: 1d20+4, damage: 1d4+2
Claw Attack: 1d20+4, damage: 1d4+2

Yet, the half-ogre was proving hard to tear asunder and the griffon was frustrated but that did not stop him. His mistress needed him!

Fly check (to dodge arrows etc): 1d20+7

Dior has rushed in hot and fast - and he has struggled hard to hit, but his efforts have failed. He shrieks in fury, and the Half-Ogre has decided to a large swing at Dior.

A heavy war club is in his hand, and he makes his swipe at Dior!

Attack

1d20 + 9 ⇒ (5) + 9 = 14

IF he hits

1d6 + 6 ⇒ (5) + 6 = 11


Ariarh Kane wrote:

Ah! Blessed relief is etched across Ariarh's features. She had never felt more alone than moments before, even with Dior and the summoned dire bat by her side. The medium to large creatures seemed to be coming steadily and she was sure her powers could not last, alone like this. And there! Brett and Delain ... err, Lord Esserian. Ariarh could have wept from the joy of seeing their familiar faces.

Xrxnyz is hovering in the sky, holding place while the druid is working her divine magic.

Fly, Hover (DC 15): 1d20+9

Even as half-ogre 1 howls in pain and draws unwanted attention, Ariarh calls forth another lightning bolt (bolt 2) and targets the injured half-ogre with the 30 ft bolt. She makes certain that no ally will be hit by the electricity. Time to fell you, villain!

Electricity damage to half-ogre 1: 3d6
Saving Throw (DC 17) Reflex half.

Delain wheels about and his horse raises its hooves - kicking the ogre hard and fast in its face. The sword he is wielding is glowing with a white raidance - clearly magical - and he is taking another swipe at the half ogre, even as he grips his horse with his knees and slips out a pistol - firing it into the head of the creature!

The sword has done another painful slash and the bullet blows out the back of the skull of the creature - it falls dead.

Brett is riding down fast, and you can see that Gwahir has moved in from the darkness to flank with Brett and the two of them are working hard on another Half-Ogre - the Falcon appears to be extremely resistant...

Even as this happens the bolt has slammed the Half-Ogre - it attempts to dodge the bolt as it slashes down on the creature!

1d20 + 3 ⇒ (9) + 3 = 12


Arasmes ibn'Fayad wrote:
Seeing the chaos of the current battle, Arasmes and Caliphana decide that the time for stealth is past and move at all speed for the west side of the village. Full move x4 although Caliphana will stay with me since she is faster. So move of 120feet this round and finish next round. Arasmes and Caliphana keep watch while running for threats. Perception checks. Arasmes 1d20+6 Caliphana 1d20+15

I can give you the quick answer - but I need to know what Coordinate/Grid you ended up in.

Once I have your ending position - I can give you more details.

Question: Do your goggles impair your ability to see in the dark? I cannot remember, but it may effect your Perception Check.


Shaezon Silverfall wrote:

Shaezon, presently laying on the roof to avoid being seen/targeted, will Raise to his knees (move action), fire his bow (Standard action) at the nearest enemy then fall back to the crouched position (free action).

Bow 1d20+4;1d6

Nearest enemy would be the Orc on Grid R13 - He's the one that Kae hit with his AoO.

Your arrow slices forward hard and fast and punctures the Orc in the lung, felling him dead.


J40 to J16, Caliphana in K40 to K16

No they don't mess with my perception at night because they are magical and not ordinary smoked goggles. There is nothing in the description that says they mess with night vision which there would be if they did because smoked goggles say specifically that they mess with night vision.


Arasmes ibn'Fayad wrote:

J40 to J16, Caliphana in K40 to K16

No they don't mess with my perception at night because they are magical and not ordinary smoked goggles. There is nothing in the description that says they mess with night vision which there would be if they did because smoked goggles say specifically that they mess with night vision.

1. So you are occupying the same 5x5 square then? Is that intentional - or accidental?

2. From this area you will pleased to know you are literally surrounded by "friendlies". Your Perception roll reveals that this entire alley, as well as the one you rushed headlong through (essentially all of your the line on J) between the houses are filled with men who are currently crouched and waiting to ambush the charging enemy that Kae is standing there and fighting.

You are able to see - to the west, more militia types all around you. They are all carrying some form of crude weapon and prepared for the inrush of thugs from the south.

You see the "frightened archers" from around the corner screaming in what you guess is pretended panic and leading the villains right toward you - hopefully too filled with battle lust to do anything but charge.

Even as you pause to collect yourself - you are shocked momentarily by the sound of a low shriek.

Turning, you a lean creature straining from the shadows to look right at your face, it's mouth open, its eyes wide and fierce. You instantly recognize such a creature from your times in bazaars in your homeland - it is a monkey, but it is wearing dark blue pants and a bright orange vest. Like you, it has little dark spectacles, but they seem to be propped up on its head so it can see better in the dark.

Stunned for a moment at this sight, you suddenly observe Doctor Emmit White push through the men and hush the monkey, who you guess is the Doctor's familiar, for it is far to clever in its behavior to be a simple trained animal.

"Great Scott!" the Doc belts out in a hoarse whisper at his Familiar "Marty, no!" he says, waving his hands at the monkey, trying to quiet it down.

Staring at the two of you for the briefest of moments, he pulls out a piece of chalk and starts jotting quick figures and notations down on the wall, muttering to himself, looking between you and his monkey. Then, nodding again, as if satisfied, he utters in another hoarse whisper...

"Now... if my calculations are correct... that's an Eidelion, not a monster! It won't hurt you - it's not attacking - it's probably on our side... So - keep quiet and try to be inconspicuous!"

Chastised by this comment, Marty the monkey shrugs somewhat sheepishly and scurries back to the Doc's shoulder.

He gives you an "Eh, what are you going to do?" look and also ducks to down to hide with you. You can see in his hand a small clay jar, perhaps the size of an apple. What it is, and what he will do with it - you don't know...

Oh, FYI, wise guy - I didn't know what the gogles did, which is why I asked. Sheesh! Can't a brother ask a simple question in this game? :)


Male

Dior narrowly escapes the bludgeoning club of half-ogre 2! Noticing that the half-ogre (1) his mistress has been attacking with lightning bolts is almost done in, turns his attention on half-ogre 1. Dior attacks with mighty beak and talons, hoping to end him once and for all!

Bite: 1d20 + 5 ⇒ (8) + 5 = 13, Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Claw: 1d20 + 4 ⇒ (19) + 4 = 23, Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 4 ⇒ (7) + 4 = 11, Damage: 1d4 + 2 ⇒ (3) + 2 = 5


Ka'etil Malas'rae wrote:
Ka'etil Malas'rae wrote:

Hey fellow internet game people! I'll be on the boards tonight from colorado looking at what's going on out here from my phone. Connection may be spotty, so I wanna post rolls now, in case I loose my access at some point.

Dain, what's going on? It seems that the enemy is charging in, and attacking, so being among the others, where they can charge him. He's also got reach, so anyone that gets adjacent to him takes an AoO as well. Lemme know if that's not exactly what's going on.

Kae will likely want to cast a shield when the charging enemies are two rounds away, moving with units to avoid being outflanked, and then use his the brace ability for his glaive-guisarm to ready an action against a charge, which will make it do double damage when he hits the charging enemy, and the dc to stay mounted when they take damage is 7, not 5 because of the g-g ability.

Because of shield he has an ac of 18+4=22

** spoiler omitted **

edit:revoved fighting defensively. Not worth it yet.

spoiler was:

Perception check to see if he can find humans to target with his attacks
1d20 + 10 ⇒ (2) + 10 = 12

AoO vs passing enemy.
1d20 + 8 - 1 ⇒ (20) + 8 - 1 = 27
1d12 + 10 ⇒ (3) + 10 = 13

Brace attack
1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 26
Damage 2d12 + 20 ⇒ (4, 2) + 20 = 26

Crit confirmation at x3 damage
1d20 + 8 - 1 ⇒ (11) + 8 - 1 = 18
2d12 + 20 ⇒ (6, 5) + 20 = 31

Can't do much now, will address things in the morning, but can i use the rolls that i posted before, they were pretty cool, and apply to what happened, as my readied action goes off on the charging guy, and then the AoO at the other one.

I'll be working out my next action in the morrow, as it will require some book-ing.

till then, can those two be dead?
Pretty please?

Enemy 1 and 2 are dead. You killed one outright, and your Wizard –true martial fighter that he is – shot the other through the eye with an arrow!

Enemy 3 (Orc) will take a five foot step to R13 and attack you with its scimitar.

Attack
1d20 + 4 ⇒ (19) + 4 = 23

IF it hits
1d6 ⇒ 6

Enemy 4 (Orc) takes a 5 foot step to T13 to flank

It shall also use its scimitar.

Attack
1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23

IF it hits
1d6 + 1d6 ⇒ (3) + (6) = 9

Enemy 5 (Human) shall take a 5 foot step to S14

As a Free Action the human barbarian rages, and swings heavily at you with his long sword.

Attack
1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19

IF he hits
1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Meanwhile – Enemy 6 (human) charges up to T14 – You are horrified to see he is raging as well!

Attack
1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29

IF he hits
1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13

Yikes! Must see if this confirms!

Even as this happens the other enemies (the two half-orcs and the human) are charging up, too.

Naturally, you are still on S13

Quick post on where all remaining enemies are –

Enemy 3 – R13 – orc
Enemy 4 – T13 – orc
Enemy 5 – S14 – human
Enemy 6 – T14 – human
Enemy 7 – V15 – human
Enemy 8 – V12 – half-orc
Enemy 9 – W13 – half-orc


To Confirm

To Confirm for Longsword

1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29

IF it confirms
1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11

To Confirm for Scimitar - he did not yet get his flanking bonus to hit...

1d20 + 4 ⇒ (3) + 4 = 7

If he hits
1d6 ⇒ 1

Total Damage then - 39! But, with your DR 1 - you actually only took 37 Damage from those two attacks!

Kae, I am looking at your sheet for level 5. What I am pasting in form is literally what you have for your HP on the sheet:

HP : 26 = 2d12+1d6+3(1)

I have no idea what that number is - can you please tell me? Thank you!

Please be raging soon... Or run


Dior Kane wrote:

Dior narrowly escapes the bludgeoning club of half-ogre 2! Noticing that the half-ogre (1) his mistress has been attacking with lightning bolts is almost done in, turns his attention on half-ogre 1. Dior attacks with mighty beak and talons, hoping to end him once and for all!

Bite: 1d20+5, Damage: 1d4+3
Claw: 1d20+4, Damage: 1d4+2
Claw: 1d20+4, Damage: 1d4+2

The claw slices in hard and rips out a piece of its throat and the creature falls to the ground - dead!


For the folk by Ariarh - if any come this way -

There are three Half-Ogre's left -

1. Flanked by Brett and Gwahir (wounded at this time)
2. Another charges Delain

The five trolls are charging forward -

1. Attacking Dior
2. Attack Ry and X

3, 4, 5 are charging forward past Ariarh toward the town.

In the distance you can see men on horses - from Oleg's people to the Delains people - merging in and fighting a horde of medium humanoids in the dim light of the stars...

Meanwhile...

Possibly 300 feet back is the western edge of the village - trees and some low grass. Advancing forward a bird could look down and see that there are now four villains surrounding Kae - two orcs and two humans - and lurking back in some form of cover are two half-orcs and another human!

You know that while this hash is fighting your barbarian that in the distance and western side of the village is a host of barbarian raiders moving into the human militia - you would guess about twenty of the scum...


Caliphana and Arasmes are keeping an eye out for the trolls. They will move down towards Kae so that they can see south as well as west. moving to P15 and P16

If they see the bolts of lightning or see any trolls coming they will break off and go in that direction.


Arasmes ibn'Fayad wrote:

Caliphana and Arasmes are keeping an eye out for the trolls. They will move down towards Kae so that they can see south as well as west. moving to P14 and P15

If they see the bolts of lightning or see any trolls coming they will break off and go in that direction.

No worries - you can naturally hear gunfire - but I don't think you can see the bolts of lightening anyway - even if Ariarh casts (I think she may be holding action), because of all the tree cover. Normally I'd say yes - but the spell says the bolts are only 30 feet, so I think that would be hard to see specifically bolts of lightening that small behind the trees at the edge of town.

Trolls are still roughly 300 feet from Line Zero in any case.


Female Aasimar Druid 7 (Noble)

Ariarh sees the nearest troll lumbering toward her and Xrxnyz. She shouts out in celestial commanding the dire bat to fly out and around the troll # 1 and head toward the troll moving in on Dior.

Fly check (Xrxnyz): 1d20 + 9 ⇒ (3) + 9 = 12

Ride check (Ariarh bareback):1d20 + 6 - 5 ⇒ (17) + 6 - 5 = 18

With the celestial dire bat now flanking troll 2 (Dior on one side, Xrxynz with Ariarh on his back on the other), Xrxynz moves in and takes a swiping bite out of the troll:

Xrxnyz's Bite attack: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21, Damage: 1d8 + 7 ⇒ (1) + 7 = 8

At this time, Ariarh calls down a 30 ft lightning bolt (bolt 3) on the half-ogre charging at Delain, ensuring she doesn't hit the Lord.

Electricity damage on the half-ogre: 3d6 ⇒ (6, 1, 2) = 9
Saving Throw (DC 17) Reflex Half.


Male

Witnessing the bat creature's attack, flanking, Dior readies and attacks troll # 2 straight after, his beak and talons furious.

Bite attack: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9, Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Claw attack: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13, Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw attack: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20, Damage: 1d4 + 2 ⇒ (3) + 2 = 5


Arasmes makes some arcane gestures and a burst of golden particles explodes in the midst of the enemies Kae is fighting. Glitterdust DC 19 will save to negate blindness. If they fail they are blind for 5 rounds.


Ariarh Kane wrote:

Ariarh sees the nearest troll lumbering toward her and Xrxnyz. She shouts out in celestial commanding the dire bat to fly out and around the troll # 1 and head toward the troll moving in on Dior.

Fly check (Xrxnyz): 1d20+9

Ride check (Ariarh bareback):1d20+6-5

With the celestial dire bat now flanking troll 2 (Dior on one side, Xrxynz with Ariarh on his back on the other), Xrxynz moves in and takes a swiping bite out of the troll:

Xrxnyz's Bite attack: 1d20+7+2, Damage: 1d8+7

At this time, Ariarh calls down a 30 ft lightning bolt on the half-ogre charging at Delain, ensuring she doesn't hit the Lord.

Electricity damage on the half-ogre: 3d6
Saving Throw (DC 17) Reflex Half.

The troll is free to make an AoO against X as he flies in - as his long arms give him "reach"

Attack against x
1d20 + 8 ⇒ (14) + 8 = 22

IF he hits
1d6 + 5 ⇒ (6) + 5 = 11

Then, as X moves in to close with the troll - the troll goes to town on the bat!

Bite attack
1d20 + 8 ⇒ (7) + 8 = 15

IF he hits
1d8 + 5 ⇒ (8) + 5 = 13

Claw Attack
1d20 + 8 ⇒ (7) + 8 = 15

If he hits
1d6 + 5 ⇒ (1) + 5 = 6

Claw Attack
1d20 + 8 ⇒ (16) + 8 = 24

IF he hits
1d6 + 5 ⇒ (5) + 5 = 10

Note: The troll has hit with two claw attacks on its full attack when the bat moved in - it "rends" the bat!

Rend damage -
1d6 + 7 ⇒ (4) + 7 = 11

The bat has suffered 51 damage and is shredded into planar vapor!

Ariarh goes tumbling from the beast onto the ground in falling roll -

Falling Damage:

1d6 ⇒ 4

Ry please roll a Reflex Save for 15 to do half damage.


Female Aasimar Druid 7 (Noble)

Ariarh cries out, tumbling through the sky, surprised by the complete render of the celestial dire bat. She hits the ground.

Ariarh's reflex save: 1d20 + 3 ⇒ (10) + 3 = 13

Ariarh takes another 4 points of damage. Her HP is now 13/38.


Ariarh Kane wrote:

Ariarh cries out, tumbles through the sky, surprised by the complete render of the celestial dire bat.

Ariarh's reflex save: 1d20+3

Ariarh takes another 4 points of damage. Her HP is now 13/38.

Hearing Ariarh cry out Delain roars out in anger, and turns around, riding his horse directly at Ry.

He is reaching down from his saddle and jerking the Aasimar from the ground harshly - he jerks her into the saddle even as the Troll takes a swipe at him!

1d20 + 8 ⇒ (11) + 8 = 19

IF he hits

1d6 + 5 ⇒ (1) + 5 = 6

Delain is struck, and Ry is over the horse like a sack of potatoes and he is now rushing hard for the village - his sword at his side, his pistol holstered!

The horse is charging hard and will be at the village in about ten seconds -

There is no sign of little Dior, though...


Heading to bed but in case it is needed since Caliphana and I are adjacent to one another we both have +2 to AC and saves in case it matters.


Dior Kane wrote:

Witnessing the bat creature's attack, flanking, Dior readies and attacks troll # 2 straight after, his beak and talons furious.

Bite attack: 1d20+5+2, Damage: 1d4+3
Claw attack: 1d20+4+2, Damage: 1d4+2
Claw attack: 1d20+4+2, Damage: 1d4+2

The troll take a swipe at Dior as he rushes in with his long arm!

This is his AoO - as he has done full damage to the bat (well - he could have critted for more damage - but really? 51? I mean - come on?).

1d20 + 8 ⇒ (19) + 8 = 27

IF he hits
1d6 + 5 ⇒ (3) + 5 = 8

Dior's up - he has one chance - fly for it - and fast!


Male

Dior's HP is now 17/25.

Having been shaken up quite harshly by the troll's swipe, Dior retreats, flying away fast, chasing after his mistress atop the Esserian Lord's horse.


Dior Kane wrote:

Dior's HP is now 17/25.

Having been shaken up quite harshly by the troll's swipe, Dior retreats, flying away fast, chasing after his mistress atop the Esserian Lord's horse.

As Dior Valliantly Charges for the Rear - the Troll is free to make one last AoO againt him...

Attack

1d20 + 8 ⇒ (16) + 8 = 24

IF he hits

1d6 + 5 ⇒ (6) + 5 = 11


Male

Dior is hit again from behind as he tries to fly away. He is quite battered/wounded yet he continues pushing forward determined to reach his wounded mistress. His HP are now 6/25.


Arasmes ibn'Fayad wrote:
Arasmes makes some arcane gestures and a burst of golden particles explodes in the midst of the enemies Kae is fighting. Glitterdust DC 19 will save to negate blindness. If they fail they are blind for 5 rounds.

The spell is centered on Grid V13 - so as to avoid the Barbarian!

Arasmes is able to therefore effect the following enemies -

4, 6, 7, 8, 9.

They each will need to make their will save rolls -

Guy 4
1d20 + 1 ⇒ (19) + 1 = 20


Guy 6 - Human Barbarian - raging for bonus

1d20 + 2 ⇒ (13) + 2 = 15

Guy 7 - Also raging for bonus

1d20 + 2 ⇒ (18) + 2 = 20


Finally - the Half Orcs...

Guy 8 Barbarian is raging for bonus -

1d20 + 1 + 2 ⇒ (9) + 1 + 2 = 12

Guy 9 - He's no barbarian - he's something else...

1d20 + 1 ⇒ (6) + 1 = 7


Excellent! Sixty percent of the villians are now blinded! Though - to be fair - that last set of rolls was pretty crappy for the bad guys.

Specifically Guy 6, 8, and 9!

At this time it is formally Kae's move!

Kae, I recommend you do something quick! Also - if you could post your most recent HP, that would be awesome - I think you mentioned it once, but I simply can't find it...

After Kae it will be Shaezon - then the bad guys here... Then, top of the round takes us back to Arasmes - and so forth!

As a special bonus - any creature with the human blood equals "human" for favored enemies - this includes Half-Elves and Half-Orcs!

If no word is forthcomming from Shae - I'll toss up an action for him tomorrow when I get home...


Meanwhile -

Kae, Shaezon Arasmes and his Eidelion are fighting it out harshly with a few barbarians - though they are tough - you'd guess the real villains are moving through the streets now. You'll never get through the lines that way - fighting is too thick - you'll need to head around the town and possibly flank the enemy from behind, but that will be way out of your way!

While this is all going on Delain is riding hard back to the village - even as he rides he holds Ariarh tightly, sheathing his sword - kicking his mounts flanks for speed.

Delain then draws his pistol and turns behind him, looking for any signs of enemy in the distance - he can see Trolls lumbering forward even now - though they are not far behind!

Delain's own men have, with the help of Commander Tinker and Squire Kaid's troops - slaughtered all but the five trolls and are now charging back to Oleg's at full speed, giving the trolls wide berth - hoping to regroup and reform - Brett is with them and Dior is screaching past as well...

The enemy has rushed in from the south and is now caught in the mass of ambushing militia - and sudden geurrella style fighting that happens between houses and allies - men are cut down quickly by militia men - but their lines are breaking fast! They outnumber the villians nearly 3 to 1, but your town's troops are poorly equipped to handle the pressure of so many fierece enmeies. For every one the villians your friends put down - the villians seem to be able to finish off four of your own!

Drake is dodging between the scum, dealing swift blows and using his presence to rally the troops!

Doc White is casting minor spells, and cursing roundly at the villians - claiming that he "won't be shot over a matter of 80 Coin".

You are dimly aware that Billy is in the shop firing blasts of Brett's musket into the enemies as well - and that Lily is on the ground ducking in and out of street corners - giving swift blows to enemies with her sword!

Lady Turon is back at the compound with Oleg, Dasha, Svetlana and the rest; doing her best to keep them from panicking or a rout which could lead to disaster, if they run from safety over the plains to be caught and slaughtered in the open, or trampled in the meantime.

Moira the priestess is at the temple - tending to whatever wounded are brought to her with swift and sure healing.

Finally - the entire village - friend and foe alike - is stunned into sudden silence at the bloodcurdling barbaric "Yawp!" of Gragakh - the goblin savage!

Granted, that only lasted a second, and now he is dodging between the knees of stronger opponents, slicing calf muscles and dropping villians - not interested in finishing them - only in brining them down - you see villians twitch and thrash - and suspect quickly that the goblin dabbles in poisons! Good thing too - even as he rages in vicious glee - you suspect he is not strong enough to do real damage without such poisons - but with it? Villians are collapsing to the ground - left and right - frothing at the lips and mouth - their skin quickly turning purple as their eyes roll back into their skull - and friends quickly rush in to finish the thrashing scum off!

And somewhere - in the distance - you see Marty the monkey scooching off on a little wooden board with wheels on it...


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

Wow, totally forgot to add HP
Um, 12+1d6+1d12+1d10+1d8+Con Bonus
=12+3.5+6.5+5.5+4.5+5(2)=42

So Kae's got 42 hp total while Raging, It goes up another 10 points in temp hp.


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

SHaezon hasn't had the chance to see this yet
Ka'etil roars out in rage as he is wounded. Gnarled demonic horns grow from his forehead, and wicked claws extend from his fingers. His eyes turn a sickening yellow and embers seem to float off his skin as sparks cackle all over his body. His glaive falls to the ground as he tears into his foes.

During a Full attack, you can make each swing at a different foe, which is what I'd like to do.

Gore: Orc at R:13
1d20 + 11 ⇒ (9) + 11 = 20
1d8 + 1d6 + 9 ⇒ (5) + (5) + 9 = 19

Claw: Human at S:14
1d20 + 13 ⇒ (7) + 13 = 20
1d4 + 1d6 + 11 ⇒ (3) + (6) + 11 = 20

Claw: Human at T:14
1d20 + 13 ⇒ (7) + 13 = 20
1d4 + 1d6 + 11 ⇒ (2) + (1) + 11 = 14

He then hops back with a taunting growl


Free: Rage
Free: Charge
Full-round: Full attack
non-action: 5' step to R:12

If anyone provokes, Here's the rolls
Gore: add 2 to attack and damage if it's human
1d20 + 11 ⇒ (18) + 11 = 29
1d8 + 1d6 + 9 ⇒ (5) + (5) + 9 = 19


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

sorry i been rather absent lately, but lots of work for projects due soon.


Ka'etil Malas'rae wrote:

SHaezon hasn't had the chance to see this yet

Ka'etil roars out in rage as he is wounded. Gnarled demonic horns grow from his forehead, and wicked claws extend from his fingers. His eyes turn a sickening yellow and embers seem to float off his skin as sparks cackle all over his body. His glaive falls to the ground as he tears into his foes.

During a Full attack, you can make each swing at a different foe, which is what I'd like to do.

Gore: Orc at R:13
1d20+11
1d8+1d6+9

Claw: Human at S:14
1d20+13
1d4+1d6+11

Claw: Human at T:14
1d20+13
1d4+1d6+11

He then hops back with a taunting growl


Free: Rage
Free: Charge
Full-round: Full attack
non-action: 5' step to R:12

If anyone provokes, Here's the rolls
Gore: add 2 to attack and damage if it's human
1d20+11
1d8+1d6+9

Hmm... well, while you've mopped the floor with the Orc, you've really only succeeded at annoying the other two humans - they are clearly not happy with you and will have to do something about it.

The second Orc charges up - he is naturally blind, so you are able to finish him off with your AoO.

This leaves on the humans!

Enemy 5 - seeing the spell caster - is charging to the right, staying close to the houses - and then, passing Arasmes - then tacking up to hit him from the side - Q16 he was not in the radius of the spell and clearly sees the caster as a threat!

Attack vs Arasmes
1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18

IF he hits
1d8 + 6 ⇒ (5) + 6 = 11

The second enemy on T14 IS blind - he is moving up and taking a 5 foot step to do a full attack at you - namely; his long sword and bite attack - via rage!

Sword attack
1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25

If he hits
1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10

50% Miss chance 1-50 Misses, 51 -100 Hits
1d100 ⇒ 56

Bite attack
1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27

IF he hits
1d4 + 4 + 2 ⇒ (3) + 4 + 2 = 9

50% Miss Chance 1-50 Misses, 51 - 100 Hits
1d100 ⇒ 95

As you have fallen - currently having lost a total of 54 HP - you are now down by negative 12, I think - unless your temporary Con lasts while unconcious - but you are, at any rate bleeding out fast. The enemy assumes you are dead, and rushes on to fight the Eidelion.

The other Barbarian human is not happy - he now rushing up to hit the Eidelion and moving to Q14.

He is also raging, but only with the sword attack
1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18

IF he hits
1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10

For now, the half orcs are moving close to the wall and hunkering down hoping for the blindess towear off a bit V11 and V16 - of course, there is plenty of light shining from the glittery dusted human via the spell for you to see - which is good.

Shaezon will now attack the barbarian at R13

(I do not have his stats - apologies if I am in error with his attack)

1d20 + 4 ⇒ (6) + 4 = 10

IF he hits
1d6 ⇒ 2


Well - it seems now that the following is so -

Kae has lost a total of 54 HP and is unconcious - either at negative 12 (you can go to Negative Con in my games) or you're at Negative 2 (depending on long your Bonus HP last if you go unconcious - I simply don't know. Please let me know when you read this).

Arasmes has lost 11 HP and is at 25 (assuming I got your AC right - it should be 17 by Eideloin, correct?)

Both Orcs are dead

There is a Blind Human at S13 - taken 14 damage

There is a human who can see and raging at Q14 - taken 20 damage

There is a human who can see and raging at Q16 - no damage so far

There are two more half-orcs though you guess where they went, you don't know where they are now.

Arasmes - it is now your move - I believe you and your Eidelion should mop the floor with these guys - hopefully!

Kae, you are sadly unconcious - though I shall rule that if you charged your body with electricity that it will not harm anyone doing a heal check on you while you are unconcious. You can also roll Fort to Stablize, I believe. Also - does your mutagen wear off while unconcious? Please let me know...

Sheazon - feel free to toss up your move at this time - it will slide into Ini at correct time.

To all: While the battle still rages around you - it is almost like the world has collapsed on the fighting in front of you - no friend or foe is around to challenge you with these villians so close - it is clear that everyone has their own fight - as soon as these villains are done, no doubt you are free to rush off to more action - or, if you prefer, you can rush off now - for the shrine... Or perhaps somewhere else? It's all up to you - no other enemy will come charging in while you deal with these things - nor will any friend...

I should add - they humans Kae hit? They look pretty bad off - not dead - but certainly like they took a beating.


Ka'etil Malas'rae wrote:
sorry i been rather absent lately, but lots of work for projects due soon.

No worries, dude! You'll get it done soon - good luck meantime.


Female Aasimar Druid 7 (Noble)

She feels the fast gallop of a horse beneath her and is dazed for a bit, remembering her fall through the sky as soon as the summoned dire bat had been vanquished and then hitting the ground, hard. There is something anchoring her and she becomes more lucid, realising she is being secured so she doesn't fall off the galloping horse. She lifts her head a little and peers to the side and through watery eyes sees Delain Esserian. Delain. Using what energy she has, Ariarh grips Delain's thigh, squeezing it to gain his attention. In a low voice she mutters, "Delain, help me sit upright, please." She feels his arm heaving her a little forward and she manages to somehow maneuver her body into a sitting position, finally leaning her back against his chest. "Thank you." Ariarh could not finish the sentence. She thought Thank you for saving me and helping me sit up.

The world was rushing around her but her arm was paining her so -- she must have jarred or dislocated it from the fall; it did not help it was the same arm that was shot with the arrow earlier in battle. Through gritted teeth, she enquired, "Dior?", hoping her griffon was alright, praying for it to be so. Then she could not say another word, as she leaned back into Delain Esserian and taking from his strength -- the pain was worsening from the jarring gait. Yet, she was thankful. Grateful she had not died at the hands of a troll and left dead in the field. She prayed silently for Xrxnyz; the celestial dire bat had proven his bravery right until the end.

I am in need of healing. "Take me to Erastil's Shrine, Delain. Moira Lochlin can help me."


Female Aasimar Druid 7 (Noble)
Dain GM wrote:
Ka'etil Malas'rae wrote:
sorry i been rather absent lately, but lots of work for projects due soon.

No worries, dude! You'll get it done soon - good luck meantime.

Good luck with projects and upcoming finals, Kae!


Arasmes feels the slight tug and release of the planar energies keeping Xrxnyz here and sends up a quick prayer for Ariarh hoping that she is alright. Arasmes concentrates for a quick moment and a whispy ball of light appears 10 feet over his head. The ball looks pure and white and is about 3 feet across. Immediately upon arriving two beams of pure energy shoot out at the blind barbarian. Summon Monster spell like ability, summoned a Lantern Archon. It radiates an aura of menace so all enemies need to make a dc 13 will save or suffer -2 to attacks, ac, saves for 24 hours or until they hit the archon. The archon fires two light rays at the blind human which bypasses all damage reduction.

2 light rays, ranged touch attacks 1d20 + 3 ⇒ (5) + 3 = 81d6 ⇒ 11d20 + 3 ⇒ (7) + 3 = 101d6 ⇒ 3


Caliphana roars in rage at Arasmes attacks and says in a powerful female voice, You will pay with your lives for that! Her claws, horns, and massive fangs blaze with blue fire in her anger.

Gore and one claw on Q14 1d20 + 5 ⇒ (5) + 5 = 101d6 + 7 + 1d6 ⇒ (5) + 7 + (6) = 181d20 + 5 ⇒ (20) + 5 = 251d4 + 7 + 1d6 ⇒ (4) + 7 + (6) = 17

confirm critical 1d20 + 5 ⇒ (8) + 5 = 131d6 + 7 ⇒ (4) + 7 = 11

Bite and one claw on Q16 1d20 + 5 ⇒ (13) + 5 = 182d6 + 7 + 1d6 ⇒ (6, 6) + 7 + (4) = 231d20 + 5 ⇒ (4) + 5 = 91d4 + 7 + 1d6 ⇒ (1) + 7 + (6) = 14


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

DC:10 con check to Stabilize with a 12 point penalty

1d20 + 9 - 12 ⇒ (15) + 9 - 12 = 12


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

Wait, or is it a straight con check, not a fort save, in which case

throw away roll1d20 + 2 - 12 ⇒ (9) + 2 - 12 = -1

someone please heal me, as Kae is dead-dead next turn. lantern archon? pretty please?

Edit:Yup, next turn Kae's dead, as he's at -13 with a 14 con now.


Lantern Archon can't heal but he can cast aid which will give you 1d8+3 temporary hit points for 3 minutes until someone can heal you. It's a stop gap but it'll work.


F Elf Spellbinder Conjuration (teleport) Wiz 1

Once again; Shaezon, presently laying on the roof to avoid being seen/targeted, will Raise to his knees (move action), fire his bow (Standard action) at the nearest enemy then fall back to the crouched position (free action).

Bow 1d20 + 4 ⇒ (13) + 4 = 171d6 ⇒ 4

this is Sharon's plan until he has a reason to do otherwise. Feel free to roll if I miss a round. He'll prefer enemies that aren't in melee. Wouldn't want to hit a friendly.


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

So i'll still be at -13 hp, but i'll have 1d8+3, so at least 4 more rounds to get a real heal before I die. awesome, that's time i'm desperate for.

Can't believe dain rolled so frikin high! That's jsut wild!

Mutagen stays the whole time it lasts, rage ends when you pass out, so the temp HP disappears. man die-hard might have been a good feat chain for me...


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1
Shaezon Silverfall wrote:

Once again; Shaezon, presently laying on the roof to avoid being seen/targeted, will Raise to his knees (move action), fire his bow (Standard action) at the nearest enemy then fall back to the crouched position (free action).

Bow 1d20+4;1d6

this is Sharon's plan until he has a reason to do otherwise. Feel free to roll if I miss a round. He'll prefer enemies that aren't in melee. Wouldn't want to hit a friendly.

not totally sure where you're at, but the two humans that i wacked are hurt, likely to go down after a couple shots, may be a good starting point, if you are in range of them.


F Elf Spellbinder Conjuration (teleport) Wiz 1

If we can see Ka from my vantage Mister could go help him.


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

mister got any healz? or deliver a touch spell that can give me some temp hp, or Stabilize?


F Elf Spellbinder Conjuration (teleport) Wiz 1
Ka'etil Malas'rae wrote:
mister got any healz? or deliver a touch spell that can give me some temp hp, or Stabilize?

he could defend you or drag you to saftey.

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