
Arasmes ibn'Fayad |

It is a standard action for MY summon spell like ability, it is a standard action for most supernatural abilities, this one included. The difference between supernatural and spell like are supernatural are not subject to spell resistance and are not subject to AoO's. Spell like abilities are.
So, the monster needs to make its saves.

Dain GM |

also, just out of curiosity, is it possible for someone to make a heal check or the like to see how badly the creature is wounded? If they can't do it as a free action, I guess it doesn't matter...
As far as I know - not only would it take more then a free action - it would also suggest you had time to examine the creature - like - study him and so on.
So even if you had the time, I don't believe it is something you could do at range...

Clari Miali'ahel |

Moving away from the creature.
Clari quietly says to the party, as not to disturb he creature, "While i am all for escaping, we will not be able to escape to safety in the time these creatures will be able to keep the spider distracted. We must prepare ourselves for an attack. Let us get some distance, Brace what lances we have against its charge, and ready ourselves to slay the creature."
she also takes a brief moment to spit out the blood from her mouth in a very ladylike manner... ok, so not very lady-like...
If we agree to prep, Clari and Yillim could use some healing, and Clari really needs more healing. Then we have the lances that we can set against the creature. who's with me?!?!

Isani Isu |

This current round Yilliim got healing the same time Clari did through Isani's channeling -- so he's almost full HP (44/48 HP). Clari does need more healing as she is at 15 HP (due to Isani and Lia's combined healing). But at the moment the ladies need to start moving as quickly as possible through difficult terrain. Isani could do a healing spell on Clari instead of burn another channel just on one person but can't until next round after the creature goes again.
So perhaps Clari should not be in the frontline at the present time and stay back with Isani, and, Yillim and Lia can take point.

Dain GM |

Remember - 60 feet is assuming you do a full run.
That doesn't leave you much time to cast spells and so on.
Based on Ras's best guess - you have, roughly - less then 45 seconds...
At best speed that would be (roughly) 420 feet.
Again - this assumes that you make best speed.
You suspect (and hope) that if you do what you do - then you would have a round or two to prep - but its' up to you...
What shall you do - if anything - other then prep?
While I'm at it - the SID board is pretty quite lately - anything going on there?

Isani Isu |

Noting the mild fascination the spider has with the Nosoi Psychopomp's song and heeding Arasmes' instruction, Isani starts to move back toward the entrance, hoping to put a little distance between the spider and the group. They were too close for comfort at this point.

Arasmes ibn'Fayad |

Gah! I was just looking back and that first bite would have missed Cali lol! I had forgotten that she had mage armor on her so her AC would have been 29 not 25 lol and you rolled a 27. Oh well lol. When I summon her back i just have to remember since mage armor will definitely still be on as it lasts 7 hours. So who's up?

Dain GM |

Gah! I was just looking back and that first bite would have missed Cali lol! I had forgotten that she had mage armor on her so her AC would have been 29 not 25 lol and you rolled a 27. Oh well lol. When I summon her back i just have to remember since mage armor will definitely still be on as it lasts 7 hours. So who's up?
It seems everyone is backing up, but no one is formally prepared to set position to "brace" for attack except for Clari.
Further - even though you have 7 round to move and reorganize, I still don't know if anyone is going to do that - and when - and where - and how.
Will Clari do it, even though no one else is?
If she does - what round will she do it (i.e. - how many feet has she moved away)?
If she sees that no one else in the group is doing it, will she even bother doing it alone?
If anyone else in the group sees her beginning to try doing it, will they aid her?
What will Clari use to brace for an attack if the only weapon she has in her equipment list is her sword? Will someone else give her a weapon?
Isani could do that healing spell on Clari - assuming Clari wants to brace and is in the front line - by herself - if she has time to do it. The question is - will that happen, and when?
And so on...
Although I have none of these things answered, you guys do have several rounds to figure them out. Without this information, though - things could prove problematic very soon.
Please let me know or I will merely assume you are all continuing to run to the door - and that's all.
Thank you!

Isani Isu |

If Clari braces, she will need to be healed because she won't stand a chance if the creature attacks her directly again.
Isani lays her hand against Clari's arm and casts Cure Moderate Wound spell on her, CMW (with supplement magical energy from dragon amulet): 3d8 + 1 ⇒ (7, 1, 2) + 1 = 11
Clari's hp are now: 15+11=26 HP.
Continues moving to a place behind Clari and any other who braces for an attack.

Dain GM |

A good plan - but this depends on when Clari braces - and if Clari braces - and what she braces with - as her "sheet" says she only has a sword; I don't think a person can "brace" with a sword.
Also - what about the rest of you?
For now - I know that Clari has been healed once - but you may have time to do that again - depending on what round you act.

Corlia Lyimro |

If Lia watches Clari brace for an impending attack, she will stand by her side and assist -- scimitar drawn before her (as Lia has nothing to brace with). So Lia will wait to see what Clari decides to do. She will not leave a fellow fighter alone in battle especially against a giant adversary. Clari what will you do?

Yillim Dross |

Yillim frowns as the party makes a hasty "strategic retreat", and speaks to the group as he moves.
We have 3 lances left from the warriors above, I say we move back for a bit and then brace for the creature. It is too far to get to the most defensible position in this damned place!
i say we get as much ground as we can from the thing. 5 rounds, and then we can have 2 to buff or whatever before it charges us. Clari, Lia, and Yillim can brace with the lances for when it charges, and then we're into regular melee.

Arasmes ibn'Fayad |

Arasmes flies out for a few seconds and stops just before the others do. Pausing to focus, he begins a to summon Caliphana back from the void.
Ok here is what Arasmes is doing. He is going to fly directly towards the tunnel for 4 rounds or 240 feet and then casts the Summon Eidolon spell to Summon Caliphana back. The next round he will haste everyone and then the next round which would be the 7th round he will cast protection from evil on Caliphana. He will place himself immediately behind her just above the water. This of course is subject to change if the situation changes.

Arasmes ibn'Fayad |

Once she is back...
Habibty, if you would be so kind as the heal Caliphana it would be most appreciated.
Turning to look at the others he says Clari, Yillim, please take positions on either side of Caliphana so that you can attack when the spider comes to us. Habibty, you are with me. If this is amenable to everyone please take your places. He finishes turning back to the spider.

Dain GM |

Okay - so....
You have cast Summon Eidolon to Summon Cali back - quick question: since Augment Summons works on the spell, not the ritual, does this effect her HP in any way for healing? Sticky question - because once she bounces back to the void - she loses her extra HP - I believe.
Oh well - point is - she's summoned.
You also cast Haste and Protection from Evil and summoned the Lantern Archons as well as the those Birds (I can't remember what they're called).
Meanwhile - Clari has cast Cat's Grace and burned 2 points from her Blackblade pool, not to mention shocking grasp, which was used twice, I believe; her sheet shows her with no other weapon, except the blackblade.
Isani has used one "Channel energy" - and Corlia used one Cure Spell.
Yillim has dropped his shield back in the water - it is long since lost.
If I am missing anything - please let me know...
Now's the time to tell me - and please correct me if I erred on spell-usage/special abilities.

Arasmes ibn'Fayad |

I also cast Mage Armor on Cali back at the beginning of the descent.
Augment summoning adds +4 to her con so it adds 2 hp per hit die/level so her current HP should be 40 out of a max of 67. She had taken 27 hp by my count which left her with 28 +12 from her con going up leaving her at 40 if my math is right.
In total Arasmes has used 2 summon spell like abilities, 2 first level spells, 3 second level spells, and 1 first level spell today.

Yillim Dross |

To all:Excellent! Cali has indeed retrieved the lances of the men - you have for of them now. However - in the time it took to ferry you all over here one at a time - then go all the way back to the entrance and ask the guys for the lances - then carry them all back - the spell is now finished. After all - it only lasted 7 minutes.
So - now what?
So, we do have four, but you are right, they aren't brace weapons. bummer. Well, we may be able to at least take advantage of their reach?Also, yes, Yillim is now without a shield. That thing had such a high to hit bonus though, not like it mattered :P If anyone has a spell to change the terrain at all, that would probably be a big help

Isani Isu |

Isani has also used a Cure Moderate Wound spell on Clari.
She looks at Arasmes with unfathomable eyes and nods her head once, yielding to his request, aware that time was scarce before the creature would likely strike again.
"Everyone who needs healing please gather around, close to me, and I shall endeavour to restore what you have lost through the divine grace of the Everlight."
Holding the silver ankh before her and quietly speaking the words, the bright energy flows outward, across those whom Isani has noted and included (selective channeling).
Channel Energy #2 out of 10: 3d6 ⇒ (5, 3, 4) = 12
And for good measure, she channels a third time:
Channel Energy #3 out of 10: 3d6 ⇒ (1, 1, 3) = 5
So, 17 HP are returned to everyone who came to be healed (Cali, Clari, Yillim ...).

Clari Miali'ahel |

Using lances does seem like a good call, as they are reach weapons, and we can still ready actions to attack, so Cali can use her claw with reach, and those up front can take stabs with that lances at reach and try to drop the spider before it can make its attack.
Then we can full attack it. Dain said Cali brought along several lances so we could feel our way along so we should have three of them cause the soldiers tossed them down. So Clari, Yillim, and Lia could use them. Clari will cast light on her lance so it is glowing. then ready an action to attack the spider at reach as soon as it gets close.
If the spider approaches closer, she gets an AoO as does anyone with reach, before the spider is able to make its attack.
Clari has used...
1pt from HER arcane pool to give her weapon the Shocking Burst property
1pt from her blackblade pool to increase damage of the blackblade
1 use of the spell Shocking Grasp
1 use of Cat's Grace
The pool enhancements hold for the full duration of the ability, so it remains enhanced, when clari draws the weapon.
It should note that she has a bow on the sheet, and the lance was from the soldiers. I can re-send you the accurate one if it doesn't...

Dain GM |

Using lances does seem like a good call, as they are reach weapons, and we can still ready actions to attack, so Cali can use her claw with reach, and those up front can take stabs with that lances at reach and try to drop the spider before it can make its attack.
Then we can full attack it. Dain said Cali brought along several lances so we could feel our way along so we should have three of them cause the soldiers tossed them down. So Clari, Yillim, and Lia could use them. Clari will cast light on her lance so it is glowing. then ready an action to attack the spider at reach as soon as it gets close.
If the spider approaches closer, she gets an AoO as does anyone with reach, before the spider is able to make its attack.
Clari has used...
1pt from HER arcane pool to give her weapon the Shocking Burst property
1pt from her blackblade pool to increase damage of the blackblade
1 use of the spell Shocking Grasp
1 use of Cat's GraceThe pool enhancements hold for the full duration of the ability, so it remains enhanced, when clari draws the weapon.
It should note that she has a bow on the sheet, and the lance was from the soldiers. I can re-send you the accurate one if it doesn't...
Unfortunately, Clari – there is a bit of misreading on the rules here.
First – the enhancement modifier only lasts for 1 minute. They do not last for as long as you have your weapon drawn.
You attacked the creature with the first round.
Then you turned and did a full run – this was round 2.
Then you were hit behind on the enemy's attack and fell to the ground and were healed, doing an attack. This was round 3.
Now you have run/moved for 7 rounds (including prep for bracing) – this is a total of 10 rounds, or 1 minute, which means your enhancements are burned out.
Next – according to the book:
Adding these (enhancement) properties consumes an amount of bonus equal to the property’s base price modifier.
But your base modifier is +2 – which means that instead of burning +1 Bonus for each enhancement, you actually are burning 2; as your base weapon modifier is actually +2 to begin with.
The reason for this complication and expended energy is because of game balance. Basically, as I read it, if you applied Arcane Powers to a +3 Weapon it burns more Arcane Energy then if you apply it to a +2 weapon – or a +1 Weapon.
As of now you have a +2 Weapon because your weapon increases its natural bonus as you level – which would burn much more Arcane Energy. On the other hand – your weapon is gifted with Intelligence – granting it its own pool of Arcane Energy to draw on which is equal to a standard Magus, which does something to balance out your pool of energy which drops faster then standard.
To grant your Blackblade any modifier means you would need to burn an additional +1 enhancement bonus higher then usual. Again – this is for game balance, because a Magus does not typically have a sword that automatically gains in power level as the Magus levels.
Yours does – but it expends more points.
Therefore – your expenditures for both points have burned a total of 4 points, 2 from you – 2 from your blade. This leaves you with 2 more left in your pool – enough to grant yourself one more bonus to your blade.
If I am in error reading these rules in any way – please let me know. But the book seems pretty clear – I was checking duration on how long your bonus lasts when I noticed the variable for costs via Arcane Energy. I double checked it, and cross-referenced it with some sites online – but I may have missed something.
To all: Before we continue – I need to have this answered.
If Clari doesn’t see this fist – and someone else does – and you know the answer – please put it up on the board. The sooner I know – the better it shall be for everyone.
This applies both to the duration of bonuses (which seems fairly clear to be one minute - that I've seen all over the place, and it has been 1 minute) – and also – the cost of said bonuses when you have a magic weapon – in this case a BlackBlade with its own pool of points.
Thank you all for your help in this matter – as soon as I know more – we can proceed.

Arasmes ibn'Fayad |

According to my reading it is only the cost of the added ability (in this case Shocking burst) that cost arcane pool points. The permanent enhancement bonus of the weapon does not factor in. By your example it would not cost more to add it to a permanent +3 weapon than it would to a permanent +1 weapon. What you put the ability on doesnt matter as far as I can tell other than that like normal magic weapons it needs to be a +1 before you can add any additional abilities. Therefore, by my reading, it would cost 2 points for Shocking Burst (because it is a +2 ability) and 1 point for the increased damage from what I assume is Black Blade Strike which is always 1 point. So from my reading he has used 3 points.

Dain GM |

According to my reading it is only the cost of the added ability (in this case Shocking burst) that cost arcane pool points. The permanent enhancement bonus of the weapon does not factor in. By your example it would not cost more to add it to a permanent +3 weapon than it would to a permanent +1 weapon. What you put the ability on doesnt matter as far as I can tell other than that like normal magic weapons it needs to be a +1 before you can add any additional abilities. Therefore, by my reading, it would cost 2 points for Shocking Burst (because it is a +2 ability) and 1 point for the increased damage from what I assume is Black Blade Strike which is always 1 point. So from my reading he has used 3 points.
I think you may be incorrect - every several levels the Black Blade goes up by +1 to enhancement bonuses. But then - I may be incorrect myself - hence the questions. I just need to know what happens next before we move.
Also - while I'm at it - what about Spellstrike?
While Spellstrike allows you to substitute the normal "free touch attack" with a "free melee attack" - with all bonuses/penalties factored into it - such as "shocking grasp".
However - CASTING shocking grasp is still a standard action - which means he could use shocking grasp through the weapon, add the weapon damage - multiply it by the critical hit, if he has one - but he can't do Shocking Grasp (standard action) with the free sword stroke to replace a touch attack AND an additional sword stroke.
While "Touching" an enemy is considered a free action - the casting of the spell and delivery of the spell is still a standard action. Further - again, as I'm reading "spellstrike" - you can't cast "shocking grasp" - hold action to use "Spellstrike" - and then, use spellstrike as well as a normal hit that has bonuses on it.
In any case - according to you he has spent 3 points.
He also has spent 1 minute (10 rounds) - so he has burned out these bonuses anyway, and will need to re-spend them if he wants to use them again.
In either case - he only has a total of 6 total to use - and now only has 3 charges left.
That's really the important part here, as I see it.

waiph |

the bonuses i added using my arcane pool last a minute. that's 10 rounds. so that was my mistake cause i mis-counted.
I used 1 point from clari's arcane pool, and 1 point from the blade's blackblade pool.
At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves.Meaning: Clari spends one point as a swift action and adds a bonus to her weapon's existing enhancement bonus. at 5th level, that bonus is +2
Adding these properties consumes an amount of bonus equal to the property’s base price modifier. These properties are added to any the weapon already has, but duplicates do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added.
Meaning: weapon properties can be added instead of a simple enhancement bonus, which counts as the enhancement. Clari can add +1 and flaming, keen and frost, or shocking burst as those combinations of abilities add up to +2 total which is how much she can enhance wer weapon. If the weapon is non-magical, +1 of that bonus must be used so a non-magical weapon can only be enhanced as a +1 [enhancement] weapon, not a +0 flaming keen weapon.
Clari's weapon has a +2 bonus already, so enhancements can be added on top of that.
how did she use 3 points of her arcane pool? she enhanced as a swift action ONCE adding +2 worth of enhancements to her weapon at the cost of a single point!
the Blackblade pool is tracked separately, and used separately, being a totally different ability than Clari's arcane pool

Arasmes ibn'Fayad |

ah i see what your saying now waiph thats where the confusion was. It consumes an amount of BONUS not Arcane Pool points. Thats where I got confused and I think dain did as well. We took bonus to mean arcane pool points which its not its the bonus points as in if you had +3 you could add keen AND Shocking Burst...etc.
Sorry for the mixup but I see what you are saying now at least from my perspective.

waiph |

Spellstrike
I never used an additional sword strike!
i cast shocking grasp, the spell one time and made one attack that's it. that attack threatened a crit, which I then rolled for dealing additional damage.
One thing that i COULD do is Spell-combat in conjunction with Spell-strike at which point I use a full attack, roll one normal attack at -2 and cast a spell. as part of casting a touch attack, i get to make a single free melee touch attack (at -2 due to spell combat) and instead of delivering the touch attack with a hand, i can do it with my weapon, rolling a normal weapon attack (at -2 due to spellcombat) and dealing normal weapon damage as well as spell damage, but i did no such thing this combat.
the two spells that i used were cat's grace, using spell combat, allowing me to cast a spell, and make an attack at -2 in the same round, which i did. I made a single weapon attack.
i also cast shocking grasp and delivered the touch attack with my weapon.
those attacks happened to be with a shocking burst weapon, and both scored critical hits dealing double weapon damage and an additional 1d10 thanks to the BURST property of the weapon, but that was addressed in the previous post.

waiph |

ah i see what your saying now waiph thats where the confusion was. It consumes an amount of BONUS not Arcane Pool points. Thats where I got confused and I think dain did as well. We took bonus to mean arcane pool points which its not its the bonus points as in if you had +3 you could add keen AND Shocking Burst...etc.
Sorry for the mixup but I see what you are saying now at least from my perspective.
no worries. yeah, the magus spends 1 point from her arcane pool to enhance her weapon. that bonus is +1 with an additional +1 for every 4 levels, so +2 bonus at level 5, which clari is.
the Blackblade pool is a totally different ability. As a bladebound magus, Clari has an arcane pool of Lv/3+int as opposed to Lv/2+int mod, but she gets an additional pool stored in her blackblade 1+int of the blade.
So at this point clari has an arcane pool of 4, and a blackblade pool of 2 as opposed to the traditional magus who would have a single pool of 5 points.
the bonus the weapon has on it's own has two effects:
1) if the weapon is a +1 or greater weapon, then the Magus does not need to spend a +1 of it's enhancement bonus to add an enhancement bonus to the weapon. you cannot have a non-magical flaming weapon, the minimum is a +1 flaming sword. there HAS to be that +1. if that +1 already exists then no further enhancement is necessary, so a +2 price property or two +1 properties can be added.
2) based on the inclusion of the line
These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5.
it looks like if the weapon is a +5 weapon, only properties can be added, as the maximum bonus is capped at +5 due to this ability. so one point can be spent by a 17th level magus to make the weapon +5 vorpal, or +5 keen shocking burst icy burst or something, but never a +6 dancing. it can't take the raw bonus past +5, only add properties to that.
lets include BAB and he swings at +7 to attack and +3 to damage, unless he power attacks in which case he has a +5 to attack and a +9 to damage on top of str,
where my magus has a +3BAB +2 by spending one of 6 points of the arcane pool, and +2 from bladebound assuming the fighter does not have access to a magic weapon, giving my 5th level magus a +7 to attack and a +4 to damage without PA being a great feat choice...
Fighter is in about the same place, and sent 0 daily limited resources, and the fighter would pull ahead with the same +2 weapon or if the magus wasn't Bladebound and giving the weapon free enhancement.
so the magus spends resources that a fighter of equivalent wealth does already. I just want to make the point that the Magus isn't terribly broken, simply has the ability to spend a very limited pool of resources to fight like a competent fighter for a few minutes a day.

Dain GM |

Arasmes ibn'Fayad wrote:ah i see what your saying now waiph thats where the confusion was. It consumes an amount of BONUS not Arcane Pool points. Thats where I got confused and I think dain did as well. We took bonus to mean arcane pool points which its not its the bonus points as in if you had +3 you could add keen AND Shocking Burst...etc.
Sorry for the mixup but I see what you are saying now at least from my perspective.
no worries. yeah, the magus spends 1 point from her arcane pool to enhance her weapon. that bonus is +1 with an additional +1 for every 4 levels, so +2 bonus at level 5, which clari is.
the Blackblade pool is a totally different ability. As a bladebound magus, Clari has an arcane pool of Lv/3+int as opposed to Lv/2+int mod, but she gets an additional pool stored in her blackblade 1+int of the blade.
So at this point clari has an arcane pool of 4, and a blackblade pool of 2 as opposed to the traditional magus who would have a single pool of 5 points.
the bonus the weapon has on it's own has two effects:
1) if the weapon is a +1 or greater weapon, then the Magus does not need to spend a +1 of it's enhancement bonus to add an enhancement bonus to the weapon. you cannot have a non-magical flaming weapon, the minimum is a +1 flaming sword. there HAS to be that +1. if that +1 already exists then no further enhancement is necessary, so a +2 price property or two +1 properties can be added.2) based on the inclusion of the line
d20pfsrd.com wrote:These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5.it looks like if the weapon is a +5 weapon, only properties can be added, as the maximum bonus is capped at +5 due to this ability. so one point can be spent by a 17th level magus to make the weapon +5 vorpal, or +5 keen shocking burst icy burst or something, but never a +6 dancing. it can't take the raw bonus past +5, only add properties to that.** spoiler omitted **...
Bit too confusing for me to try to sort out, but regarding the spellstrike thing - I was just asking questions, I know you didn't do it, but I am still trying to figure it out.
I have no problem writing story, I have no problem writing up plots and characters - but keeping track of these things isn't what I was eager to do.
As a matter of fact - I don't really like doing it.
To be quite honest - I hate doing it.
Especially when I feel like I'm judging everything under a fine tooth comb.
And I am sorry for the judgement - it's just that I was confused because I saw a CR 11 Creature lose over 25% of it's HP in one attack from a level 5 character. So I became confused and a bit uncertain on how that worked, and was looking for explanations. And when the same 5th level character was able to drop (single handed, by the way) a CR 11 creature's Hp to less then half - I assumed there must be an error somewhere.
I began to doubt the relative toughness of a creature with a CR of 11. I know Paizo changed a lot of things, and I may be behind the times - but I remembered that when I was younger the CR was equal to (roughly) 4 party members of about the same level as the monster. In other words - a CR of 3 meant four 3rd level heroes - and they would use about 25% of their resources to defeat it, then go about their business. Four 3rd level heroes could not hope to take on a creature who's CR was a 8, at least - not successfully and with such ease. Your party would have been wiped out.
It wasn't though, not even phased. I mean, if you guys had been phased, that may have been something - but a few healing spells and everyone is fine. That just confused me - and I just wanted to make sure I had my facts correct as to why that was. Did I miss something on how CR worked? Was I incorrect on how the spells worked, or the class worked - or something like that.
I should add - I don't like to argue with my friends, but the bottom line is that I'm not really having fun with these kind of arguments and I don't like playing, or putting a lot of time and effort into something that isn't fun for me.
I've kind of invested over 1,000 pages of writing/notes - I've mentioned it before - I only say it now to remind people that I did do my best to keep things going and interesting. Right now, though - it just doesn't feel very fun for me.
Anyhow - the point is that I'm just feeling tired of it.
I've argued a lot with the person playing Arasmes - to the point that the arguments have become heated and even nasty - and he's one of my oldest friends.
I've argued with the person playing Ariarh/Isani - and we have a very close friendship and it feels like it is being damaged because of those arguments.
I'm now running into the same kind of problems with the guy playing Clari - and personally, I like that guy - he's a good guy, and I enjoy gaming with him. I don't want to argue with him or upset him, too.
And now I'm probably weirding out the new guy - which I apologize for - it's not really my intention; I just feel kind of - well, depressed is the best word.
It's not worth it to me, I guess. I started playing this thing because i like to write and to hang out with my friends. It doesn't feel like that is happening now - just a lot of arguments over stuff that I would rather not argue over.
Anyway - I need to go to bed - it's pretty late, and I need to do some thinking and try to figure out what I want to do next with this game and in general.
I hope you guys have a good day, and I'll let you know what happens next as soon as I figure it out.

waiph |

This thing seems to have an AC of 26, and a +19 to hit. It only misses Clari on a 1, with buffs, it becomes a 3. had you tolled a 3 as opposed to a 2 on that last roll of your full attack, you would have killed Clari DEAD that's not really a super fun situation to be in all the time. that's a pretty bad situation and the way the thing closed from over 100 ft of difficult terrain was scary...
Yes, clari did a huge amount of damage. She used her one Shocking Grasp to deal 5d6, one of her 4 arcane points to add a property to the weapon, her second level Buff to have a decent chance to hit, and one of her two points from her Black-blade to do some added damage.
she scored a crit when she needed to roll a 17 minimum to hit. and she got a 17 and a 20. That was supremely lucky.
It was in fact rather obscenely lucky. So yeah, she tossed 13d6+1d10+16, because she BARELY managed to score a really lucky critical hit on the one attack she had to deal shocking grasp damage, in a situation that was severely stacked against her considering there was also a 50/50 miss chance.
I happen to get lucky with my high threat weapons, like Ry/Isani gets with Knowledge checks, in that I happen to score well-timed Crits.
and even so, after 2 really lucky crits in a row, i do half the creature's hp. On the other hand, in a single round it would have one-shot-ed me had it not tossed a 2. there was a 10% chance that that attack would not kill me outright, versus a 15% chance that i would threaten that crit, let alone confirm it. There was in fact a 2% chance of that crit happening, if i have the math right...
Clari does not have the ability to reliably toss out average of 64 damage in a round. she has the potential to REALLY luck out on the only shot she has to manage that. and there's a less than 10% of her scoring a crit in a good situation against a typical foe. most combats, she burns a few points and does around 20 damage in a round when she hits, some of that non-lethal,
with the occasional Crit thanks to the high threat weapon that spikes and I just roll lots of crits, most of her attacks have scored crits. sheer luck! she appears a lot tougher than she is cause of luck.
But without that very lucky shot, this spider can easily do enough damage to kill me outright. even spreading that damage around, a lot of the party is going to end up in bad shape, burn as many of our abilities as we can in the rounds we are alive, and then most of our healing afterwards leaving us almost totally spend with half of the dungeon to explore.
That was awesome! there were a bunch of monsters popping up, those worms in the chasm, Kae, and Alaric were jsut about totally out of resources by the end of that, Bron had burned his challenges and stuff, we were out of healing, but it was a munch of lot-level encounters, only took a few rounds each, a few blows were traded some pretty massive damage done on occasion but it didn't really affect the encounter, cause it was only one out of 5 guys there attacking us and there were a bunch more around the next corner...
nothing super hard to kill, doing enough damage to drop the a character to negative con every round that the most disgustingly lucky "dunno when i'll ever get that lucky again" strike barely does half it's HP, and it's still kicking and ready to swallow me whole...
anyway, i'm sorry this is such a huge issue, and making sense of a complex class like the magus isn't easy. I'm making it harder by streaching it to it's absolute limits doing things like spellstrike, while doing spellcombat, having tossed up all my buffs in prep-time, swift action enhancement and free action enhancement all in one round. I burn burning through over a quarter of my resources in one turn, and hae to keep burning them the next round...
Magus is about quick and versatile augmentation of a Melee character with pretty limited resources. Against less epic encounters (CR 11 vs. APL 7 is technically considered epic) that require less epic attacks, the Magus fits in nicely, and makes sense as a character. the bonuses are clear, spell combat isn't super crazy, damage numbers aren't actually obscene as all that.
The magus is a fighter that uses magic to get the tools it needs to stab the enemy, and with d8 Hit points and pretty severe Multi-Ability Dependance needing pretty respectable Dex, Con, Int, and unless the character is a Dervish, STR (Dervish really only being better than Str between levels 3 and around 6 before Str catches up, at Lv 11 (with bab +8) PA, high Str, and two-handing when not using spell-combat makes Dervish dance a little painful to keep up) the magus is a glass cannon, scrambling to stay alive, and using all of its tricks to boost its damage to make up for its weaknesses while the Fighter, Ranger, and of course the Barbarian tear through monsters all day long, the magus metagames in character, augmenting itself with the best abilities it can for the given situation.
I chose it cause ideally it is an elegant and delicate class that takes some finesse to play if it isn't just going Nova. But i've kinda only been in situations where it's nova or die, and i choose cake rather death.
but that' just me being sentimental about the class

Dain GM |

For now, you all wait – the tension is thick.
Your weapons are braced – and your bodies are tense; quivering with anticipation – ready for the inevitable attack.
You recall with vivid alacrity the speed in which this creature moved before from the center of the water. In less then six seconds it had traveled nearly 170 feet – if not more – and attacked and nearly defeated Cali!
Even so – as you wait, your eyes strain into the distance of the tunnel, seeking for any sign of the luminous eyes that would herald the creatures appearance. A quick glance around you – to the ceiling, the walls – suddenly nervous that the creature may be scurrying above your heads to move to cut you off from the exit, or slide about you and attack – even so, not even Arasmes who is currently hovering above you and the water; none of you see anything at this time.
Six seconds – twelve – a minute – two minutes…
It has now been 2 minutes sense you cast the "buff spells".
In all this time, you see nothing.
What is your move?
Sorry about earlier – I am pretty stressed lately with some personal stuff, I don’t mean to let it spill over into the game. Apologies for that. In any case – hope what comes next will be fun.

Clari Miali'ahel |

Knuckles white on the haft of the lance still holding it tight, ready to strike at the wretched beast, preying she doesn't have to, she gives a harsh whisper to Arasmes, "Arasmes, can you fly closer and try to see if the creature is coming or if it is staying in place, or dead? We can move back readyig for its attack, but it will be a very long and painful walk if we are forced to do so. You can see in the dark, so use it to your advantage, yeah"
We wait for Raz to report back? anybody else got darkvision to warn us if the dcreature is coming? I say we keep our actions readied, just in case.

Isani Isu |

Isani moves just to the side of the three before her, who are readied for the creature's attack. She looks up toward the roof and then peers back down where she last saw the thing, using her darkvision to help her see.
Perception: 1d20 + 8 ⇒ (10) + 8 = 18 I don't think she's going to see all that much to be useful.

Corlia Lyimro |

Lia stands vigilant next to the Clari and Yillim. She casts Light on the lance to help provide better lighting inside the cave. The creature hadn't moved in some time and this bothered her. It could be toying with them and she hoped those with better sight could find the thing before it struck again.

Dain GM |

Isani moves just to the side of the three before her, who are readied for the creature's attack. She looks up toward the roof and then peers back down where she last saw the thing, using her darkvision to help her see.
Perception: 1d20+8 I don't think she's going to see all that much to be useful.
Your eyes are greeted by nothing but darkness...
Indeed - you see nothing before you; only the cold feeling of darkness.
I shall let you "ret-con" part of your Perception roll, though...
A few moments ago - perhaps a minute - you are not sure... a large wave rolled forward slopping the filth up to your chest - but it passed away behind you.
The wave was fairly large - as in; it went the full width of the tunnel.
But you saw nothing - there is nothing... only a cold feeling of dread.
Even so, you see nothing in the darkness.

Isani Isu |

She speaks quietly beside her companions, "There is a strange feeling in the air, the darkness feels cold and ominous. Moments ago, the water rolled high against my chest and then passed behind me. It seemed to fill the width of the tunnel. I do not like this", she warns the others.