Dain's King Maker Chronicles - Combat Thread

Game Master dain120475

This thread is dedicated to the players involved in Dain's King Maker Chronicles.


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Caliphana may have killed one of them depending on their ac.


Female Aasimar Druid 7 (Noble)

GM, where are Delain and Ariarh in respect to Kae? Can they swing by on their way to the Shrine or does Ry have time to get to Moira Lochlin, have her perform healing on her and the griffon, and then Ry can go to Kae and heal him? Just trying to gauge how far everyone is from Kae at present. Are there any allies in the near vicinity who could drag him to the Shrine for healing?

For everyone's information: Ry still has 1 CLW spell and 1 CMW spell. Plus, two healing (CLW) potions.


Shaezon Silverfall wrote:
Ka'etil Malas'rae wrote:
mister got any healz? or deliver a touch spell that can give me some temp hp, or Stabilize?
he could defend you or drag you to saftey.

Can Mister drag a hulked out 6'9" barbarian? I don't know if that's possible, but he can give it the ol' Arcanum try...


1. Ry: Hard to gauge - they're in the southern most street - shrine is adjacent to the northern street - "Main Street" is in between - if you're making a hard dash for the shrine chances are you'll head two streets up, or even skirt the village because there's fighting in the streets -

Currently Delain is riding hard for the shrine and skirting the shrine. He will stop and tack south hard, if you ask him - but there is good reason for him not to do that - first you'd need to make the perception roll to even see Kae.

Cal did kill one of them - but not the one who is in your face. Sadly, Ar, he'll be doing a full attack on you!

With sword -
1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18

IF he hits
1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Bite attack
1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25

IF he hits
1d4 + 4 + 2 ⇒ (3) + 4 + 2 = 9

The raging human will call out in a fierce voice in Orc - as a free action.

In Orc:
"Do not kill them if they fall - slaves for the tribe!"


The other barbarain rushes over to Cal at Q15

Sword attack
1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16

IF he hits
1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8

As he is still "blind" he has a 50% miss chance on your Eidelion -

1-50 Misses 51-100 Hits
1d100 ⇒ 68

The fighting is raging all around you - you wonder briefly where the two half-orcs are... Yes, they're blind, and if your guesses are correct - they are still blind! You wonder where they are - then you stop wondering...

There is a sudden burst of glowing light from the southern side of the houses. You are shocked - wondering if this is a spell - but... you suddenly realized that the houses - the ones with the branch and straw roofs - they are now crackling into flame... The half-orcs have set the houses on fire!

The southern side of the village is awash with flame - and the fire will soon consume the houses that the rows of houses on the bottom that are touching each other... Smoke is thick in the dark night - and you know you will have trouble breathing soon if it is not extinguished...

Shae - you won't be effected by the smoke or fire for one more round.

Kae - do you stabalize at this time?


F Elf Spellbinder Conjuration (teleport) Wiz 1

Once again; Shaezon, presently laying on the roof to avoid being seen/targeted, will Raise to his knees (move action), fire his bow (Standard action) at the nearest enemy then fall back to the crouched position (free action).

Bow 1d20 + 4 ⇒ (5) + 4 = 91d6 ⇒ 1


Female Aasimar Druid 7 (Noble)

For GM's eyes:

Swapping out Wind Wall level 3 spell for Summon Nature's Ally III. Taking the option of rolling 1d3 2nd level creatures of same kind.

Roll: 1d3 ⇒ 3 Excellent.

So, that means Ariarh will have the ability to summon three same kind level 2 creatures when she uses her SNA III spell.


Male Human

Meanwhile...

Delain is riding in hard to the village - a massive ammount of men are there... Most of the barbarain scum is mopped up and now running back to west, and Delain is forced to tack north around them to the north of the village...

The town's local militia and so forth are running after many of the barbarian raiders - helter-skelter and with no order, even as Drake is yelling at them and demanding that they maintain discipline, and that it could be a trick... Then Drake yells out that the village is on fire, and the men break up their charge and look southward in confusion...

Delain tacks his course hard and rides straight to the shrine. Arriving there, he checks his mount suddenly and glances around.

There are bodies on the ground in neat rows... most of them are bandaged and bloody. You can see many men that could be militia folk - and Lady Turon is giving orders to the people - encouraging them to be calm and help.

Even as Lady Turon does this - Sister Moira is moving quickly through the people. A trained healer can see that she is not even bothering to stop and heal the people that come - simply moving to cast the spell "Stabalize" on any that lay there. If they live - she can heal them later - for now, her few healing spells and powers must be dedicated to the most powerful warriors in the group - the others will not perish if the village survives!

He leaps off his horse and helps Ry to Moira - making sure she is alright even as he brings her to the priestess. Looking once at her, and between the others, he speaks in a harsh, strained tone - the intensity of the battle still on him.

"Lady - I cannot tarry here! My men need me and there are hard enemies comming - trolls! At least five of them... Whateveer can be done must be done..."

Ariarh - though sense that in other circumstances Delain may have waited to confirm your well-being - you realize that he cannot wait. He has his men to take care of, a village to protect and enemies to kill. He has done what he can to help - but now there are other challenges he must face.


Sister Moira - knowing enough of who you are and what you can do - lays a hand on you.

She raises a holy symbol and utters a few words to her god...

1d8 + 1d8 + 3 ⇒ (2) + (4) + 3 = 9

She bends over quickly and picks up a satchel near her feet and tosses it to you.

Glancing inside you see the satchel has six bottles in it - quickly you deduce they are a very minor magical healing potion... perhaps the most mundane of any healing magic - but still useufl.

Yes, they're Cure Light Wound potions - 1d8+1

She looks hard on you as she moves to another wounded man.

"Make a mountain of their bloody bones, lass - and set a torch to the gods-dammed trolls!" she adds with a dark hiss, and you can see that her left eye - her purple eye - is glowing with a fierce, radiant indigo flame.

You glance hard at her face and suspect that for all her peaceful conversations you had earlier in the day - this is a woman who's had a hard upbringing - an orphaned child who seems to have great hate for trolls, at the least... - and you suspect a similiar hate for anyone else who might try to hurt her home and family...


Shaezon Silverfall wrote:

Once again; Shaezon, presently laying on the roof to avoid being seen/targeted, will Raise to his knees (move action), fire his bow (Standard action) at the nearest enemy then fall back to the crouched position (free action).

Bow 1d20 + 4;1d6

Shae - were you going to have Mister make a move?


Before they go all enemies within 20 feet of the archon which is floating 10 feet above me need to make dc 13 will saves or take -2 to ac, saves and attacks. That may cause one of the attacks on me to miss.

Arasmes smiles and casts in an arcane motion Concentration to cast defensively vs dc 16 1d20 + 11 ⇒ (10) + 11 = 21 successful, Arasmes casts Enlarge Person on Caliphana causing her to become a large creature for 5 minutes. Can cast on her due to share spells ability like with animal companions.

Caliphana roars back at the barbarians and rips into them mercilessly.

Bite, Gore, claw, claw. Bite and Gore on the one on Arasmes. Both Claws on the other one.

1d20 + 5 ⇒ (17) + 5 = 223d6 + 8 + 1d6 ⇒ (4, 6, 1) + 8 + (3) = 221d20 + 5 ⇒ (1) + 5 = 61d8 + 7 + 1d6 ⇒ (2) + 7 + (4) = 131d20 + 5 ⇒ (18) + 5 = 231d6 + 7 + 1d6 ⇒ (1) + 7 + (1) = 91d20 + 5 ⇒ (11) + 5 = 161d6 + 7 + 1d6 ⇒ (2) + 7 + (3) = 12

Arasmes calls out in celestial to the lantern archon to help Kae and as such the archon casts a spell, fortifying his body. Casts Aid 1d8 + 3 ⇒ (5) + 3 = 8 temporary hp and +1 to attacks for 3 minutes if it matters.


Female Aasimar Druid 7 (Noble)

While Lord Delain Esserian had been riding Ariarh toward the Shrine, Ariarh had already begun casting, Summon Nature's Ally II.

Concentration check (vigorous motion while casting) (DC 12): 1d20 + 9 ⇒ (10) + 9 = 19

***

Delain delivering Ariarh to the shrine and helping her to the priestess only added weight to her feelings of overwhelming gratitude toward Delain Esserian.

"Del .. er Lord Esserian, do what you must. Your men and this community need you and I am fine now that I am here with the healers." In a softer voice she continues, "Thank you for saving my life. You have ensured my safety and I am eternally grateful but now you must go! May the Great Mother and Father and the gods aid you in your honourable cause." She speaks the last with a passion and a deep reverence and gives Delain one last lingering look before turning to speak with Moira Lochlin.

The priestess' healing relieves Ariarh of any pain in her arm and she has free movement in her body again. Ariarh's current HP after healing: 22/38. Ariarh stows away the 6 new CLW potions in the satchel around her hips, comforted that she has the means to heal more people when she gets the opportunity to move through the village.

"I am most grateful, Lady Moira." Giving the priestess a quick bow before moving toward the direction of the billowing smoke.


F Elf Spellbinder Conjuration (teleport) Wiz 1
Dain GM wrote:
Shaezon Silverfall wrote:

Once again; Shaezon, presently laying on the roof to avoid being seen/targeted, will Raise to his knees (move action), fire his bow (Standard action) at the nearest enemy then fall back to the crouched position (free action).

Bow 1d20 + 4;1d6

Shae - were you going to have Mister make a move?

he'll just stick around me in case something gets close.


Female Aasimar Druid 7 (Noble)

Ariarh begins running toward the billowing smoke (her speed is 30 ft). Before she left the Shrine, she had spotted Dior and directed him to stay there and rest (get some healing, if possible) as he was quite wounded and would not withstand another hit in battle. He complies, sadly. Dior is holding action.

When she is about 35 ft from the fire, Ariarh's summoned Small Water Elemental (its speed 20ft on land) appears. The smoke and fire seems to have spread and she does not want the village to be burned down to the ground!

She directs the Water Elemental toward the worst of the fire (that she can see) and commands it to use Drench to douse the flames. It can douse a large area with its drench ability (an area 10 x 10).


Will Save for Bad Guy facing Cal

Willpower Save

1d20 + 2 ⇒ (5) + 2 = 7


Will Save for Bad Guy Facing Ar!

Will Save

1d20 + 2 ⇒ (14) + 2 = 16

- note - if he fails he only hit you the one time last round and missed with the sword. Cal will also be able to hit him with the other claw...


Female Aasimar Druid 7 (Noble)

To aid the Water Elemental in putting out the fires, Ariarh moves to another section of the burning buildings (still 35 ft away in distance) and casts create water. From the heavens comes a downpour of water (10 gallons worth), splashing across the burning roofs.


Cal easily fells the blinded barbarian - even as the one who sees clearly is able to dodge one of the claws - he is still standing though - looking very angry... One may even say... enraged!

He turns once and takes a bite out of Ar - then, at the same time, takes a swipe at Cal with his longsword...

Bite attack at Ar
1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29

IF he hits
1d4 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Sword attack Cal
1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20

IF he hits
1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11


Confirm Bite attack...

1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28

IF he hits
1d4 + 4 + 2 ⇒ (4) + 4 + 2 = 10


Female Aasimar Druid 7 (Noble)

Ariarh looks about her quickly, looking for signs of ally and/or foe/danger. Can she see either Kae or Arasmes?

Perception check: 1d20 + 10 ⇒ (13) + 10 = 23


Con check, need a nat 20 1d20 ⇒ 3


The bite was horrible - the barbarain somehow managed to sink his fangs into the jugular of the noble summoner and tear back and up - ripping the throat of Arasmes out - the meat of the skin hanging out in a wide flap as the blood sprays forth in a wide red mist.

Even as Arasmes falls to the ground the massive form of Caliphana shrieks out - whether in pain or sorrow - and collapses forward into purple mist!

Meanwhile, the rage is subsiding in the barbarian, his features are weakening... and you can see that his frothing is ebbing... even as his heart stops pounding with rage - he suddenly becomes aware of the massive gashes through his belly - the shock is gone, the pain sets in, and he falls to the ground; dead!

Currently there are no more enemies around you, though you suspect the two half-orcs are still crouched behind the building...

Even as this happens a noise startles you - from the shadows on the little board with wheels is the Familiar scooting forward quick with a grim look on his face.

It's Marty the monkey!

He must be doing minor healing work - running potions and such to aid fallen heroes!

Surveying the scene quickly, he skids over to Kae, hops of the board and dashes over. You can see that he is carrying a few small bottles with him. He pops the cork and pours the contents of the bottle into Kae's mouth.

Kae shimmers a bit - the spell is a magic Cure Potion!

1d8 + 1 ⇒ (4) + 1 = 5

Marty schooches off on his little wheeled board - Kae has been healed -somewhat - and as the bottle falls to the ground you can see enscribed on it "Power of Love".


Ariarh Kane wrote:

Ariarh looks about her quickly, looking for signs of ally and/or foe/danger. Can she see either Kae or Arasmes?

Perception check: 1d20+10

No, you cannot see Kae or Erasmes. However, you can definetely see Shaezon - he's standing on the roof, popping up from time to time shooting arrows at enemies on the ground. To the immediate right of him the building on grid S - U at 9 - 13 is burning - and the house across the street is burning as well!

Shaezon - you are able to see that Arasmes has had his throat ripped out and the Familiar of Doc White has given a magic potion to Kae.

The other two half-orcs are gone, for now, and the building you are standing on is quickly catching fire - what do you do?


Female Aasimar Druid 7 (Noble)

Ariarh noticing the flames coming from the buildings in the vicinity of Shaezon, directs the Water Elemental down the street toward the buildings at S-U, 9-13. He will use his drench ability to cover another 10x10 area with a large quantity of water.

Ariarh follows behind, looking about her for any signs of danger, and is casting yet again. (Ry is casting Summon Nature's Ally III and she will be summoning THREE 2nd level creatures of the same kind.)


Shae - a water elemental comes sliding out of the shadows and swamps the fire on the burning building. Your elven eyes can see the shape of Ariarh rushing forward through the now dark streets. You are safe there - for now - though you are able to a massive skirmish going on to the west by the trees...

The villagers seem to be winning - the enemy is falling, but even as your men are pushing forward suddenly you see slamming hard through the treeline five trolls...

They are now turning the tide - the villagers are panicking now, even though the majority of the enemy is dead... You can only see a few half-orcs and some humans left.

The trolls are driving the line hard and fast - what do you do?


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

at -8 and no longer bleeding out. YAY!!!


Female Aasimar Druid 7 (Noble)

Kae, Ry is almost near you now and beginning of next round will undertake a healing spell on you ... Hang in there!


There, on the ground, is the body of the fallen summoner. His body prone and his throat ripped open. Yet, even as he lays dead on the dirt and mud, all who are around are startled to see the beginnings of slow wispy trails of smoke raise from the ground and rise over the body – slowly looping over it and rising to curl and twist around it.

The smoke begins to look more and more like foul fingers – they twist and writhe about the body of the ruined summoner and soon they begin to shape themselves into what looks like thicker arms and hands.

The hands and arms of the smoke, if hands and arms they are – are becoming somehow more solid around the corpse. Soon the smoky hands begin to caress it over and over – and the hands slowly push back the skin and seal the wound. All the while the body of the summoner is crackling and sizzling – the smell of ozone rising into the air – fills you nostrils.

The wound is sealed – and the body seems as if it is filled with life – color begins to spread over the flesh… But the body is unmoving… You suspect healing will be needed.

The Eidelion has, in a miraculous decision, decided to sacrifice itself for the good of its master – it has therefore donated part of its life essence to the fallen summoner, so that he may live. This spell has exacted a heavy price on it – and it suffers from it. It cannot be summoned again for 24 hours.

In addition, for returning its master back from death, the Edielion suffers Permanent Constitution Drain for this price.

1d3 ⇒ 3

Note: Arasmes - your current HP is stable at negative 10.


Female Aasimar Druid 7 (Noble)

Ariarh sees Kae prone on the ground (R12) a few feet from her and rushes over to him. She looks him over and checked his breathing. He was alive but unconscious and wounded.

Ry lays her hands on his chest and quietly casts Cure Moderate Wounds spell on him.

CMW: 3d8 + 5 ⇒ (1, 5, 8) + 5 = 19 (with dragon amulet, healing one level higher)

Believing that the healing spell may not be enough with the wounds her barbarian friend has sustained, Ariarh takes one of the CLW potions from her satchel, unstops it and lifting Kae's head helps pour it down his throat, carefully.

Further healing from CLW potion: 1d8 + 1 ⇒ (7) + 1 = 8

Total healing on Ka'etil: 19+8=27


Ariarh Kane wrote:

Ariarh sees Kae prone on the ground (R12) a few feet from her and rushes over to him. She looks him over and checked his breathing. He was alive but unconscious and wounded.

Ry lays her hands on his chest and quietly casts Cure Moderate Wounds spell on him.

CMW: 3d8+5 (with dragon amulet, healing one level higher)

Believing that the healing spell may not be enough with the wounds her barbarian friend has sustained, Ariarh takes one of the CLW potions from her satchel, unstops it and lifting Kae's head helps pour it down his throat, carefully.

Further healing from CLW potion: 1d8+1

Total healing given: 19+8=27

TO KAE

YOU ARE NOW AT POSITIVE 19 NOW - IF I'M NOT MISTAKEN! JUMP UP AND DO SOMETHING EPIC - YOU HAVE 5 TROLLS INCOMMING!


SHAEZON CALLS OUT -

"Hurry - do whatever it is you must to heal yourselves - I see five trolls at the edge of the village - they are driving back the line of our friends and rallying the fleeing barbarian scum! You must run to help them - you cannot stay there - do something right away - or all may be lost!"


Female Aasimar Druid 7 (Noble)

Checking Kae over and seeing him rouse and sit up was a relief to Ariarh and she squeezed the barbarian's shoulder and stood, scanning the area for signs of other fallen allies. Out of the corner of her eye, she notices a figure lying on the ground. Looking about to ensure she is safe, Ariarh runs over to the body and sees it is Arasmes (P16). Again, she crouches and checking his body and for signs of life. He is living but is seriously injured, just as Kae had been. She lays her hand on his chest and speaks the words, casting a CLW spell.

CLW spell on Arasmes: 2d8 + 5 ⇒ (7, 7) + 5 = 19 (spell augmented by the power of the dragon amulet)

And as she had done with Kae, she pulls another CLW potion from her satchel and assists Arasmes in drinking the potion.

CLW potion: 1d8 + 1 ⇒ (7) + 1 = 8

Total healing on Arasmes: 19+8=27


Female Aasimar Druid 7 (Noble)

GM, is the fire in the village now put out as I need to figure out my next move with the water elemental...


Arasmes wakes up and sees the angelic face of Ariarh standing above him, light radiating from her palm. His hand goes to his throat as he remembers the injury. Celestial I have debt to you Ariarh. My thanks. /Celestial Looking around he sees the final wisps of the purple haze go away and realizes the sacrifice that Caliphana made. Standing up an awful look comes over him. He continues to smile but you see that the smile is no longer warm but is the smile of one about to wreak terrible vengeance. A very faint silvery light begins to emanate from around the edges of his goggles and his hands clench into fists as he begins to walk towards where the trolls are. You are not sure but you thought for a second you saw movement underneath his clothing around his arms and legs and chest.


Female Aasimar Druid 7 (Noble)

Celestial/"You owe me no debt, Arasmes. It is what I do."/Celestial Ariarh inclines her head toward him, glad he is awake and moving.

Ariarh wonders what Arasmes is looking around for (She was not around when Caliphana appeared and does not know of her). She does however notice the dark, threatening look crossing Arasmes' features and finds it a little startling and curious.

She begins walking in the same direction as Arasmes. Shaezon had mentioned trolls were coming, five in total. Ariarh needed to get closer before her other summoned creatures made their appearance.

Perception: 1d20 + 10 ⇒ (16) + 10 = 26

What can Ariarh see as she walks through the village to the edge of it?


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

What square are the Trolls on? Depending on the distance, Kae will take the following actions

Now:
Stand up and cast a shield if it id dismissed cause I passed out

Round 2:
Drink Enlarge Person extract
maybe move toward the Trolls, Drawing his Lucern Hammer

Round 3:
Use power Touch of Rage
Move into range of one of the Trolls

Round 4:
5'step if necessary and maul me some trollzorz!!!

So how far away are they, how long do is estimate till they get here? I'll detail what i do with more style once i get more details


To all...

The first troll you see is rushing over the plains at RS-0 - ten feet above him another is also crashing in at NO-0.

You know there are more north of you - but for now they, and their comrades - are fighting the villagers - who are aided by the outriders and men of Esserian.

The two trolls on the south roar and growl, and are fairly unmolested, as all the major force is north.

The one on the bottom (Troll 1) looks right at you and has a clear view of what's going on in the streets - you suspect he is going to charge forward!

The other is looking between his mates in the north and you two - he's not sure, yet, what he wants to do - you think he is holding action to see what you are doing.

Okay - Endgame! I need coordinates from all - the closest person at this time is Kae at 60 feet. Toss yourself where you want to, but no one is closer then 60 feet, and no one farther then 90 feet. You are all still on the road or alley's - more or less - be somewhat flexible as to where you want to be - only Shae is set standard at R-9, 45 feet from Troll 1

Good luck!


At P15

Arasmes yells out a challenge which the trolls probably wont understand in the language of devils. Anyone who speaks it will recognize it as several choice curses and insults to the trolls, as everyone knows the infernal language is the best to curse with. Arasmes looks at the creatures barreling towards them and casts a spell, causing a shower of glittering motes to burst into both of them.

Glitterdust dc 19 will save to avoid blindness for 5 rounds. Placed at P0 so that the 10' radius will hit both of them.

At the same time the lantern archon flies forth and shoots a beam of light at the northernmost troll.

Ranged Touch Attack 1d20 + 3 ⇒ (20) + 3 = 23

If hits then... 1d6 ⇒ 1

Ranged Touch Attack to confirm 1d20 + 3 ⇒ (19) + 3 = 22

If hits then... 1d6 ⇒ 2


Female Aasimar Druid 7 (Noble)

Ariarh positioned at P14.

Her three summoned fire elementals are at (1)N7, (2)P7 & (3)R7


Female Aasimar Druid 7 (Noble)

Fire Elemental 1 (N7) rushes fast toward Troll 2 (NO0) to slam into him:

Attack (Slam): 1d20 + 4 ⇒ (16) + 4 = 20
Fire damage: 1d4 ⇒ 3 plus burn

Burn (1d4, DC11)

Fire Elemental 2 (P7) rushes fast toward Troll 1 (RS0) to slam into him:

Attack (Slam): 1d20 + 4 ⇒ (2) + 4 = 6
Fire damage: 1d4 ⇒ 4 plus burn

Burn (1d4, DC11)

Fire Elemental 3 (R7) rushes fast toward Troll 1 (RS0) to slam into him:

Attack (Slam): 1d20 + 4 ⇒ (7) + 4 = 11
Fire damage: 1d4 ⇒ 1 plus burn

Burn (1d4, DC11)


Female Aasimar Druid 7 (Noble)

Thinking it would be wiser to be away from the proximity of the trolls rapidly approaching, Ariarh wildshapes into a small eagle and takes flight, ascending 40 feet (half-speed) into the air, within safe distance of the trolls and still within range of her fire elementals. (note: Ry has the Natural Spell Feat allowing her to cast spells in her wildshape form. Wildshape effect lasts for 5 hours or until she changes back.)


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

Cool. Looked at the order of events and there are turns happening that i hadn't time to look at.
As soon as he is healed, "Thank You Ariarh, I'm feeling inordinately better mutters in draconic,"He says standing up and conjuring another shield. Then shaezon cry out he inbibes another of his alchemical potions, this time an extract mimicking the power of Enlarge Person. As Arasmes cries out, Kae recognizes the tongue from somewhere, and is strangely angered by the words he hears. something deep within him begins to burn, and shake, like an ancient beast awakening. He turns from the summoner, and his fury focuses on the trolls.

the now Large half-elf steps forward, and with an earth-shattering roar, he delivers a challenge that they are more likely to understand. Burning red eyes burn into the troll before him, standing at Q/R:13/14 gripping his hammer.

Delays action, holding back the unstoppable tide of RAGE!!! AC:23

aoo:
directed at the first enemy to leave a square in his reach, which are: P&Q:9&10, as well as U&V:13&14, and that whole circle.
1d20 + 8 ⇒ (13) + 8 = 21
1d12 + 12 ⇒ (2) + 12 = 14

Lol, the fire-elementals are at NPR, National Public Radio. win.


Arasmes ibn'Fayad wrote:

At P15

Arasmes yells out a challenge which the trolls probably wont understand in the language of devils. Anyone who speaks it will recognize it as several choice curses and insults to the trolls, as everyone knows the infernal language is the best to curse with. Arasmes looks at the creatures barreling towards them and casts a spell, causing a shower of glittering motes to burst into both of them.

Glitterdust dc 19 will save to avoid blindness for 5 rounds. Placed at P0 so that the 10' radius will hit both of them.

At the same time the lantern archon flies forth and shoots a beam of light at the northernmost troll.

Ranged Touch Attack 1d20+3

If hits then... 1d6

Ranged Touch Attack to confirm 1d20+3

If hits then... 1d6

North one is Troll 1, South one is Troll 2 - for now.

Troll 1’s Willpower save
1d20 + 3 ⇒ (7) + 3 = 10


Troll is now Gilltered and "blinded" - and has suffered 3 damage.

Troll 2 must also make a save at this time, too...

1d20 + 3 ⇒ (5) + 3 = 8


Troll 2 is now "blinded" too...

Oh no! It seems the spell has not made either Troll happy – as a free action the two of them seem to snarl and foam at the mouth, their jaws slavering drool and their bodies beginning to writhe and thicken somewhat.

These Troll Barbarians seem to be somewhat – engraged….

Queue appropriately timed intimidating music…


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

Change of plans!!!
Seeing the spell hit the trolls, Ka'etil drops out of delay.

He, with some difficulty of will, moves forward 40 feet to Q/R:4/5, and activates his touch of Rage power granting a +2 to all attack and damage rolls, letting out an earth-shattering "!!!ROAR!!!"

His reach is now extending out as far as Q/R:0

[edit]The rational behind the move is that the Trolls are 60 feet away from Kae at the start, and he has 20ft reach with his hammer, so they are within reach with 40 ft movement and 20 ft reach, so kae should be within range to hit them. I miss-counted. My B.
P.S. also that roar needed some exclamation points


Ka'etil Malas'rae wrote:

Cool. Looked at the order of events and there are turns happening that i hadn't time to look at.

As soon as he is healed, "Thank You Ariarh, I'm feeling inordinately better mutters in draconic,"He says standing up and conjuring another shield. Then shaezon cry out he inbibes another of his alchemical potions, this time an extract mimicking the power of Enlarge Person. As Arasmes cries out, Kae recognizes the tongue from somewhere, and is strangely angered by the words he hears. something deep within him begins to burn, and shake, like an ancient beast awakening. He turns from the summoner, and his fury focuses on the trolls.

the now Large half-elf steps forward, and with an earth-shattering roar, he delivers a challenge that they are more likely to understand. Burning red eyes burn into the troll before him, standing at Q/R:13/14 gripping his hammer.

Delays action, holding back the unstoppable tide of RAGE!!! AC:23
** spoiler omitted **

Lol, the fire-elementals are at NPR, National Public Radio. win.

By the way Kae - you do realize that you are now large - the streets are now 10 feet wide - that will somewhat impair movement around you...


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

Yup, I'm big. edited my last post, cause i didn't see the elementals had moved.


Shaezon would normally cast "scorching ray" - but instead, he will simply shinny down off the roof and get down off the house - moving to dodge behind Kae - the two slavering trolls make him nervous!

He is now at grid S14!


NExt rounds actions as i am going to bed

Arasmes concentrates for a moment as he pulls across the planes searching for his pack of hounds, preparing to loose them upon the trolls. Summon Monster III spell like ability standard action, lantern archon is dismissed and he is summoning a pack of celestial riding dogs which are level 1 creatures so he gets 1d4+1 of them.

1d4 + 1 ⇒ (4) + 1 = 5

Arasmes calls out in celestial for the dogs to attack the trolls. Three move to attack the troll to the north, two on the one to the south.

All the dogs are smiting evil for +2 to damage.

Dog 1 on Troll 1 attack
1d20 + 5 ⇒ (11) + 5 = 16

Damage if hits
1d6 + 7 ⇒ (4) + 7 = 11

---------------------------------------------

Dog 2 on Troll 1 attack
1d20 + 5 ⇒ (4) + 5 = 9

Damage if hits
1d6 + 7 ⇒ (2) + 7 = 9

---------------------------------------------

Dog 3 on Troll 1 attack
1d20 + 5 ⇒ (13) + 5 = 18

Damage if hits
1d6 + 7 ⇒ (2) + 7 = 9

---------------------------------------------

Dog 4 on Troll 2 attack
1d20 + 5 ⇒ (9) + 5 = 14

Damage if hits
1d6 + 7 ⇒ (5) + 7 = 12

---------------------------------------------

Dog 5 on Troll 2 attack
1d20 + 5 ⇒ (13) + 5 = 18

Damage if hits
1d6 + 7 ⇒ (4) + 7 = 11

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